Descripción
Aprendizajes clave
- Learn about the opportunities and challenges with VR/AR/MR technologies in visualization
- Learn about the various technologies that exist and how they are being used
- Learn what’s different in this generation of VR/AR/MR technologies, and why they might succeed this time
- Learn what needs to happen for VR, AR, and MR technologies to succeed in visualization
Oradores
- GGGaspard GiroudGaspard Giroud is a creative director and co-founder of Piranha, a creative studio based in New York City. After studying architecture at École Nationale Supérieure d’Architecture de Paris-La Villette and getting a Master of Science degree from Columbia Graduate School of Architecture, Planning and Preservation through a Fullbright scholarship, Giroud worked as a 3D artist, then visual effects supervisor for postproduction or advertising. In 2009, Giroud co-founded Piranha, a company that started as a motion graphic studio and is now an advertising agency known particularly in the world of architecture branding and visualization. Giroud is also the co-founder of November Yankee, the aerial filming division of Piranha.
- SDScott DewoodyScott DeWoody has always had an affinity for art and technology. After seeing the animation being done through computers, he knew he could combine the two. In 2007 he graduated with a bachelor’s degree in media arts and animation. He focused on lighting and rendering techniques using 3ds Max software, V-Ray for 3ds Max, and Adobe Photoshop software. A day does not go by when he is not using one of these applications. Image quality and workflow are the top priorities in his work. He is constantly studying color theory, composition, and new ways to produce the most effective possible results. He has worked at M. Arthur Gensler Jr. & Associates (Gensler), for the past 8 years as a visualization artist and manager. He has worked for numerous clients, including NVIDIA Corporation, ExxonMobil, and so many more. Currently, he is exploring the new possibilities of architecture in the interactive space with gaming platforms, augmented reality, and virtual reality.