説明
主な学習内容
- Understand how to import and register scan data in ReCap
- Explore point cloud utilities in AutoCAD, one of which will generate sliced sections of the point cloud
- Explore workflows between ReCap, AutoCAD, AutoCAD Architecture, and Inventor to develop a 3D model of the facility
- Discover how to place and author Assets into the Factory Design Utilities layout
スピーカー
- SOSteve OlsonSteve Olson is the Manager, Training Services at MESA Inc., an Autodesk Reseller serving Western Pennsylvania, Ohio, and beyond. He has been working with Autodesk software since 2005. He has experience with Inventor, Fusion 360, Vault, AutoCAD, AutoCAD Civil 3D, InfraWorks, ReCap, and more. Steve gained industry experience during his 5 years as a draftsman and Vault Administrator for Fleetwood Folding Trailers, an RV manufacturer. At MESA, Steve teaches classes, develops and runs training programs, supports Autodesk products, and consults with customers regarding their use of Autodesk products. He is an Autodesk Certified Instructor and holds Professional Certification in several Autodesk products. Steve has spoken at AU and MESA sponsored Events. He contributes content to the It's A CAD World blog and YouTube Channel.
STEVE OLSON: My laptop all of a sudden decided to install updates like, three seconds-- three minutes before my presentation started. All of a sudden, boom, restarting. So--
AUDIENCE: OK. No problem. Thank you.
STEVE OLSON: Thank you. All right. All right, so we-- I can at least kind of get through a few just, things that I don't need slides for or a computer for while this thing decides to do its updates. So my name is Steve Olson. My title or my role-- what I do on a daily basis-- is, I'm the Manager of Training Services for Mesa. Mesa is a CAD service and training provider and an Autodesk reseller. We're based out of Pittsburgh. We cover, like, western PA, Ohio, and to New York, and stuff like that. So that's kind of where we're at.
My background is, I've been using Inventor and Autodesk products going all the way back to probably about 15 years. Before I joined Mesa nine years ago, I was-- I worked as a draftsman and vault administrator for a pop up trailer manufacturer. If you've ever seen the little ones where the roof comes up the beds slide out, it's kind of fabric all around. That's what I did for five years. About two to three years of that was using Inventor. And I kind of just took over the vault because I was the one that learned it the quickest. So the guy learns it the quickest gets all the questions and has to do all the stuff. That's kind of what happened to me.
So to kind of give you a little bit of a background on this class, it is not a blue screen with a swirly thing. There we go. Now I get to log in. So I can probably chit chat enough here to kind of-- while this comes up. OK, so to kind of give you a background of this class-- so this is capturing the reality of your facility. I kind of got into ReCap fairly early after it got released. I kind of thought it was an interesting product.
One of our customers had a real specific need to incorporate it in their survey stuff. So I kind of just got thrust into learning ReCap. And I thought it was a pretty cool product. And so I really didn't know much about the factory design utilities. But-- so I didn't know much about them. But I'd kind of been using ReCap. And then I saw a-- kind of somebody's workflow that they kind of took ReCap into this other app that they could trace geometry over and stuff like that.
And I was like, that's pretty decent. But once I started learning how factory design worked, Factory Design Suite worked with ReCap, it's like, this is so easy. And what's kind of ironic about it, is like I said, I worked at a pop up manufacturer for like, five years. We had drawings of the facility. But that was never a priority for anybody. It was always, keep the factory floor going. Do the ECOs. Do the draw. So you're basically kind of never doing the drawings of the floor or maintaining that unless something's coming up.
And so that's kind of what-- that's kind of like-- why I always thought it was kind of an important thing to do. Or kind of keep, you know, it's a task that nobody wants to do. They don't deal with it very often. And it can be difficult, because you have to go out and get measurements and stuff like that. But if you use ReCap and the factory design utilities, like, it can be super easy. So let me-- I want to just get--
AUDIENCE: Are you calling it ReCap [INAUDIBLE]?
STEVE OLSON: What?
AUDIENCE: R-E-C-A-P?
STEVE OLSON: Yeah, ReCap. It stands for-- it's short for Reality Capture, that's the name of the product. So real quickly here, let's kind of just get a pulse of the group here. So, anybody using ReCap right now? OK. Anybody using the Factory Design Utilities? OK, a couple. So, good. So some of this will probably new for folks.
I don't know if you saw, but recently they kind of changed ReCap around a little bit. It's now been kind of meshed in with what was Momento, then became ReMake. It's kind of all now one product. You used to do your-- like, if you do-- it has two workflows in it. You have photos to a point cloud or mesh, or scans to a cloud or a mesh. This is going to this class is going to focus on the scan aspect of it. Now that everything seems to have been rebooted, let me get myself back on track.
So that's what the class is. I kind of already gone over where the inspiration was, that I thought it was a really good workflow, I think it can be helpful. I think it will save anybody that has to document facilities, if it's your own manufacturing facility like I was faced with, or if you're doing this as a service for somebody, that can really shortcut your workflow.
So basically there's several different portions of this. ReCap is one of them, and I want to help you to understand how to go from raw scan data into a point cloud into ReCap. I also want to help you understand there's different utilities in Inventor and in AutoCAD that help you get geometry of those. I honestly like AutoCAD's better than Inventor's, and I'll go over why that is when I get into those products. Also I want to talk about how the three things kind of fit together.
And one thing that I'm going to talk about, I want to mention here while I'm saying the workflow between them, I say AutoCAD, or AutoCAD Architecture, the Factory Design Utilities focus on AutoCAD Architecture because they that's where you get your walls and your doors, all your architectural elements come out of that. Some of the point cloud geometry extracting that, those tools are available in almost every version of AutoCAD. Everything I've read is like, AutoCAD Light doesn't have them, I don't have Light on my machine to verify that, but everything I've read says these tools are in pretty much every AutoCAD vertical except for Light.
We're going to talk about Factory Assets a little bit. We're going to place those in Inventor. I'm going to talk about what those are and how those go into the product. And when I say, an asset, I'm talking about the actual equipment of a facility. You know, lathes and drill presses and tables, anything that's an asset of the company, how that can get placed and how you can create your own.
One thing before I dive too deeply into this, one of my philosophies about an AU class is I should be able give you everything you would need to recreate this at home. So you can play-- I guess you can play the home version of AU. So you have, obviously, the slides. You obviously have the handout. I have also created an extra resources folder that has all the scan data that I use, and then also I've recorded videos.
I'm going to show you these videos. I would like to do this live, I prefer live demos than recorded stuff, because I think it keeps you guys more entertained. Unfortunately this workflow-- just there's too many steps in there that take five minutes, 10 minutes to do. So I felt like I kind of have to do it through videos. So I apologize for that. Believe me, I would love to do this live for you, I just don't have a beefy enough laptop or the time needed.
So let me explain the overall workflow and then I'll dive deep into each individual one. So the workflow is, ReCap, Inventor, AutoCAD Architecture are all going to combine to basically give you a 3D model of a facility. ReCap is where we're going to get scanned data, and it's going to make a point cloud, which everybody understands what a point cloud is? It's just basically a bunch of points sitting out in space. I always love the fact it's called a cloud, because basically clouds in the sky are clusters of water droplets that look like a solid entity. Basically that's what point cloud is, it's just a bunch of dots that are clustered enough together that look solid.
So ReCap is going to be where we bring our scan data in. Inventor is going to be where we drop our assets in. And then AutoCAD, again we can put in assets. There's going to be stock ones available, and then also we're going to be able to create our own. AutoCAD Architecture is where we're going to get our architectural elements, our doors, our walls, our columns, that type of stuff. So that's where I rely on that.
Realistically, the assets can be placed in AutoCAD if you feel more comfortable doing that, but for me, I kind of I'm kind of in Inventor guy. I'd say of all my experience, Inventor is the vast majority of my experience, so I feel comfortable in that product more so than AutoCAD, and that's why I kind of lean that way. But the placing of assets is identical-- I can't say identical, but can be done in either application. And again, in Architecture, we can add the walls, doors, and windows.
So let's focus on ReCap Pro. So the role for that is, we can take our actual raw scan data and bring that in and make a point cloud. Now there's a couple things I can do while I'm in ReCap that can be to my benefit. One of those is I can reset the origin of the point cloud. In the scan data that I use, my origin when I first bring it in is the scan location of the very first scan that gets imported, which is five feet off the ground in the middle of the facility. To me, I like stuff on corners. On the floor, in the corner, because that's where my brain thinks of zero, zero, zero. So I can reset the origin there as well.
And then also I can create these regions or classifications. So basically they kind of work like an AutoCAD layer where I can put a bunch of points on a particular region, and then I can control the visibility of those. That becomes valuable downstream in Inventor and AutoCAD, because let's say I don't want to see the roof. I want to get rid of the roof so I can see down into the building. I can put all the ceiling or roof points in one region and just turn it off.
Also, because the nature of scan data, you sometimes get unwanted or unneeded points. You can delete those if you want to. I'm a little bit of a spaz, I have a tendency to not want to delete those, just because I'm a little bit nervous I might need them at some point. So I have a tendency just to put them in a region and hide them. But be aware, you can just select them and hit Delete and they're gone, and that might make things easier for you. So just make your own decision. Like I'm saying, I have a tendency to be a little bit of a worrier, or a spaz, and I kind of try to hold on to that stuff.
So let me get into my first video here. I'll try to demonstrate-- what am I doing-- to narrate here. Again, you will have all these videos available to you. I actually have them narrated, but I don't want to listen to myself, and I don't want you to have to listen to me talking to myself. So I'm going to have the sound muted while we're bringing it.
So this is ReCap itself, ReCap Pro. We're going to bring in some scan data. I'm going to say I want to get a new project. And when I get to that dialog box it's going to say, well, do you want to do a scan project, a photo project, or are you going to upload something that you did on a device? And I'm going to say, I want to bring in scan data. So again, just real quickly here, I'm focusing on-- I've already done the scan. I want to pick-- I'm not going to worry about trying to get you guys how to do scans. I've already got the scans, I've got them downloaded. I thought I paused you. Let me just back up here a second.
So I'm starting from that aspect. That's where this workflow is going to start. So I'm basically creating a project. I'm giving it a name, I'm going to save it somewhere on my system. I'm basically in my Inventor project creating a folder, that way it's all with my other data. I'm going to call this Facility Scan, and pick that folder, and then I'll accept that. And so now, I basically can either select files to import-- my favorite is to just drag and drop it on the bullseye. So what I'll do here is, I'll open up another window, kind of pull it over from the other screen, find that scan data.
Again, this raw scan data, this is actually one of the very first examples Autodesk provided for ReCap, whenever they first introduced it. So I just kind of grabbed theirs. It is probably the best data I've found. I've got 16 different scanned locations in the video, here I only pick a handful, just because to make things a little bit smoother, and a little bit easier. Because realistically, I think one of the last times I did the entire thing, it took about an hour for it to bring it all in and put it all together, and I just didn't want to have to sit there for an hour while my machine processed that when I was recording.
So I've got six different scans. And so it basically, here is asking for some-- you know, do I want to do range clipping, intensity. I kind of just typically keep defaults for the most part. So I'm going to then bring it in. You can see it's going to load each of those, and then down there on the bottom right hand corner, it's saying, do I want to auto-register the scans? And that's what I typically do. Auto-registering is, the software is going to figure out how scan one and scan two fit together for me.
You'll see in this data set, and I actually picked the six that I picked intentionally, because the first four are bang, bang, bang. They're right next to each other. The last two, there's a wall between their scan locations and the first four. So it's not going to know how to put them together. But I'll show you here, and again I did that intentionally, because I want to show you here how, if it doesn't figure it out, how to put them together.
So you can see here it's loading them all, it's kind of just processing it. It'll tell you how much time has passed and how much time it thinks it's going to take to do this. But basically, your part of this process is very minimal. You're just bringing it in, giving a name, telling it to auto-register. You can manually register, but what registering is, is you're going to pick three points, three common points in each scan group, so it understands how to put them together. And I'll talk a little bit more about that when my video gets to that point. But you can see here it's just loading, taking its sweet old time.
I'm sure I'm probably talking about what it's doing there in the videos there. Fast forwarded time warp there to where it's done. Now it's going to start trying to match. And that whole process there was just loading them. Now it's going to try to start matching them up. You'll see they're at the top, it says zero of six scans matched, zero groups created. In a second the video will time warp again, and I'll be to the point where I have all six scans processed, but I'll have two groups. So let's just give it a second here, and I don't think there's much video time in between that. I guess the recorded version of me was being a little bit more talkative than the live version of me, so give it a second here.
You can see here, just real quickly, I could just skip this process and do it manually. Here's the message I'm talking about though, it's going to say you've got-- let me just pause it real quick there-- it says, six scans processed, two groups created, zero groups remaining. So what happens, you can see over here, this is group one. You can see the four scans that are part of that one. And then over here, I've got the other two scans, they're kind of hiding behind that box. But what's kind of cool about this is I've got a 2D view and a 3D view.
So I'm going to, in a second here, begin picking common points between the two scans. And one of the things that Autodesk told me pretty early on is the fact that you don't have to have the exact point. This is kind of like horseshoes, where you're close enough, it is going to work. It's going to be able interpolate that selection. Also they recommend picking on three separate planes. And that makes sense, it kind of helps it fit together a little bit better.
What I also think is helpful to understand is, down here in the bottom of the group that isn't matched in or merged in, it's still trying to figure something out there. Once you've gotten to the point where you've picked them all in it will bring that whole group together. It's treating this as one entity. One thing that I didn't realize first was, I thought that was two that it didn't figure out. It actually put those two together and is now waiting for me to say, here's how these two fit in with everything else.
So here I'm going, kind of looking around. I'm going to pick out three common points. And here you can see here, that wall that I'm looking at right here, this is the wall that divides the two places where they're at. So this door frame that's in that hallway, I can see from both scans. So I'm going to try to get as close as I possibly can, but I don't have to get dead on.
You can also see how they're color coded. Those were green, now it's moved on to a blue dot. And there's a poster at the end of a hallway here that you can see from both scan groups. So I'm going to try to pick up one of the corners of that poster. So there's that one. You can see now it's blue, before there were green dots. So if you get one you don't like, you can hover over it, it will let you delete it. But I'm picking out those three, the common points. You can see there was that X that I was talking about, I can get rid of it.
My third point that I pick up is, there's a little safety stripe in the doorway. I hit the one corner of the black stripe, because I can find them. And again, trying to find three separate planes, three common points. And this one is a little bit harder to see, but it should work. There it goes. So again, it was green, blue and red were the dots. You can see over here.
Now it found the match. And I can say, merge the scan, and it will then bring that all together. And I also like how-- it was a little too late there-- but there was a little report here that we can look at, once it's done, that'll give us a report on how close of a match it was. You can see here, if I pause that really quick, I can maybe zoom in. So here is a little report saying how much overlap, what's the balance between the two, and how many points are within 6 millimeters of each other.
And I like this, because this scan set comes out that everything is beyond, is above, 99%, within six millimeters of each other, which that gives me pretty good confidence that I've got what I want. So basically, after that I basically tell it to index the scans, and then it will end up building my model for me. So there I'm telling it-- and again, there's a lot of waiting here. This is one of the reasons why this is all a video, because in this process here, it probably takes about 30 minutes for this data set on my machine, which my machine is about three years old, so maybe it's not as heavy computing power as anything else.
So once I get to the point I can tell it to launch, it's still loading these, still kind of processing it. You can see down here, I'm actually able to look at it before it's completely done. It's still about 38%, 39%. What I'll do here, you'll see in the video is I'll pause it until it's completely done. But it's still kind of loading, I can get an idea of the way that point cloud looks while it's processing.
All right. So now we're into a second video segment. What you're going to see in this one is, you see how this grid is kind of cutting through the point cloud right there? That's telling me where the origin is. And if I remember correctly, it's also running at a 45 degree angle. So obviously I could leave it like that if that's what I'm OK with. Again, I'm a little bit OCD, I like to see that squared up. It also gives me the ability to show you how you can reset the origin.
So there is where that scan head is, definitely about four or five feet off the ground. And I want to put the origin, let's say, on one of these corners right here. So underneath this file command, I can use this Update Origin. What's kind of important to recognize here is, the software is going to walk you through what to do to reset the origin. And it says, click to update the location of the origin. Please press Enter to confirm, Tab to update the orientation of the coordinate system.
So I'm going to end up picking up the corner that I want. Zoom in there, pick up the corner I'm looking for, and then I end up hitting Tab, because again, it kind of runs at an odd angle through the system. So I'll then hit Tab, it'll give me the z, the x and the y. Sometimes I try to play with the z. It looks like it's running straight up and down good enough for me. So I have a tendency to leave that, when I do this data set.
And then, now it's-- what?
AUDIENCE: Looks good enough.
STEVE OLSON: Yeah. Well, it's just--
AUDIENCE: [INAUDIBLE]
STEVE OLSON: Well, it just depends. Like in this one here, I'm just like, eh, it looks like it's good enough. But that's up to everybody's judgment, honestly. I probably could, or probably should have, if this was something, a real project, I'd probably go through the point of trying to do that. For this demonstration I'm like, eh, you know, that works.
But what I found interesting about picking these points is, it's now asking me to pick the x. Notice how it doesn't pick an individual point, it's actually interpolating a plane that the x is running normal to. So that was kind of an oddball, it took a little bit of an adjustment. It's a little bit counter-intuitive if you ask me. But you can see here, I'm now looking at the top of it. It looked like it fit good enough again, and we'll use that term, good enough. And then I hit OK, and now it's updated that. So now that's the origin of my model.
One thing that I'll state here real quick before I go on about the origin. When I bring this into AutoCAD or Inventor, I can still locate this in space where I want it to be. It's not locking in. One of the things I found, though, and so one of the last things I'll show, ReCap has is really cool workflow where I can connect this point cloud project to in Navisworks design. And I can see the scan, the raw scan data, which is essentially a picture more or less, and the 3D model overlaid over each other.
The one thing I-- the first time I tried that though, I wasn't thinking about where my origins were, and I was using one that I had tweaked the origin in Inventor or AutoCAD, so they didn't line up. I was like, oh, probably need to make sure they're lined up in ReCap. So that's the one thing. If you're going to go to that step, definitely try to think about that. If you're like, I can relocate this in Inventor myself, you don't necessarily need to worry about doing this step. But if you're going connect ReCap to Navisworks, you want to make sure that everything downstream has the same origin.
So the next step, like I talked about in the workflow, is I'm going to create regions here that are going to classify these points into essentially groups that makes sense to me, like the ceiling, unwanted points. So I have a bunch of selection tools at the bottom. There's a window selection, there's a fence selection. So basically how this will work is, you'll basically pick the points that you want to put into a region. You can see I've got a bunch of random things here. And even in this design I'm really worried about things from-- I'm really worried from about here over. This way I really don't care about. So I'm just going to draw a big selection window.
Once I have them selected I can say I'm going to put them in a region. And I want to make a new region because I don't really have any right now. And then it will say, name that region. I'll call it unwanted. This is where I could easily just hit Delete, and they're gone. So it's just up to you how you want to handle that. There is a lot of data there, so if I know for a fact that I'm not going to use it, I probably should get in the habit of deleting them. But like I said, I get a little bit nervous that I might need that at some point. So here-- let me pause that real quick.
So over there on that menu-- step it back just a second-- you can see there's these little eyeballs. These will let me turn the visibility off or on of that region. And so I accidentally turned off the unassigned points and not the unwanted points. So now I'm going to add-- I found another stray point and I added it to the unwanted group. And so now I'm going to get the ceiling. Again, it's just a matter of selecting them. And then you would basically tell it, you want to put it in a group, or you will need to make a new group.
And one thing about groups is, a point can only be in one group. I can't put it in multiple. That's one of the things I learned fairly quickly with working with these, that is, an individual point can only be in one group. So I can't say, well this is unwanted and also part of the ceiling group. It won't let me do that. So I kind of grab that roof there, that ceiling, put it in an unwanted group. I typically put all the meaningful ones in the area of interest.
One thing to point out is-- once that's done-- there's a piece of equipment in here, like a table. Downstream I want to show how to reverse engineer stuff in Inventor, and I'll grab that table. Right now it's part of the area of interest group. The next thing that's going to happen, it's going to go into a group called table, and notice that it won't be part of this group anymore once that occurs. So I'm going to select that table, just through a regular window selection. And then I can make a new region, we'll call it table. And that will remove it from the area of interest group.
AUDIENCE: Is that going to take those floor points out of there?
STEVE OLSON: Yeah, basically it's going to-- I'm going to have that big square hole there. If I wanted to leave the floor ones in there, I probably could have-- I could have done some random things to get just that depth. And that brings up a good point, if you noticed, while I was drawing that box, it was grabbing everything in that vertical region. So you've got to be really careful when you're grabbing these points, so you're not getting things in front of or behind by accident.
I've done some work with companies that do civil things, like civil work, and they use ReCap to do survey work. And I showed them how to do this with trees. And it's kind of hard to get the tree out of it without hurting or taking away points from the ground. That was definitely a lot of stuff to do. All right. So let me pause these, because that's done with ReCap's portion of that. So let me get back to my slides, they keep me on track.
So the next thing is Inventor. So Inventor's role in the work phase, like I said before, we're going to create a 3D model of the facility. We're going to bring in assets. And I mentioned it before, but there's customized assets that are kind of preloaded, we can download, or we can make our own. So it's just kind of up to you. My work, these videos, will show you how to make one from scratch if you want to, but you also can download those.
I actually saw a really good lab yesterday, I was a lab assistant for a lab yesterday, and the guy talked about, you can actually download all kinds of stuff from GrabCAD, whatever. So the if you don't have the right equipment in that library you can go out and find some stuff that's probably a little bit more accurate. And your level of accuracy is, how deep you want to go? In this case, this lathe isn't exactly the one that's in the facility, but I'm like, well, you know, just to capture its location and be its space claim, this one worked for my needs. But if I was trying to design something around that, then I'm going to want to get the actual thing. If I'm trying to design some sort of venting for it, or something like that, I'm going to want to get the actual model.
So I can place assets from the Asset Library. There's a bunch to download. And again, you can kind of share these. Actually, whenever you post, whenever you create one and save it, you can save it locally in the vaults, or even into the cloud. We can create our custom one. This table is-- I picked a really simple object, so I didn't spend tons of time modeling this table. It can be done in just a few moments. And then you can basically create it as an asset.
And then also, again Inventor does have some utilities for what I call reverse engineering the point cloud. I keep wishing and hoping that they'd work on these. Basically the only options I have for reverse engineering something in Inventor is, I can take one of these points out of the cloud and make it into a work point, or I can have it basically read a certain area of the cloud and interpolate a plane. So I have cloud point and cloud plane, and those was my only two options. I'll show how those can be leveraged here and in a video in just a moment, but to me, I find that lacking. You'll see, when we get to AutoCAD, I like their tools better. I wish Inventor's were a little bit more like AutoCAD.
So let me show you some of the Inventor videos I had. So first off is going to be bringing it in. So here I am in Inventor, I've got a project set up. I'm going to leverage the Factory Design Utilities, so on the Factory tab I'm going to end up telling it I'm going to be creating a new layout. And so it's going to basically build a template. If you haven't seen Factory Design before, it basically shows you a floor, and you kind of work from that.
The Factory Design Utilities are pretty cool because it definitely has-- all of your assets have this landing plane defined in them, and it assumes it's going to land on the floor, which that's what this grid is. This grid is just-- it automatically resizes to whatever your needs are in terms of your model. So it's just kind of in there by default, and it ends up going from there.
So what I'm doing here in this video is, on the Factory tab, I have the point cloud tools, there's an Attach command. And that's what we're going to run. We ran Attach, it will let me put in an RCP or an RCS. Real quickly, the difference is, an RCP is a ReCap project, which can have multiple different scans inside of it. An RCS is a ReCap scan, and individualized scan. So in our case, because we have multiple scans together, it's going to be an RCP. I've seen some workflows where you have to have one scan, it can't have an RCP. But in ReCap there is a way of saying, take everything in my model and convert it into an RCS, or what they call a unified scan, and you have the ability of doing that.
The ReCap project works really well for this. I'm going to tell it a ReCap project. And this is like inserting pretty much anything. I basically click somewhere, just to kind of drop it, and then I get a dialog box, almost like a sketch or a block dialog box in AutoCAD. It's going to say, well, where do you want to put this? And notice I can say, insert at the origin. That way my origin will be consistent across all of my workflows and all of my locations. You can see it dropped it right there.
You'll see that also, one of the newer things that's shown up in Inventor and AutoCAD with these is, I get all these little-- I call them disco balls. I think they call them mirror balls for real, but I guess my brain thinks disco instead. But I get all these little spheres and all these names. That's my scan locations. So they do have this workflow, if for some reason it didn't work for me initially, but now it does, if I have them displayed, I can click or double click on that, and it will actually take me to the scanned data in AutoCAD or in ReCap at that location. I find them in my way. I find that they're in my way. So in the interface up there, there's ability to just turn them off. A little bit later you'll see them turned back on. I'll turn off the indicator or I'll turn off the label and kind of work from there.
But one thing also to point out here is, you notice that my ceiling was not in there. That's because I had it turned off when I brought it in. This navigator here has those regions. I might end up knocking this whole thing down. I can get into the navigator and it will show me my regions that I can turn off or on using those light bulbs, just like an AutoCAD layer. That's the reason I make them. That way I can control that stuff here. It has really not a whole lot of benefit for me in ReCap, obviously I can control them there just like I can control them here, but my main purpose is so I can have the ability to control what I'm seeing here in Inventor. So there it is in ReCap-- or I'm sorry, in Inventor.
So now we're going to take a look at adding some assets. There's a couple lathes right there up against the wall. So I'm going to come over here to my browser. There's a specialized asset browser for Factory that lets me pull from the system assets, or my own custom user assets. So I can even search for them at the top of that. So I searched lathe, and I could see this one here is about the closest to them of what I have, out of all of them.
And it's not downloaded yet, so I have to click on it and have to download-- the download is literally 10 seconds, it's not like a real long download, it's just a real quick one. And so now I have it downloaded. And now I just have to left click and drag it out into my design window. So now you see I have it tied to my cursor. So what I'm going to do is, I typically use the plan view to help me figure out where this thing goes. You can see it has an insertion point there on the corner. And so I'm trying to match it up. Notice how it's nowhere near the size of that one. This one is huge compared to that one. We'll deal with that here in a second.
So I'm going to drop it, and then I can use these grips to rotate and locate it. That's a locator there. So I have to pick on the end of the arrow there, that will allow me to rotate it. Those arrows have two portions. The arrowhead allows me to rotate around it, the shaft of the arrow allows me to move it in that axis. But notice how it landed on the floor. And again, the other key thing here to note is that it's way bigger than that one. We'll deal with that here in just a second. So I've got it placed, it's just a matter of finishing off the location. I'll eventually right click and say done, moving on. We'll try to place another one. I just do the one in this video so I just kind of hit Escape, but I could very easily place both of them. It's not a big deal.
The thing to point out here that's about to happen is, there are assets that are variable in size. You guys work with iParts at all, in Inventor? Anybody use Inventor iParts? Basically the same kind of concept. I have different sizes that are appropriate for this one. So if I click on it and then come over to my browser, I can open up a tab for factory properties.
Notice there's a length and width property over here that I can change. I can have it driven by a table, or I can just have it a free key in. And you'll notice here that I'll key in some numbers, kind of messing around with this one. I want to see if I can make a really itty bitty one, like a really small one, like inch by inch. It won't let you go below certain values. I didn't author this one, so there must be some minimum values there.
But I change those numbers, I hit Update, and because it's scaled in Word-- you can see here I have to reposition this, because it scaled from the center and not from its insertion point-- so I just have to click on it and go to position. And then you can see here I'll click the shaft of the arrow. Click once to start it, it will start moving. I'll try to get it as close to that column as I can, and then click to drop it there, and say done, and now I have a lathe there.
So the next thing is, there is-- I'm trying to remember, I've done this example bunches of times. I think I put the drill press in next. So there's a drill press there in the corner. So I go back to my asset browser. I'll search for drill press. And there's one there. And what's kind of funny about this one is, the person that created this, it's actually a point cloud itself, which maybe might be like, oh wow, a point cloud in a point cloud. But at least this is going to be a space claim. It's going to give you an idea of what that thing looks like.
One thing about each of these, as the process of placing it is identical to the other one. One thing that's kind of important about these is, when you define the asset, you define a 2D and a 3D portion to it. So these are 3D, but there's also a 2D sketch that gets represented. So when we get to AutoCAD, which you'll see here in just a little bit, there will actually be a 2D block sitting where that asset sits. So you actually have representation at a 2D level of that asset. I'll make an asset of the table here in the next video segment. You'll see how that all comes to be. But I just placed it, I rotated it, and there it is.
So I'm going to jump to my next one. So this is where I'm going to end up creating an asset. So I'm going to end up modeling the table all by itself. The one thing that's kind of cool about the ReCap point cloud is I can get measurements off of that. Typically when you're doing jobs you're like, OK, well, I've got to take these 100 different measurements, and then you end up forgetting one or whatnot.
So what I'm going to do here is, I'm going to turn on my scan locations, and like I said, if I click or-- I can't remember if it's a double click, I want to say it's a double click-- it will then launch ReCap, and I can get into the raw scan data of that. So you can see here, it jumps me over here. I don't know why it asked me to register, I already was registered. It must have been some weird thing that happened in the background.
So here I am in ReCap. And it jumps to the raw scan data, which in this case is essentially like a 3D picture. So real quickly here, you'll see that I'm going to start to take some measurements. I don't have to take measurements in the scan, I can actually take them in the point cloud too. You can do in either location, it's completely up to you.
I personally have a little bit-- I'm not sure I feel great about the measurements here, and I've actually heard from other users themselves that whenever you're measuring in ReCap itself, especially the point cloud version, you're getting point to point distances. Which, how do you know you're getting the point on the very, very edge? I don't have confidence, and I'm always doing that. So just be aware of that aspect. In this video I take the measurements in the scan, but again, you can do the same thing out at the ReCap level. There's measurement tools out there.
So it's getting me into that scan. I'm going to orbit around. And I want to get the length, width, and height of this table. When I was doing the video, I think in feet and inches. I forgot to turn the default units from meters over to feet and inches. So when you see the dimensions here in a second, they'll be in meters. But you can see here, I'm going to try to get as close to that edge as I possibly can.
I'm in an orthographic mode, so that way I'm getting just across the table and I don't accidentally get askew while I'm working on that. That's definitely-- I like to do that a lot, I like to go into ortho mode. That way I don't accidentally get something that's more diagonal. But you can see, I'm about 1.787 meters. Can I get across the table here?
You can see, it's going to show you different planes that it's trying to grab onto. And again, I like ReCap a lot, but I don't always feel confident about the dimensions I'm getting from them. Maybe somebody else has more confidence or a better tip, but for me personally, the way I work, I just never feel like I'm getting-- I kind of view these as approximations more than anything. But for this particular case, I'm OK with approximations.
So there's my three dimensions. I'm going to go over to Inventor, I'm going to make a new model, and I'm going to create something that looks like that table in Inventor. So I'm going to start a new part file, just a regular old part file. And I'll create a sketch on one of my origin planes like I always do. This is going to be really basic.
So I'm going to start with a rectangle that's going to be my footprint, because that will have me make my legs. So I'm going to size this. So I can use those dimensions. I like nice round numbers, so I kind of rounded my meters to 1.75 meters as opposed to the specific distances that I had in the ReCap measurement. And so now I've got like kind of a footprint here.
I'm going to end up modeling the legs real quick with a two point rectangle, make four of those, and get those all set up in there. So there's that. I'll dimension the leg. We'll go five by five on the leg. And then I'll just need-- actually I don't even need it the other dimension, because I have it on the diagonal there, so it doesn't need the other dimension. I just have to put on a collinear constraint, and now I'm all locked down, so I'm ready to move on. So I'll extrude these legs up. Just pick my profiles, extrude those up.
So the main point of that I want you to get out this is just, I'm not modeling any differently than I would anything else in Inventor. I'm just modeling it up. The key thing is, a little bit later, I'll author it as an asset here in just a moment. I also would highly recommend parametrizing your model, because that will give you the ability to create that flexibility, like I showed you with the lathe, where you can give it some different values. So what I'm doing here for the table top is, I just create a sketch of the top of the one leg. Made a rectangle big enough for everything, that will have to be some construction geometry to make my extrusion a little bit easier. So extrude that up. We'll say the table top's four inches, and we'll kind of go from there.
One other thing that I should have done, and actually correct here in a second, is I did that as a joining operation, so I only have one solid. If I go back in and edit that feature, and I make it a new solid, which is the last option there, it'll basically treat the legs and the table top as two separate entities, which make it easier for me to color them differently, which then makes it look more realistic. So I've got two solids in my file now, so I'm going to take the table top and make it look like a wood grain, and then I'll go to the other solid and make it black.
Anybody using multi-solids in Inventor right now? Anybody familiar with that workflow? OK, so a couple of you are. And again, the main thing here is I'm taking features and generating separate entities. And the main reason for that is it makes it easier for me to then colorize them in a way that it looks more like a table. That's the only reason for me to do that.
So now it should be time to generate the asset. We're also going to configure the parameters real quick. So if anybody is not familiar with parameters, basically everything I do is captured in a dimension. It starts out with a D0 for the name, and it just goes up, D1, D2, D3. I'm going to give these meaningful names, which will make it easier for me downstream to then make this a flexible entity. So I'm going to come in here and change that D0 to say length. I'll change D1 to be width.
And then I'll have to do something funky here, because I have the table height basically being a certain value minus the thickness of the top. So what I'm going to do is add a numeric parameter that I call height, and then I'll create an equation-- or I'll name that one, that's the thickness of the table top, I'll call it top thickness. And then the D3 becomes the height minus the top thickness, and it will just calculate that for me so I don't have to keep tweaking that.
If you watch real quickly you'll see I made a little mistake. I didn't give the height an appropriate value, so it's 1 inch, so now it's really low there. But I'll correct that here in a second, I'll give that a more meaningful value, and not 360. There we go. So now that's all controlled by those parameters, which we can now make part of our asset. You can see there, I changed a couple of numbers, tables going up and down. I can change the values of these.
I like using parameters a lot, it's actually my preferred method. But I sometimes get lazy when I'm just trying to do something quick and don't name everything. So I'll save this as a table asset. Once I get that saved, I can then go into my factory tab and grab the asset builder wizard, here. Just give it a second, we're going to get to the factory. We'll go to the asset builder.
And so you can see here now, we kind of work left to right, like we do in most applications. The first thing it wants me to do is define the landing place. So again, if you haven't noticed, a lot of environments in Inventor try to help you work left to right. So that's what I'm going to essentially do here. I'm going to start at the left, do the landing plane. There's no connectors to worry about. We kind of do work a little bit left to right, they kind of give it to use a little bit of a guide.
So here I'm defining a landing plane. So again, the factory has a plane that's the floor. I'm just telling it what's supposed to land on the floor. So I pick the bottom of that. You see it kind of orients everything. I can put multiple different insertion points in if I wanted to, that you can cycle through when you're dropping it. But there's that one. There's no connectors to define. There's asset properties, which are strongly recommended that you fill out, because those will follow the assets around.
But I'm going to jump into the asset variant here. So again, if I have those parameters, I have the ability of progressing through here. One step I forgot to do is, I forgot to flag them as key parameters, which is just a matter of checking a box in that parameter dialog box. That other dialog box showed up blank because I forgot to check the key parameters. So now when I go in that asset variance, you can see anything I flagged as a key parameter populates there. And I just have to add a variant, and then I can add parameters to that variation.
So again, some of you said, hey I'm used to iParts, this is essentially the same type of workflow, the table just looks a little different. But I can set the two variations, and I can give different values for the length, width, and I'll put a different height on that one. And so now when I get into placing this as an asset, I have two options as opposed to one.
So what we'll do here in the next step is, it's going to publish the asset. It will want me to save it, so I'll tell it to save it. And this is actually an important thing to recognize here. I'm going to save it as an asset. It's going to ask for a name and a location, but you all notice, there's a tab for 3D and a tab for 2D. So I'm going to let this play here for a second. So when I get to the 3D options-- that's actually saying that I want to-- I'm going to save mine locally, and just into the user asset folder.
In the 3D options, if I have a simplification method or simplification I want to use, I can do that. I can also generate the Navisworks model now, as opposed to whenever I try to get to Navisworks. I let it do that as well, and Navisworks kind of sits at the tail end here.
And then this is the most important thing I want to recognize here, is the fact that it's going to generate the 2D asset for me. Again, when I talked about how each of these assets have a 3D and a 2D representation, I can just tell the software, just create my 2D representation, which it basically does. It takes a plan view of it, which will just basically be a big rectangle for me at this point. So I'm going to go ahead and say OK to this, so we'll at least keep that rolling here. I hit the view 2D representation, so it's going to churn up here for a little bit, and then I'll get a little window. It's going to be really boring, because I'm just basically a rectangle, showing me the top-down version.
If I want to sketch my own, you do have the ability to do that, just so you're aware. Like, if you say, I don't want create a square I want to make my own.
AUDIENCE: [INAUDIBLE]
STEVE OLSON: You should be able to. I've never done it, I've never created my own. I always find it easier just to say, create your own. I've never done that, but I'm you should be able to do that.
AUDIENCE: You use factory tags for that.
AUDIENCE: Oh, OK.
STEVE OLSON: What was the answer to that one?
AUDIENCE: There is a factory tag.
STEVE OLSON: OK. So yeah, if you guys want to create your own, there's a factory tag that you can attribute those with properties that would come over. So thank you for sharing your experience. So we'll go ahead and say OK to this, we'll let it churn through. And once it's done, just to show you the placing of it, I'll finish out of this. I'll go back out to my layout. It's going to show you here, it's going to show up in the browser real quick. It's in the assets. There is my table, and it's actually showing two variations, because the fact that it has this two variations to it.
So jump over to the layout, and we'll place that. So we'll go to our asset browser, find our table, just click and drag it out there into the model. It will have it tied to the leg, it will drop it in place. One thing that happens in this one is, that table was slightly askew in the scan. And me being OCD, I don't want to have my table slightly askew in my 3D model, so I leave it kind of more square. But if I really wanted to, I could tweak it so that it lines up a little bit better. But to me, it's like, oh, my 3D model, I'd rather have that be a little bit more of a perfect condition, as opposed to the actual location. But you can see, I could very easily rotate it to match it up with this point.
So that's Inventor's kind of asset creation. I did talk a little bit about how Inventor has some reverse engineering techniques, and I want to show you. I have a little video here. I don't completely recreate the table, but I do, in some respects here, show you the process of this. So I'm in a 3D model. I'm going to bring in the big point cloud like I did otherwise, attach, bringing the whole thing in.
Realistically here I probably can make a subset of this and just have it be that table as opposed to having that region shown. So here is the entire point cloud. I'll go to the navigation and turn off everything but the table. So there's the table. And then, once we get in there, I'll show you here, there's the commands right there. The commands right here are cloud point or cloud surface, or cloud plane, are what the two commands are. And again, cloud point just takes a point out of the cloud and makes it into a work point. That all it does.
So I'm just going to pick up, try to get points on the four edges, to give me a guide to sketch through when I go to create a sketch here of the table top in just a second. I'm also going to use the cloud plane command to interpolate a plane off the top of that table that will give me a good sketching plane. So I'm just basically using cloud plane, I want to get that surface. And now I'm going to create a sketch on it, and I'm just going to use those four points from the sides as points for my rectangle.
So I'm going to use a three point rectangle-- and I hit the center point rectangle by accident-- so a three point rectangle. Try to line it up best I can. If I wanted to get the corners, too, I could have easily done that. I just figured it would be really easy to get four sides. But I could get the four sides in the four corners if I thought that made sense. Those vises in there kind of make getting those two corners a little bit more difficult, that's why I kind of just avoided it. But you can see, I'm just using coincident constraints to take my lines of my rectangle and drop them on those points from the cloud.
So now, how would I get to the bottom? Well, I could do a cloud plane, try to pick up the bottom. One thing that's kind of funny about point clouds is, in this case here, I probably don't have a whole lot of points that represent the bottom of the table, because if you think about where the scanner would be, I'd be looking down from the top. And I thought I meant to pause that.
So if you ever start working with scan data a lot, you'll sometimes see, oh man, you might miss things just because of the vantage point of the scanner. In this case here, my bottom doesn't have any points really, because of the vantage point of the scanner. So what I end up doing is, I end up just getting three points off the bottom edge, and then I just make a regular Inventor plane using three points, using the old three point plane. And extrude from my sketch plane down to that, is what's happening here. So I'm still getting those plane points. So it's just a three point plane, and then I extrude down to that. So yeah, and there's that plane. I just extrude from my sketch plane down to that plane.
And one thing about this is, it may not be perfectly square, and it's just the nature of these. They may not be really square to it. What I found, there are some decent techniques in Inventor to get planes of the sides and stuff like that, and then use that to get some measurements to tweak it. Because there are-- once you're in here and you have your point cloud showing up, you can actually tweak its placement a little bit. I've done that a bunch.
But again, if I do that here and I think connect to Navisworks back to ReCap, it's going to be askew. That's why I kind of avoid doing that. But if I don't have any intention of doing that, then I actually would probably try to do a little bit better job of getting planes and figuring things out. The rest of that video just jumps into doing the legs, which is more of the redundancy.
So I want to kind of get to the AutoCAD stuff here, because I don't want to run out of time. So let me get back to my slides here, and just introduce AutoCAD's role in all of this. And that is, again, its role is to create the 2D layout. We can place assets just like we can in Inventor. I kind of just skipped that aspect of it, but it's very similar to Inventor. But I'm an Inventor guy, so I'm more likely to place them in Inventor anyway. Again, you have the same asset library, you can do the same custom assets.
The big thing-- and I'm a big believer that this is the main reason auto AutoCAD Architecture is in the Factory Design Utilities-- because it is the ability to add your walls and your windows and your doors and other elements. We're also going to see, when we get into AutoCAD, the geometry extraction tools from a point cloud. And there's two of them. And again these, from everything I've read-- and I've seen them in AutoCAD Mechanical, I've seen them in AutoCAD Architecture, I've seen them in regular old AutoCAD. I think LT is the only one that doesn't have these tools, so just that everybody is aware of that.
Basically, I can take-- again, there's two different ways. There's the Extraction tools, which will allow-- there's an Extract Point and Extract Edges. Extract Points lets me pick three interpolated planes from the cloud, and where those three planes intersect, I get a point. If I do two planes, there's the Edge command. I just do Edge, I pick two planes, and it gives me an edge where those two intersect.
There's also this Extract 2D geometry from a section. So I can create a section plane, and then I can run this Extract section lines from the point cloud, and there's some settings here I'll explain when we get to that command. But basically if I want to get the entire section, or if I'm going to get just the perimeter, how many points to include-- you can see here there's a slider, maximum points to process, faster or slower. And that's what those commands are.
So let's see these in action. So no questions-- too far in my slides. Let me get back to my videos.
So let me jump-- so here is creating the AutoCAD layout from in Inventor. So here in Inventor there are these commands at the top, Sync AutoCAD, and Sync Navisworks. So once you get into Factory Design Utilities, you're not going to share one model between Inventor and AutoCAD. They're going to work on two separate models and just try to keep in sync with each other.
So in this case here, I haven't started the AutoCAD file yet, so running the Sync AutoCAD will generate the AutoCAD file for me and offer to open it up. Whenever I've made changes in one product or the other, I'll hit that button. It will then sync them, and I think AutoCAD forces you to shut it down after you sync with Inventor. I don't think Inventor forces you to do that though, I can't remember off the top of my head. But we'll say, we're just basically going to process here.
I do believe Inventor offers to open up the AutoCAD once it's done processing it here. I typically say no, because I want to open it up on my own in this process. So let's let that churn through. It's saying, do you want to open it up an AutoCAD now? Like I said, I say no here. I just manually jump over to AutoCAD, tell it to open. I browse out to my workspace for my project. And there's that factory layout DWG. And there we go.
So a couple things to note once we get in here. So I get my little disco balls back. I can turn those off. But also, if you closely enough, you can see the footprint of my lathe. You can see the footprint of my table. And it's not as easy to see, but there's also the footprint of the drill press. To me, that's one of the greatest magic of Factory Design Utilities, is the fact that those assets have those two different representations and it just automatically populates the one from the other.
So we're going to see, there's my lathe. You can see the footprint of the drill press a little bit better there. And then there's the table. So that is the factory design layout from there.
So the next thing you're going to see here is-- once I turn those balloons and labels off. I want to take a look at extracting the geometry. So what I typically do is, I create my own layer for that, because if I start extracting geometry, it's just going to go on the active layer. So I typically create two layers, one for extracting points and edges, and one for extracting stuff off of a section plane.
So in a second here the video will show me creating a couple layers. I'm going to go up here to my layers, there you go. I'm going to make one-- like I said, I make one called extracted points and edges, and I'll give it a particular color. Then I'll create another one called extracted sections. So I pick something really bold so that I can see it very easily. And then I'll give that a separate color so it's easier to see as well.
So the first thing that I'll show is the extracted points. So I'll set my extracted points and edges layer active. I select the point cloud and it'll take me to the point cloud contextual tab. You can see right there in the ribbon-- let me stop this. So right here in the ribbon is edge, corner. And so I'm going to launch one. It wants me to pick the plane first. You can see how it's just interpolating planes based off of where I'm picking, so in each of these cases I'm going to pick the floor and a wall. And you can see, there's that red line right there, representing that edge.
And so I can do that as many times as my little heart desires. I don't do it too many times in the video here, because I don't need to spend a half hour doing that. But I can repeat that process over and over and over again, getting edges. And once I get those, they become regular old lines that I could trim, extend, whatever. If I really want to define my footprint from that, I could very easily do that. And to me, that's kind of like my preferred method. I feel like I'm getting some really good geometry off of that. And to me, that's my preferred method. But I definitely do want to show you the extraction in case you like that methodology a little bit better.
But you can see, I'm just picking two faces. I really like this. I guess there's really-- in the grand scheme of things, if I'm trying to be honest with myself, I said I don't like how Inventor's tools are, but realistically I could just do a bunch of cloud planes in Inventor, and just do the same thing here with regular old geometry. Doing the regular old construction, work plane and axis and point commands, once I extract those cloud planes. But as you can see there, I'm just continuing to select stuff.
Once I get into the corner command, so you're going to see, it's going to let me pick three, and then I'll drop my little node right there. And I'll just keep hitting spacebar to repeat that command until I feel like I'm done with that. So what I'm going to do here is, I'm going to turn off the point cloud, just so you can see what I've got there. So I'm going to turn off the point cloud from the point cloud manager. You can see, there are all the points and the axes, or the edges, that I extracted off of that.
So I'll turn the point club back on, and I'll show you the section one. So now if I select the point cloud, I can go to the section plane command. I'll tell it, top, because I typically cut it down from the top. I pick the point cloud. And if I look at it from the side here, you'll see that I've got that section plane running right through that cloud.
I have a tendency to like to put it closer to the bottom. So what I'll do is, I'll select that section line or section plane, and it will let me edit the location either through the grip-- I like typing it in through the ribbon, there. So I just type 5, it brings it down to about 5 inches off the ground, and now I have my section. So while I have this section plane active and selected, I can go up to that generate section or extract section lines. There's also generate section block, I actually like to do the section lines. It will want me to pick my point cloud, so I'll pick my point cloud. I'll get this dialog box.
So let's take a quick look at this dialog box. So it says, entire cross section perimeter only. So I usually use entire cross section, because perimeter only is just going to give me that footprint. I'm not going to get any internal walls or anything like that. So I do want the entire cross section. I want to put it on a particular layer, I want to give it a particular color, and I want to use 2D poly lines. So I'll get the video caught up there. So it's going to set those. So entire cross section, I'm going to tell it to put it on my extracted section layer. I'm going to tell it to use that layer's color. I usually use 2D poly lines.
And then here I'm going to bring that slider right about in the middle. It'll even tell you how long it thinks it's going to take to process that, you could see there, five minutes, two minutes, it's kind of sliding there. It's going to do three minutes. I found that these values here, I don't like those very much. I usually use 0.25 for the minimum line length, and the connected line tolerance I usually put at 1. And then the angles, five degrees is pretty good. There's a preview result that will show me, hey, this is what I got. You want to accept it? And I usually use that, too. So I'll go ahead and tell it, process. My little video will time warp here for me, and we'll see our results.
One thing you'll notice once I get my results is it actually even includes geometry that were kind of turned off and unneeded. I'm kind of not a big fan of that, but there's not much I can do. That's the way the command works. So you can see it here saying, do you want to accept it? I accept it, and now it's in my design.
So I could turn off the live section, and that's the geometry there. Like I said, after doing this different ways, my preference is probably the first one where I can get those edges, and then I can do some of my own trimming operations after the fact. I feel a bit better about that, but that just me.
So in this video segment, we're going to take a look at adding the architectural elements to this design. So in my Home tab, I've got my wall, my door, and my window commands. This is where sometimes it's better to have the cloud on, sometimes it's better to have the cloud off. It is entirely possible to not even do any extraction and just tap into and snap to the point cloud itself. Every time I've done that it's been really difficult, because I sometimes get a 0.5 feet off the ground, and now I've got to move that wall down. So that's why I like trying to get that geometry on that zero elevation and working from there. But that's just my perspective.
So I'm going to go in here, I just clicked on the wall command. The wall command opens up a palette. Anybody using the AutoCAD Architecture before, anybody familiar with it? So we've got a couple of folks. So this is going to be all like, ah, Steve's horrible at this, because he doesn't use it. This is very, very rudimentary skills. Like I said, I've really only kind of dabbled into it just enough to place some walls, doors, and windows.
But there's an attribute palette here that I can key in the width, the base height, the length, all kinds of different attributes of a wall. For those of you that aren't really familiar with this, it's basically just like drawing a line, and then the attributes here determine which side of that line the wall thickness gets assigned to. Every time I run it there is a little command at the top there that says, if you hit the Control command when you're doing this, it'll flip which side of that line or wall. As you can see, right now I believe in the software video, I hit that command now, and it should pop over if I remember correctly. There it goes, it goes either side.
And now I'm just trying to snap into my nodes. Because while my nodes are there, I'm going to [INAUDIBLE] you that shift right click thing to pick out my nodes. There's my wall. So I kind of just repeat this process. One of the reasons I like the extraction method a little bit better is, I didn't really get good, sharp corners off of my extracted edge. It's just one of those things that just didn't work as well, particularly in this model.
Maybe there's other scenarios where it works better, but just for me-- You can see here I do a couple of different walls, just trying to get something set up. And then here in a second I'll do some columns. I'll do a couple walls here. Again, you can see it's really simple, just drawing some lines.
And this is where having all that stuff there together is probably a little bit problematic. I would probably recommend picking one method or the other, and not try and do both the extracted edges, points and the section. Either do the section, or the edges, or the edge point methodology. I wouldn't try to do them both, because I'm getting a lot of stuff there that's competing, and my cursor is trying to snap to all of it.
All right. So let's take a look at a column workflow. There's all kinds of different columns. For me, with my rudimentary skills, I gravitate to the customized column, which basically allows me to draw a square or a circle or whatever in my model, and then I basically just say, well, take this square and make it a column, is essentially what happens. So I'm just drawing a square right there. And then underneath the grid options I can say, hey, take that square and make it into a column. But there's a lot of other good column-type commands in there. You can see my column square was a little bit off, so I'm trying to get it to snap to being a little bit better.
There's also some cleanup utilities in here. Like I said, my Architecture skills are fairly rudimentary, so I'm not very good at those ones. But you can see here, I'm picking my square, I'm picking that insertion point. I give that column a name, and then I basically repeat that a couple of times. You'll see I have a column here, and again its attributes are controlled through the properties. I can change the height of it. And one of the things I didn't do in any of these videos was capture the height of the building, and then made sure I captured that in the walls, but that's very easy to do. Whenever you're making these there is a height parameter to those, and you can control that.
I think I do one more column, and then-- maybe we'll just skip over that, because you saw all that already. We'll just try to move ahead here a little bit. So there are-- and there's the column.
So now this is going to be a door. We're going to just drop a door in that one wall where there was a door. Go to door properties, kind of just pick a door. Again, different elements there. Snap to my wall, and then I'll be able to locate it, so click on that. It's basically a dynamic block, then. You can see how it's opening in the wrong way, not a big deal. I'll just drop it where I want it.
I can either eyeball it or I can use those extraction commands to help me find the exact point where that is. It's just a matter of how detailed do I need to be. For just this demonstration purposes I didn't bother, but I would most definitely do that in a real life scenario. Capture that point. Now if I get to a 3D view, you can see there's that door in my model.
So one last segment here, and that's kind of bringing everything-- oops, that was-- was that the-- Did I skip over it? Maybe. Yeah, here we go.
Bringing this all together. So here's my last little segment, bringing it all together. what's it's going to end up happening is, I'll tell it to sync with Inventor. I don't know if that's playing.
So what we're going do-- what I'll have it do is, I'll go to my Factory tab. I'll tell it to sync with Inventor, which is going to prompt me to make sure this is saved. Churn it through it, it's going to shut this one down and open it up in Inventor. We'll see those architectural elements there. So once it's processing here-- so it's churned through. There's some really weird geometry that kind of makes my grid look humongous. I couldn't figure out what the heck it was-- where that was coming from.
If we zoom in there nice and tight, you'll be able to see. There's the AutoCAD stuff. I can turn that off or on if I want to. I can even control AutoCAD layers. There's a layer of visibility there that I can say, well, there's certain AutoCAD layers I don't want to see in Inventor. So it just shows up as a line item, you right click on it, and you say, layer visibility, and it lets you turn certain layers off.
AUDIENCE: Is the [INAUDIBLE] the same object, or is it a separate object that you can--
STEVE OLSON: In this case, they are all in the same layer. But they are separate objects that all have their own properties, that if I forgot to change the height of them, I can grab all of them and raise them. Or if one of them is supposed to be shorter, I can control just that one. But each wall is a different entity, yeah. But here there are going to be all on the same layer.
So I'll save this. I'll tell it to sync to Navisworks. So I jumped over to Navisworks, there is Navisworks. Is everybody familiar with what Navisworks is and what it does? It's kind of like an aggregator. You can bring a bunch of different stuff together, different file formats, bring it all in one environment. It has some really great timelining functionalities. But here, I've got this.
Now, one thing that's kind of an oddball, this is that NWF file. For me to connect it to a ReCap design, I have to have an NWD file, which is just slightly different. So what you'll see here is, I'll go up and save at as an NWD. And do a Save As, and NWD. There it is. Say save.
Once that's created I can jump back over to ReCap. I'll open up this design. In my little project navigator, in the bottom right hand corner, is that attach project beta. Let me just step back, just a few seconds there. So it's underneath this little layer looking thing, attach project. You go out and find your NWD. That's going to attach it.
Now if I go into what they call real view, which is basically looking at the actual scan photo, for lack of a better term, you'll see that model overlaid the actual scan data. It's taking just a few seconds here to load. You can see here, I'm actually in that scan data. And you can see my wall, I'm off by-- my door is too tall. My table's just not quite right because I rounded up on the values.
But this is a neat thing to look at here. It can be very valuable to kind of verify that you've got the right-- that everything's lined up, everything's working the way that it's supposed to. It's not mandatory, it's is nothing that you have to do, but it can be a very nice checker at the very tail end of things.
I believe that is on my videos. So back my PowerPoints. Any questions about anything? I know I was doing a lot of-- those videos kept me talking a bunch, but any questions about anything in that workflow? Yeah?
AUDIENCE: Could you tell us what you brought into Navisworks?
STEVE OLSON: Oh, yeah. So the question for everybody is, what did I bring in to Navisworks. I actually just opened up my Inventor model in Navisworks. You can basically-- what you do is, you start up a Navisworks file, and then the very first command toolbar is Append. And all you're doing is going out and grabbing a file and bringing it in. It's very liberal about what it lets come in. It's almost like what AnyCAD was before AnyCAD really got introduced. It's basically-- you could bring in anything and kind of bring it together. It has applications across all industries. Kind of a neat product. I'm not as familiar with it outside of bringing a few things together. I know it does some really cool timelining functions. I've never gotten good at those tools, though.
AUDIENCE: So you have to use that in order to get it back into AnyCAD?
STEVE OLSON: To get the two to lay over each other, I have to have an NWD. Which to me, I have an NWF file, why won't it read the NWF? It wants that NWD for some reason. And it's not-- it would have to be an export each time I'll update it, it's not going to be a live dynamic save as.
AUDIENCE: For detection of [INAUDIBLE], you know, Navisworks does that also.
STEVE OLSON: Yeah, Navisworks does do clash detection. That's the other-- I knew there was one other Navisworks thing that was really big and a big deal. I couldn't remember what it was. Thank you, clash detection is the other big thing Navisworks does.
AUDIENCE: [INAUDIBLE]
STEVE OLSON: Yeah.
AUDIENCE: [INAUDIBLE], like more recently [INAUDIBLE]. So that'll be-- once we have all reality captured in Navisworks, it'll be [INAUDIBLE].
STEVE OLSON: All right, great.
AUDIENCE: And we could work and repair the BLKs?
STEVE OLSON: The scan data is essentially what you'd be getting out of the BLK. That raw scan data I brought in, that's essentially-- the only difference is, because the BLK is really tightly into the iPad app, whenever I brought it in I was bringing in raw scan data, bringing a project. You would just choose the-- I think it's from Device or whatever the other option was.
AUDIENCE: So you kept it in the [INAUDIBLE] app, [INAUDIBLE].
STEVE OLSON: Yeah. Basically you can go right from that BLK right into ReCap using that From Device option.
AUDIENCE: So you're-- [INAUDIBLE] using FARO scans. Aside from the fact that we're at Autodesk [INAUDIBLE], do you have a preference to registering with ReCap over Scene?
STEVE OLSON: I'm not familiar with that product, so I can't say if there's a benefit to it. I know that the whole purpose of ReCap, or at least, this is my take on it. [INAUDIBLE] will probably tell me I'm wrong, because I usually am. But my take on it is, ReCap is their way of giving you access to all these tools without having to put it in 50 different products. It's basically your way of getting all these scanned things into a format that all Autodesk products will understand. So if you're getting-- if you're happy with what you're getting out of, what you say, Scene? What as it?
AUDIENCE: FARO Scene.
STEVE OLSON: FARO Scene? Oh, Scene. OK, I've heard of that. If you're happy with that, then there's no need to use ReCap. But the main thing about ReCap is, you know you're going to be able to get it into an Autodesk product, because it's-- but I'm sure FARO works really closely with Autodesk to make sure their stuff goes into other Autodesk products anyway.
AUDIENCE: [INAUDIBLE] actually export in RCP format from Scene.
STEVE OLSON: OK. I've never-- I don't have any access to FARO stuff. ReCap's the limit of my knowledge. Anything else? All right. Thank you guys so very much for spending the last hour and a half with me. Sorry it was just videos and no live demos. But again, if you liked what you saw, and you want to say, hey, I want to recreate that, again, my extra resources folder that is available for download off this class has all the scan data and all those videos and actually has me narrating it. I just turned the sound off so you didn't have to hear me talking twice.
All right. Thank you guys very much. Safe travels home, and everything. I'll hopefully see you guys in a couple-- next time I come out.
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