Beschreibung
This class will be an in-depth look at one firm's road into virtual reality (VR) and how we use it as a design tool. The road was unpaved and littered with skeptics and the unknown. Pushing forward led us somewhere unexpected. We'll run through a case study involving upwards of 10 active projects that benefited from and pushed our knowledge of VR. Using a live Vive demonstration, we'll go inside these projects and show how they benefited from this new technology. There will be time at the end for questions, and the opportunity for attendees to get hands-on with our builds. This discussion will include a basic understanding of our workflow, translating models from Revit software into 3ds Max software then into the Stingray gaming engine and also Unity.
Wichtige Erkenntnisse
- Get a firm grasp of the strengths and weaknesses of using virtual reality as a design tool in an architectural setting
- Discover several workflows that have been tested and proven successful
- Forge your own path into virtual reality, confident that this innovative technology will benefit your firm and your clients
- Try out our Vive builds showcasing real-world projects that have benefited from virtual reality
Referent
- DHDavid HamelDavid Hamel joined Payette in 2005 as a 3D Visualization Designer. He introduced VR / AR development as an architectural design tool and leads the company's virtual reality efforts with a vision to continually enhance the capabilities of the core design team.Using VR to facilitate design discussion and discovery, he has proven VR and AR will play a key role in architectural design as both technologies continue to evolve in the near future.