Description
Key Learnings
- How to use starting shapes in Generative Design
- Basic and intermediate T-Spline editing
- How to analyze Generative Design results
- How to use Generative Design results in a traditional design feedback loop
Speakers
- MSMichael SaganMichael helps Autodesk customers find their personal Future of Making. He has been designing & making things since the the late 1900's. Among a variety of interesting companies and cool projects, he spent 10 years with Trek Bicycle's Advanced Concept Group and seen a fair share of Tour de France Victories come and go. A creative idea generator & disruptor, he excels in product design & development and loves helping people make things. You can find him most Thursday's at Pier 9- Autodesk's San Francisco Technology Center or online exploring the Future of Work. Make Anything From Anywhere.
- Pooria SohiPaul is a Product Designer and Fusion360 expert for Autodesk. Having studied architecture and infrastructure planning, he then moved into working for himself, setting up a company that championed 3D printing technologies, working on art installations, music videos, product design, and technical innovations in the 3D printing industry. Now Paul works with other product designers under the Autodesk banner to help startups develop and realize their ideas. Paul specializes in prosthetic design and Open Source hardware design, having created the world’s first 3D printed performance prosthetic to be used at the Rio Paralympics. In his spare time he is pursuing a PhD in additive manufacturing.
- AHAndy HarrisAndy Harris is a consultant engineer based in the London, UK office. He is a part of the Manufacturing Industry Futures team and leads the R&D effort for this group. He has a background in aerospace, automotive and materials engineering with 15 years of experience in this area. Prior to joining Autodesk he has worked for Lockheed Martin and Atkins and whilst there he developed novel IP in the area of lightweight materials for vehicles. He has a masters degree in aerospace engineering and a doctorate in materials science from the University of Surrey. At Autodesk Andy’s role is to work directly with industrial partners in collaboration to provide innovative solutions. This not only benefits the customer it also ensures Autodesk can continue to provide relevant cutting edge software for industry needs. During his time he has built up a strong interest in the economical exploitation of new technologies.
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