설명
In this class, we’ll use Unity to develop an immersive walk-through of a finalized InfraWorks model. In InfraWorks, we’ll learn methods to optimize our complex tree geometry and export the final product meshes. In Unity, we’ll import our data, apply collision and physic variables, formulate a first-person camera asset, and export a final build of the walk-through. The final build can be demonstrated and shared with stakeholders, encouraging them to explore the project on their own terms.
주요 학습
- Learn how to optimize the complex tree geometry in InfraWorks
- Learn how to import data into Unity
- Learn how to apply collision and physics variables to prevent us from falling and walking through the model
- Learn how to compile a final build of the walk-through video game
발표자
- Christopher DuboisChris DuBois is a Visualization Specialist with VHB, supporting VHB’s 3D design workflows. His extensive computer skills include Civil 3D, Infraworks, Sketchup and the Adobe Creative Collection. He combines his artistic background with his 19 years of experience in roadway design and reconstruction, streetscape design, maintenance and protection of traffic, structural design, and transit and rail design. While working with the structural group, he was responsible for the modeling individual bridge components to develop a 4d constructability models in Newington, NH and Providence, RI. In working with project stakeholders, Chris enjoys using emerging technologies to further design understanding. His favorite, was using a 15' diameter geodome to share an immersive walk through of the James Madison University Land Bridge.
Video Player is loading.
No transcript
Downloads
태그
제품 | |
산업 분야 | |
주제 |