Beschreibung
Wichtige Erkenntnisse
- Describe the creature pipeline from concept to final model
- Explain the sculpting and painting workflow within Mudbox
- Create an animation-ready model within Mudbox
- Use techniques for creating optimized polygonal models for a sculpting workflow
Referent
- CBCraig BarrCraig Barr is a Technical Marketing Specialist at Autodesk specializing in Mudbox and Maya. Craig's background spans all areas of VFX in feature film, commercial and games production. He tends to be naturally drawn towards critters and creatures that enjoy roaring and smashing. He also runs the Mudbox blog on The Area.
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