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Preparing Your Inventor and Fusion 360 3D Models for Use in AR/VR/MR with 3ds Max

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Descripción

Viewing your CAD 3D models in augmented reality (AR), virtual reality (VR), and mixed reality (MR) isn’t something that can be done with a one-size-fits-all, single-click solution. Tessellating, optimizing, and transcoding must be done to convert your CAD (parametric) 3D model into an AR/VR/MR-ready (polygonal) 3D model. CAD models consist of infinitely accurate curves and multiple materials that must be transformed into triangulated representations of these curves with materials converted to textures and baked onto the models for use on devices such as the Microsoft HoloLens. This class will provide a step-by-step demo showing how to convert your 3D CAD models into AR/VR/MR-ready assets using 3ds Max software. We will also show you how to create your own deployable AR/VR/MR application for viewing your 3D models using Unity’s real-time rendering engine and MRTK, the Mixed Reality Toolkit. The speaker has saved companies hundreds of thousands of dollars by producing MR design reviews, and will enable you to do the same.

Aprendizajes clave

  • Learn how to transcode 3D CAD models into 3D polygonal models
  • Learn how to optimize 3D models for use on mobile, VR, or AR
  • Learn about texture baking 3D models
  • Learn how to design guidelines for different MR platforms

Oradores

  • Avatar para Brent Jackson
    Brent Jackson
    As a Senior Product Manager for the developer platform on Microsoft's Mixed Reality team, Brent is obsessed with delivering a great customer experience. His background as an innovation specialist and mechanical engineer in manufacturing have given him empathy for those who are looking to integrate CAD and IoT data into Mixed Reality
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