Beschreibung
Wichtige Erkenntnisse
- Discover the advantages and drawbacks of each different rendering technology
- Learn how to optimize scenes for both offline and game engine rendering
- Learn how to develop lighting models that work across multiple engines
- Learn how to create realistic materials that can be used everywhere
Referent
- GMGeorge MaestriGeorge Maestri is an animation industry professional with extensive experience as a writer, director, animator, and producer, working on a number of hit television shows, including South Park and Rocko’s Modern Life. As an entrepreneur, he built a successful studio that produced several hundred cartoons for broadcast, education, and film. George has written over a dozen books on computer graphics. As an educator, he has taught at several top animation schools, including California Institute of the Arts and Otis College of Art. He currently develops CAD and 3D content for LinkedIn Learning and Lynda.com
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