Descripción
In this presentation, we’ll cover some of the tips and tricks for successful model derivative service translations. We’ll cover how to handle assemblies and advanced translation submissions, as well as tricks for certain file formats (for example, with the 3ds Max format, did you know you can use the archive format to include textures?). We’ll end the presentation with a discussion about the future of model derivative services and how it fits into the future of Forge.
Aprendizajes clave
- Discover the basics and use of Model Derivative services
- Discuss tips for successful translations
- Learn about tricks to be aware of for certain file formats
- Learn about the future plans of the Forge Model Derivative services
Oradores
- Kevin VandecarKevin Vandecar is a Developer Advocate Engineer and also the manager for the Autodesk Platform Services Media & Entertainment and Manufacturing Workgroups. His specialty is 3ds Max software customization and programming areas, including the Autodesk Platform Services Design Automation for 3ds Max service. Most recently he has been working with the Autodesk Platform Services Data initiatives, including Data Exchange API and Fusion Data API.
- DGDenis GrigorI like to know how everything works under the hood, so I am not afraid of low-level stuff like bits, buffers, pointers, stack, heap, threads, shaders and of course Math. Now I am slowly specializing on 3D for Web, from raw WebGL to libraries and frameworks with different levels of abstractions. I like to speak C++ (mostly with modern dialect) and Python, but I also started to like my new "tool” named Go.
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