説明
Architectural renderings are generally extremely time consuming and usually require high-end equipment. Learn how to take full advantage of the Nitrous Accelerated Graphics Core in 3ds Max® software for previsualization to eliminate the need to perform a rendering. In addition, see various ways to reduce render times by using fake but convincing techniques based on effective use of materials, HDR images, and compositing. In this class, we also tackle a couple of the more difficult but most often needed means of creating grass and people using Hair And Fur and the new Populate toolset in 3ds Max 2014.
主な学習内容
- Use Nitrous for previsualization
- Create materials that convincingly fake reflections and indirect lighting
- Correctly and effectively use HDR images to reduce the amount of lighting needed in the scene
- Use new features in 3ds Max Design 2014, such as Populate
スピーカー
- Ben BisaresTechnical Support Specialist at Autodesk with over 10 years of experience in the Media & Entertainment Industry. In more recent years Ben has combined both work and hobby by branching out into the design and making field by picking up skills in Additive Manufacturing, CNC, Additive Manufacturing, and electronics. He is an active Maker and regularly creates projects like 3D printed violins, drones, devices for the seeing impaired, and robots.
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