Description
In this intermediary class I will show practical examples of my workflow for producing concept art. My workflow combines both 2D painting and 3D rendering to produce the most detailed images possible in the shortest amount of time. I have split up my image-making process into 20 stages, starting with rough 2D sketches and photobashing. I then move on to rough 3D and then a more detailed 3D stage, followed by a final 2D stage of painting tiny details and compositing the final image. Whether or not you're a concept artist for visual effects, animated films, or video games, you'll gain insight into techniques that can help your own process. We will primarily use Adobe Photoshop, 3ds Max software, Chaos Group's V-Ray rendering engine, and Red Giant Software's Magic Bulletbut you can apply the principals discussed to the software of your choice.
Principaux enseignements
- Learn design and composition theory that will help to make your image standout
- Learn how to use 2D and 3D tools together to take advantage of both worlds
- Learn how to avoid the empty canvas curse using photobashing
- Discover simple composition tricks to add realism to your paintings
Intervenant
- NBNeil BlevinsNeil Blevins began his career in traditional painting and drawing before getting into 3D graphics while living in his home country of Canada. After getting a BFA in design art, Neil moved to Los Angeles where he worked for Blur Studio, creating graphics for video games, commercials, and television, as well as for feature and ride films. For the last 12 years Neil has worked as a digital artist for Pixar Animation Studios in San Francisco. In his spare time he makes science-fiction 3D/2D hybrid artwork, he authors tools, and he writes art-related lessons and tutorials for his website.
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