AU Class
AU Class
class - AU

Virtual Material Comparison Using XRite SpectralightQC Light Booth

Share this class
Search for keywords in videos, presentation slides and handouts:

Description

This class gives an in-depth look into “how to setup” a virtual light booth as a VRED standard environment that reflects the behavior of the real world. The attendees will also learn about the VRED render pipeline, spectral raytracing, different techniques to measure and visualize light and gives a best practice to push the rendering close at possible to the real image. This class targets everyone who wants to compare and proof virtual materials with their real world examples under similar conditions.

Key Learnings

  • learn about the difference between the real world behavior and a render pipeline
  • learn to setup a scene with measured light values
  • discover the advantages of measured materials in VRED Professional
  • learn how to simulate light from the emitting source

Speaker

  • Avatar for Pascal Seifert
    Pascal Seifert
    Pascal Seifert studied design at the Anhalt University of Applied Sciences from 2002 to 2007. He has been working in the automotive-design visualization and virtual-reality domain since 2008, and he has developed a variety of qualities and skills in the whole virtual-product lifecycle process. He possesses expert knowledge in database, handling file conversion and data preparation, and he presents the results in design or immersive engineering environments. Currently, he is the Technical Product Manager for Autodesk VRED and caretaker for automotive customers around the globe, using his design and visualization experience to help during the digital design phase.