AU Class
AU Class
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VFX Workflows for the Visualization Artist

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説明

It’s hard to escape the influence of visual effects in today’s media, and today’s top visualization shops are blurring the lines between feature film / television work and traditional architectural visualization (arch viz) work. Considering the common toolset used in both fields, it can be advantageous for visualization artists working in the architecture, engineering, and construction market to employ workflows developed in the entertainment field—not only from an efficiency standpoint, but also potentially from an aesthetic standpoint. Employing some of the media and entertainment approaches can inject an otherwise unremarkable arch viz animation with more visual interest, leading to investor or sales videos that are more compelling. In this class we will examine some production-tested approaches using both old and new tools in 3ds Max software to create things like large crowds of people and animated foliage, as well as workflows used for working with large scene files.

主な学習内容

  • Discover common organizational workflows using layer manager and selection sets that facilitate client changes
  • Take stock of both old and new built-in 3ds Max tools at your disposal
  • Learn how to render workflows (shown in Vray) for maintaining revision flexibility after 3D
  • Discover how a few third-party 3ds Max tools can be critical to a project

スピーカー

  • Kim Lee
    Kim Lee is perhaps one of the most widely know participants in the industry over the past 15 years. His work as an animator, visual effects supervisor, technical director, director, author, teacher, and community leader has influenced artists from New York to New Zealand. His work in both the digital and physical realms includes commercials for clients such as JPMorgan Chase Bank, N.A.; American Express Company; Google; and Lexus. He has also worked on feature-film development at Walt Disney Animation Studios and on television series such as Mega Cities and Crime 360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanics, and he uses recent developments in the growing maker movement. Kim has written for numerous publications, including 3ds Max 2010 Architectural Visualization—Advanced to Expert (published by 3DATS) and Inside 3ds Max 4 (published by New Riders Press).

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