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Electromechanical Product Design Reimagined

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Description

During Autodesk University 2021, we shared a developed workflow for how designers can bring data together through designing the part, the PCB (printed circuit board), and even how to manufacture the plastic components. With the complexity of electronic part designs, there are often various aspects that we need to consider in order for the part to both work and perform as expected. In this class, we’ll demonstrate how the Autodesk Fusion 360 workflow has matured to incorporate mechanical engineering aspects to smooth this product design workflow. We’ll use a sample product, the Autodesk University Digital Badge, to demo how to integrate mechanical design requirements and simulation into the product design process.

Key Learnings

  • Learn Autodesk Fusion 360 modeling techniques for plastic part design.
  • Learn how to create an electronic design using the Autodesk Fusion 360 electronics workspace.
  • Learn about predicting risks of manufacturing defects through the Injection Molding Simulation feature of the Simulation Extension.
  • Learn about adapting to collaborative design changes during a product design process.

Speakers

  • Avatar for Kristen Kilroy
    Kristen Kilroy
    With a degree in Plastics Engineering, Kristen has always had a knack for Making. After completing the hands-on plastics engineering program at Pennsylvania State University, The Behrend College, she joined the industry as a Project Engineer and Facility Engineer at a custom injection molding company. While there, she gained experience using Autodesk Moldflow to assist in planning and managing tool builds. By utilizing Moldflow, she was able to help customers see their dreams come to life by manufacturing their plastic parts. Kristen joined Autodesk in 2013 as a Technical Support Specialist for Moldflow products, sharing her passion for using simulation and helping people. After 3 years on the support team, she joined the marketing team as a Technical Marketing Specialist and has transitioned into a Product Marketing Manager, where she can now share the vast possibilities of how Fusion 360 and the other Autodesk simulation products can help designers and engineers make their dreams a reality.
  • Avatar for Edwin Robledo
    Edwin Robledo
    Embarking on my career in the communications industry, specializing in implementing fiber optics communications and data management, I transitioned into a more intricate sphere that allowed me to engage with circuit board designs through my association with the EAGLE PCB Design team. I extended my professional journey seven years ago by joining the Autodesk Fusion 360 team. Since then, I have created marketing content encapsulating various media, including blogs, videos, articles, landing pages, and webinars. This multi-faceted approach has been targeting promoting the electronic design capabilities of Autodesk Fusion, reflecting on my experience of electronic design and implementing marketing strategies that align with the industry's contemporary demands.
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Transcript

EDWIN ROBLEDO: Hi, and welcome to Autodesk University Virtual Edition. I'm Edwin Robledo, and together with Kristen, we wanted to tell you about a new dimension to product design, a dimension that streamlines communication and collaboration of your next innovation by lowering design time and getting to market faster.

No matter how simple the product, it will always consist of a team of engineers from different disciplines needing to access the design files in their specialty to probe, modify, and adjust a final product. An excellent example is the every channel gap between the mechanical and the electronic engineer.

Will the PCB fit the enclosure? Will the connector be exposed correctly? Will the component height interfere with the enclosure? Do we have enough ventilation?

Traditionally, you need to find a file format that could be converted or exported for other engineers could use in their applications. This broken process is prone to errors, since units and grids must contend with the correct import. If there is a design update, there's going to be a host of calls, emails, Slack messages, and other set of file conversions that have the latest update.

Before we tell you the solution, I would like to make some introductions. Well, my name is Edwin Robledo. I joined Autodesk five years ago as part of the acquisition of CAD Soft Computer, which was the company that made Eagle software. Eagle was a significant contributor to the open hardware market, since it was the first commercially-made application to offer a free version that empowered makers and the do-it-yourself community with the opportunity of making electronic designs.

We are lucky today to be joined by Kirsten Kilroy, our product marketing manager for injection molded. Kristen, can you please tell us about you and begin our class?

KRISTEN KILROY: Thanks, Ed. Hi, everyone. My name is Kristen Kilroy. I joined Autodesk about nine years ago now as a technical support specialist for MoldFlow products. Over the years, I made my way over to the marketing team, and now currently hold the product marketing manager position for simulation products. My background is in plastics engineering, so when it comes to product design, I'm closely tied to the assembly and manufacturer ability behind it.

I'm thrilled to be here today, as I hope all of you are as well. As with other sessions you may attend this week, we need to share the Safe Harbor slide to just give you a heads up that some of the technology and information being shared in this class is still in its developmental stage, and therefore, shouldn't be relied on for making business decisions or taken as a promise of future availability of some of the technology.

The two items that I'd be talking about today are really related to the electronics sections. The majority of it is currently available, however, the component of electronics cooling, as well as a few small other pieces are still in the preview stages.

I'll pause here for another moment for you to read it on your own. And if you do have any questions, please do follow up with either Ed or myself after the class. Great, now let's get started.

Over the past several years at Autodesk University, one of our teams hosts an area called The Factory Experience. For those unfamiliar with it, this is an interactive exhibit where we walk attendees through the creation of a product, sort of like a mini product development cycle.

The reason we do this is not just for the attendees' benefits and for them to gain a souvenir on their way out, but it's also an extremely helpful experience for us Autodesk employees, as it helps us to really understand what each of you are going through each and every day in order to create a successful product. Most of us within the product teams have at least some industry experience, like Ed and myself, and work with customers pretty closely, but this is a nice refresher for us and we get to see and hear your feedback in real time while interacting at the exhibit.

Now during the Factory Experience, we consolidate a lot of the dirty bits, as you may say, such as design iterations, budgeting, time crunches, and new to us personally this year, supply chain issues. But the team who executes the exhibit does experience the ups and downs that come along with getting a product ready for manufacturing on time. So you may be wondering why I'm actually bringing this up in this class.

There are so many products being developed in such a short time to market that there is now almost a need to plan for alternate materials and components. With that, when it comes to products, product with integrated electronic components, which is pretty much everything you see these days, collaboration through a single model is key.

Ed and I, along with another coworker Garin, presented a class on electrical product design during last year's Virtual Autodesk University where we spoke about the importance of collaboration and, even more important, access to data during the product development process. This year, Ed and I wanted to present a similar session to reiterate how Fusion 360 is progressing more and more into a powerful data-driven tool for product development.

Since I kicked off with a little bit about that Factory Experience, we wanted to use this same model to share how Fusion 360 is helping project engineers and electrical engineers work for a quicker collaboration to prepare them for last minute changes as component shortages or material changes come up. The team used an Agile product development cycle. They worked with two week sprints, approaching one main goal for each sprint.

Throughout this process, they were able to finalize various aspects as they stepped through the sprints. This allowed them to plan for components that may take longer lead times, such as PCB components and plastic materials.

Here's the digital conference badge that you may see floating around the halls this week if you're attending live. The goal, as it was designed, was to have a digital name display and then an interactive component. The housing around these are to be designed so that another badge can fit in without risking human error. So it only fits in one way.

As you can see, the screen is a must along with connected buttons for the interactive portion. As the part developed, it was understood that it would have a plastic housing with a screen powered by a PCB. As the project engineer, I take those into requirements and start designing something that meets those specific needs.

With that model, Ed and I wanted to dig into the workflow that this team identified helped them with collaborating and working side by side with team members using Autodesk Fusion 360. I'll get things started by doing a brief overview of some helpful capabilities within the CAD environment for plastic consumer electronic product design.

Now when we look over features within Fusion 360 that help us to create this, there are traditional modeling tools expected from any CAD software along with some more selective tools. Here, we can see the CAD model in Fusion 360. Now let's take a quick look at the product design extension for plastic design specific tools.

Navigating to the extensions in Fusion, we can select product design, and you can read some more about the other features available. In this class, as I mentioned, we can focus on the plastic ones, which you can see here. Many of these tools really help to lessen the amount of time it takes to actually create the plastic component of a product.

Here I'm just doing a brief demonstration of the Boss feature, but I'm not going to go into depth on each of these today, as we did cover these within our 2021 AU session, but you can notice the advantage of the easy add features, especially as you get more complex with product designs.

So let's go ahead and say I went through and designed an almost finalized version of the housing. We have this here, as the good to move forward with part. The next step in a normal development cycle would be to pass this along to the electrical engineer for them to design the PCB based on the geometry I've created.

We want to position the electrical engineer for success by setting up an outline of the boundaries so that they can know the extent of where they can work. The PCB will sit on the bosses we have at the bottom of the housing, so we can use these as the plane for drawing the sketch. Again, nothing out of the norm here, just creating a normal sketch.

Next, projecting the features that really impact the geometry of the board will help us form the outline when being tied to the design. So for placement purposes, we select those bosses, and then the exterior of the part for the geometry of it.

Now offline I went through and did some cleaning up by connecting lines, removing some extra outlines, a bunch of stuff that we really didn't need. So now we have this outline created. Next, we need to create a PCB so Ed can start working his magic. Select Create and Create PCB.

If you notice-- I know it went a little quick there-- you can see, there are two options, an independent one and associative. We use the independent, but you can use either depending on your desire.

Once we select the sketch, we can see here that it generates a 3D PCB board that Ed can now use to move forward. I'll save this, and then we'll go ahead and pass it over to Ed to get us started with the electronics portion. Take it away, Ed.

EDWIN ROBLEDO: Thank you Kristen. That's awesome. I'm always so impressed by the capabilities of Fusion, and the fact that I could work in the same platform to do my electronics doesn't cease to amaze me.

By the way, we're going to be working with a badge that it's going to be using in the factory experience. Using a unified platform offered by Fusion 360, I'm able to adapt that sketch profile she created, which is going to be used for my PCB outline. But before I go there, let me tell you a little bit about the electronics about the badge itself, which is what I'm good at.

The badge you'll be building in the factory experience is inspired by an open hardware project called the Pi Badge by a leading maker company called Adafruit. If you've tinkered with electronics, I'm pretty sure you know of them. We made many modifications to the original design to get what we have today.

The processing power of the badge is based on the Raspberry Pi 2040 Microcontroller. With its 30 general purpose input/output pins, it provides us enough ports to control the connector and the crystal display. The Raspberry Pi Microcontroller's signature of its high performance, ease of use, and its low cost. Besides that, it was the one we were able to get on the supply chain for this design.

So the battery charger is being based on the microchip, the 7381 Controller. This controller is ideal for our project, since it has a very low profile and is commonly used on portable projects. It's sort of ideal for our badge.

Notice that the schematic is subdivided into multiple groups based on their functionality, connectors, audio, programming, microcontrollers display, and others. Traditionally, engineers would be using a separate application to be able to generate the electronics for our device and import the outline and the PCB using error-prone conversions. With Fusion 360, the design uses the exact same platform Kristen demonstrated a few moments ago to access electronic design capabilities. So let's go ahead and get started.

First of all, let's go ahead and access the electronic design capabilities of Fusion 360. From the file pull-down menu, we're going to select the option New Electronic Design. In the electronic document, we could either load an existing schematic or begin a brand new one. For our case, we're going to start a brand new schematic. And this is the environment. We're in Fusion 360. Notice that the interface is very similar than the rest of Fusion 360.

The first thing you always do when you work on a schematic is actually bringing in parts into your schematic. We have a host of libraries because we have a team of librarians that are only creating components. In addition to that, accessing our Library Manager gives you access to virtually thousands of additional components, because we have partnered up with many manufacturers and suppliers to be able to bring you more components, suppliers like Wurth Electronics, TE Connectivity, Panasonic, and others.

From the library manager, you're able to highlight the library, see updates in the library-- because they're live. So these are not libraries that are local. These are live libraries in which our distributors are constantly updating. Once you select any of the managed folders in which they are actually actively working on the library, you can highlight the library and download the previewer.

The previewer is going to actually allow you to view the schematic symbol, the footprint, as well as the 3D model. It's one of the primary benefits of working in Fusion 360, is that you're working with a functional 3D model of your entire design all the time.

But we are aware that we don't have all the components. There will always be some component that you need that we don't currently have available. Therefore, we have a library editor. But before I go to the library editor, wanted to let you know that we have partnered up with SnapEDA and Ultra Librarian that give you access to their components as an add on within Fusion 360. So SnapEDA and Ultra Librarian, if you go to the Add-on Store of Fusion 360, you can download them and see what they have available.

Now let's go into our Library Editor. The Library Editor is going to be divided into multiple sections. We have Components, Symbol, Footprints, and Packages. For our example, we're going to go ahead and Create a LED. So the first thing I'm going to do is I'm going to select a symbol, a logical representation of an LED.

But for our example, I'm going to go ahead and import an LED from a different library, because I don't need to invent a brand new one. LEDs are a very common component, so I'm just going to go ahead and use one that we already have.

Now the next thing I need to do is create the footprint. The footprint is what's going to appear on the actual circuit board where you're going to be soldering the component into the board. Now, we have some really nice tools that make components extremely easy. This is the Pad Array, which allows you to select the distances and the dimensions of the component it will build a part for you.

We also have the same one for Plated-Through Holes, which is the other Pad Array. One was Service Monterey.

But what I really wanted to show you was our Package Editor. Pretty excited about it, because the Package Editor has a calculator with all the IPC components and more. We even have some PCB hardware here.

So from those templates that we have in the package editor, you could actually select the one that you have, and from the specification sheets that you have from the manufacturer, you could transfer that data over to the calculator. Here you could actually select what color you want the LED and the shape.

But in case you don't want to use the IPC values, because maybe you may be doing hand soldering, you could actually override the IPC value for the landings. Once you select Add, it's going to create the 3D model as well as the footprint. The construction lines that you see there are actually what is going to appear on the circuit board. And that little barrier that you see around it, it's just letting you know what is the polarity of this LED? On the left-hand side is the cathode, on the right-hand side is the anode.

Once I select OK to complete this, it's going to use an IPC naming convention to actually create the footprint and the 3D model. And this is what the footprint looks like. It's perfect and it's ready to use. But I have one more step I need to go to, and that's actually tell it what schematic symbol and which footprint it needs to use. That way I could join them. And that is called the Component.

In the Component Editor, I'm going to go ahead and I'm going to Create a brand new device. In this case, I'm going to call it Real ID. I'm going to select which schematic symbol I'm going to be using. Once I select the schematic symbol, I need to tell it which footprint I'm going to be using. But in this case, I'm lucky enough, because I used the Package Editor, so my footprint is going to automatically be associated to a 3D model.

If you can't use the Package Editor because the 3D model you need to use is appropriate by another source, no problem. You could always associate any Step file to your footprint if you want to.

Now, in the device editor, I've actually selected the footprint as well as my schematic symbol. With them already in the device editor, I'm going to be associating which pin goes to which pad. So to be able to do that, I'm going to click on the Connect command, but I just wanted to let you know where it says Mapped-- see that yellow bar there, that little yellow triangle? It's just letting me know, look, I'm not mapped up yet. So this lets you know that you've not completed your component at the moment.

So I'm going to go ahead and select Connect, and this is going to give me a list of my pins and a list of my paths. I just need to associate them correctly, and now I could go ahead and select OK and my component is completed, ready to be used in our design. So as you can see, it's extremely simple to make components if the one that you need or require is not currently available.

So now that we have been able to show you all about the Library Editor, let's go over to our schematic and start populating our schematic. So from the Place panel, I'm going to start selecting.

The first thing I'm going to do is I'm going to select my schematic outline, which is kind of what we refer to as a frame. The crosshairs that you see on the screen there is just my 0, 0 marker. We always strongly recommend that you always work on a positive quadrant when you're working on a schematic.

The next thing I want to do is start selecting my components in my design. Remember that from the Library Manager, I've selected the libraries that I want to use. This case, I'm using one that we've been using, Call for Conference Badge. I'm going to select a USB. And notice that at the bottom of the dialog box, I'm able to preview the symbol, the footprint, as well as the 3D model so I am certain I'm grabbing the one that I need to use.

Once I select it, I'm going to drag it into the schematic area and place it where I need it for our USB, as you see it labeled in the schematic sheet. It's asking me, there was a net already there grounded, asking me if I want to and I said Yes. Now I'm going to go ahead and use Connect command to define a few additional connections that I actually need.

With the schematic completed, in this case, our schematic consists of two sheets, which you could see at the bottom left corner of our screen. And now that it's all done and you can see the different subsections, as I had presented to you earlier, I'm going to go ahead and take a quick look at our building materials.

Our building materials can be selected by parts individually or by value. So let's say you have 15 resistors of a particular value. It will actually give you that summary. The attributes of the components are actually going to show up on the top of the Building Materials as the title. So depending on how many attributes you have defined, they will show up as title and you could export this in an ASCII format in which you could actually bring it into your spreadsheet.

Now from the schematic, I've created the circuit board. Remember that our schematic and our board maintain are always tied. So any changes on the schematic will update automatically on the board. And now we have our board, and it's looking really nice. We have all the components on the left-hand side.

All those lines that you see connecting between the components, those are the connections that we just have defined in the schematic. A lot of times, we refer to it as the rat's nest. Now each one of those connections we refer to individually connection as signals.

Now the default board outline that you're noticing here, this is a default board outline. It's CS one that it's not taking components into consideration like that. It's CS a default 4 by 6 inch outline. But we need to input the outline, the actual outline that we're going to be using that Kristen made for us. But before I go there, I set up my design rules that I'm going to be using, that way my board is actually manufacturable.

So to do that, I'm going to go to the manufacturing tab and select DRC. From there, we're going to open up a dialog box. This is a very useful, very simple to access dialog box. First thing I want to let you know is that many manufacturers actually provide you compatible formats of DRCs in Fusion or Eagle Format which you could actually load, or you could save one that you create, that way the rest of your team could actually commence to use it.

The next thing I'm going to do in the DRC screen is my Layer Stack Up. I can define how many layers I'm going to be using, the thickness of my layers, if I'm going to be using blind, buried vias, or if I need to set up an environment for micro vias if my component is going to be using ball grid array-style components. As you could see, the setup is actually fairly visual, so it lets you know what's going on.

Our layer stack up is pretty elaborate, because not only are you defining a layer stack up, you define the materials that you're going to be using for your dielectrics. Now we have a few models that we've already kind of found out which were the most common ones, and depending on the type of board that you're working on, you can load the model that appropriately is for your design.

So I'm going to go ahead and show you some more of the brief setups. So you have your clearances from trace-to-trace, pad-to-trace, and so forth that you need to do. On the Distant tab, you're going to set up how far the board is going to be from the board outline, your sizes for your trace width, your via sizes, your micro vias-- your annular ring is going to control the size of the plating material around your vias, which are your points of transition-- how much bigger or smaller you want your solder mass to be, as well as a miscellaneous.

The one I want to point out mainly is the maximum length for your differential pairs. I'm going to be talking about that shortly.

I'm going to go ahead and set up a two layer stack up, which is actually what I'm going to be using for my design. Now that I'm happy and I've set up, let's go ahead and import that complex outline that I don't know how I would have imported that Kristen went ahead and made for us. So let's go ahead and find out how do we do that.

So I'm setting up here how I'm going to work with-- I'm going to be selecting the devices, so on the selection filter, I select my devices. And I want my silkscreen to be outside. Now I'm in the environment that Kristen left us off a few moments ago. That's the board outline I need.

I'm going to go ahead and link it to my PCB. So I go ahead and I select it from the 3D PCB, and notice how easy was it for me to now have that outline. I didn't have to do no file conversions. I didn't have to really do anything else other than selecting the one that Kristen has. So it lets me know I have the right one. There's no guessing going on here.

Now that I've set up my DRC, I'm going to start populating my board. Now there's something I want to let you know here. I can select my component so my rat's nest, as you can see, will modify and it will automatically always look for the shortest distance.

But one thing, as I move my USB, I want to show you how it actually jumps between the board outline. And it's doing that because currently, under my DRC, I told it that I want to keep a 40 mil distance from anything that has to do with copper and the outline of the circuit board.

Now, if I change my mode to ignore violators, it will actually allow me to move that component within the violation mode, but it will actually do some hashtags letting me know I have a violation. So you have to be careful. So I like using the other mode better, but in case you need manual control of it, you could always switch over.

I'm going to go ahead and continue moving more of my components within the design outline that Kristen actually provided us. And as you can see, I've completed the design. The design here is everything in blue is actually on the bottom layer. Everything in red is actually on the top layer of my circuit board.

Now, I'm going to go ahead and before I begin routing, I'm going to push this to a 3D model. I'm going to use kind of the recommended 3D model geometry because I don't want it to take too long. And the whole reason behind this is I want Kristen to actually load this into her board, into the enclosure, and move any components that maybe I laid them out wrong. Is it interfering with the enclosure? Are my connectors correctly exposed? Is everything--

So before I begin spending the time routing, which is very satisfying, but very time consuming, I'd rather do it right once instead of having to do it in response. So now I'm going to go ahead and generate that 3D model. It should only take a few moments to create the 3D model for me. I'll go ahead and save it, and after it loads, I'm going to hand it over to Kristen, that way she can insert it and see if everything lines up correctly. So Kristen, thank you.

KRISTEN KILROY: Thanks, Ed. We'll just give this one more second here to load. There we go.

OK, so with the PCB design that Ed created so far, I, as the project engineer, am able to import this into the assembly. So I can simply insert the PCB Ed created into the assembly file as such, making sure it's aligned. Because we pulled the sketch for the boundary of the assembly, it has imported the correct position.

Once imported, I see that there are a couple of concerns with the initial placement of connectors that Ed has done. Notice how the two on the right side and one on the front just don't align right with my plastic housing. Now, think about it. Which would be easier to adjust from what Ed had just showed with being able to drag and drop different components quickly on the PCB side of things, or on my side if I were to have to adjust this and then also account for that human error component where we wanted the two parts to fit into one another?

My guess is you're thinking it's probably better on the PCB side of things. So the first thing that we need to do--

EDWIN ROBLEDO: I agree, Kristen, big time.

KRISTEN KILROY: Thanks, Ed. The first thing we need to do is use the Edit in Place feature. Given how the badge's exterior housing is configured, as I mentioned, this is a much simpler way to without having to change the geometry. So if we right click on each component that we want to move, and then easily just slide these into position. Here I'm just verifying that everything looks good, and done.

Now when you confirm the change, you may notice that that component didn't stay where I had initially dragged it to. That's because we're still an Edit in Place. Once we exit out of it, that's when the actual 3D model will update. Right now, it's just taking into account those changes that I'm making so that we can go ahead and have the trickle down effect of the whole model being updated.

Now I got all three of those in the correct spot, so now we can push these changes to the PCB design using the Push to 2D PCB button when we right click. Fusion 360 will open the electronics workspace, but since Ed will be the one to route the electrical connections to finalize the design, I'll just save this file and close it. If you notice that orange banner, Ed will see that pop up when he goes into the model next.

Back in the assembly file, we can then End the Edit in place and verify those changes do actually look good in the 3D model you can see here. So now we'll send it over to Ed again.

EDWIN ROBLEDO: Thank you, Kristen. That looks great. And thank you for catching my mistakes there and fixing it. Now it's quite amazing that these are changes that are being done by the mechanical engineer. This is something that has never been precedented before. There's no application that actually provides you the capability of modifying the PCB in the mechanical workspace, and Fusion 360 is able to do that.

Now I want to go back to the 3D model, and notice that I have some alerts there letting me know that there's some changes. And I'm going to go ahead and adopt them, that way I could see what Kristen has made. Notice that the 3D models actually move, but the holes stay behind, because I have to finish the sync between the 2D and 3D.

So now we just go ahead and push over to this 2D model of the circuit board. And once I go to the 2D model, I'm going to see this same orange banner letting me know I just got to do one more pitch to complete the synchronization. It completes a full cycle, and that way I know that the board that I have completed with the component placement and the board Kristen is working with are exactly identical.

And that was the whole reason I wanted to do this before I do routing. Routing is one of those features that is extremely satisfying, but routing can be quite intense. It could take a very long time. Notice that once I finish my cycle of synchronization, the holes now line up correctly with the 3D models and I've completed and I can now begin working on my board and routing my board.

Now I just want to let you know and remind you that the board is actually being ruled by our design rule checks that we just did earlier. And we have many ways to go about it. We have fully manual. We have some interactive, or we could use some fully automatic functions that we have in Fusion 360. And I'm just going to go ahead and show you these really quick.

OK, you can just go to the board. Now here's the board with our rat's nest, and it's ready to be routed. All my components are exactly where I need them to be. First thing I'm going to do is rope my differential pairs. Notice as they highlight. It's the first thing that happens.

And the beauty of Fusion 360 is that as I route, I always have Quick Route available. I'm routing my differential pair, and once I get really close to my destination, I can just go ahead and hit the Enter button and it will complete the route for me. I could always fine-tune that if it's necessary. I'm only going to do the differential pairs for now, and I'm going to show you some of the other features that we have when it comes to routing as well.

I'm going to go ahead and press Enter and have it complete it. And I'm going to fine-tune it. That way it doesn't have that bend that is going in there. I want it to have a better straight entrance going in there. So yeah, as you can see, I can just go ahead and fine-tune this right there.

Now I'm going to go ahead and do a Zoom to Fit, and let's go ahead and do some more routing. This time, I'm going to go ahead and show you a little bit about group routing. With a Group Route, I can select a host of signals and I can route them all at the same time. I selected these three because they actually reached a microcontroller at the same time. So I can change a distance by using the keyboard shortcuts.

Now I have the Walk Around Violator on. That's why it's going around the hole and not through the hole as I get close, as you can see there. Once I get into position, I'm just going to go ahead and press Enter and have it complete the route for me.

Now I'm going to go ahead and start using some of the automatic tools that we have it's called Quick Route. I like using Quick Route. You could use it for a particular set of layers or all the layers that you currently have available. By clicking on the signals, you see that those signals turn into routes. If you have a lot of bus configuration, this is great, because you're going to be able to just click on in because of the straight out runs. So I like using the Quick Route.

Now Quick Route has many other capabilities as well. We could use Quick Route for groups as well, and we have other features for group route. Now I just want to show you some more of the manual routing, which is usually where I handout is on the manual routing, but I'll show you some more automation in a few minutes. I do have walk around obstacles, and I could use the Spacebar to switch layers.

And you can see that the vias automatically appear. The properties of the vias are going to be based on my DRC settings that I did earlier when I set up my manufacturing system.

Now before I go there, I wanted to show you a little bit about our Push and Shove capabilities. Many electronic engineers are aware of our Push and Shove when it comes to routing only, but our Push and Shove is actually an environment. Right now, I have it active to Walk Around. I'm going to switch it to Push and Shove.

Now the nice thing about Push and Shove is that it will actually push and shove vias out of the way, vias and traces. That way, I can accommodate any new or existing components of my design. This is quite unique to Fusion 360. And why is this valuable? Usually when you're going to add new components to the board, you have to rip up big portions of the board of work that you've already done to accommodate new parts. With Fusion 360, that's not necessary. With the Push and Shove enabled, you should be set up.

Now I'm going to go ahead and invoke the Outer Router. The Outer Router is able to handle up to 16 routing layers, and you can set up the effort level. In this case, we're doing one topological route and three rip-up retry algorithms. Now notice that they're working simultaneously, and I can switch and preview them as they're working along. Depending on the complexity of the board, it may reach 99%. It may reach around 80%. It all depends on how complex the board is.

So I just want to let that you could use a combination of Manual Route and Outer Route. Nothing that I've manually done has been touched. It's only working on my signals that are available. So nothing that I've done are actually being touched.

Now that our board is totally routed, I'm really happy with what it completed at the end by doing the combination. I'm going to go ahead and define my polygons. Now polygons are very, very useful, because they help the properties of the board, that way it works correctly. It also helps for isolation as well as big start components actually reach their destinations all at the same time.

I'm going to use a selection filter to enable only the outline of the board, because I'm going to use that as my template to create my polygons. Notice how easy it actually fills up my board. And the beauty of it is that if I move any parts in the board, the polygon will automatically adjust for me.

Now I'm just going to name this polygon. In this case, my top layer is going to be Ground, and it's going to automatically connect to all of the pads and traces and vias that are carrying Ground. You'll notice that some of the components have this crosshair now, adopt a crosshair, just letting you know that that's connected to Ground.

I'm going to now do the exact same function, but I'm going to do it for the bottom layer, because I want to get a power plane for my three bolts on the bottom layer. And that easy. Now I've been able to complete my polygon fields on my board.

I'm going to go ahead and push this over to a 3D model. That way, we can take a look at what does it look like fully routed board in the 3D model.

As you can see, the 3D model now has all the traces. Now this is a functional 3D model. Those traces that you're seeing there are actually extruded bodies. So they're actually extruded bodies. All the vias are extruded bodies. So this consists of a really complete 3D model.

Now we want to create the manufacturing data. First of all, I want to tell you a little bit about the Simulation tab in the 2D PCB. We can export directly to Ansys. If you have Ansys installed, it will actually launch it, that way you could do any type of simulation that you wish to do on the circuit board as well. In addition to Ansys, I wanted to take you over to the manufacturing tab and show you about the Gerber Export.

Oh, I'm sorry. I went too fast. And before, I want to do Preview. So the Preview is going to let you know what the board looks like on the top and the bottom. This is what you're basically going to be receiving in the mail. I could actually change my solder mask colors. But the different tabs are going to give you more mechanical details of the board, how many components you have per layer, the size of the board, the thickness of the board, your layers stack up. There's a lot of useful information in which I'm going to be referencing momentarily when we reach creating a manufacturing drawing as well.

Now next thing I want to show you is about the One Click option. With the One Click option, I'm able to create my Gerber files extremely easy. It will automatically load a template based on my layer stack up-- in this case, a two layer stack up.

It's going to generate my Gerber files for my top, my bottom, my solder mask, my silt screen, but in addition to that, it will create my assembly outputs as well, which is going to be my Pick and Place as well as my building materials. It's going to be generated and it's going to put that all in one folder, and it actually compresses it as well, so it's ready to be uploaded or emailed to whatever manufacturer you want to use.

Now, the next one I want to show you is about ODB Plus Plus, and this was added recently. Remember that I told you earlier about the layer stack ups and the properties. ODB Plus Plus actually takes that information into consideration and it's added to the actual ODB Plus Plus exported file. So this is a really smart way of exporting your files.

So this is the layer stack up I'm showing you earlier. So the DRC information of the layer stack up will be added to the ODB Plus Plus export as well. Now ODB Plus Plus is used by many manufacturers. They prefer it because they can simulate the board as well.

Now the last thing I want to show you when it comes to exporting file is actually using the Cam Processor. The difference of using the Cam Processor is that you're able to make modifications on your manufacturing output. So let's go ahead and load the Cam Processor and I'll be done in a minute.

In the Cam processor, you're going to notice that it's going to automatically load the template-- in this case, a two layer template, because I only have two layers. It generates my assembly, my builder material, as well as my Pick and Place. But notice that it has a previewer. So I could preview, make sure that my layer combination is correct.

In addition to that, I can make modifications to the sections. For example, for my silkscreen, I actually like including additional layers because I want on the silkscreen to appear some basic information for my manufacturer. So I may put it on a document layer on a reference layer. That way, they could actually take a look at it. And that information is going to be part of my silkscreen.

I could do the same thing for my Gerber files, or I could also do the same for my ODB Plus Plus files that are here. So when you export from the Cam Processor, you're going to get both of them. The same happens on ODB Plus Plus. You get the previewer as well. So there I'm previewing my copper top layer. I'm previewing my bottom copper layer as well.

Here's my solder mass, which commonly everybody uses it for your stencils as well if you're going to be using stencils for a Reflow of it. Once I click on the Cam Processor to process the job, it will actually generate it. It will create all the outputs from me and place them all in subfolders depending on ODB Plus Plus, Gerber files, as well as assembly files as well.

Now from here, we're going to go ahead and move on to creating our manufacturing drawings. To create the manufacturing drawings, we're going to return to the 3D model of our board.

From the 3D model, I'm going to go ahead and change my workspace to our drawings from Design. And from here, I'm going to load a template that I commonly use. I really recommend that you just make your own template. I already have one already made for circuit boards. It's going to automatically load the tables and some basic information I could always use.

And once it loads my template, it loads a drawing on the angles that I want, the orientations that I want. I could go ahead and add those measurements, which are critical to get my board manufactured correctly. That way when they use these measurements, they can verify the hole sizes and that the scale is good, how high it is, the height of the board, the total height of the board with the components. So this just makes it so much easier. I put in all of my requirements for the materials I'm going to use, which I deducted from my layer stack up.

Now that I've completed my board, I have my exported my manufacturing files. Now I actually have my manufacturing drawings, which I'm going to export in PDF and provide that to manufacturer with my Gerber files. I'm going to go ahead and pass it over to Kristen, which is going to do some more simulation for us. Thank you, Kristen.

KRISTEN KILROY: Thanks, Ed. Yeah, as you can tell, there's a lot going on the electrical side of things. So typically, it's not usually the electrical engineer working in the CAD model as you've been seeing. It's typically this collaboration between the two of us.

So while Ed's working on those manufacturing drawings, I can realistically get in there and start actually doing digital prototypes of this product. With the simulation extension for Fusion 360, there's a technical preview for equaling simulation.

Now again, Ed is our electronics guru here, but from my point of view, being able to set up a simulation within Fusion is really simple when you have the basic details behind it. So right here, we switched into the equaling simulation, which is a tech preview at this time. The board looks a little bit different from Ed's, but we'll give us a pass here for it being a little outdated for me updating it. Typically it would match.

But when we go into the e-cooling, what we can actually do is assign internal heat sources. Here I'm just demonstrating how you can go about doing that. After speaking with Ed that I was going to do the simulation, he suggested to add 0.1 wattage to each of these as the internal heat source.

Now this can vary, and there's so many other different components that you can add to an electrical PCB board, for instance, you can add critical temperatures to each of these components to find their failure points, as well as even going to the extent of adding cooling components such as heat sinks or forced cooling air.

Now in this instance, just have those internal heat sources. So what we'll do is turn all the layers back on, and then we'll actually pop into the ambient temperature to increase that a little bit. Right now it's defaulted to 77, but this is a badge. It's going to be worn around a person's neck, so there's going to be some heat resonating from the person as they wear it.

So we just adjusted that a couple degrees, and then we'll go into a simulation precheck. And in this instance, it'll just verify that the simulation itself has everything it needs to actually solve for this. Once we go ahead and run it, it'll solve in the background. And thankfully, I had it already done. It does take maybe an hour or two to go through.

But if we switch over to the results, the first thing you'll notice is a purple haze resonating around it. Now don't be alarmed by this. This is actually just the box that encases the component that you want to simulate. The simulation has to put some sort of boundary around it in order to get a more accurate reading of the components inside.

So you might see heat resonating outward. In some cases, it could be a different color, not necessarily the purple. So don't be alarmed. What you can do is play with the scales. We'll do that a little bit later on in this little video here, or demo.

But let's take a look at the part, itself. You can see the assembly in here and we'll rotate around. All of a sudden, we see a hot spot. You can see it's kind of a different color on that back portion. Now if I drag the scale coloring down, it emphasizes the section for easier viewing. We can see here. It's not doing anything to the values, just display.

So let's hide these components and really dig into why that's actually showing up as a hotspot. So if I right click on those components such as the plastic ones, the screen, and so forth, just to get a clearer view of what's going on. And right off the bat, we see that there are three pretty high level internal heat sources combined there. That are positioned fairly closely together.

Now this is, in essence, causing heat to resonate because there's no room for that heat to escape from the part. If we remember the actual assembly behind the part, there's no openings or anything other than the opening for the bottom and top. But that's not even an opening. It's pretty sealed shut there. So no airflow is getting in there to cool down those components.

What we can actually do to get an even deeper look is look at a cross section of this simulation. So we're cutting through the actual assembly to see what is causing the highest heat point at that point. And again, it's resonating out of that central portion, so we might have to take another look at that.

Now if you hover over the region, you do get the actual temperature reading that it's predicting for that area. Now the 347 K that it's showing is about equivalent to 155 Fahrenheit, so it is getting quite hot in that section. But for this demonstration today, we're not going to go into doing a design integration just because of time.

So what I would probably do in this situation is consult with the electrical engineer who is on board-- in this case, Ed-- and see what his thoughts were on it if that was means for redesign of either the PCB or even the part.

Now what I'll do today, as I mentioned, is just leave it be, but it's this kind of insight that can make or break delays in a product design cycle, things popping up. And as I mentioned, I'm working on this in tandem with Ed doing the manufacturing drawings, so trying to save some time there in case we do have to go back and redesign.

EDWIN ROBLEDO: I just wanted to be able to mention that the solve actually happens on the Cloud, right, Kristen? So it's not really taking resources from your computer. So you can continue to work.

KRISTEN KILROY: Exactly. Yeah, great point. Thanks, Ed.

So with that in place, we did one simulation. One simulation down. Let's switch gears and actually go into the manufacturing behind it.

So I mentioned that my background is plastic injection molding. Looking at this part, there are some components that could be 3D printed. There are some components that could be store bought, and there are some that could be injection molding.

Injection molding is a cheap and accurate manufacturing method for high volume production. So if we were going into production with this part and not just doing it for this factory experience, we may look at the actual manufacturability behind these plastic components that would be injection molded.

So within the Fusion 360 Injection Molding Simulation, I can answer questions of would there be any trouble injection molding the housing of this batch based on my design? With that, I can launch the Injection Molding Simulation to see those insights.

Now being a project engineer, I may or may not have experience with this particular manufacturing method, so walking through the setup of the simulation is pretty straightforward if you look through it. I really just need to select the target body for simulation. And here we can select the bottom housing. And the reason for this is you can only simulate a single part within the Injection Molding Simulation, but you can create other studies that can approach the other parts as needed.

Once we do that, I'm just going to relocate where the material is being filled within the part cavity by moving this injection cone. So we'll just place that on the end of the part. I don't like it there. Let's move it down a little bit. There we go. And then the next thing, we just follow the setup summary on the right-hand side there down each list item.

We can look at the material. The material actually was pulled from the CAD design, so you can notice it's already prepopulated with the material chosen for this actual component.

What we can do is just take a look at the processing settings as well as other details behind it, if you're interested in those. It's already set in stone. I'm going to leave it be.

So let's move on to the aesthetic faces. This is essentially going to be set for these larger sections of the part here, these larger faces. These are going to be show faces that, when we switch over to the results section, the solvers are actually going to take a priority over these when they show us a result for it. So you can see it's highlighted in green, so it's pretty obvious what they are.

And then we can go through the remaining settings. These are processing settings where, yes, you can go in and change it. It's going to pull it from the material and then the automatic one is going to calculate on its own, but you can leave them be. Again, project engineers typically don't go into that much detail when they're looking at this type of a simulation, but it's possible if they do.

Now, as with the e-cooling, I went in and did a precheck for the simulation to see if everything is there for us to proceed with actually solving it. And we're good to go there, so let's go ahead and launch that again to the Cloud. Thanks, Ed.

And while that's solving, we mentioned that aspect of being prepared for changes. So I'm going to go ahead and actually clone this study. As we can see here, simply cloning it. It's going to take every setting that we set already within that other study.

And what I'm actually going to do is make this a material change. So I want to be tactful with renaming this just to make sure I know exactly what's going on there. I changed the material, so I want to make a note of it in the name.

Selecting the material, we can go ahead and try to keep this within the same material family, for example. So I'm just going to pick one of these at random and hope it's the best. That's usually not how it goes, but again, for demonstration purposes, it works today. We'll go ahead and launch that with the precheck and then solve it.

So the whole process behind that is pretty straightforward. As I mentioned, you don't have to go into that detail. You can just click the target body and click Solve, but the closer you can actually get to inputting these types of settings as well as materials and so forth, that's the closer you get to the actual molded prediction. So the more accuracy you get with the more inputs you present.

So let's take a look at the actual results behind it. When we switch into Results in the injection molding simulation, you'll notice right off the bat that you see three different settings in the top left corner, Guided Results and then two others. By default, you are placed in the Guided Results section. And you'll see the Fill, Visual Defects, and Workbench options to share insights into possible undesirable characteristics of molding your part.

It's important within this result view to not jump to immediate alarms. For example, we can see that there are yellow cautions and red alerts for each of these. There's none that say good to go. If you click into those results, you can see the extent of the warning with additional information in the issues. There are also some next steps listed to help with minimizing the impact, processing settings, and part geometry have on part quality.

Next, we can switch into the Detailed Result View, which is, again, up at the top of the screen. This gives us a more comprehensive look at some of the injection molding insights expected within simulations. We can switch to the Fill Time Results shown here, for example, and animate how the material is entering and filling the mold cavity. This is helpful when you have geometric features that may have thin walls or sections where material may have a harder time filling.

Plastic material cools, so as it fills, the material is cooling on contact with the cavity wall. Since our part is pretty simple, We can zoom in on the boss where the material forms a small weld line. We can then take the compare tool to compare full time results side by side with, say, the injection pressure results, which are often looked at together in regions of difficult fill.

The full confidence result we saw early on in the Guided Results view shows that there are concerns in this part of the right side of the part, which means there could be potential defects. So looking at that area, we can notice the pressure is getting pretty low as it nears the end of fill.

It's not atypical for pressure to be low at the end of fill, but what you might want to consider in this instance is maybe introducing the injection location where we moved earlier to a different, more central location on the part.

Now if you remember, we launched two simulations on two different materials. So let's stay in this compare screen and just switch the right side to the alternate material study. We can use this side by side view along with the surface probes to see if any differences the material change may have. Just from gazing through these results briefly, it looks like the one we chose was actually a pretty great candidate, so we'll keep it as is.

Now let's switch to the third result view, the Molding Process. This provides a high level look at the entire molding process. Notice the same callouts from the guided results are shown here, along with a summary of the machine setup and a preview of the part fill.

You can hand these preliminary numbers to your process setup engineer to get a headstart on an optimized process at the actual injection molding machine. We can also get a more detailed look at the numbered results or time steps by switching to the Table view.

So with that, I hope you have learned a lot during our session today. I know we crammed a lot of Workflow-type demos in here today.

EDWIN ROBLEDO: Well done, Kristen. Yeah, the beauty of it is that it's all under Fusion 360. We never left the platform. Just to let you know that whatever Kristen was able to provide me, I was able to use. And when I completed, she was able to use on her side at any point in time. And we're only scratching the surface. There's a lot more to Fusion 360 than compared to this.

So the key takeaways today, there's going to be a couple of them. So let's talk first about the key takeaways when it comes to electronics. So easy collaboration when it comes to passing components and files between the mechanical and the design engineer, we proved that over and over time that there's no file conversion necessary all the time.

You're working in a 3D model, which is completely tied to your 2D PCB, which can be inserted into the enclosure and movements can be totally addressable between the entire platform. There's no file conversions, and it's total design unification.

The 3D PCB is tied to the part geometry, so the body, the extruded bodies, everything is connected. Every component is connected to a 3D model, which actually has material assigned to them. That's what allows us to do these equaling studies as well.

We have a great amount of libraries, but not only made by us. Some are contributed by our partners, and we've been able to show you that we have tons of libraries and accessing them and putting them to use is extremely easy. And you notice also that they're constantly being updated. So any libraries, before you start working on your next design, your next innovation, your next invention, always update the libraries, because the component just might be there.

Now we have a dynamic, manufacturable error checking. So in real time as you move traces, as you move components, it's letting you know what's going on on the board. Are you in violation? Is it too thin? Is it too thick? Is it just right? And then you're able to continue.

So being able to have this in real time really takes the design of your invention to get to market faster with less response. Thank you. Thank you, Kristen.

KRISTEN KILROY: Thanks, Ed. Sorry for my little hiccup there. So on the CAD end simulation side of things, just to do a quick wrap up. Cannot reiterate enough how quickly and easily you can onboard to Fusion 360. The electronics portion seems daunting, but if you know the concepts behind it, you can start picking them up.

And that's the same going for the CAD portions as well as the simulation portions. Those seamless integration and design updates in real time, so we see those pop ups for the cautions whenever Ed made those changes and vise versa.

As you design advantage, whenever it comes to the quick product design cycles, we can save time and ultimately money. Time is money. I know it's cliche, but it's realistic. We can simulate these potential failure areas as we design in case, we do have to go back and iterate on those designs.

Now we only showed you two of those simulation capabilities, but there are a number of other simulations that could help in this situation. There's Event simulation, where you can actually go and do a drop test on it. You can see how the product is whenever someone sits on it, for example.

So tons of capabilities within Autodesk Fusion 360 that you can explore and can apply pretty quickly to your particular situations. And lots of learning content out there. If you're not sure where to go learning content-wise, please reach out to us. We're happy to help.

And then also go to our website. We've got Fusion 360 tutorials and a huge user community on YouTube as well.

So with that, I'll go ahead and wrap up today and thank you all again for joining. Ed, if you want to chime in for your farewell goodbyes.

EDWIN ROBLEDO: Thank you, Kristen. Yeah. Yes, I'll let you know, it's always a pleasure to work with you, Kristen. It's always a great time. Your professionalism always is really appealing. So thank you for the opportunity. I think we've been able to prove what we wanted to do from the get go, was to be able to show how can you work on the one platform for a diverse amount of engineering needs that are out there.

So we thank you for it. Thank you for putting it together, Kristen. All this and more with Fusion 360.

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Google Optimize
We use Google Optimize to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Google Optimize Privacy Policy
ClickTale
We use ClickTale to better understand where you may encounter difficulties with our sites. We use session recording to help us see how you interact with our sites, including any elements on our pages. Your Personally Identifiable Information is masked and is not collected. ClickTale Privacy Policy
OneSignal
We use OneSignal to deploy digital advertising on sites supported by OneSignal. Ads are based on both OneSignal data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that OneSignal has collected from you. We use the data that we provide to OneSignal to better customize your digital advertising experience and present you with more relevant ads. OneSignal Privacy Policy
Optimizely
We use Optimizely to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Optimizely Privacy Policy
Amplitude
We use Amplitude to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Amplitude Privacy Policy
Snowplow
We use Snowplow to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Snowplow Privacy Policy
UserVoice
We use UserVoice to collect data about your behaviour on our sites. This may include pages you’ve visited. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our platform to provide the most relevant content. This allows us to enhance your overall user experience. UserVoice Privacy Policy
Clearbit
Clearbit allows real-time data enrichment to provide a personalized and relevant experience to our customers. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID.Clearbit Privacy Policy
YouTube
YouTube is a video sharing platform which allows users to view and share embedded videos on our websites. YouTube provides viewership metrics on video performance. YouTube Privacy Policy

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Customize your advertising – permits us to offer targeted advertising to you

Adobe Analytics
We use Adobe Analytics to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, and your Autodesk ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Adobe Analytics Privacy Policy
Google Analytics (Web Analytics)
We use Google Analytics (Web Analytics) to collect data about your behavior on our sites. This may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. We use this data to measure our site performance and evaluate the ease of your online experience, so we can enhance our features. We also use advanced analytics methods to optimize your experience with email, customer support, and sales. Google Analytics (Web Analytics) Privacy Policy
AdWords
We use AdWords to deploy digital advertising on sites supported by AdWords. Ads are based on both AdWords data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AdWords has collected from you. We use the data that we provide to AdWords to better customize your digital advertising experience and present you with more relevant ads. AdWords Privacy Policy
Marketo
We use Marketo to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. We may combine this data with data collected from other sources to offer you improved sales or customer service experiences, as well as more relevant content based on advanced analytics processing. Marketo Privacy Policy
Doubleclick
We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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We care about your privacy. The data we collect helps us understand how you use our products, what information you might be interested in, and what we can improve to make your engagement with Autodesk more rewarding.

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