Beschreibung
While professional artists use high-fidelity animation techniques—pioneered and refined by Autodesk's animation products MotionBuilder, 3ds Max, and Maya—in games, film, and design production pipelines, we ask the questions: What if the user is not as skilled? What if their requirements for control are not as stringent Could we leverage new input modalities to allow untrained creators to record and edit 3D motion in just a few minutes? We'll discuss the speed and utility afforded by animating in a completely new paradigm: One that allows you to express intent with your body, fingers, face, gaze, and speech while enhancing presence, storytelling, and collaboration in real-time immersive experiences, and engaging your spatial understanding, reasoning, and memory to author 3D animations. Come and hear what our panel of experts from Meta Platforms, Workshop XR, Entertainment and Media Solutions as well as Autodesk Research have to say.
Wichtige Erkenntnisse
- Learn about engaging audiences on multiple platforms by creating content fit for multiple distribution mechanisms.
- Explore the utility of new creator tools, workflows, and pipelines for real-time 3D character animation.
- Learn how to integrate a strategy that incorporates innovative technologies in user workstreams.
- Learn about incorporating a user's individual skills into creating virtual performances, lectures, or pitch material.
Referenten
- Hilmar KochHilmar Koch leads the research for the Future of Media and Entertainment at Autodesk Research. With partners, Research is exploring speculative scenarios and proofs of concept that might shape the Media and Entertainment industry. Hilmar previously led the practitioner’s group in Strategic Foresight at Autodesk. Prior to Autodesk, Hilmar spent most of his career as creative technologist at Blue Sky Studios, Industrial Light and Magic and Lucasfilm. He has led innovative technical and creative teams and collaborated with partners to redefine the storytelling experience as director of the Advanced Development Group. He has held roles as Director of Virtual Production, Head of Computer Graphics, and Digital Effects Supervisor. Hilmar’s filmography includes “Avatar,” “Star Trek”, “Transformers”, “Star Wars III”, “Star Wars VII” and “Harry Potter and the Sorcerer’s Stone,”. He was one of a team of 3 developing Academy Award-winning ambient occlusion technology used on “Pearl Harbor” in 2000. Early in his career at Blue Sky Studios he collaborated on the Academy Award-winning short “Bunny,” in addition to several other films and commercials. Hilmar studied at Columbia College Chicago and Technical University in Munich, where he earned undergraduate degrees in Arts and Mathematics respectively.
- Brian PeneBrian Pene is director of emerging technology for the Office of the CTO at Autodesk. His current role explores the intersection of emerging technologies and market trends to provide Autodesk with potential directions for innovative design, business, and technology solutions. Pene has more than 20 years of professional design and software-engineering experience with research and projects, including applications in augmented and mixed reality, real-time 3D visualization and simulation, virtual worlds, games-based learning tools, algorithmic design, and data visualization.
- QZQian ZhouQian Zhou is a Senior Research Scientist at Autodesk Research in Toronto, Canada. Her research interest spans across spatial perception, novel 3D interactions, and interfaces. Before joining Autodesk she received her PhD from the University of British Columbia, investigating the perceptual factors and 3D interaction in AR/VR with award-winning publications.
- LTLance ThorntonLance Thornton is the Principal Product Manager at Autodesk focused on Animation workflows across Media and Entertainment products and services. Before joining Autodesk, Lance worked in production on many Academy award winning productions at Pixar, DreamWorks, and WetaFX.
Video Player is loading.
No transcript