Description
This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth 'guru' knowledge of 3ds Max software. We will focus on features and workflows within 3ds Max software that help to speed up and/or automate different tasks. These tools and workflows usually require a much lower level of technical knowledge and effort than do those typically found in many other digital content creation packages, and they often alleviate the need for artists to have a technical director or custom development of any kind. Diving into a new 3D package can be intimidating. This session aims to remove this barrier to entry and enable people of various skill levels to create beautiful deliverables in the shortest amount of time.
Key Learnings
- Learn how to ramp up and be productive quickly in 3ds Max software.
- Learn about tools that accommodate short deadlines.
- Discover workflows throughout the pipeline that 3ds Max software provides to users of various levels for faster turnaround.
- Target the tools for quick and easy turnover that 3ds Max software provides for your specific industry.
Speaker
- GDGary DavisGary M. Davis has been involved in providing computer graphics for television, film, games, and architectural visualization for over 20 years. He has authored several books and has lectured at numerous industry conferences, including Game Developers Conference, National Association of Broadcasters Conference, SIGGRAPH Conference, and Autodesk University. Participants at the SIGGRAPH Conference 2007 named Gary a 3ds Max Master, and shortly thereafter he joined Autodesk, Inc., as a technical specialist with Media & Entertainment. He actively maintains a workflow tips and tricks blog named Amalgamation: http://area.autodesk.com/blogs/garyd and you can follow him on Twitter @garydvisualz
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