Lae’zel from Baldur’s Gate 3, created with products in Autodesk Media and Entertainment Collection

From imagination to gameplay: All the tools you need to make the next big game

©2024 Larian Studios. ©2024 Wizards of the Coast

Why use the Autodesk Media & Entertainment Collection?

Empower artist creativity

Utilize modeling, animation, and AI-powered tools with added crowd simulation capabilities.

Increase workload capacity

Scale effects with Bifrost on 15 machines and render complex animations using 5 Arnold licenses.

Easily move between software

Streamline data exchange and foster greater collaboration with OpenUSD integration across multiple tools.

How game studios use the Autodesk Media & Entertainment Collection

Autodesk Games 2024 showreel (video: 45 sec.)


Procedural environment modeling in 3ds Max. Image courtesy of Paul Neale.


Motion capture animation work in MotionBuilder. Image courtesy of Unreliable Narrators.


Image courtesy of Pengzhen Zhang.


Autodesk Games 2024 showreel (video: 45 sec.)


Procedural environment modeling in 3ds Max. Image courtesy of Paul Neale.


Motion capture animation work in MotionBuilder. Image courtesy of Unreliable Narrators.


Image courtesy of Pengzhen Zhang.


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