Description
Principaux enseignements
- Learn about the latest drawings features.
- Become familiar with upcoming drawing features.
- Learn where to find the drawings road map.
- Learn about opportunities to be part of user research.
Intervenants
- Clint BrownProduct Manager with 20+ years of real-world engineering experience. I've designed everything from automotive fuel systems to playground equipment, rotating machinery, and consumer products, along with the tooling, and documentation needed to build it all. I'm passionate about design & engineering. When I'm not at work, I enjoy being outdoors. I've even spoken at AU a few times: https://autode.sk/3Sl0gKQ
- Jared BunchJared Bunch is Principal Experience Designer located in the Novi, MI office and has been with Autodesk for 18+ years. He started his career in Product Support, then spent time in the field as a Sales Application Engineer before moving into User Experience Design. His current and past projects include AutoCAD Electrical, AutoCAD for Mac, Process Analysis, Factory Design Utilities, Inventor and Fusion. On the personal side, Jared and his wife Alyssa have four children that keep them busy with soccer, gymnastics, softball, dance, hockey, etc. On the occasion that he has a free moment, he is attempting to pick up woodworking as a hobby and is the head coach of his oldest daughters competitive travel softball team.
CLINT BROWN: Alrighty. Welcome to the Fusion Drawings Road Map & Retrospective. I'm Clint Brown, the Product Manager for Drawings and Documentation in Fusion 360. The aim of today is to run you through some of the things we've built this year, some of the things we're planning to build. And at the end I'm going to share a little bit of information about a new project that we're working on.
Let's jump in. All right. First off, Safe Harbor Statement. If you're watching this in a recording, please pause this recording and give this a thorough read through. Understand that I'm sharing a roadmap here. And roadmaps are plans, are not promises. So don't make any purchasing decisions based off of what you see here today.
The Roadmap & Retrospective, we really wanted to talk through the features that we've built this year, share some of the hard work that the team has done. I'm going to show you some working code on some of the next features that are planned in some upcoming builds. At the end, we're going to talk about an exciting new project that we've got, which will hopefully have been shown to you on Main Stage already.
In the live version we had plenty of time for questions and the ability to connect with the team. I'm going to share some resources with you towards the end that will allow you to do the same thing virtually, so that you have the same experience. Kick it off, I just wanted to highlight some of our drawings history.
Fusion, as a product, came out in 2013. There was no Drawings package at all. In 2014, we kicked off with the first versions of Drawings. Around 2017, we re-architected Drawings and changed the back end to the engine that we have today.
What you'll see is quite a big acceleration in feature development. Then around 2020, a big investment was made in the Drawings Team. You can really see how more and more features have been delivered.
I'm hoping that you will have noticed as a Drawings user, at least, that every release or every second release, quite a lot of features are coming out and that the drawings team is going at quite a rapid pace, delivering the features that you ask for. Now, you might wonder, how do you ask for these features? Again, at the end I'll share some resources with you.
But I actually capture every request that comes in. If they come in on a forum, on an email from a tech support team, from bug requests, wherever they come in from, I capture all of these requests and we add them to our database, I should say. We use that database to prioritize the features that we build next.
This is how we respond to your requests. Something else that I do is I keep a public roadmap. If you've not come across this yet, again, this will be one of the resources we share at the end. But you can keep track of what we've built since the beginning of drawings. The top left there, you can see our current roadmap. And you can see all of the features that we're busy working on.
These are color coded. So green is something that's been delivered. Blue is something in progress. Yellow are things on deck, so probably projects that'll come on come on board next and we'll start working on.
Then, anything in orange, you've just seen 1 over there, is something that's complete and ready to go out in the next release. And then, anything in gray is in the backlog. Now, all of those bubbles that you see under 2022 don't mean that they're going to be delivered in 2022.
That's our backlog. We're going to get to them as soon as we can. All right, so with that out of the way, let's jump in.
What have we built? What has the team done this year? First off, in the January release, we did an update to the AWS welding standard. AWS is the American Welding Society.
If you use ASME drawings, you now have the ability to change your standard up. So you can choose between the 1998 standard or the newer 2012 standard. We then made an update, also in the January release, to what we call Non Hole Thread notes.
In the animation you're seeing at the top, top right-hand corner over there, you see we've added some features. Now, they're slightly different. The top left, you'll see a circular edge with an added thread.
In the middle, there's a through hole with an added thread. On the right-hand side is a threaded hole. Up until January, our hole and thread notes only recognized that threaded hole.
With the change, you'll see on a drawing, now we now pick up those three different types as exactly the same thing. That's great for your documentation. We now also recognize external threads, our hole and thread notes on our true whole and thread notes.
They complement any of those different modeling techniques that you might have on your drawing, and let you document them on your drawings. All right. In March, we bought out hole charts.
This is one of the features that we had a load of requests for. Lots of people wanted them. We've done a really nice implementation here.
The thought behind it was to do something that was really easy to use, but to also make it work well with things like ordinate dimensions. We'll jump in, in a second. So here's a drawing.
And if we shoot over to another sheet, you can see it we can go and place a whole table based on our view. So there's a market that's gone down. And we can see a whole table.
I can resize my table, just like any table that we've got in Fusion. And I can choose which columns I'd like to include, how I'd like my direction to move, whether it's up or down.
I can arrange my holes by position or by size. I can rename the whole table. So in this instance, I'm going to call this hole chart.
OK. There's my hole chart. You can see my origin marker down the bottom left-hand corner. I'm going to place some ordinate dimensions onto this drawing, just to illustrate how we interact with ordinate dimensions.
Place down 3 of these. Third one coming up now. OK. Once I've done that, I'm going to grab this origin and I'm going to drag it.
I'm going to click on the origin. I'm going to drag it over to hole number A8 over there. What you'll notice is that 21 millimeter dimensions become 0. And hole A8 is now at .00.
You'll also notice that my origin mark has changed shape to reflect its new position. If I drag it to the top of the model over here, you see it changes shape again. And those ordinate dimensions all update, as does the whole table.
Again, we put it back into its original position. And we can see it there. We can also drag out our whole tags. You can see I'm box selecting and grabbing a bunch of them.
That's on the right-hand side. We'll do the same on the left. We can just box select, and grab a bunch of them. It's really easy to use. Rather intuitive.
We can edit the size of the table again, by clicking on the arrow and dragging it. And we can use the Move command, perhaps to put that into the right place. But a few other things to talk about around hole charts.
First off, there's four different origin indicators available. If you're in an ISO template, you'll get the ISO origin type, as you saw in the demo. If you're an ASME template, you'll get the ASME template type, datum type.
On the left, we have datum target types similar to what you see in Inventor. And on the right, we have an ordinate dimension type. Again, the type is based on the template that you're in.
But you can change it when you create the hole table, or when you edit it. Let's have another look. I've got two views set up over here.
If we jump into the first one, we're going to place the hole table. You'll see I'm putting my origin down on my edge extension over there. Then I'm snapping my table to the bottom left-hand corner over here. Really simple to do.
Now I'm going to edit the table. You'll see that I can change the origin type. So I can set it to that ISO, ASME ordinate, or that datum target type. In they go.
Because they've used ordinate dimensions on the second one, when I place a hole table here, it actually recognizes that view has an ordinate dimension already. And it just places down the marker on top of the [? 0, 0 ?] point.
Again, I can change the type out. Maybe in this instance, I want to recognize that it's going to be an ordinate type and I can get rid of the original [? 0, 0's, ?] and I've placed a sort of hybrid view over there.
Hopefully that makes sense. Give you an idea of how we can create an edit our different hole table types. All right, moving on.
Also in March, we released Revision Tables, Markers & Clouds. Again, much anticipated. This feature's been asked for for a long time. it's a relatively big one and there's a lot to it. But let's have a quick look.
First off, you'll see under Tables, we have Revision History, Revision Markers, and Revision Clouds. If I place a history table on this drawing, you see that it's coming at revision A. Again, I can double click on it.
I can choose which columns I'd like to include. I can type directly into the table. Here I can say I've added a specific set of details, being B and C. You'll see I've got a date of approval, and an approver.
From there, I can go and add in another detail. We'll speed this up a little bit. We'll add in the detail. Then we'll go and update the drawing.
We'll add a new row. You see down the bottom, I can add a revision row. Click on that. It adds B.
I can then type in my change. In this instance, I've added in detail E. You'll also notice that my title block's updated to revision B as well. So we're syncing the title block and the table together.
There's B. And we've got row B in the table. All right, let's have a look at a few other things. First off, I can jump in and I can add my revision cloud.
Around detail E over here. I'm just going to go and place my revision cloud, nice and simply. Then I can go and place revision tags, or revision markers.
So I can click on that, and I can place them down. Now, because B was the last revision in the table, it automatically defaults to B. But if I want to place a tag from revision A, I can do that by just choosing A from the dropdown. And in we go.
Something we wanted to do when we designed this feature was allow you to hide certain revisions. So if I expand revision history here, I could turn off revision A, for instance.
What it'll do is, it'll turn off revision A in the table. And it'll hide those two tags. So those are just turned off, temporarily.
If I turn them back on, or I turn that row back on, those tags would come back. As would the revision A line in the Revision History table. A few things to take note of.
We've got our tables. That's where these commands all live. So we can see a revision cloud, revision marker or tag, and our revision table.
The other thing to bear in mind is that our revision table sinks back to our drawing border. Now, if you've used one of our default drawing borders, and you've edited it to suit your company, you don't have to do anything. But if you haven't, and you need a specific attribute, it's really easy to set up.
You'll see if you edit a standard drawing border, that there's a custom attribute called REV. That's all you need to set up. Create a custom attribute called REV and we will sync the latest revision from the revision table to your title block.
Couple of other things to bear in mind. First off is scope. By default, out of the box, revisions work on a drawing scope. What that means is that your revision, if it's set to A on sheet 1 will be on sheet 2, 3, 4, and 5.
The revision table, if you place it on multiple sheets, will be exactly the same. However, you might be in a situation where you want to have a different revision on a different sheet. And that's possible by changing your scope to sheet from drawing.
If you have your revision scope set to sheet, you can have individual revisions on each sheet of your drawing. Then, onto numbering schemes. By default we use an alpha, an alpha numbering scheme. You can change that to numeric.
We exclude letters I, O, Q, S, X and Z in our alpha numbering scheme. There's also a custom option available. With custom, you actually type in the number that you want when you create the revision. So really easy to use and setup.
All righty, moving onto the May release. In May, we added two new dimension types. The first one is a jogged radius dimension. It does exactly what it says on the tin.
It applies a jogged radius dimension. These are really useful in cases where you don't have a lot of space on a drawing and you've got a really large radius. It lets you just place that nice and neatly on the drawing. We also introduced arc length dimensions. These give you the length of a curved face.
In the May release, we also added auxiliary views. Auxiliary views allow you to look onto a face at an angle. In this example here, you can see that I have this angled face. I might want to look directly onto this hole so that I could detail its position.
This is how it works. We click on our tool to create auxiliary views. We choose the face that we want to come off of.
We choose that edge, drag, and place. Put it down. Really easy to do. And you can see that circular extrusion and that hole are perfectly round and we're looking directly onto them.
In that instance, we chose this edge. There's a second way to place these. That's to choose along an edge, so it can be perpendicular or aligned.
Again, we'll do the same thing over here. We'll go forward. We'll click on auxiliary view.
We'll choose our edge, pull out our view, place it, and we're done. Really easy to use, very powerful, and should get you documenting your designs quite nicely. I'll actually be looking at the statistics on auxiliary view use. It's a relatively high usage, so really well received thus far.
Another request we had from users was to give them access to more attributes from the model. Up until now, title blocks have been relatively basic. And there wasn't a lot of information from the model that we could pull. So with the May release, we added the ability to add attributes for part number, part name, mass, and material.
What you're seeing at the top right over here is the title block editing environment, where you can see those individual attributes being placed. Just below, you can see those attributes on the drawing sheet. This is what it looks like in action. I've placed those specific attributes down.
Here I've got an assembly of a carburetor. I'm now going to go and suppress it and just show one component. Now I'm looking at this high insert. You can see that it's got a mass of 8 grams, material of bronze, and its specific part number. If I go to the O-ring, the part number's changed to 005, smaller mass, and nitrile rubber.
We'll move on again. Back up to the top-level assembly. You'll see we don't get a material for the assembly, because it's an assembly with mixed materials. But we still get the mass, et cetera.
These are model aware title blocks. They understand what's happening in the drawing. And the title block's reporting back on what's visible. The one caveat to this, and the thing to be aware of is that it's based off of the first base view on the sheet.
Moving on. Still in May, we added mass property overrides. A lot of folks were telling us that the mass that was coming from the model wasn't always the best mass for their drawings. So we now allow you to double-click on the title-- sorry, excuse me.
We now allow you to double-click on the Parts list. In doing so, there's a Units option. You can choose to use your document settings. Or you can override them, directly.
If you set them up in your document settings, you could, for instance, always have grams in a template. That would always default to that, along with your precision. In this example here, we're just double clicking on the parts list, choosing kilograms, for instance. And everything updates in kilograms.
Or going to pounds, et cetera, et cetera. Nice and easy. Works instantly. We add the same functionality to title blocks as well.
We double click on a title block. You have the same mass units. Here you can see kilograms. And setting of the precision, or ounces, et cetera, et cetera. All righty. So in July, we put out a quality of life release.
Quality of life release consists of two things, JDI and CDI initiatives. So JDI are Just Do It initiatives. These are things that are small projects that we can do in a short amount of time that will make the quality of life of the product better or easier to use.
CDI are Customer Defect Initiatives, or Customer Delight initiatives. Where customers say, hey, we've got this problem. Can you just fix this little thing that's really irritating?
I think for July, we knocked it out of the park. We took on a few of these and I think the team did a great job. So let's have a look at them.
The first one was Flat DXF and DWG. If you've ever exported a DXF or a simplified DWG out of Fusion, you may have noticed that there were some 3D elements in the DXF file. A lot of folks complained about this, so we fixed it.
In this animated GIF, you can see the before and the after. The after is perfectly flat. The before had a few 3D elements inside of it that weren't exactly what folks expected. They are now perfectly flat and work as you'd expect them to.
The attributes in title blocks did not have support for fonts. If you add an attribute to your title block, there was no font option. They were all in Arial, and we can now choose a font, and set a specific font for attributes.
This means that any text that you add will look the same as any attributes. You've got that control. It's just a little bit more customization which allows you to set your drawings up to look exactly like you'd like them to.
Again in July, we added a really nice feature called Open from model. If you've ever been in a drawing and you want it to open the top-level model, you had to navigate into this browser and figure out which browser node you want it to right-click on and then open. It wasn't always easy to figure out where you were.
Now what you need to do is click on the View, right-click, and there's an Open option. Here you'll see the model open directly. If we shoot back to the drawing and go to this exploded view, we click on the View, right-click, Open. It'll now open the exploded view for me, as well.
This was launched in July. It wasn't publicized. The reason it wasn't publicized was because we weren't done yet.
You'll see what we did in September, to round it off and finish it. In the September release, you'll see a little bit more about it. But while we're on the subject of JDIs and our quality of life update, here's something else we fixed.
You might have noticed while you were working in Fusion that it was very easy to accidentally drag the border or the title block while you were moving things. It was a bugbear of many folks. It certainly irritated me.
We've gone away and fixed it. Here's the new behavior. What you'll see is, I can select a view and the border. When I drag the view, just the view moves.
Do the same thing down the bottom over here. I'll grab the title block and a view. And if I drag the view, just the view moves.
Last one, I'm going to grab the title block, the border, and a view. And just the view moves, as you'd expect. If for some reason you really wanted to move the border or the title block, you've still got the Move command up on the panel up here. That will allow you to move it, as before.
I spoke about finishing up open from model. We've got an MVS2, which is the second version of this feature coming out in September. And it supports external components.
This is how it looks. Again, click on the View, right-click, Open. We open the top-level assembly. You'll see the full lug nuts in the front there, all those fasteners.
They're external components. As you can see in the browser there, it's got that little link next to it. Now, if I right-click and open, you'll see that little bolt opens up directly.
We now support external components as well. You should be able to right-click on any drawing view, and open up the component in no time. Should save you some time and make navigating around things just that little bit simpler.
But wait, there's more. That's everything that we'll have delivered in the run up to AU. There's a few new planned features as well.
What I want to mention as you're about to see things that are under development. We aim to get them out. It's absolutely our intention to.
But they could be delayed. So bear that in mind, and think back to the safe harbor that we mentioned at the top of the recording. The other thing to mention is, when I say expected this year, our financial year ends in January. So these features could come out any time between now and January.
Let's have a look at what we've got. The team is currently working on automatic center lines and center marks. These will be accessible by double-clicking on a view. You can see if I double-click on View, my dialog comes up.
This is what it looks like. You've got control over your center marks. You can choose holes, extrude, extruded cuts, and fillets. If you select fillets, you'll have an option to choose minimum and maximum sizes.
For center lines, similar settings, holes, extrude, and extruded cuts. The benefit of this is you can set it up in a template. And when you create a drawing, these will be there by default. Again, expected later in the year, and something that the team's currently working on.
The next one we're working on is advanced print controls. We know that the printing experience at the moment's not great. If you need to print something to scale, effectively, your best opportunity is to go out via PDF, and to use the PDF's settings for printing.
That's not great. So we've totally redesigned printing. This is what the team is currently working on.
First off, we can choose printers from our system. These can come either from your Mac OS operating system, or from your Windows operating system. The paper size is based on that specific printer.
You'll see that there's fewer pages available for that One Note printer versus a different printer. We can choose the current range.
We can choose all sheets. We can choose a sheet and range. We can setup a preview. We can also add offsets
We can do a bunch of things that you'd expect from a CAD package when it comes to printing. Things to bear in mind. Live previews, access to your system printers, access to page sizes from those system printers.
We've got offset options. And good scaling options, so a bunch of standard scales are available, including Fit to Paper. But you can also type in a specific scale. So if you want your scale to be 0.96 or 1.2, you can do that as well.
There's options for orientation, being Landscape and Portrait, as well as black and white and color. The Properties tab up there will actually fire up the default operating system settings for that printer. We're pretty excited about this and we know you're going to love it. As mentioned earlier, it should be out at some point this year.
On another project that has been a massive engineering undertaking is Duplicate Sheet. It's one of those things that seems really easy. From a user point of view, it will be. All you have to do is right-click on a sheet, go Duplicate, and you'll get an exact copy.
It's an exact copy, but with new references. Which means that nothing's linked. You can change the second sheet, and the first one won't change. This is what it looks like.
I've got a drawing here. You'll see that it's sheet number 20 of 20. I'm going to right-click on that sheet and I'm going to say Duplicate Sheet.
Off it'll go. And it's going to create an exact copy for me. There it is.
You'll see the sheet count's gone up. I've now got 21 of 21. You'll see my two sheets next to each other currently look exactly the same.
I could go in here now. In this instance, I'm just going to change the scale. But I could turn off visibility of specific components. Or I could suppress specific components. The changes that I make to Sheet 2 won't be reflected on Sheet 1.
In this example, I'm going to delete a dimension and I'm going to add another dimension. When we compare the sheets, you'll see that we have that smaller scale of the isometric and the dimension change. Those two sheets are totally separate.
We've done a few things here. One of them is, there's two ways to access the command. Either on an inactive sheet, or on an active sheet.
You'll also notice that we've tidied up the icons and generally made everything a little bit neater. Highly-requested feature, coming soon. What you saw on the video was working code. So hopefully we'll get it through and get it into your hands pretty quickly.
The next one's really exciting. It's called Copy with Drawings. A tech preview's expected at some point this year. And my colleague John Helfand's been working on this.
I will show you a video that was recorded from a Zoom session that John did very recently. I'll try and set this up so that it makes sense. What you're seeing here is a model of a print extruder head for a 3D printer.
It lives inside of a folder called Extruder. Inside of that folder is my 3D model and three drawings. What we want to do is, we want to copy this model and the related drawings as well.
Think about what this gives you in terms of functionality. You could effectively copy a model and its drawings, and then make changes to that model and all the drawings would update, saving you from having to recreate drawings. This is a massive project that John's team's been working on.
It's going to give you huge productivity gains. So let's have a look at how it works. Remember that we're in this extruded folder at the moment.
We're going to copy from the model. It's going to go and grab the drawings. We're going to go and right-click. We're going to say Copy. We're then going to choose where we want to put this thing.
We're currently in the Extruder folder. What you'll see is we're copying to folder called New Extruder. This is going to copy. It takes a little while to do.
It's actually creating a copy of the model, copy of the drawings into rewiring the drawings. You can see we have a notification to say everything's been copied successfully. So if we go look inside of the New Extruder folder, I'll double-click on that in a second. And you'll see the model and the three drawings have now successfully been copied and rewired, and they're ready to go.
There they are. You'll see that they've all been suffixed with copy. So you can then rename them and set them up however you need. But that is how this is going to work. So just a quick reminder.
All you'll see in the user interface that'll change is it's going to be this tick box called Include Drawings. That'll allow you to bring your drawings along with the model. Huge project, it's going to open up a bunch of really nice workflows. Users are telling us, at the moment, that they're having to download F3Z's and upload them and it's not the easiest thing to do. This just gets rid of all of that for them.
One of the biggest projects we're going to introduce this year is object properties. We've changed the way a lot of the fundamental ways that Fusion drawings works to allow you more access to customizations.
You'll see our document settings have quite a few new tabs and they look quite different. Let's jump into a quick video and we'll have a look at how this works. First off, if we jump into our document settings in the browser, you'll see these new tabs.
You'll see that I'm able to change different things. First off, our dimensions on our blue. You'll see that I've got a gap, an edge extension, I should say, that's also blue.
There's settings for every practical object inside of drawings; labels, notes, and sketches. While on the subject of sketches, let's go and have a look at a model sketch that we've got shown on the drawing. You'll see that model sketch is currently shown in red.
We can go through and change its line type, as well as its colors. It's currently showing a center and it's red. We're going to change it to green. We're going to change it from center to hidden 2. Say OK. And those changes come through.
A lot of you've told us that you want to be able to control what model sketches look like. We now have that ability. The other thing we can do while we're in here is we can go and change the way that our tangent edges look.
At the moment, they're all continuous. We can change them to Phantom, and we can change the color. Here I'm going to choose a color, and I'm going to then move the slider to make it slightly lighter.
Then I'm going to drag that into one of my custom colors, to save it. As soon as I come out of here, you'll see those changes take place on the view. So a really nice, subtle view.
Just looks really good on my drawing. Again, we can go into this sheet metal view over here. I can go to the tables tab.
I can scroll down and find my bend tables. And I'm going to set this bend table to green. I'll say OK.
Then I'm going to go back to my views. I'm going to go and find my bend centers. I can change the line type. I'm going to change the color of that to green as well. I say OK.
Now it's all come. Those changes are instantly applied to the drawing. So you start getting a feel for how we can make changes to these drawings. But the best way to do this is actually to set this all up in your drawing template.
Once you've got a drawing template done. and I'm using a Smart Template, where I've laid out all of my views already. I'm just saying go and create me a drawing from my Smart Template, from this model.
You'll see that about 19 sheets are going to be laid out here. As they get laid out, you'll notice a few things. First off, my drawing board is in gray. My title block's in blue.
Some of my balloons are gray. You may have noticed some tweak lines in bright red. But this is just laying out this drawing set for me, based off of my Smart Template, but with these new customizations from object properties applied.
From here, I can go and click through and have a look at a few of the sheets. You can see my bend IDs are bright red over there. As I move across, you'll see now that I have my tweak trails in bright red on the drawing.
That's object properties. That's pretty much how they look in that instance. Let's jump back into the slides over here.
It's one more thing we've done. The way that sketches and text behaves is slightly different. And we've got a special setting for dimensions.
What you'll notice with these dimensions is that they're blue. That's fine. But we've added a new setting to change the gap between the geometry and the extension lines.
If I set that to No, you'll see that the gap disappears. I can go back in here and I can turn that back on.
I'm going to go back to my dimension. And I'm going to say gap is yes. I'll say, OK. And the gap comes back. Right, I spoke about text and sketches.
Let's edit some text. So here you'll notice that text, our text box is now the color control. I can go in there and I can set a specific color for my text.
I can also go and edit individual pieces of it. And just like a normal note where I could change the font for a piece of the text, I can actually apply a color as well. Very similarly, a drawing sketch, we can do the same thing.
We can edit the sketch. Here you can see I'm going to change my line types. And I can go and change the color of those lines. And again, grab the outer box and change the color of that as well.
When I get to the text, you'll see that the text behaves exactly the same way as text everywhere else in a drawing. So I can cut a specific piece of it, and off we go. There you have it.
That is object properties. Or at least a view of it. You can see that we've got control over every element on a drawing.
We can really start customizing and making the drawings look like we want our company standards to. If you saw smart templates earlier for the first time, you've never seen them before and you want to know more, I've created a tutorial. There's some videos explaining exactly how they work. If you follow this link, you can check out Smart Templates.
That's everything we've built so far and some of the things that are coming. The last piece of this is about a top-secret project that we're working on right now.
If you're attending AU Live, you'll hopefully have seen mention of drawing automation on Main Stage. If you've watching this recording make sure you go back and watch the keynote. Because I'm pretty sure it'll be in there.
What can I tell you right now? It's August, when I'm doing this recording. So we're a little bit ahead of AU. The team's still working on some of this.
But what I can tell you is that we've got this top-secret project that's happening right now. My scrum team optimist is working really hard on this automation project, which has got a code name of Bluebird.
Bluebird's named after a land speed record-breaking car from the '50s. We're looking to partner with customers, would like to hear from you. We want to see what sort of drawings you're creating. And we want to see if our automations are a good fit for you.
You can apply to be involved. What we ask is for some of your details and an example of a typical drawing. All of your submissions are confidential. And you can do that via this form. So either by scanning the QR code or by following this link.
Once you've applied, we will come back to you and let you know whether or not your drawings are a good match for us. Hopefully we'll be able to work together on our automation project. As I say, check out the Main Stage and the keynotes.
Hopefully you'll have had a chance to see some of what we're building in action. And there'll be more from us as this project becomes more public over the coming months. We really want you to get involved. If you want early access to Fusion builds, you can join the Fusion Insider program.
The Insider gives you access to Fusion weeks before normal users. It gives you access to talk to the developers and to log bugs, and submit feature requests, and to talk to product managers, like me, about some of the requirements that you have for Fusion. On the drawing side, I spoke about the public roadmap earlier.
That link over there will get you to the public roadmap. You can keep an eye on it and see how we're doing with specific features as we build things. There's a big yellow box on the roadmap.
On that box, we have some options for you to get connected. If you've watched this and you didn't get to ask a question, well, this is how you do it. There's an option to send us an email, fusion.drawings@autodesk.com. These go directly to the Drawing team and come to Product Management, to our UX Design, and to our Dev team.
We read and respond to all of them. So if you've got a feature request or anything like that, send them in there. Remember I spoke about my database where we prioritize features. If you tell us about something, we'll add it to that database.
The other link over there, which is clickable from the roadmap, is this one over here. bit.ly/fusiondrawings. That gives you access to my calendar. If you want to have a chat to me, maybe share a workflow or talk about a feature request, please do.
Click through. Have a chat. I try and get a few people to join me as well, so we can talk about what you're looking to do. Again, all of that's taken really seriously and is used to help shape what we build.
We love hearing from customers. I want to hear about things that work well, things that are frustrating, so that we can make Fusion drawings a better product for you. One thing to bear in mind with that link is that times are in 2400 hours. So 0300 is 3:00 in the morning, 1500 is 3:00 in the afternoon.
Check that out. But it is based on your local time zone. That's it.
You've now learnt everything about what we're building, what's coming, and a little bit about our top-secret project. I'm looking forward to hearing from you directly. Please get in touch and share your thoughts. Thanks very much.
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