Descripción
Aprendizajes clave
- Understand the concept of multilinked models
- Learn how to use one or multiple techniques to link models between a variety of programs
- Learn how to move easily between scripting, modeling, and visualization
- Learn how to do a quick iteration between 3ds Max and Unreal Engine using Datasmith
Oradores
- SCSimon ChavezVisualization designer at the Perkins+Will Seattle Office. I graduated with a degree in Virtual Technology and Design in 2015. Render engines and game engines are my passion and I enjoy making the virtual that much more real.
- DDDean DemkoDean Demko has 19 years of experience in the AEC industry focusing on technology, including BIM, parametric modeling (Catia / Revit), VR/AR, automation, and software development. In 2008, Dean started working at Gehry Technologies, where he consulted for architects, engineers, contractors, and owners, including: Asymptote Architects, USC, Disney Imagineers, and Gehry Partners where he managed the Abu Dhabi Guggenheim and many other international and multinational projects. His experience working on Frank Gehry projects allowed him to work on many sophisticated, large scale, and complex projects, which required a high level of comprehension for technology. He is now the Design Applications Manager (VDC) at Perkins + Will where he leads the Los Angeles office’s technology innovation for Architectural design.
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