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The death & rebirth of the technical drawing. Are drawings needed anymore?

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Descripción

I love technical drawings. Bold outlines, crisp details, precise lettering - I love it all. But I hear that technical drawing is dead? It's said that we live in the age of the paperless office - Can this be true? In this presentation, we will ask the big questions about the future of Technical drawing. Where did Technical drawing come from? How did we come up the present rules of Technical drawing? Will we even need Technical drawings in the future? Where is Technical drawings' place in the world of Digital prototyping, and BIM projects? How will we communicate design intent in the future? How many people got caught out when we moved from hand-drawing - to CAD? Will we be next? I don't think that Technical drawing is dead yet, but I think that it can and must adapt to suit its role in the future of design communication. Join me for this review of Technical drawing past and present, and help to prepare yourself for the future. The future of Technical Drawing.

Aprendizajes clave

  • Why are Technical drawings the way they are? Where did the rules come from?
  • What is a Technical drawing for? What does it need to do?
  • What might replace the drawing? What has been tried so far? What succeeded (and what didn't!)?
  • What could the future bring? What would a world look like without Technical drawings?

Oradores

  • Avatar para Paul Munford
    Paul Munford
    Paul Munford is a CAD geek, Customer Adoption Specialist for Informed Design and Autodesk Expert Elite Alumni. Based in the UK, Paul's background in manufacturing items for the construction industry gives him a foot in digital prototyping and a foot in Building Information Modeling (BIM). Paul was a speaker at Autodesk University for the first time in 2012, and he says it's the most fun anyone can have with 250 other people in the room.
  • Avatar para Brent Scannell
    Brent Scannell
    Brent an innovator, a strategist, and is the member of the product management team for 3ds Max. As an expert in 3D design systems, he leads software development engineers to solve industry and market problems by connecting people with purpose. He is a liaison with open standards development forums and participates in the Khronos 3D Formats and 3D Commerce working groups, and has a particular passion for emerging technology in the e-Commerce space.
  • Avatar para Luke Mihelcic
    Luke Mihelcic
    Marketing professional with 20+ years of experience solving customer challenges, educating end-users, communicating product values, and telling stories that inform and inspire.