Description
Key Learnings
- Learn how to plan for size/quality based on the desired outcome tools (scanners, Photoshop, Gimp, cameras)
- Learn about material models, including prism and library materials (opaque, transparent, metal, layered), and discuss simple versus advanced material editing
- Learn how to texture production (in Photoshop) and test your materials on simple geometry in the Fusion 360 app
- Learn about Material 360
Speakers
- Michael BealeMichael Beale is a Senior Developer Consultant since July 2017 for the Autodesk Developer Network and Forge Development Partner Program. Before joining the Forge Platform Team, Michael worked on Autodesk Homestyler, Cloud Rendering, Stereo Panorama Service (pano.autodesk.com) and A360 Interactive Cloud Renderer before working on the ‘Forge Viewer’ and Viewing APIs. Twitter: @micbeale Blog: https://aps.autodesk.com/author/michael-beale
- JVJason VestriJason Vestri graduated from The Academy of Art University with a bachelor's degree in graphic design and a master's degree in new media. For the past decade he has worked as a visualization specialist and a brand architect for various companies, including Apple Inc.; Adidas AG; Box Inc.; Miramar Digital Ventures, L.P.; LucasFilm Limited, LLC; Hewlett-Packard Company; Intel Corporation; Sony Corporation-PlayStation; Marvell Technology Group, Limited-Semiconductors; VideoRay; Namco Bandai Games Inc.; NetApp, Inc.; Speck Products; PowerSkin; NVIDIA Corporation; and Hitachi, Ltd. He is currently the user-experience product design lead for the Design Visualization Team at Autodesk, Inc.