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From First Line to Final Design: VR as the Ultimate Creative Medium

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Description

Ever want to see virtual reality's (VR's) utility beyond glorified renders? VR's veracity of scale and presence provides entirely new creative capabilities. Before spending a dime, designers have the ability to iterate through ideas and then communicate them to clients and collaborators with incredible clarity at all stages of project development. Plans, sections, and even renderings of 3D models are all 2D representations of 3D space developed in 2D mediums. Only VR provides a fully 3D representation of 3D space, letting you design in a medium remarkably close to the end result. Drawing on my experience running a VR consultancy, I will show you how to take full advantage of VR as a practical, fun, and engaging new tool that leads to more-confident choices, clearer communication, and better design. Learn how to design from within VR itself. Cycle a project through VR across a workflow of VR design tools, Revit software, 3ds Max software, game engines-then rinse and repeat. Unleash your inner creative.

Key Learnings

  • Understand the strengths of designing in VR over traditional methods
  • Learn how to communicate design intent with relatively simple VR sketches
  • Learn how to use VR at every stage of the design process
  • Learn how to cycle a VR methodology into existing workflows with Autodesk products

Speaker

  • Avatar for Alex Coulombe
    Alex Coulombe
    Alex Coulombe is the Co-Founder and Creative Director of Agile Lens: Immersive Design, a virtual reality consultancy building custom content and workflows for the AEC industry. A recognized thought leader of this emerging field, Alex graduated from Syracuse University with a B. Arch in 2010 and found his passion in purposing new technology for architecture firms. When the Oculus Rift DK1 hit the market, immersive technology became his focus. In 2013, at the theatre planning consultancy Fisher Dachs Associates, he pioneered the world's first use of VR for accurately testing sightlines and adjusting room design based on the results. Other early immersive creations included an app for Bravo Media to set up architectural projections for The Late Show with Stephen Colbert, an "equipment clearance checker" for the Hudson Yards project, "The Shed," and a mock-up of various design elements for the Park Avenue Armory's production of Kenneth Branagh's Macbeth. His work in enterprise solutions grew, and culminated in the formation of Agile Lens. Using cutting-edge software and devices, Alex crafts tailored workflows focused on VR's singular contributions in the design process, from initial concept through project completion. He specializes in VR's capabilities beyond simple representation, particularly, its potential for design and communication. He develops tools and experiences for desktop, mobile, and browser-based VR platforms. Follow him on Twitter and Youtube @iBrews.
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