Descripción
Maya software has recently added some significant new tools for character rigging and animation. These include Offset Parent Matrix, which creates an entirely new way to think about rigging characters. Understand how this feature works and how it can simplify rigs to make them both faster and easier to understand. In addition, new utility nodes such as UV Pin, Proximity Pin, and Rivet can help accelerate facial animation and other skinning tasks. Learn how to use these tools to create better rigs for your characters. Animation features include a brief tour of the new Maya Motion Library, along with a number of animation productivity enhancements, which can speed the animation process.
Aprendizajes clave
- Learn about how Offset Parent Matrix changes the rigging process.
- Learn how new utility nodes can speed skinning and facial rigging.
- Learn how to access Maya software’s Motion Library.
- Become familiar with animation productivity enhancements.
Orador
- GMGeorge MaestriGeorge Maestri is an animation industry professional with extensive experience as a writer, director, animator, and producer, working on a number of hit television shows, including South Park and Rocko’s Modern Life. As an entrepreneur, he built a successful studio that produced several hundred cartoons for broadcast, education, and film. George has written over a dozen books on computer graphics. As an educator, he has taught at several top animation schools, including California Institute of the Arts and Otis College of Art. He currently develops CAD and 3D content for LinkedIn Learning and Lynda.com
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