Beschreibung
Wichtige Erkenntnisse
- Discover how to apply tools traditionally used for visual effects to mechanical design
- See how MassFX can be used as a fast solution for working out mechanical designs
- See how various features in 3ds Max software can be used to create quicker previsualizations
- Understand how rigging tools in 3ds Max software can be used to design working mechanical assemblies
Referent
- KLKim LeeKim Lee is perhaps one of the most widely know participants in the industry over the past 15 years. His work as an animator, visual effects supervisor, technical director, director, author, teacher, and community leader has influenced artists from New York to New Zealand. His work in both the digital and physical realms includes commercials for clients such as JPMorgan Chase Bank, N.A.; American Express Company; Google; and Lexus. He has also worked on feature-film development at Walt Disney Animation Studios and on television series such as Mega Cities and Crime 360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanics, and he uses recent developments in the growing maker movement. Kim has written for numerous publications, including 3ds Max 2010 Architectural Visualization—Advanced to Expert (published by 3DATS) and Inside 3ds Max 4 (published by New Riders Press).
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