AU Class
AU Class
class - AU

Procedural VR Environment Generation: From Games to AEC

Partager ce cours
Rechercher des mots-clés dans les vidéos, les diapositives des présentations et les supports de cours :

Description

Designing a virtual reality (VR) environment for the architecture, engineering, and construction (AEC) industry depends greatly on content building groups. It leads to designing time consumption for the areas that are not the focus of AEC. Correlating with some level generator aspect of the gaming industry, the expense of environment generation could be reduced with highly varied environment design options. Using the algorithms of procedural generation and VR rendering options, a combination of human-generated assets using Maya software or 3ds Max software and algorithms can render an autogenerated and assorted range of VR environments in Revit software or related AEC tools. We will discuss a study of how procedural generated levels in a Spelunky game can be related to the VR environment generation for AEC, as well as how construction and building design can benefit from existing methodologies in the gaming industry.

Principaux enseignements

  • Learn about procedural generation methodology.
  • Identify the effort in VR environment creation.
  • Evaluate procedural generation in the construction industry.
  • Discover how further gamification can be incorporated in other industries.

Intervenants

  • Avatar de Viveka Devadas
    Viveka Devadas
    Viveka Devadas is a Design Technologist and works as a Technical Specialist in AEC, XR and AI products at Autodesk. She adeptly resolves customer issues by building connections with students, architects, designers, Autodesk's global team, and the international Revit community. With her educational and professional foundation in Digital Architectural Design and Construction Management, she has had an enriching journey in the AEC industry. Her career path has seen her wear multiple hats, including an EU exchange Scholar, Design Architect, BIM Manager and Visualization Leader. Viveka describes this journey as both creatively stimulating and enjoyable on a daily basis. It has allowed her to explore her passions, notably in the VR/AR space, AI initiatives and Spatial Computing sector to address design challenges that are eco-friendly while redefining our interactions with people, information, and immersive experiences.
Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • subtitles off, selected
      Transcript

      No transcript