Description
This panel will feature the perspectives of three top innovators in the 3D content space, gathered to discuss the creation, optimization and utilization of standardized 3D assets across a wide range of applications. With the ever growing need to have 3D content flowing seamlessly across multiple experiences and platforms, it’s never been more important to establish workflow standards for homogeneous 3D assets. By standardizing assets, automation pipelines can be better utilized to convert and conform an individual asset for multiple use cases. Our panelists will discuss the latest advances in USD, Material-X, MDL, and glTF, that are helping pave the way for more versatile content, and explore the value of storing and managing metadata for 3D assets in a time when rich content is more important than ever.
Key Learnings
- Managing, and distributing 3D models
- Develop an ecosystem for future-proofed 3D content
- Develop a pipeline for publishing
- Lessons we’ve learned over the past 20 years dealing with 3D content
Speakers
- Julian NeaguJulian-Alexander Neagu is a real-time 3D graphics enthusiast with 7+ years of industry experience. He is co-founder of RapidCompact by DGG and works with the company since 2018 as head of product. In the earlier years Julian started a 4-year journey working in the indie games scene before switching to XR. After being part of multiple award winning productions, such as German AR music video: Tunnel AR, the underlying 3D graphics technology sparked an interest in him, and he joined the Fraunhofer Institute for Computer Graphics in Darmstadt, Germany, working on 3D data acquisition technologies involving photogrammetry and robotics. His Fraunhofer work led directly to meeting his co-founders of RapidCompact by DGG. Today Julian guides the development of several automation efforts to help making 3D real-time content more accessible to end-users and industry clients alike. His close contact to customers aligns the research-heavy computer graphics innovations by DGG with demanding 3D content production pipelines and he is looking forward to the current 3D standardization efforts by the Open-Source Community.
- Robert CervellioneRobert Cervellione is a registered Architect in New York And AEC Workflow Specialist for Nvidia's Omniverse Platform. Robert regularly engages in professional and academic research that explores BIM, computational systems, design automation, and advanced fabrication. His work focuses on the intersection of design and technology, exploring advanced workflows across the AEC space. Additionally, he is an Adjunct Assistant Professor at Pratt Institute, Graduate Architecture, and Urban Design Department, teaching various seminars in computational design, BIM, additive construction processes, advanced fabrication, and other research-related agendas.