Description
Principaux enseignements
- Understand the reasons to use InfraWorks rather than SketchUp, Revit, or Bluebeam to do site logistics
- Learn how to create 3D backgrounds using model builder
- Learn how to add, move, rotate, and scale objects in a scene (such as equipment, buildings, roads, fences, signs, people, and vegetation)
- Learn how to produce presentation materials such as storyboards, images, and VR models
Intervenant
- Don JosephsonDon has been in the construction industry in the Pacific Northwest for over 17 years. He graduated with a B.S. in Construction Management from Brigham Young University-Idaho in 2007. He spent 7 years as a Project Engineer/BIM Coordinator where he learned the ins and outs of many types of commercial construction. He is in his 11th year as Director of Construction Technology for Howard S. Wright a Balfour Beatty Company. Through the course of his career, Don has managed and helped manage the coordination process for over $3 Billion worth of construction comprising more than 35 buildings. Don is passionate about the benefits that come from proper planning and strives to use the appropriate tools to best communicate that plan to others. There are few things as satisfying as digging into a new project, identifying issues followed by solutions and then seeing those solutions successfully executed. BIM/VDC will continue to shape the future of construction. Don is a dedicated family man and has a beautiful wife and 5 children. His hobby is spending time with them doing outdoor activities, board games, cooking and camping. Don is also very active in his church and community. Don is a Revit Architecture Certified Professional
DON JOSEPHSON: All right. Welcome, everyone. Well, I don't know about you guys, but coming to Autodesk University always inspires me. It inspires me to want to do more to change the industry. It inspires me to want to ask the right questions, to look at things from a different angle, and to question why we do things a certain way, and to ask why we can't do them differently. My hope today is that in the next 90 minutes I can do my part to inspire you to do things a little different.
I hope that you will learn from my successes, as well as my failures, and move forward with new ideas of how to push software to the limits, and in this case in particularly, InfraWorks. Now, there's no doubt about it that what we're going to do and what we're going to be talking about today falls into the category of a hack. We'll be using InfraWorks in a way that it was never designed for.
As stated in the class description, InfraWorks was created to allow designers and civil engineers to plan and design infrastructure projects in the context of the real world. That means that we'll be using some of these objects in ways that will stress it and push it to the limit, and we won't even touch other parts of the software. We will Frankenstein together information from different sources into a viable professional logistics plan that can be a foundation for a well-thought-out and visual plan of attack for each and every job.
I'd like to tell you about the kind of person that I am. I've been in the commercial construction industry in Portland, Oregon for 12 years. I spent seven years in the field, and the last five have been in my current role as BIM manager for the Oregon office of Howard S. Wright, a Balfour Beatty company. I am passionate about BIM. I am passionate about statements like measure twice and cut once and a penny saved is a penny earned. I've always been fascinated with the manufacturing and construction process.
As a speaker at my high school graduation, I chose to speak about people like Henry Ford and Eli Whitney, who were pioneers in manufacturing. I'm the kind of person whose favorite book growing up was The Way Things Work by David Macaulay. I grew up on a farm, and we had to MacGyver countless things to keep our worn-out farm machinery running. Innovation, construction, passion-- it's in my blood. That's the kind of person that I am.
Now let's move on to my company. I work for Howard S. Wright, which started in Seattle in 1885. They were acquired by Balfour Beatty in 2011 and became Howard S. Wright, a Balfour Beatty company. Notable construction projects include the Space Needle, and more recently, the renovation of the Edith Green-Wendell Wyatt building from 2011 to 2013. At over 4 billion a year, Balfour Beatty US is one of the largest construction companies in the United States with its parent company stationed in the UK.
Now that I've told you a little bit about me and my company, I would like to know about you. So by a raise of hands, how many BIM managers are there in the audience? OK. Thank you. How many of you have used InfraWorks? OK. Good. How many of you guys are involved in site logistics planning? And how many have you been frustrated with trying to build a background for your plan, complete with trains, buildings, roads, et cetera? OK.
If your answer is yes to the last two questions, then you're in the right class. So let's talk about our learning objectives. There's four learning objectives. The first one is to understand the reason to use InfraWorks in conjunction with SketchUp, Revit, Bluebeam, et cetera. The second learning objective is to create 3D backgrounds using Model Builder, and then to add, move, rotate, scale objects in that scene, such as equipment, building, roads, fences, people, vegetation. And then finally, to produce presentation materials, such as storyboards, images, and VR capable models.
So learning objective one-- why should we use InfraWorks? So to answer that question, let's take a step back and discuss the end goals of the site logistics plan as well as three other workflows for producing site logistics. As we begin with the end in mind, we can make the entire process more efficient. Some of my goals are as follows.
Be able to create a realistic background with textures, the ability to add excavation, automatically generate buildings and terrain, allow addition of equipment, fences, building, et cetera, reduce the effort to create the professional results so that we don't have to model everything in SketchUp every single time, and to be able to show phase construction.
And unfortunately, something that InfraWorks does not do is produce the 2D plans for tower crane layouts and things like that. So it's important to understand that we need to use each tool for what it's best at. InfraWorks isn't going to be able to replace every other workflow that you have. It's an additional tool in your tool belt that needs to be used for the things that it does well. So you're still going to need to use SketchUp, you're still going to need to use Bluebeam, you're still going to need to use Revit.
There's a lot of things that would make me want to use Revit solely, but we'll talk about some of those things here. But its ability to do documents make it a really viable solution as well. So let's talk about the first workflow, which is using Bluebeam. First of all, you can do PDF markups. Excuse me. Bluebeam review has become a staple for most design and construction companies in the United States. It provides easy to use PDF markup tools with a very intuitive interface.
It is the perfect solution for marking up 2D plans or a Google Earth image. Pages can be scaled, making it easy to make sure construction equipment from your tool chest are the appropriate size relative to the other items in the document. I have seen people, including some of our superintendents, do amazing things with Bluebeam. But as good as it is at what it does, Bluebeam is not a 3D model creation tool. It can be used to markup 3D images. It can even handle small 3D PDFs, but those 3D PDFs must be created in other programs.
So if you want 3D models for your site logistics, then we'll need to look beyond Bluebeam. However, Bluebeam still plays a critical role in the InfraWorks workflow in three ways. First, it allows a lot of the site logistics issues to be worked out in a 2D plan, which is much faster to change and play around with than the 3D model. Second, this process also allows our superintendents, who are almost always adept at Bluebeam, to take the lead in producing the 2D side logistics plans.
Third, once we have a workable 2D plan, this plan can be easily exported as an image and imported into InfraWorks as a train overlay, which we'll talk about more later. So I've listed some of the pros and the cons. So again, it's easy and fast. You can annotate on top of these drawings. You can use both PDF plans and images, like Google Earth. But the down flows are, like we talked about, it's not a 3D tool, it's a static image, and it does have limited fill patterns, although it's not that big of a deal. But it really just comes down to the fact that it's not a 3D tool. And if your goal is to make 3D images for your site logistics, then it just doesn't cut it.
So here's an example of a 2D plan. This is how most of our logistics start, is by just starting to-- with the RFP, if we do get plans, we can incorporate those. Sometimes we'll cut those up or use Photoshop, and then be able to pull the floor plans into these overlays as well. So the next workflow that I've used a lot of is SketchUp. So you can pull in information from the contract drawings, you can overlay, you can import CAD files, and you can push files over from Revit via DWG, and you can use the terrain geolocation information to actually site the buildings.
And then you can push those back over as a KMZ file into Google Earth as well. But the biggest issue I have with that is you can't delete anything. You can remove the buildings to a certain degree, but you can't add excavation and there's some limitations with what you can do pushing those back into Google Earth. So SketchUp's appeal lies in several factors. Modeling in SketchUp is easy and flexible if you use the grouping tools and are careful about snap points. Who here uses SketchUp?
So as soon as you understand the grouping and that it's surface-based modeling, then SketchUp makes sense. If you try to use it as a 3D modeling tool, then it can be pretty challenging. You also need to understand that the snap points are always snapping in 3D. So if you're trying to do a 2D plan and snap appropriately, you get some weird stuff going on. Another major thing that's great about SketchUp is it has the geolocation, which has the drape site imagery. And it also has a large library of equipment models that can be accessed through the 3D warehouse.
The drawbacks are simply that InfraWorks does it better in several different ways. So here's an example of a Revit model pulled in as a DWG, overlaid in. And then you have a few SketchUp components in there as well, such as the tower crane, the concrete truck, and whatnot. Here's an example of a SketchUp model getting pushed back into Google Earth, which can work for a lot of things. Workflow 3 is about using Revit as the base.
Revit can produce the 2D dimension drawings, which is one of the best advantages of Revit. It's always to scale. And if you can get models from the architects and engineers, it can be a quick and easy way to produce things. It has great rendering of view control. The site components do snap to the topo surfaces. But one of the biggest things I have with Revit is a lot of time I don't have a terrain model from the architect. We might get a Civil CAD file later on, but as the RFP stage is going, very seldom do we get a Civil CAD file.
So as I've learned more about this InfraWorks process, you can actually create a 3D terrain file, push it into Civil 3D, and export that as a Civil CAD file, and then bring that in and do your topos in Revit through that way. So even if you use a Revit workflow, InfraWorks can be part of that. But I've also found that there's no road tools in Revit. So if you want anything to drape on the surface, you have to pretty much draw it using either the sub areas for the terrains and then you have to apply those different materials.
Or if anybody knows how to do draping an image on a terrain, I don't know how to do that. If there's a way, that would be cool, but I don't know of a way to do that right now. And it also has a much smaller library out there for equipment. So even if I do it in Revit, I often will open a Revit family, push in a SketchUp model, and then push that in as a Revit family. So another thing that really was one of the main things I wanted to figure out was how to do fencing on a slope site, rather than having to manually place barriers or things like that. And even if you use the wall tool to produce a barrier, you still wouldn't be able to follow the terrain.
So here's an example of one of the things. And this one, actually, we pushed through Photoshop as well. But you can see with the rendering, you can get some really good results, but it can be very time consuming. In this instance right here, to create the floorplans, I actually used the floor tool to create the sidewalks. And then I used another floor tool and just offset that. And then to do the lines, I used walls that were 1/8 inch tall and just drew the walls in because it was so much faster than trying to use the topo terrain.
So that worked great because for this presentation, it was just a flat site and I wasn't worried about the terrain. So there's definitely options there. But as you can see here, all the surrounding buildings and the context has to be done manually. So that's another reason that pushed me towards InfraWorks. So let's talk about InfraWorks. So again, you can see, there's a whole bunch of stuff that you can pull in. That's where I'm talking about Frankenstein'ing this whole process, is you can get a lot of data from a lot of different areas and bring that in and compile it into one common model.
And then there's the ability to push that out as an FBX file into-- we use Fuzor for our VR processes. There's other ones out there, but we use Fuzor. So in this process, you can see the Model Builder was the big thing for me that piqued my interest. I took a class here at Autodesk University a couple of years ago about InfraWorks. And it was pretty amazing to me, the whole thought of something that I'd been trying to do for a long time magically happening for me, where the terrains would come in, the buildings, the roads, the waterways. And as I got into InfraWorks, it has the sky and a lot of other things.
The visual rendering just within the software itself is pretty good. So it almost eliminates that step of having to do the rendering. I usually just take screenshots directly from-- or export images directly from the information there and don't have to worry about doing any type of rendering. So another thing, like I said, trying to be able to get fencing to follow the terrain. So the barrier tool does that perfectly. And you can use coverage areas to do excavation, and it automatically creates roads for you.
Another big thing with InfraWorks is-- not that I would recommend it, but you can do up to 200 square kilometers of an area, rather than the limit of SketchUp is 1 square kilometer. So if you have a bigger area that you're needing to do, you're going to max out the limits of SketchUp pretty quickly. And if you've ever done a big model in SketchUp, it can bog down pretty quickly.
It also has the ability to do proposals for phasing. Terrain overlays was another really cool thing that we discovered that I'm going to talk more about here. So some of the downsides of InfraWorks is that it doesn't have the ability dimension drawings. It wasn't made for site logistics. It's different than AutoCAD and Revit in the way that you navigate and move and rotate and scale objects, which was a little bit cumbersome and challenging at first. And one of the big things that I have an issue with is you can't hide individual items. The ability to hide and change and select objects is pretty limited.
So I hope that they see the way we're using the software now and be able to make some changes there. And of course, there's no sectioning tools. So if you want to show the interior of a building, you have to prep that in Revit or SketchUp, and then bring that in as already a sectioned building, and then create a new proposal, delete the full building, and then add the sectioned building in the same spot. So it can be cumbersome in several different ways. But again, the there's a lot of benefits to use it as well.
So now that we've gone through the goals and the workflows that have led me to use InfraWorks, I want to show a few examples of some of the final results. Here you can see a completed scene. As I said, this is a Frankenstein view. We have the background created in the InfraWorks Model Builder. Then on top of that, we have two buildings produced in SketchUp with materials applied. And then we have a 2D terrain overlay produced in Bluebeam, and cutout building from ReCap Photo, and trees and other objects that were either native to the software or brought in using the style palette.
Here's another look at that same proposal. This is for phase two of that job. One of the things I like most about InfraWorks, though, is the barrier tool used for fences. And with the terrain, as you can see here, the terrain overlay resolution is pretty high. Whenever I export images out of Google Earth, I have-- Google Earth Pro is free now. So there is an export tool there, and you can get a pretty high resolution image out of that. I try to zoom in as close as I can and still do everything that I need to. That way, I can maximize the resolution of any of the files I bring in as a terrain overlay.
So a lot of time, I'll end up just using those images as my roads, rather than trying to deal with modeling the roads to match the actual conditions. So that's one other area where we have simplified the process and made it. So we still get good results, but don't have to model anything. Here's a close-up of our loading area. And by doing 3D models, I can take screenshots anywhere I want.
I don't know how many of you guys have ever worked on a still image, and then the superintendent comes and says, no, I wanted it at a different angle. And you want to just scream because you he doesn't realize that that means you have to actually start from scratch because it's all a static image. With the model, you can create an infinite number of images at any angle without any work. So if they want to see it from a southwest view instead of a northwest view, it's easy for you to accommodate that.
Some other important factors in considering InfraWorks is the resolution. So just even without doing a terrain overlay, the background image that you can see on the left was created using the InfraWorks Model Builder, and the map that it uses is the Bing Maps. And by default, the train tile setting is set to 17, but you can up that to 19. It goes from one pixel per 2 point something meter squared to 0.1 meters squared. So you can increase the resolution about five-fold, so you can get some pretty good results.
And in the same image here on the right, using SketchUp geolocation, that's zoomed in as close as I could get on that area before I took the picture. So huge difference in resolution capabilities. And to take that one step further, when you bring a topo surface in in SketchUp, it gives you a terrain surface, but doesn't tell you the actual elevations. You could use surfaces set at every two feet to actually create contours, but that still doesn't tell you what that contour is because it just sets it at the 00 elevation.
By default, the Model Builder has true world elevations built in, and you can toggle the contour lines on or off per your preferences. Buildings are another factor. So you can see on the left-hand side here, this is a default building created from the Model Builder. This is a building created in SketchUp, and then materials applied using photos. And then this building is created using ReCap Photo, which we'll talk more about here in a second.
So to go along with that, for years I was using the buildings that you could pull directly off of Google Earth. But then they started to do the LiDAR flyovers and do the full mesh with the drape, and it created much better results much faster, but there's no way to export any of that out. And I would look at Google Earth and I'd just be like, that's what I want for my background, but I can't get it. We've already talked about the limitations of bringing the models into SketchUp or into Google Earth, so I was really frustrated with that whole process. And so that's what drove a lot of me wanting to explore this whole process here, was how to overcome that obstacle.
So just for fun I took a picture in Google Earth. This is the Sands Expo Center, and this is what is produced if you could bring Google Earth into your background. But even with how good Model Builder is, this is what the Model Builder produced for the exact same area. Still pretty impressive. That's a far cry from having to start from scratch, but it's still not quite there. So that's where ReCap Photo comes in. And again, I think this is just getting started, but here's a picture from a drone flyover we did on a job. I have it as a movie, but I don't think I'm going to play it. I think this tells the story.
So we went out, we did some capturing of this data. And then we were able to bring that into ReCap Photo. And I'll go into ReCap Photo during the instructional demo a little bit more. But we're able to produce these meshes. And the other thing that-- I guess the big epiphany for me that I got real excited about with this class was being able to export those high res images out of Google Earth for the floor plans, I thought, well, why can't I just create my photogrammetry model out of those high res images as well?
So I have basically two sources of photos that I use, either the drone flyovers using-- and I'll talk a little bit more about some best practices for flyovers as well. But the other thing is, if you take flat images and then do some angled images, you can create really good photogrammetry just off of Google Earth as well. This one is completely from Google Earth. And this one, also from Google Earth images. You can see how nice these models can actually be if you take the time to take good shots, get close in.
So I've been pretty happy with the results. Another thing that's important about that is you have to scale. Because it's a photogrammetry, there are ways that you can georeference that or put it in a particular coordinate system, have it survey controlled. None of mine have been able to do that. So I'm usually on the fly-- I got three days to get something out for a proposal. So a lot of time I'll scale it just by taking measurements from Google Earth, and then that gives me my scale. And then when I bring it into InfraWorks, obviously it's just a manual alignment process from there.
So with this being an instructional demo, that's basically everything for the slideshow. So now we're going to switch gears and go into the live demo portion of this process. So the first thing we're going to talk about is learning objective number two, which is the Model Builder. To do the Model Builder, first of all, this is only available in the InfraWorks 360. I'll just skip that part. So you have to have InfraWorks 360. Get out of here.
So then it brings into your startup page here. And you can--
AUDIENCE: [INAUDIBLE]
DON JOSEPHSON: Thank you. So when you come into the home page, if you're on InfraWorks 360, the Model Builder tab will be here. So if you don't see the tab, it's because you're on just standard desktop InfraWorks. So you'll need to make sure you get the InfraWorks 360. Then you navigate to your AOI, or your area of interest. And again, it's best practice definitely to only get the area that you need because we add a lot of detail, especially if you start adding trees or things like that, and the model can start to bog down. So you want to get just the right amount of area. You want a small area as you can and still accomplish the site logistics plan.
So you can change right here to an aerial view. And then you get the area that you're going to go with here. We'll just grab downtown here for fun. So I'm just going to grab some random area here. I'm going to get it really small because of the demo here. And then you enter a name. You place it in the appropriate folder, and then you create the model. And then it will send you an email when the model is done. And obviously, the bigger the model, the more time that that takes.
So after the model's created-- we won't wait for that one. We'll imagine that this is the one that we created. It comes in, and the first thing you have is a master proposal. So the roads, the buildings, this is exactly what it'll look like at the default here. It looks like it's having an issue with my background image here, which you can fix by changing to Bing Maps. And then here's the resolution. You can get to that several different ways.
So right now, by default, it's set at 17. But if you double-click on the ground imagery and you go to Raster here, that's where you change the tile level from 17, which I said is 1.19 meters per pixel, and then at 19, it's 0.20 meters per pixel. So it's roughly five times higher resolution. So once you click that, you hit Close and Refresh, and it will update the tiles to the higher resolution. So that's really pretty much all there is to getting started with Model Builder. Like I said, it's the closest thing to a magic wand we have starting our backgrounds for our site logistics plans.
Another important concept is having the master proposal. So as a Civil design tool, it was intended to have not phasing of site logistics, but to have multiple different design options, if you will, similar to Revit. It was created so that you could have a master, and then you could show the road or the bridge being built this way, or you could show the road or bridge being built that way, and go from one proposal to another in a presentation. So we use the Proposal tab for the phasing.
And so the idea is, there is a merge. Not everything can be copied and pasted from one proposal to another. So say you forgot something, there are ways to copy stuff from one proposal to another, which took me quite a while to figure out and a lot of pain. But roads and terrain overlays are two-- any of the surface layers and terrain overlays do not copy from one proposal to another, which can be a real challenge if you forgot something and then you wanted to move that forward.
So there is a workaround to that, and it's the merge proposals concept. So if you have the master proposal as basically your existing conditions, then you can take two different proposals and merge them together. So that way, you always have the master proposal that you can pull up into another model. So if you don't delete any of those objects, you can always get them back by using the merge proposal. A little bit of a weird workflow, but it works. That way, you can push terrain overlays or roads or any of the other surface layers into a new proposal.
With that in mind, let's talk about bookmarks. So for the bookmarks, for those who use SketchUp, it's very much like scenes, except there is one difference. The scenes are specific based on what you have hidden and whatnot. These are not proposal-specific, so if you have different phases, you have to be in the right proposal first to get that right view. It's just a camera position, basically. It's not dependent on what proposal you're in.
So that can be a challenge. If you're trying to do a video or something that shows phase one, phase two, phase three, you can't really do that in InfraWorks right now. You have to do the same video for each proposal, and then edit that in other software. But it can be helpful if you want to just take a picture, switch to a different proposal, take a picture. The bookmarks allow you to have that exact same camera angle if you wanted to see progressively the structure being built or something like that.
So another important aspect of the Model Builder is the roads. So again, it's a little bit outside of the scope of this course, but they come in generically. Let's just go through this a little bit here. So there's styles. The way that InfraWorks works is everything is a style. So if you come down here in the Style Palette, you have roads. And when I first started using InfraWorks, I wanted to click on something here and then start drawing that, which you can't do. You have to use the tools over here to place objects. So if I wanted to draw a road, I have to click on this and then select my style.
But over here, you can't change the styles. You have to come over here first. So let's say this road right here, I don't have any green space on that. So if I wanted to change that, I'd come over here. Here's the style. And most of the time I leave all the default ones the way they are and I make a duplicate, which I've already done right here-- called it Road 1. So I'll double-click into that. And then I can change this however I want. So just for fun, we'll do a couple of things here. So here's a green space. We'll get rid of the green space.
And by default, it goes left and right. So if I want it to be not symmetrical, you can change that and tell it exactly what's on the left side and exactly what's on the right side. You can also adjust the number of lanes simply by clicking on this button here. And then you can change the width of any of these objects, you can change the materials. You can add-- if I had a parking, for example, I could come in here and add a lane for parking.
And then I could make that part of the roadway. And I could tell it that that's 8 feet long. You can also-- another cool thing is with the curbs, you can offset stuff so that there are different angles. So you literally can have a 6 inch curb or things like that in here as well. So I'm going to just change that to roadway. So now I have a parking lane in the right spot, and then I can export-- then I could change. So I'm going to hit OK here. And now that I have that selected, it's going to change this road.
So now I could do two things here. I could change the road style right here or I can grab this one and I can hover over the road and it'll change it to that style. So now you can see-- and obviously there's some cleanup you got to do. By placing it in different spots, it acts differently on the joins, similar to Revit and walls. You have to tweak those and get everything to align. So there's a lot of cool things that you can do with roads. And these are all what they call design roads.
The way that the software was built, and again, one of the things that we probably use very much, is you can change these to component roads. And what a component road is is instead of everything being unified, you can then start hacking up the road. You can add turn lanes, you can add a different type of sidewalk in it for a stretch of it. You can really get into a lot more control for the road. It adds the stations. But that's beyond the scope of this class, but I just want to make you aware that's out there.
So if you want to learn more about it, you can google the component roads, and it'll tell you all about it. Terrain overlays are another part of the background aspect. So to do a terrain overlay, you go to your Data Sources. This is a really important tab to understand how this works. And you can bring in a raster image. So when I'm in Bluebeam, when I'm happy with my results, you export that as an image, and then you bring that in as a raster image. So it shows up here in the terrain overlays.
And as you can see right here-- so I'm in the master proposal, and the terrain is not shown because I didn't put it in that proposal. Terrain overlays are proposal-specific. So if I go to this first proposal that I created, you can now see that that terrain overlay is inside of here. And if I can go to the model explorer, right now you can see that I have that terrain turned off right here. So there's the terrain overlay. But let's actually place that.
So if I go back to Data Sources, I'm going to reconfigure that. So let's just imagine that I brought that in just barely. And you can see right here that I have-- everything is interactive placed here, and the scaling is important as well. A lot of time they'll come in pretty big because of doing the high resolution images in Bluebeam. So if I wanted to configure this, again, I'll double-click. It's set as a-- sorry, the wrong one. That one was created by me playing out with the point cloud, trying to get it in here. So here it is.
So I'm going to interactive place this. And you can see it automatically comes up with my mouse. And you can see that it's already been scaled here when I first brought it into 0.1. And then when I place it using interactive placing, I get it close. And then I double-click to place it. That took me a while to figure out, too, that you've got to double-click to place. And then you close and refresh. Always close and refresh. If you OK, it doesn't place it. And then I'm going to turn that back on here so I can see it.
And then we'll manually locate this. So for ease, I'm going to turn off the buildings. And I'm going to click on my Terrain Overlay, and I'm going to set this to 50% transparency here. And then I can come in here and I can see the other background. And then I can move this around with the gizmos. And you can see the building that it's lining up right there with. I'm using this building right here. And then you get it in there, and then you can use these scale tools to adjust the scale.
And then you just work at it till you get it placed where you want it. There is-- if I right-click on this, you can place by reference points. You basically pick a point and then a matching point, and you do that three times and it'll place it in there. Personally, I haven't had-- it feels like it gets in the way as I'm trying to do that. And if you don't have a very high resolution background, it's hard to pick matching points, personally.
So I've found that just scaling it and putting it in by eye has worked the best for me. And then once I get it where I want it, I usually then turn it back up to 100% opacity. And then I can turn my buildings back on. And then I can fine tune it based on how it aligns with critical components of my site background.
So let's say I wanted to make a change to that. So here I am in Bluebeam. I'm going to add a control point here. And I'm going to let my pedestrians walk right through my site here. So now that I have an update, I can then export this as a JPEG. And then I overwrite the file that is loaded into the model. I hit Save, Replace. And then I simply go to Data Sources, and I right-click on it and I hit Refresh. Let's turn off the buildings here.
And I must not have the right file in here. But it will update and come across. Let me see here. I copied and pasted stuff to different folders, so I might not have the back one. But that's the idea and it does work. But that way, if your superintendent makes a quick change, you can update that 2D background, pull it in.
And then what I do is I basically use that as a tracing tool, and I can then trace all the 3D objects over that 2D background. It also really allows you to add some annotation that wouldn't be possible otherwise, and allow you to really show traffic routing using the Bluebeam arrows and pedestrian walkways and stuff like that that is a challenge otherwise.
So let's dig more into ReCap Photo a little bit. So as I said, let me show you a picture of the-- so for photos, it's very important to get your true plan view pictures and from different angles, because as you move around, you can start to see the edges of the buildings. So that really helps define the top of the whole thing. And photogrammetry works by the overlap of the buildings, and then uses trigonometry to stitch all those different images together.
So they recommend 60% overlap photo to photo. And then if you're doing a flyover, we use DroneDeploy. And you can do your flyover using that tool. And then also, all the buildings of interest, we do a fly at the same elevation. Probably about 250 feet, at let's say, at a 45 degree angle. And then we also try to do another fly slightly lower elevation at a little bit steeper angle, like 30 degrees or so, so that you're trying to get the sides of the buildings, if you will.
So by doing those three different passes, we found that that makes a lot better photos. And take those same concepts if you're doing still shots of Google Earth, you want to do that same pattern. You want to do the flat, and then 45 degree. If you get the horizon, it really throws the ReCap Photo for a tail spin, if you will. It makes the model a lot harder to stitch together. So you really want to be focused down at the object that's of interest.
So I've had substantially better results as we've taken more care in getting the images correct. You can see as you go around, you're taking pictures and you can see how this could be stitched into a model. So as you pull the models in or to start a new-- the other thing that I do is even though this says aerial here, if I'm doing one of my site plans-- I've tried the aerial. I've had a lot better results creating my site backgrounds using the object. It's just a really big object, but that's the whole concept, is that you're working around it in a 360 degree circle rather than the 2D plan.
This one's more for excavation where you're trying to do a cut and fill, that kind of stuff. So when you pull the file up, there are several tools in here, in particular, some of the most important ones are the scaling tools. So like I said, that affects the export because it bases the number of pixels by the size of the file here. So you can set the scale on the units. So feet and a value here. And then I'm going to go and pick two points here, and I'm going to tell it that that's 60 feet or whatever your dimension is that you've matched in Google Earth. And then you just set the scale of your object here.
And then you can adjust. A lot of time I'll come in-- and you can see that this is plan north, not true north. So we've rotated it. And I use roads or other things like that, the sides of buildings, to align it. And then you can use the cropping tools, either the lasso or the tool here. And then you can crop the files here. I'm going to invert this and delete everything on the outside. So you can do a lot with the mesh to get down to what you want.
And here's an example of that, where my co-worker was able to cut everything out but this model. And then we pulled this model in, and we'll be pulling that in as part of our demonstration here. So a lot of cool things. A couple of things about the exports. So you export the model here. There are several different options. There's point, if you want to pull it in to ReCap as a point cloud. There's the ones that we use-- the default ones, the OBJ file, which works pretty good. We've had success with the FBX file as well.
And I've been told that FBX is more compatible with other softwares. So we've played around with all of them. We've had success with both the FBX and the OBJ. And then by doing the rebake, again, that's supposed to make it more compatible with other softwares, maintain the materials and whatnot. So a lot of what we've done there has been reading up and trial and error to figure out what the best solution for exporting these has been.
And then you can bring those in as-- so two things. One, if I was going to bring this in, I would configure it as a building so that I can hide it and unhide it with the buildings. If I brought the entire model in right here, I would not bring this in configured as a building. I would bring this in configured as something else because I want to be able to hide and unhide this separately then the buildings, because it can get in the way is basically what it comes down to.
So what I do is I pick one of the-- you only have so many layers, if you will. So I'll use something that I know I'm not going to use for something else. For example, the point of interest or the pipelines. Now, again, that's not the way that it's intended to work. So again, we're hacking it here because I don't have the ability to add ReCap Photo background as a layer that then I can turn on and off on my own. I have to use the existing layers here. So we put it into something I know I'm not going to be using for site logistics. That way, I have control for visibility.
Scaled match, we exported it. So to import and configure-- I have one in here already. So again, all of the imports-- it comes to the data sources. So it's an OBJ file or an FBX. Either way, you bring it in as a 3D model right here and you navigate to the object. And it comes in unconfigured, and then you just simply have to configure it. Let me pull the buildings on here. So I've already pulled in a SketchUp model here, and same way it was pulled in. And if I want to understand what is going on with that one, I can go back to the Data Sources.
And this is building one, I believe. And I can see, it gives you a preview when it brings in the model in the first place. So this is the one we're going to be doing. So you can make sure that that's what it's going to look like when you bring it in. And then because I don't have anything surveyed or anything like that, all of it's manual placement and scaling. So you do the interactive placing just like we've shown, and then close and refresh, and it brings it in.
So this is where by having the master view, I have the building that came in by itself still there. So the only way I can hide this building in this proposal is to delete it. So I'll delete that building. And then I can take this one. And because I scaled everything, I shouldn't have to scale it. But then I have to move it and place it in the right spot. And I'm using these gizmos to do so. That was something with Revit, you want to just grab in the middle here and move it around. To move anything, you have to be hovered over the Move Gizmo, which definitely takes a while to get used to.
So I used the background as a tool to place this. And then I'm going to look at it from down here. And then I can use the Z Elevation tool, not the scale-- this one is for scaling. So I use this guy and I can pull it down to the surface. And then if I go to the other building, this is, again, placed. And it was scaled properly in SketchUp to start with, but it gives you your preview here so that you know that that's what it's going to bring in.
And then, again, you use the interactive placing, place it. It doesn't even matter really where. Hit Close and Refresh. And then you can use the gizmos to move it and place it exactly where you want it. So there's two different types of buildings-- or three different types of buildings. You have the ones natively created by the Model Builder. You have a SketchUp import with materials. And then this one was created in ReCap Photo. So I do want to show you how to create a model. You can create buildings here directly in InfraWorks.
So to do that, you come over to the really long name here, the great conceptual design features tool. And then you add a building. And it's literally just doing the perimeter of the building. Double-click when you're done, and it'll put a building on. And then you can use the elevation/height slider. So hit Escape here to make that building taller. And it automatically adjusts the materials to show additional levels, if you will. And then just like anything else, you can change the style here. You can create new styles for the materials.
So if you go here, you can go to material and go to buildings. I don't see that one right now. It's a facade, sorry. And cover-- and then you can adjust whatever materials you want there to get a different look, like so. So if you're not too particular about what the building looks like-- you just need to have it in the right spot or whatnot, you can do that. Also, some of these buildings never come in at the right elevation. It uses the information it has available.
So if I know that this building is taller than this one, I can simply just adjust it on the fly here. And now it's showing more accurate. If you want to do a sidecar or a building that has different elevations, then you have to draw a smaller building right next to it to get that to look the way that it's supposed to. So that's how you would do multiple elevations.
I don't use the buildings inside of here very much. It's hard to snap to a right angle and there's a lot better ways to trace and outline and extract a building. I would definitely do this in SketchUp first. However, if you do it natively, you have more control over the building itself. So you just have to pick which one's going to work best for your workflow.
The next object is just general-- we've dealt with it already, but move, rotate, scale. And I'll go right into when we're placing objects into the building here. Let's talk about-- we'll do fences here in a second. We'll do just objects. So there's lots of different tools in here. There's city furniture, there is point of interest, there is row of trees and stand of trees. And all of them can be used to place any of the different objects in the 3D models catalog, but they all work differently.
So let's do city furniture here first. So I'm just going to pick a random object here. City furniture, by default, you click once, and it allows you to draw a path upon which those objects are going to be placed. So if I double-click there, now I have a path of city furniture. And in this case, it is construction cones. So what I can do is with the slider here, I can increase the number of items on that path. And the important part about city furniture is there equal distance apart from each other, so if you need things that are spaced equally apart.
However, it's all random. I can't say place these 10 feet apart from each other. I have to sit here and play around with the slider until I get the results that I want. The other downside I have-- so this can work for some things, but if I'm trying to use barriers, for example-- I mean, if I want to put in something that's directional, such as this guy, again, I can replace anything by just dragging and dropping these. It's taking forever. Maybe I'll use something else here. There you go.
So let me just start over here with city furniture. And I'm going to actually pick-- let's pick this guardrail here. So first, I was like, oh, I can use this to actually place 3D models as barriers. But if you see right there, the barriers are all facing the same direction. And even if I click on this twice here to get the whole thing, then I can scale it or-- where's my slider? There we go. I can increase the number, but I can't change the rotation of those items.
So it works good if it's nonlinear type objects and you want an equal distance apart. So that's where city furniture comes in. So don't think of it as a particular type of object, think about how it places it in the model. So point of interest is simply that. A lot of time it's used for placing these kind of markers to identify a point of interest. However, point of interest can also just be used to place any object in here. And point of interest, it's just a single object. So that works for a lot of things as well. It doesn't have a path that anything follows.
So if you want to place a single object, point of interest is a good rule of thumb. Another thing you can do here is, again, the layering. If you want to separate visibility of certain objects, you can put some of your objects on the city furniture layer and some objects on the point of interest layer, so that you have control of how those things are displayed because city furniture can be used also to just place a single object if you don't want a path. So then it gets a little more fun from there with the row of trees.
So again, it's used to place trees, but you can use it to place other things, too. So like city furniture, it gives you a path. So obviously, alongside of a road or things like that. And you double-click to finish that, and it gives you trees. The difference between that and city furniture is this adds an element of randomness, both in the spacing, the size. You can see that I place that one tree type, and you can see this tree is way bigger than that tree. And if I use the tool to slide it here, it randomly generates it each time.
So that's great for trees and randomness if that's what you want, but if you're trying to play stuff equal distance, you're going to get really frustrated trying to use this tool because every time, it just regenerates it and places them in totally different spots. So that's an important thing to understand about how the tool work. See, it's completely random every single time, which is kind of cool. I think that's a really cool feature.
I can think that this would also be very helpful if you place people along a pedestrian pathway or cars on a road. You could randomly generate those spaces and all that kind of stuff, or increase them as needed. Also, whenever you have the city furniture or the stand of trees, you can individually select any of those objects that are part of that group and change them, and then still get back into the group and change them all at once. But again, as you just saw as I moved that slider, the tree that I adjusted was randomly generated again.
So now we get into another really cool feature, which is the stand of trees. So it's similar to row of trees in the fact that it's random, but it allows you to do an area instead of a line. So if I wanted to populate a park, let's go right over here. There's lots of trees here, so I'm just going to trace around all these trees. And double-click to finish, then it will randomly generate all the trees in that area. And if I want those trees to be bigger-- again, all of them are selected right now, and I'm going to scale all of those trees up. And it'll scale all of them. And then again, I could scale-- I could make avatars tree right here.
And then again, if I click once and then click a second time to get into the group here, I can then increase the density or not of the trees, and it's, again, random. Another thing to know about trees-- if I come in, first of all, I'm a little disappointed with the amount of trees that are in here. So they're under 3D Models under Vegetation. If I want to have a different looking tree-- let's come in here for a second and let's look at this one. So this tree, maybe I want it to be twice as wide. So this is T35.
Also, the naming of the trees-- the only deciduous trees they have are under the Adaptive Trees. They have two deciduous trees in this whole thing, so little disappointed about that. But we'll move on from that. So if I take this tree-- this is T35 V01. And it's the dark. So I'm just going to take that one, I'm going to duplicate that. And to make it twice as wide, you just adjust the scaling factors here. So right now, those are all at 40. So I can simply just make the y 80 and leave the z at 40. And now that's going to scale that twice as wide.
And then I can take that new type and replace it, and now I got a wider tree. So you have a lot of flexibility in that. These trees look really good. They're individual levels. So there's another concept here as well of simplified trees and adaptive trees, which allow you to simplify the trees if needed for performance. Another important factor in all of this is if you go to the Tool Settings here and Application Options, you can adjust your 3D graphics right here to help with your performance if you feel it starting to bog down. Or you can turn on and off shadows, for example, to make it so that it doesn't take as many resources.
So that's trees in a nutshell. And really, it comes down to-- let's talk about the style palette for a second. The 3D models, you can bring these in from a lot of different places. So out of the box, there's only a handful of construction items here. What we've done is we have built these over time. And then I've exported them as a JSON file. And then whenever I start a new project, I can then pull in those JSON files into here and it loads them.
A lot of these objects were created in either Revit or SketchUp and then brought in. The SketchUp one is brought in as a DAE file, so we export the SketchUp file as a DAE file, and then we pull those in. And it's worked out pretty well. So let's go to barriers now. Let me just show you inside of one of these. So it's really simple. To create a new one, you simply say, I want a new one. And then you navigate to the file where your 3D model is and you bring it in. That's all there is to getting new files into your library here.
So let's talk about barriers. So barriers are the tool we use to create the site fence. And with my terrain overlay-- I simply trace my terrain overlay. So I start right here. And it's like so. And then obviously I would continue all the way along. But I'm just going to double-click to finish here. And there I have my site fence. And this, I wish, is one thing that Bluebeam had that it doesn't. So in Bluebeam, along that blue path that's behind there, I can add vertexes or points, but I can't split the feature. I wish you could split the polylines in Bluebeam.
But right here, I can split this feature. Then I can add a vertex right here, and then hold down the Control key. And I just made myself a gate. Holding down the Control key. And those panels, when I created this, are true 10 foot by 6 foot panels. So you can see the type here-- if it'll come up. So when I created this, I had obviously an image, but I've set the spacing at 10.2 feet. And the length of the panel is 10 foot and the height is 6 feet. So those are to scale site fences.
And I think I'll close that gap here in a little bit. So it's very versatile when it comes to the site fencing. You can also-- it'll snap to itself, too. So if I want to not have this gate anymore, then I can come over here, click the vertex. And then you can see it snapped right back to it. And the best part about this whole thing-- let we find some terrain here.
This isn't a very good model for the terrain, but it does a really job of following the terrain. So I won't worry about that right now, but it'll stair step them. It keeps them level, but it does stair step them. So you can get your site fence wherever you need it. Some of the things that I've played around with-- so I have my barriers in here under 3D Models. And I was thinking to myself, is there a way that I can take those objects-- I've tried the barriers three different ways.
This works great-- the barrier tool works great for just a chain link fence, something that's flat. But then I'm like, well, what about a yodock panel? It's big at the bottom, but then skinny at the top. So how do I get that 3D model into something that I can just draw a path and it'll follow? So first, I tried using the city furniture. But again, the downfall with that is it works, but everything was the same way. It doesn't follow the contours, if you will.
So the next thing I thought is, well, roads follow a contour-- or follow a path. So one of the hacks is to use a roadway and just make the road like a foot wide or 6 inches wide, and then you can apply objects to that road that follow it. Let me show you here. Let's create a new road. We will use-- let's just use the sidewalk here, and we'll duplicate that as a barrier. So double-click into this. And I don't want this and I don't want that. So I just want one object.
And I'm going to make this 0.5 feet wide. And you can see an important thing, again, this is double-sided here. So there's decorations that you can add to the buildings. So I'm going to go ahead and add my yodock panels that I modeled in Revit. And it's thinking. So right now, it's putting it on each side of the road. So you can adjust the offset for the track right here in the inner and outer category. And then I can adjust the spacing.
For time, I'm not going to go through this whole process, but I'll explain it so you can see that it would be here. And actually, I think I will. So here's the offset for the-- actually, it's in here. So the offset and the spacing are right here. So I know that these panels are 6 feet long and I know I want an orange one and then a white one. So my spacing offset is going to be 12 feet. And I want them to align.
So I need to do a track offset. I'm just going to leave it at 0 right now. And then the other important factor is right here you have whether you want it to duplicate on the left side. I'm going to say no. So then it will just create one row of it here as soon as it updates. Oh, sorry. This is 0, the spacing. And normally I would do 12 and then import the other one. But for sake of time, I'm going to change the spacing here to 6 feet so that it's just all orange ones-- if it'll think here. So 6 feet.
And then I should have a row of these 3D objects as a road, which I was thinking was going to be pretty awesome. So there is my 3D object that's going to follow a path. So I'm going to hit OK here, then I'm going to go to my roads tool. It's thinking. I'm going to pick a barrier. And then I'm going to draw a road. Double-click. And there I have my objects.
And it's not working right there because of a road intersection. So that was one of the downfalls. Let me turn off-- let me get rid of these roads. So that's one of the downfalls, is if you do a barrier that crosses a road, it's going to try to do an intersection with the road because it's a road feature. But if you can do it where it's not at a road, it actually can work really well to actually get a 3D object as a barrier.
Another downside to this, though, is that it does not like right angles. So let me do another one here. So it'll do a curve for you, but if you need-- so this could work really well for certain things. But if you're trying to do a right angle, you're going to have a hard time. You can decrease-- you can change this to a component road, and then you can actually adjust the radius right here. But then as it gets in the corner, it still doesn't quite get there.
So I was really excited about this, until I couldn't get my 90 degree angles. You can get the 90, but then it does some funky things there. So it's not perfect, but there's definitely applications where that would be the best way to do this. So there's three different ways to do them. One is with the barrier tool. One is with doing a road style if you want an actual 3D object. But as I was thinking about these as well for the yodocks, I think the one I'm going to move forward with the most right now is just doing another barrier style and adding that object.
So I'll change the length of these. It's going to be 12 feet and then a height of 8 feet and then a thickness of 2 inches. So let's do 0.165. And then spacing is going to be 12 feet. And then I will pick my materials. And what I will do is I created a picture-- I drew these and then I brought them into SketchUp. Then I went into Photoshop and isolated that object so I could bring it in. And the cool thing is it actually brings in the transparency. You can see that you can look through these yodocks.
So this is another way to get that same concept, and this one will do right angles and all of that. And I need to adjust my spacing. So you can get the look from far away. The only thing you're not getting is the actual thickness that you can see here. So it all depends on what you're trying to accomplish and how detailed you need to be. You can also, if push comes to shove, you can simply place each object one at a time and build your site fence with 3D objects that are all manually placed.
So that was a big part of the InfraWorks, is the whole barrier tools we've talked about right away. So presentation is the final aspect of my learning objectives, and that comes back to being able to use these bookmarks. When I first started doing this, I tried to create a storyboard creator and then take my snapshots here doing-- there's a lot of pre-built ones that you can do, like a sun study or you can pick a road and it'll actually fly along that road.
Again, not ones that we necessarily are going to use for site logistics. But if you're doing a road study and you need to look at what you can and can't see when you're traveling along the road, which is what the software was built for, then that comes in really handy. But you can add captions, you can add titles, you can add images. Right here is the camera path animation. So then I can pick a camera path, then I can pick another camera path and add that. Let's just do a sun study one here. We'll do an orbit animation. And we'll do a-- let's do a look around one. And then we'll do a time animation.
So in 10 seconds, I've created this. so There's a lot of settings that you can deal it there. And then you can export that, obviously. But back to the still images, which is what I do most of. I use the storyboard here to move the slider to a position, and then use that to create the images. That was before I knew that the bookmarks existed. So now I use the bookmarks. And I just like the scenes in SketchUp. You can get to them at any time. And then push out your report. If they have updates, you can then make the changes, push out the exact same picture.
And simply, all you got to do there is create this snapshot. I usually use 4,000 pixels when I push it out, and that seemed to work pretty well for me. So that's all there is to creating storyboards and still images. So I know we don't have a lot of time for questions. Oh, the final thing is exporting to VR. It's literally just doing a-- right here in Settings, it's Export 3D Model here. And in our case, you can select a portion of it by creating a polygon perimeter or you can do the entire model. And then there's a few settings here that you can play around with.
And then we usually are using the an FBX, and then we pull that directly into Fuzor. And then this is VR capable. And you can see right here, we've been working on some animations. You can see our people walking along our pedestrian pathway here. And then you can actually get into the goggles and walk right with those people. And they keep walking in the VR headset. It's pretty cool. So you can get a superintendent right down into their job site before it ever even exists. It's pretty amazing.
So let's open up for questions. Go ahead.
AUDIENCE: Can we talk about excavations? Can you show them?
DON JOSEPHSON: Oh, sorry. Thank you. Yeah, let me show one real quick. So the way you do excavation is using the coverage areas. Well, there's two different ways to do this. One is the coverage area and the other one is the land area tool, and there's a subtle difference with them. So coverages-- you pick any coverage here. You draw your path. There are potential ways to import pass. I've been playing around more with that, so if you have an actual building.
Then the way to do the excavation is-- looks a little better if you have-- so that looks like the bottom of a hole now. So here's the cool part. So right now, if I look at this, the coverage area is draped on the terrain. It's hard to see here, but it doesn't change the elevations at all. So if I then take this and I go, I want this down minus 15 feet, it pushes it down. So by default, it has a buffer applied to it. So this is a sloped area.
But what if I'm doing shoring and I want that straight down? The trick is right here under the buffer, you need to set the buffer to 0 and you need to set the smoothing radius to 0. So what the smoothing radius is is basically how much setback there is. And the buffer zone is, If you go into the coverage areas here, you have this outline and a fill style. So the buffer basically says how much-- I don't know how to explain that very well. It basically is, how much of an edge do you want, basically.
So if I change this to-- I'll show you how that works here with one with a big edge. So I'm gong to drag that over here, change the coverage area to a different look. And you can see that right now, the red line is inside here-- the border. If I change my buffer to, let's say, a foot because that's about what that red line looks like, it'll now move that line in farther. So let's do a couple of feet here. Let's do 3 feet. So you can see how that moves that edge out.
So if you were doing a parking lot, you could use this buffer to create your curb around the edge, apply a concrete style to your border and make it 6 inches wide, and then put a material for paving on your coverage area. And then you could offset it 6 inches, and then do your buffer of 6 inches, and you just created curbs all the way around your coverage area. Yeah?
AUDIENCE: With respect to the area, could you do [INAUDIBLE] as well? With that being said, [INAUDIBLE]
DON JOSEPHSON: I think there are ways to do areas, where the way that that works is in the Proposal tab here. So if you go to Proposals-- so it's kind of interesting, but again, it's based off of land planning of I don't have a road here and now I have a road. So how much additional road do I have in this next proposal? So right here in the master, I don't have a hole. In this proposal, I have a hole. So it does a difference between the two.
So right here, you can see changes in plan area, you can see the coverage area right there. And I don't know if it does-- I think it does do cut and fill. But if it does, it's going to be a similar concept. It's going to be comparing one proposal to the other to get the cut and fill study. So yeah, and then you can do the slope. So the thing about coverage land areas that is different than coverage areas is if you do a land area, it is flat-- it makes it true flat. And then it's basically intended for showing grading areas.
So if I do a land area-- where is my land area? It's right here. So you can see even inside of here, I've got contours inside the bottom of my terrain. If I do a land area, the whole thing is flat. And then if I-- let's say I push this one up. I can apply material styles to the grading so that it shows me where I'm cutting and where I'm filling. So you can see right there that that's all filled, of course. So if I pull this down-- and then if I did my buffer zone-- anyway, so that's pretty much how you do your excavation.
And then another thing that's important, too, you can add vertexes here, just like barriers, and then modify on the fly the perimeter of your excavation. But one thing about right here is if I've modified something here, like the elevation, and then I move one of these, it's going to resnap to the surface. Which can be really frustrating if you don't know that and you're trying to create a excavation, and you move something, and then all of a sudden you have to redo it.
So use the land area for excavation if you're going to be manipulating it after the fact. So that one was a fun one to learn.
AUDIENCE: You can see the one on the right, colored it different sort of colorings. [INAUDIBLE] if you want to, as opposed to [INAUDIBLE] background sort of stuff on here.
DON JOSEPHSON: Yes, I've used-- you're talking about a terrain overlay?
AUDIENCE: Yeah.
DON JOSEPHSON: Yeah, a terrain overlay will drape to a hole. Here, let me just throw this--
AUDIENCE: [INAUDIBLE]
DON JOSEPHSON: Yeah, if you did a semi-transparent region in Bluebeam, you could then pull that over and it would drape over the terrain. So it would show that color inside the hole.
AUDIENCE: OK. But there's no way of changing just that portion of the outlined area in InfraWorks, then? You just keep it [INAUDIBLE]
DON JOSEPHSON: Well, you can see right here, I applied a different material to that area. So here on this one, I can pick a different fill type. So I can change that to an opaque dirt area. Is that--
AUDIENCE: [INAUDIBLE], yeah.
DON JOSEPHSON: Yeah. Any other questions? All right. Well, I think we're out of time. Thank you very much.
[APPLAUSE]
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