설명
주요 학습
- Get early insight into the direction and strategy of the workflows & capabilities that are coming to Autodesk Fusion.
- Explore new manufacturing techniques and integrations that simplify complex workflows and improve productivity.
- Gain insights into the future roadmap of Fusion, including planned updates and features designed to meet the evolving needs of industry professionals.
발표자
- Daniel GrahamI have spent the past 15 years in the Engineering and Design space where I have focused my passions around technology and design to help customers solve challenges. After graduating from engineering school and working for 3M in new product development, I spent twelve years working for SolidWorks, most recently as a Global Account Technical Manager. I joined Autodesk in 2011 and am now a Sr Director, Product Manager on the Fusion 360 Design and Manufacturing team.
DANIEL GRAHAM: All right, everyone, we're going to go ahead and get started. So first of all, thank you so much for coming out to the class. We've got a great group here in the room, as well as a large contingent on the online session as well. So I'll start here with the safe harbor. This is a roadmap class. This is future-facing. This represents what we plan on delivering for the next year. Please don't take it as a promise or a guarantee. Things can change and oftentimes do.
So my name is Daniel Graham, and I lead the product management organization for design and manufacturing here at Autodesk. With me, I have Jeremy and Marti, who each have sections, and they'll give a little bit more of an introduction for their roles and positions, and what they're working on for the year as we go through the session. So there's three main things that we're going to focus on the agenda for the next hour. One is a look back at last at this year. We've had an amazing year in Fusion. What we've built, we're really proud of. What it has enabled you to do is really impressive for us. So thank you very much for that.
The next thing that we're going to do, and we're going to focus the bulk of our time, is around what's next. So we have an amazing set of capabilities that we're planning on building for the year. We're going to go deep in a couple of different areas to talk about what are we planning on building. And the great thing about this is this gives you an opportunity to help work with us to say, hey, how can you have your input voiced in terms of what we're building for the year.
And then the third one that's really important is how to engage. So we have some next steps that we would like to ask of you to say, how can you join our community? How can you provide feedback? What can we do to make sure that you have access to early builds of software? And have your voice heard through the development process.
All right. So let's take a look back at some key stats that we had across 2024. One thing that I would like to call out is this is just a snapshot of some of the things that we've delivered. Spencer Hardcastle actually did a full class looking back over everything that we've delivered, I'd really encourage you to find that session. It's available for you to view if you missed the session here at AU. But over the last year, we've had 15 releases of Fusion, where we've delivered 159 net new features with 6,676 improvements in the product. So a massive year for us across many different of the workflows that we deliver.
And then if you look at this, it's not just about delivering functionality. We oftentimes look at what are our customers doing with this, what's this enabling for them. So we see that 3.85 million designs were created in Fusion over the last year, 118 million toolpaths, 5,000 new insiders have joined our insider program-- and I'm going to talk a little bit more about that at the end-- and 3.85 million unique forum visitors. So amazing numbers, amazing accomplishments, both in terms of the software and both of our community, and really proud of both.
So I'm quickly going to go through some of the things that we've done in a couple of key areas looking back. So the first area is design. And in design, we had a lot of key priorities over the last year. One of the things that I'm sure you've heard a lot about this year is AI and automation. And drawings was our first release of that this year. Jeremy is going to talk a little bit about what did customers do with that in the first release as well as where are we enhancing it as we're moving forward.
The other thing that I would call out is some of the work that we delivered in May, which were assembly-based workflows. So tools like Ground Apparent made it easier for you to create assemblies. And this is just the start of our commitment to make the assembly environment inside of Fusion better. We have more specifics on that today as well.
And then the last one-- I like to call out Two-Sided Offset. So this feels like a smaller enhancement, but the collection of some of these small things are sometimes the things that resonate most with our customers. And I see some smiles in the room around this one. People love these small tools that provide time savings and just make Fusion more fun, easier to use.
The next thing I want to talk about is electronics. So one of the key value propositions of Fusion is bringing together design through manufacturing workflows, and electronics is a key component of that. This year was a big year for the electronics team. We've delivered so many different experience capabilities, new partnership opportunities, as well as core capabilities. So I'd call out some of the selection behavior early in the year was really strong. Our partnership with Ansys allowed us to have signal integrity and crosstalk analysis delivered. And one that I'm also proud of, which was just recently announced, was our Avnet add-in. And so this brings a very comprehensive electronic component library into Fusion, and it also gives you insights on pricing as well as availability. So really strong year for the electronics team.
And then manufacturing, highly used area of our product. One of the most passionate communities that we have in Fusion as well, and all kinds of great capabilities. One that I would call out is we're continuously looking for ways to make smoother transition from design workflows to manufacturing workflows. So some of that work that we did with thread support coming over from design that make drilling operations in Fusion more seamless is one that was a good add.
The other thing is we've made a lot of enhancements around simulation, so machine simulation collision detection is a big one that we had in the first quarter. And then, I also want to call out some of the new multi-axis finishing strategies. So the progress that we've made in milling has been really strong over the past couple of years and I love to see that we're at this level of control in our milling domain as well.
So that was a look back. We wanted this to be a shorter part of the presentation, and we're going to focus most of our time looking forward-- what's coming next. So this, again, is just highlights. We have a big year planned. There's three key areas that I want to focus on in this session where we're going to show you some of the directions that we're working on.
First of all, it's in design. And in design assemblies is going to be our top priority. Jeremy's going to get into the details of this, but the performance increases that you saw this year are just the start. And we have big plans for those into the next year. How we place components, we know that this is a real struggle for people, and we're committed to making those workflows and those experiences better.
The other thing is configuration. So one of the things that we're really trying to do a strong job of is not just releasing our first implementation of a tool like configurations. Configurations was a really big release for us, but continue to enhance, and hear feedback, and make capabilities that we've already delivered better.
And that leads us into the last area, which is reinvestment areas that frankly we've not come back to for a while. So we've not put a lot of work in sheet metal, and you're going to see a lot of sheet metal enhancements this year. You've not seen a lot of work in terms of some of the advanced shape control. This would be like continuity control, more advanced control for surfacing, solid fill-based workflows, as well as visualization. So all of these areas are areas that we haven't touched for a little while. We've heard from our community. We look at areas where we want to be better. And these are the things that we're prioritizing.
In manufacturing, we're going to talk a lot about the continued work that we have in milling, which will continue on to this year, as well as getting stronger in Turn/Mill. So we are ready now where we can start making a higher investment in Turn/Mill workflows, which I think will open up many new opportunities for you all.
The other thing, as we've talked about unification, we don't want to just think about CAD and CAM. We think about being able to deliver workflows that represent a much broader process. So you've heard about acquisitions that we've made, FlexSim, which talks about how do you drive simulation in the shop floor. So we want to connect from design to manufacture, all the way through to operations, and you're going to see those connections and those workflows over the year.
And the last one is AI and automation. I purposely put that one last because we look at opportunities all the way through the workflow as opportunities for automation. What is hard? What is complex? What is mundane? How can we make those processes easier for you? So we're going to talk about what we've delivered already in drawings as well as what's coming next for that sketch.
So you've seen a preview of some of that and some of the mainstage sessions. We're going to give you some more details of what that's going to enable for you, as well as work with fasteners and manufacturing workflows. So lots of big enhancements coming through the year. I'm now going to hand it over to Jeremy, and he's going to do a deeper dive, starting off on what's coming in design for next year. Thank you.
JEREMY STADTMUELLER: Thanks, Daniel. Yeah, my name is Jeremy Stadtmueller. I'm product manager for Fusion design, engineering, and documentation-- that really CAD modeling and drawings. So let's get into it. Let's take a look at what's coming.
As Daniel mentioned, assemblies is a top priority for us. There's lots of different ways you can look at enhancing assemblies. For us, it really comes down to three things-- performance. Is it fast? Just straight up. Is it fast? But how efficient is it? How easy is it for you to get done the tasks that you need to get done? How much do you need to fight the system to get what's in here onto the screen? That's all about user experience. And we are committed to simplifying our user experience and delivering the power required for you to get your designs done.
And last but not least, capabilities. Can it do it? Do we have the tools and features for you to be able to complete your designs? And I know you're all already relying on Fusion. You're betting your businesses, you're betting your livelihoods that we can go deliver. And Fusion is up to the task. And I can't wait to talk to you about what we're going to bring to enhance what you have. So let's start with performance.
First of all, improving performance, as I said, starts with a lot of things. But this, I'm talking about specifically like just benchmark performance. And there's lots of different ways we can figure that out. We have internal benchmarks where we take multiple workflows and check them out. But we've also released-- we're going to be releasing a new performance feedback tool. This will allow us to capture lots of information from your specific machine with your specific workflows and data and allow us to work on them more directly. And we are able then to release targeted enhancements to drive real workflows to make them faster.
In fact, over the last year, here's my only look-back slide. We are 51% faster than we were for our over total all benchmark. What does that mean to you? You can see the numbers to the right of the screen. We're looking at over 115 use cases, some of them offline, some of them online, with 648 different checkpoints, multiple different assemblies, checking all sorts of different workflows. This is not just one assembly, one design, working through one thing. It's a comprehensive test suite.
What does that mean for you? Here is an eye chart of just a few of the items that we benchmark, and they go from as simple as how long does it take to open to how long does it take to execute a pattern. And in this particular graph, you can see the stuff in green is the benchmark as of November. And the stuff in blue is where it was back in January. So the lower the green line, the bigger the efficiency. And so you can see some things went down to almost zero-- almost no time whatsoever. And that's usually what we want-- instantaneous. How long does it take to do those things?
But performance is a journey. It's a cumulative journey. This is just what we did from January to this year. So how might you feel that? Let's get a little bit more granular in those details. There's massive improvements in the critical workflows.
So what you can see here in opening design? We're 1.8 times faster. 1.8 times faster than we were at the beginning of the year, opening designs across our benchmark. Just selecting things, 2 and a half times faster. What about editing in place? I want to go work on a part that's in an assembly. I hit Edit in Place, 10 times faster. These are the things you do over and over again all the time. And if you have to wait for them, you get frustrated. And we're trying to be targeted and actionable in how we make the product much, much faster.
Even simple things, like save. Just having to sit and wait for a save, it can be really frustrating because how long does that really take? I'm just saving and go, why do I have to wait and move on? We're looking holistically across the product, and we're really excited. We're even seeing some of the feedback in the forums, but only you can tell us if we're doing a good enough job. So please keep sending in that feedback.
As I mentioned, raw engineering and horsepower is just one aspect-- user experience. Assemblies in Fusion is not easy enough. In fact, we don't even have an assembly toolbar for all those tools, it's mixed in with a bunch of other pieces. You come in, and it's really flexible, all my tools are there in front of me, but we can do better. We want to release next year a new assembly experience that gives you access to your tools in a way that allows you to build your products very, very quickly and fast.
In addition, we're just adding more features and functionalities. We're going to be able when you create a new component in assembly, we're adding across the platform. I want to create a PCB part from scratch directly within Fusion. OK, it'll place that as the template, you could then use our PCB design tools to build that out and put it in, creating more unification across the platform and access to the tools you need in Fusion assemblies.
Next, connecting components. You might call this joints, if you're a heavy-duty Fusion user. You might call this Mates if you use other CAD that's out there. But really what it is, is allowing you to connect components quickly and easily together. We're going to create a unified command that makes it super easy for you to connect components in an assembly. It's going to encompass kinematic relationships and spatial relationships-- how it goes in and then how it behaves once it's in. And we're going to make it easy to use and easy to find.
I want to be clear. These are just quick mock-ups. This is really a forward-looking piece. We're in the definition stage, we're really far along on most of these, but we're still in that definition stage where your input is valuable. So we're going to give you more QR codes and links to give us input, to give us feedback where you'd like to go with the product. But let's take a look at what this could look like.
Today, if you're using Fusion, when you've selected a joint, for example, you get all those key points up. You have to pick the key point, you figure out which one it is, what are those key points mean. Once you really learn how to use it, man, it's powerful. But do you ever get to that point? And then you're collaborating with other people and they have to learn this new interface with all those key points, we're simplifying that. You could see here in this image where you just select a cylinder-- a hole in a cylinder, and it goes, I'll put those pieces together. I don't need to the key point in there. It just creates it and it does what we will call a simultaneous solve, which means it honors that relationship no matter what when you're using it.
Let's take a look at what that might look like. So here is a brief demo, like team, hot off the presses. OK, we got this last week, I'm super excited to show it to you. But here are two parts in an assembly. So I say that because it's a little raw. We come in the new-- this is just the-- I'm going to hit pause-- the assembly command, the connecting component command, and it says, OK, I want to go ahead and create this. We'll dig into it further. And it says, all right, would you like to start selecting geometry? I will do so.
The first one that it will do is it will select, hey, let's select the side face. What you'll notice right away is we go to place the next surface. It's fast. Maybe you missed it. The part goes with your cursor, so you get a good preview of where that part might end up or go. That's not the way it works today in Fusion. You have to pick the separate entities, even if they're all the way on the other side of the assembly, and then watch it go, whoop, and snap into place. With this, so much easier to see exactly what you're doing and get good spatial relationships.
Now we're going to go ahead and keep going. Let's select, so we've got one there, and I'll show you a little bit later. But what it did is it said, I've got two flat faces. I think you want a slider. OK, and it just picks it. Now, I picked two faces. It's still a slider because it could slide in and out in that hole. But we'll pick the bottom face to mount to the top face of the bracket, and what happens? I'm going to hit pause real quick here. Actually, it went away. I'll let it run. It went, hey, I've got enough information. This is rigidly fixed. I know that it's got all the relationships it needs and I'm done.
That's not three joints in the timeline. That's not three joints in a folder. That is one feature that has all that information in it. So it's so much easier to go back and find out how that part is related in an assembly. But that's pretty cool. But that's a pretty defined workflow. What if we take a look at this particular relationship where I'm going to select an outside edge on this, we'll call it a dark pink part? Same command. But I'm going to attach that edge to a face, and it snaps to it. In fact, maybe I want a little bit of an offset, maybe a 1 and a half millimeters, and it does it.
Now, I'm going to pick another edge there, and I'll pick the other face. And I want that to be offset 1 and a half millimeters. Now it's kind of hovering in space where I think I want it, or that might be how it's assembled. Well, let's get this located in the-- what I would say the Z-axis, and grab the bottom face of the lip and the top face of the sheet metal part, and we'll give it a little offset there. That is not fully defined. I'm going to hit pause.
If we look on the dialog box, I'm going to show you blown-up one later. It says, I've gone ahead and I've got relationships, but it is not a fully defined joint. It just says it's open, and we can move it. What that means is it's perfectly fine, but it will now obey all of those relationships. So watch as I drag it around, it moves and updates as it should. To do that in Fusion today, you would have to define the joints. You'd have to define all the directions. You'd have to figure out which way you want to go. You'd have to have kinematic relationships.
This is small, simple and easy. Pick the things that you want to align to and obey the rules that I give it, and behave predictably. This is one of the ways we're going to revamp the joints and connecting components commands in Fusion next year. We're super excited, and the reason I'm excited is this is going to work the way we think it should work. But you've got to help us verify that. But also it will give you predictability. It'll be easier to understand why your assemblies do what they do and where the parts are.
So as I said, I promised you I'd show you a little bit of the dialog box because it's small in there. You could see here, as you pick entities, it will automatically filter. Two cylinders, I'm going to give you a cylindrical relationships. Two faces, we're going to give you a planar. It will do all that hard work of what type of kinematic relationships should you have, and it just does it for you. So not only does it position, it gives you that kinematic relationship. Really cool, and we're really excited that'll be coming next year.
Now, as Daniel mentioned, configurations-- I think it was over 200,000 users-- I saw upwards of 200,000 users using configurations already. Really high adoption when it was released two years ago. This is complex functionality-- the ability to create variability, to create configurations of any type or size for your product. What we're going to release next year is a rules engine, a low-code rules engine. You don't need to learn VB, Python, any of those sort of things. We're going to give you a low-code rules engine that will control that complexity.
The beauty of configurations as they are today is we built them off our data model, so it separates that data from the individual files, making it really easy to configure, create all sorts of different optionality, and not have to worry about every file dragging along with it. Well now, we gave you lots of power. How do we give you control of that complexity? So we will give you the ability to automate decisions that drive choices. Hey, if this part is plastic, then maybe I need fillets to be added on here. So you can do if-then logic. And those fillets might need to be a different radius. And based on these choices, I want you to do that. This is the type of automation we're going to empower you to build.
We're not going to give you templates that just say you have to do it our way. We're going to give you those tools. And what this does is it helps you limit selections to, maybe, things that are actually manufacturable when you do configurations, as well as reducing risks of error, and repetitive and error-prone tasks. Really, truly customize it, and we're going to put it right within the interface. Again, we're still building this, so this is just a mockup, but we're going to go ahead and say, hey, if I want to have access to low-code logic within the browser or the timeline, I just right-mouse click, and it adds it.
If I want to have a Canvas, here's my entire rule system, and it could open up in a separate window. It could have a separate window, perhaps in a different monitor if you want, but giving you access within the Canvas, but then also a dedicated place to say, I want to edit and work on my rules to build that logic so that I can truly build something cool with Fusion. And of course, it would live in the configurations dialog box as well. Simple, unified, consistent across all places exactly where you'd expect.
As part of that, we need to then be able to, when you use these configurations, a simple thing-- you've got to configure them on the fly. Today, if you insert a configuration into a part or assembly, it has to already exist. Next year, you'll be able to insert it and say, I want to change the options as I'm doing it, and it automatically puts in. I believe this is the number one request from our user group. We'll be delivering that last year-- or next year, excuse me. And we're also enabling configurations in manufacturing as well. Marti's going to refer to that a little bit in her section and take advantage of all of this quickly and easily.
Last but not least, what could you do with all that rules-based engine and cool configurability? Well, we're going to give you a tool kit that said, you want to build your own product configurator. We're not talking about a separate product. We're not talking about some big piece of software that requires immense setup and consulting to build. We're giving you the tools because data is at the center of Fusion. Say, how do I want to create this configurator and then host it and use it throughout your organization, to your customers? Give the power to you and then let you use it how you need to in your business, through the rules-based engine and API.
[APPLAUSE]
Thanks. It's going to be cool. So next, simulation. As we talked about, we're trying to continue to refine what's in our product. With simulation, we're modernizing the product, making it more accessible, and giving you guided information on what you can do with the results that you get. So you see here an example, we have a simulation. The user has to interpret those results and then take that information and try and figure out what are the next steps for this simulation. Those are just things that you either have to be trained on, you have to understand, or you have to know how to do. The tools are here, but as we're going to get people to use more simulation and use it effectively, it's still difficult to understand.
Even in today's interface, we have limited information-- what are these results? What does it mean? What is my modulus? Those things aren't outcomes, those are data points. So what we've done is we've gone in to try and revamp and modernize the interface. So now you see things like set goals for the design. The graphs that come up give you-- did I meet my goals or did I not meet my goals? It comes in and it says targeted visualization of those things that you're trying to complete, as well as a summary of what happened, and targeted recommendations for next steps. Here's the results that you got, maybe you want to try this. This is the ramifications of what you've received, and guide you on what those best next steps might be. Really exciting.
Again, refining the tools that are there to make them easier to use and, consequently, more powerful. What about even simpler things like visualization? Cool new interfaces that are fast and responsive, the ability to move through and adjust your results to narrow in on the information you really, really need. Things like adding more cutting planes simply and easily to do section views and dig into the model and see where your errors might live or your high-stress points might be, as well as using Pro points to find all of those stresses and visualize them simply and easily. These are all things that were possible before, but difficult, cumbersome, required screenshots and other things. Renovating this, making it more usable really brings that power.
And then, of course, what good is it if you can't compare previous with next? And we've given you a new interface for that and we're really excited for you to take advantage of that and really understand the ramifications of your choices. All right.
How do we automate all these cool things so that we can allow you to spend more time on your hard problems? So let's talk a little bit about AI and automation. You've seen sketch auto-constrained on the main stage. We're super excited to show you what this is. So I'm going to use this video, but I'm going to do a lot of pausing to walk through.
What we have here is a sketch, just like you would use any day. Come in, I create a bunch of lines you probably have in your head. These are my best practices. Are those the right best practices? Were you train properly? Have you been using CAD for 25 years? And it's your way, and I know what I'm doing and I want to go. But it's an art as you go to build it. There's too much complexity in constraining sketches. Our goal is to reduce that complexity and give you the relationships you want, and do it easily.
So as this video begins, you see we're just going to draw a line to complete the sketch. The sketch as drawn, as typical in Fusion, infers geometric relationships, those relationships are automatically added. Then we hit the auto-constraint button-- I'll back up a little bit here-- and the system goes in and analyzes that sketch, uses AI tools along with heuristics to take a look and say, well, there's different ways you could constrain this sketch. These constraint rules are guided by information that we have trained the system on, as well as AI taking a look at how sketches are constrained overall and give you results that are predictive and stable.
Don't think of this as a magic button one off. We go in, and we allow you to pick, say, here's a couple of different options you want to pick. You grab them, at any point, you can hit edit, say, I don't like this dimension, I don't like that dimension, I want to add another dimension. Hit the button again, it gives you new results, taking into account what you've given it. This is not a black box. Think of this as something that sits beside you and say, these are my critical dimensions. The shape looks right. Please finish it for me. Make it predictable, and it adds it.
You go make changes and you want to make sure that it's right, hit it again. It doesn't give you all new dimensions, it takes into account everything you've done already using AI. And says, all right, you've given me new information. Maybe this is a better result. Do you like that? And you go forward instead of change red box, oh gosh, delete that dimension. What does it mean? Now I've got to go there. Make your shape changes, delete dimensions at will, and then add your critical ones, and let the system figure the rest out for you. We're very excited for you to take advantage of this infusion starting next year.
Next, fasteners. So we've given you the ability now, fasteners was released last year. Huge fanfare-- something people have been looking for a long time. We're giving you the ability to create custom lengths in fasteners. Right now, it's limited to what we give you. You can do that and add them to your library. Auto length-- I bet we're all excited about that. Part gets thicker, fasteners gets longer automatically, have it already update in the proper increments, and move and update accordingly. Coming next year.
And last but not least, the fastener validation tool. This one I'm really excited about. It just automatically analyzes the assembly and says, hey, there's a hole here. It's a threaded hole. It's got parts on top of it. There's no fastener here, would you like to add one? That seems like a good place to put it. We can't stop all mistakes from happening, what if you put in a nut, bolt, or fastener and it's the wrong thread type or size? It will notice the mismatch in the threaded hole, warn you, and say, you have the wrong fastener here. Would you like to swap it with the proper one? And automatically do so.
So a great way for you to go and look and constantly analyze if it's running all the time-- you just turn on the analysis, and it gives you that information. So now we've added a little bit more control and fasteners. Let's add a little bit more AI in the creation of our drawings. So coming next year in automated drawings, we're going to use AI to identify the nuts, bolts, and washers in an assembly and not make drawings of them when we do automated drawings.
And I'm going to take a look here. So today without AI, we just hit this checkbox, it's as simple as that. It would create with this assembly, 11 sheets. If we did it. The problem is, there are five fasteners in there that don't need drawings. One of the issues with creating this is have to have a way to omit fasteners. It used to be a text box, and you can see it still is up there. If you type screw, nut, bolt-- if you type nut, if something in that description would say, maybe it's walnut. Well, just because it's walnut doesn't mean it's a fastener. That search, it's fraught with errors and logic.
What AI is doing is examining your entire assembly, looking at shape, metadata, and other descriptions, and saying, what in here, regardless of whether it came from our toolbox, McMaster-Carr, you modeled it yourself, these are fasteners. And I'm going and doing what would take an engineer, who has better things to do, examining an entire assembly, looking through every area to make sure they're the right ones. It does that for you automatically, like that. Classifies them and it doesn't make drawings of it. Removing that overhead and making it easier to make the right parts with the right bill of materials the first time. Super excited.
So moving on with drawings. Released in January of this year, in the first 6 and 1/2 months, you could see some of the statistics on the left-- 38,000 users, 177,000 automated drawings. And we just got the new update. If you saw Steve Hooper's presentation keynote yesterday, he threw out there, I grabbed the number right away-- he must have gotten it from my team. There's now 7 million as of today, as of November. These original numbers are October. As of November, 7 million dimensions have been created automatically. That's 7 million clicks more than that. Multiple of that clicks that didn't have to happen to create dimensions for drawings for users today. We're really excited about the adoption rate and the success that we're seeing. But guess what? It's not perfect. As we're talking about-- start, release it, get it out in the market, and then we have to continue to refine to give you the tools that you really need. So next year, we'll be delivering pitch circle diameters.
But more than that, we're going to refine the results. For this particular model, the results you would get aren't ideal. You could see the dimensions are offset, they're the wrong length, they're all of this. We're retraining all of our models. We're learning from your usage, and now we're going to get better results across the board. This will continue throughout every year, this will get better. This is the power of AI and automations. This isn't a magic button. It's learning how you do tasks. This isn't IP. This is I place a dimension, I need to follow a standard. This is what everybody needs to do and it will be by region, by area, and all of that. How do I make sure that those are proper and I don't have to go through all that work? Let AI do that for you. It can learn. Hey, we did this automated drawing, I didn't like it, I deleted this, I deleted that, and I move that around. It learns from that. It learns from your interaction, say, this is what the user really wanted.
It's not a magic button. It doesn't go back and look at all the drawings that were ever created ever. Most of the drawings that were ever created ever probably aren't perfect. Anybody think that all the drawings ever created were perfect? That means you're training on imperfect data. The way we do this right is we learn from you and your results, and we give you the better option. This, to me, is why AI is so powerful. It's not some set of individual static rules. It's learning from how you use things to give you the results that you want, faster.
Last but not least, the drawings configurations. Next year, you will be able to, if you have a configuration-- maybe there's 200 possible options from your configuration table-- they can automatically be created. Each configuration will automatically get a drawing, if you want to, into the system. So it used to be you had to do each one, one by one, enhancing it to include those configurations. We're really excited about that.
Last but not least, multiple configurations-- excuse me, not last, but next-- multiple configurations on a drawing as well as the configuration table and revision tables in the templates, all things our users have asked for, coming next year. And I should say, automations are only as good as the foundations they're built on. We are continuing to enhance what drawings can do so that we can automate it for you to allow you to do it faster and easier. In that vein, lots of new edge symbols, feature control frames, different standards-- all being integrated. Drawings is a continuous improvement cycle where we continue to add the standards required and necessary to be able to make your prints properly.
Last in drawings, a better ECAD integration, including the 3D view, drill tables, custom sketch symbols. How are we doing custom sketch symbols? We're delivering drawing sketch improvements. So now you can draw, instead of giving, we're giving you the ability to create your own sketches in drawings and use them as symbols, empowering you to get exactly what you want and reuse it over and over again, along with crop views and BOM support from our big master model BOMs that are coming from Fusion platform.
So I'm running quick, so I'm going to go fast. And last but not least, in our reinvestment areas, as Daniel alluded to, there are areas of our product that maybe haven't gotten as much love as they used to or as they should have. This is our current sheet metal state. Look, hey, last year we did get rip with sheet metal. That was one feature in about four years, if we're honest. We are investing in sheet metal next year. We're going to expand this. We're going to be looking at press brake expansion tools, things like hems, things like Multi-Body. You've got one sheet of sheet metal here, one sheet there. You need to be able to connect those. That's really hard in Fusion today. You have to go and use lofts, you have to go use all sorts of different tools. Why can't I just pick two edges and they connect? We're going to work on that and more.
So you're going to get a feedback link. This is in definition, saying you we're delivering these next year, but we're in this place where, what is the top priority as we go to deliver functions? Get at us. Hound my PMs, hound this community. What is your favorite things? What do you really need to get your job done? And we're going to work to bring it together.
Similarly, advanced shape control. We are going to look at expanding how we do parametric shape definition. This is for Production Engineering. I think a lot of us know there's different ways you can look at surfacing-- really, really freeform, complex things, or Production Engineering models that are used to make parts. Those are parametric surfaces that we build together. We want to have more curvature control, we have to have more shape surface definition options. We want to give you more complex part control, and that's coming next year as well, as an area of enhancement.
So we're really excited with everything that we've got coming next year. It's a big, full slate, but we can't do it without you. Please keep coming at us with those requests, and we'll do what we can to deliver the best product to you. Next, Marti, please.
[APPLAUSE]
MARTI DEANS: Yeah, thanks, Jeremy. All the design stuff that's coming looks awesome. I can't wait to get the new component connection. That looks fantastic. So now we're going to transition into manufacturing. My name is Marti Deans. I'm one of the PMs on the manufacturing team, and let's get into it.
So manufacturing, like Daniel said earlier, is an important part of Fusion, and we've shown so much success by developing community with all of you here in the room and online. And we want to make sure to continue to deliver you value. So to do that, our key focus areas are to mature and automate workflows where we have strength, to close critical gaps where they exist, and to drive value across the entire manufacturing platform.
So in the first area, we'll dig into milling and automation. And over the past several years, we've talked a lot about our investment in milling, and you've seen us deliver huge value in this area incrementally over time. Now we're going to build maturity by delivering fit and finish and starting to automate some of the workflows in the milling area. One example is when roughing out a part like the one on the screen. You would have had to do this previously with multiple 3D adaptive or maybe three plus two roughing operations. Now we're going to start to deliver a multi-axis clearing operation that's going to analyze the model. And when doing five-axis roughing, actually follow along the surface to give you better access to undercut areas and give you a more efficient tool path with less retracts because it's going to do more intelligent 3D machining of these areas.
We plan to make this available for adaptive and pocket, and available via three-axis polar and five-axis milling. We're also taking what we know about the machine and the workholding model, and we're putting that into the toolpath itself to be able to drive efficiency at the point of toolpath generation. So instead of guessing and checking, and having to go back and forth between simulation to make fine adjustments, we're going to do it for you right from the get-go, which will allow you to automatically avoid pieces of the machine geometry, like the spindle, do smarter retract and reconfiguring. So either avoiding those things altogether by being more aware of the machine geometry, or when we have to do them, making them shorter and safer because we're aware of all the different pieces of the machine. And then smoothing out the machine motion so that when the C-axis needs to adjust to avoid collisions, it's doing it more smoothly and giving you actually a better surface finish on your final part.
So some of that you could argue, was automation. We're doing things faster and better by baking more information into the toolpaths that we generate. But you've seen other, more specific automation deliverables. This one was on the main stage over the last couple of days, and this is the manufacturing assistant, which is AI in the product to help you program parts faster. We'll continue to add more sources to this over time and then put it in the product so that you can all get your hands on it. But there are other, more specific ways we're delivering automation that I want to make sure we get to in this session.
The first one is hole recognition, and specifically the creation of custom hole templates to use in hole recognition. This has been in the product for several years but is a bit of a black box. And we optimized for fewer whole templates, which made it harder to get the specific results that you wanted across the huge variety of holes that you all want to machine. So here we're adding additional control, like being able to specify the color or select by color, being able to pick a specific tool or search across the tool library, and having more specific control like per parameter within each segment of the hole template.
So let's see this in action. From the start of the process, you can streamline the creation of the hole template by picking from existing geometry. If you don't have existing geometry, no problem. You can also use the Template Builder to build up the segments of the hole with cylinders, cones, toruses-- whatever you need. And then here is where you can control the specific value or the range of values that you want that hole template to apply to. So you can get really specific with where you want those templates to go.
Then to specify the machining strategy that you want to go to each section of that, you're going to do it very likely. And this is in progress, so the interface might change, but in the familiar operation dialog. And then see some of those additional controlled parameters to make sure that you can get as specific as you need to get. So that when you deploy these hole templates across a part or many parts with a huge variety of holes, you are getting a result that is going to work for you. So this is exciting stuff. Like I said, in progress, it might not look exactly like this when you get your hands on it. We're excited to bring that advancement to automated drilling.
Switching gears a little bit, we've had turning in the product for quite some time. It is not nearly to the level of maturity that milling is, and we want to make sure that we are closing those gaps for all of you and making intentional investment in this area.
So part of the difference between milling and Turn/Mill that is creating these gaps for us is that there's just a lot more going on. It's not one tool and a couple of fixturing, it's like multiple spindles, the whole turret. And then when you're actually running the machine, the coolant is on, the window is tiny. It's not easy to validate these programs. So we want to make sure that we're representing the important components of the machine, and the part, and the tooling so that you can feel safe before you get to the point of running the program for the first time.
The first step in doing this is more accurate tooling. So we've been working on this. You might have heard this, you might remember hearing this from last year. We have made really good progress in this area, and we're excited to be able to bring this to you soon. We are starting with overriding our parameterized tooling holders with a 3D model to give you the high fidelity that you need to ensure that collisions are not going to happen. No more guessing and checking, no more faking a tool, giving you like that actual insight into what this is going to look like. And then we'll build on this technology to bring you tool box, a fully assembled turret, and give you the accuracy and safety that you need when you are running these machines.
But the turret and the tools aren't the only thing that's in there. There is also the spindles, and you might be moving the material and the part around. So these two on the left hand side-- fixture selection and tracking spindle states-- have already been delivered as prerequisites for continuing to build on this. And giving you not only the insight into where things are going to be but also a graphical way to program them and to set them within the software. So you know exactly what's going to happen when you bring your program to the machine.
In addition to controlling the various parts of the machine, we've been refining our turning tool paths. We've already done a good amount of work on the turning kernel, but we have the new profile trace strategy coming out, where you can select a contour or a sketch to drive exactly where the tool is going to go. So this is giving you like way more control over specifically where the tool is going to the extent that we will let you gouge the part.
But the turning kernel, in the past, would optimize for safety, maybe we not want to go into a specific place and block you from getting the specific result that you wanted. So now we're unlocking that and letting you do exactly what you'd like to do.
In this example, we'll pick the contour of the model rather than a sketch. Or we will pause repeatedly. OK, we'll get there. We're picking the contour of the model. And then this is working with familiar toolpath containment methods that you know and love. And the point of this demo is those retract moves obviously cause a big problem. So we're adding more options to control the way the tool enters and exits the cut to make sure that you can access important areas of the model by approaching it, entering differently. So that you can get in there and do what you need to do.
And then it's not only-- like it's in the name-- it's not only turning, it is also milling. So we have been working on additional four-axis capabilities inside of Fusion. This is showing polar milling, where the C-axis is allowing the type of milling that you need to do, removing the need or reducing the need for a Y-axis. And then we're adding four-axis capabilities to all of our current five-axis toolpaths.
So you've heard me talk about how we're fit and finish in the milling domain, and we're putting huge value into Turn/Mill to try to close those gaps. But we're also going to work across the rest of the core of manufacturing to deliver value to everyone, regardless of the domain that you work in. And one of the ways we can do that is by picking up what Jeremy's team is putting down, by making sure that when you are using design features, they are working for you in manufacturing. One way is when you Xref a part file. We are now bringing along all of the CAM data with it. So that if you've programmed a part and you need to swap it into different workholding, or if you do what this demo is doing, and you want to aggregate parts on a single fixture, all of that programming work that you already did is coming along for the ride, and you're able to just use it from those part files.
Similarly, in capturing design intent, we are adding stock material to our setups, where you can either consume the design stock material that was set or override it if it wasn't set, or you had to change the material or something. And that will help with filtering the cutting presets during the operation, like picking the preset in the operation. And also when you're in the tool library selecting a tool, you can see, does that tool have a relevant preset? And it will promote it to the top of the list for easy access.
And then on the configuration side, we are now consuming those configurations in manufacturing. So that you can more quickly generate toolpaths for a family of parts where the features are maybe very similar or the same, but you're changing the size, the number, things like that. So it's easy to regenerate those toolpaths for the different configurations that you might have in the design side.
So one area where I don't have a lot of specificity is performance. Like Jeremy said early on, this is a critical piece of Fusion, and of all of you getting the work done that you need to get done and us getting out of your way. I don't have a lot of detail just because we're not totally sure where we're going to be able to deliver the highest impact in the next year. But areas that we've identified as critical, based on your feedback, are multi-selection programming workflows with high numbers of contours and high numbers of surfaces or faces, as well as switching workspaces. So again, your feedback is really valuable here. And we might not know exactly what we're going to give you, but we're committed to making improvements in this area.
So one area I can be specific is in the stock simulation. And in the time it took me to take that sentence, the new GPU simulation on the right-hand side has completely finished. And while I'm continuing to talk, the one on the left-hand side will get progressively faster-- and it's going to take over an hour-- as you all start to program more and more complicated parts, the simulation can start to eat up significant time-- sometimes over an hour. And today, this is basically the standard that's accepted in the industry.
GPU Sim aims to give you that time back, and early results are showing that it is between 20 and 50 times faster than our standard simulation. Huge amount of time saved, especially when you have to enter into simulation and jump out over and over again to validate your toolpaths it wasn't a good use of our time to record this video for an hour and 40 minutes. It's not a good use of your time to watch simulation calculate for an hour and 40 minutes. So we're pretty excited about this one, and we think it's going to give you a lot of time back. And we stopped it early. We said, that's enough.
So as Daniel said before, you just saw me talk about how we're connecting CAD to CAM and how we're trying to pick up everything Jeremy's team is putting down, and strengthen those connections. We're going to make intentional progress to connect to the shop floor and then potentially expand into places like the factory and beyond. So that we're really connecting across the entire process, from start to finish. The first way we're doing that is by connecting directly to machines on the shop floor to give you a display, an overview of the machine utilization. That direct machine data is put into Fusion team so you can access it from anywhere. We're showing the browser, but you can get it on any device that Fusion Team is currently available on.
That direct connection to the machine also means that you can send NC code directly to the machine. So you're transferring that code in a consistent way between Fusion Team, where you post it to, and what you have on the shop floor. So once the program is ready, post it to Fusion Team and you can just send it straight to that machine with a series of standard protocols that we support today. And I'm handing it back to you.
DANIEL GRAHAM: Perfect.
[APPLAUSE]
Thanks so much, Marti and Jeremy. I'm really excited for what's coming in the year. This was just a preview of some of the capabilities that we're going to be working on. So hopefully, you saw some of our investment areas in design, manufacturing, and automation to make you more productive and to make Fusion just better, easier, more fun to use in your environment.
So the next thing I want to talk about is how to engage. The team has just talked about functionality that's getting ready to be released. Do you want to have early access to that? We're talking about areas where we're looking for product definition and we need your impact. We would love to hear from you. So this next section is some action items for you to say, how can you engage? So one of the most tangible things that you can do is join our insider program, and there's a lot of value for that. I would encourage you to take a picture, join with a QR code that you see here. And some of the value that you can get for that is you can get hands-on feedback to product and to capabilities earlier. You can provide us feedback to make them better before it gets rolled out more broadly.
The other thing is you'll have more of a direct connection to our team. We all work through the insider program and on the forums, and this is a great way for us to be connected-- not just through these types of annual roadmap sessions that we have at Autodesk University. And that really does allow you to shape the future of our product. The other thing I just want to call out and kind of kudos to the team who drive this. One of the most areas of maturity that we have is the manufacturing sync-up that we have every week. We'll probably keep it at least every week or maybe every two weeks, and there's massive turnouts.
So sometimes we prepare content to share out, sometime we ask our community to prepare content that they share with others. But it's such a vibrant community. It gives us so much information, so much feedback, and this is an opportunity for you to do that. Jeremy is driving this again also in building up the design meet up. So I would really encourage you to join insider and have all these ways that you can continue to work with us through the year.
So with that, thank you very much for coming. We did want to keep about five minutes for some questions and answers. So in the room, we not only have a lot of the product managers from my team, but leadership of our organization, leaders in the design, user experience, building architecture, development management, go-to market strategies. So we would love to have you ask questions to us. We're going to do that. We'll start in the room, and we also probably have some questions that have come in through the online portion as well. So anyone want to start with some questions? And can we ask you to go to the microphone? And that way, the online audience will be able to hear that. You're up.
AUDIENCE: Yep, hey, Jeremy, you quickly kind of glossed through the type file creation, and I'm curious where you see the line between something like the fastener library, which is inherently a type of file-- it's a very hyper-specific type of file-- and what use cases you see for type files, and kind of where those bounds are between the two.
JEREMY STADTMUELLER: Yeah, so the question is, I think, related to-- we're using AI to identify what files in an assembly are fasteners so that we can perform actions.
AUDIENCE: Earlier on, like you mentioned, when you're creating a component, sort of the idea of being able to [INAUDIBLE].
JEREMY STADTMUELLER: OK, yeah.
AUDIENCE: [INAUDIBLE] assumed to be expanding the list of those. I mean, the ones that were--
JEREMY STADTMUELLER: Yeah, I'll repeat it. It's OK. So the question was a little bit related, when inserting, when creating a new component in assembly, we've expanded. It was part assembly, now we've got PCB. I think we do intend to expand, like, the assembly environment is intended to bring together your design data across the platform, and as appropriate, what should be inserted or be able to be created. We want that to be easy to find and frictionless.
So we will be looking to expand that and add more pieces. I thought you were talking about types of files for actions, because hopefully that answers it. Yes, we want to expand that more. But I'm going to answer the question that you didn't ask. There's also, if we can identify certain parts of certain types-- if it's a plastic part or it's a machine part or something like that-- we might be able to predictively say, all right, then you need maybe this types of fillets or you need to do these types of operations on a part. And we're looking at those types of things too.
Now, those are future-looking things that isn't technically on our roadmap for next year. But we are looking at both ways to integrate the design capabilities across the Fusion platform, but then also how can we be more automated with the types of designs that you have.
DANIEL GRAHAM: Thanks, Rob. Any other ones in the room? Yeah.
AUDIENCE: Hi there. First of all, thank you for all your hard work. Amazing work. Love everything you're doing. My question is, with these new parametric options that you're adding into configurations, stuff like that, will there be an option to parametrically change text within those new features coming in?
JEREMY STADTMUELLER: We are working on that. I can't tell you specifically off the top of my head where that is in the priority delivery, but that is a known enhancement that we are actively working on in the product. So hit us up on the forums, join the insider program, we'll make sure-- Do you have a better answer? Do you know?
MARTI DEANS: No.
JEREMY STADTMUELLER: OK. I thought you have.
[LAUGHTER]
And we'll get that for you. But that is a yes, we want to do that. When we're doing it? Unfortunately, I don't know off the top of my head.
AUDIENCE: Awesome. Thank you.
JEREMY STADTMUELLER: Yep.
DANIEL GRAHAM: Thanks. Any other questions in the room before we move? Maybe some of the online ones. OK? Spencer, what do you have for us?
SPENCER HARDCASTLE: Yeah, we've got one question here from Justin. Thanks for the question. As part of the advanced shape control functionality that you talked about earlier, Jeremy, will there be advancements specifically to fill it and chamfer around complex geometry?
JEREMY STADTMUELLER: So yeah, I'm going to take this moment to maybe rectify something that wasn't so clear. I put that slide up there. There was like two sentences on there. We're going to do a lot in that environment. And the point of me keeping that short is that we're still defining that. Those things are very high on our priority list. We're in that planning stage to say, all right, what are the top things? There's always more you want to do than you can do. Those things are near the top of our priority list is more fillet control, more control over the interaction as edges come together to surfaces and faces-- whether it's for visualization, or manufacturing purposes, or any number of those reasons. So the answer is yes, those are coming. Please keep contacting us with why and how, but that is a resounding yes. We are looking to enhance that area.
DANIEL GRAHAM: The other thing that I'll plug-- so this won't be the last time you'll hear from us in terms of the roadmaps and what are the deliverables. So as we get roughly, probably every quarter or so, every three months, we'll probably come back and engage the community, look for forums. We're going to be doing some social outreaches on this. So you will hear more specificity. We don't really try to plan for the whole year, so that's why we're a high level on some of these things. We will have more specificity incrementally through the year as well. Good question. Anything else, Spencer?
SPENCER HARDCASTLE: Yeah, a couple more coming in is the configuration rule engine, the same as the one in inform design.
JEREMY STADTMUELLER: So no, it is not, but it might be based on similar technology. I just want to back up a little bit. So there is a rules engine in our ACC world for configured designs for manufacturing and form design. It is really cool. You guys should check it out if you need it in there. We are looking to make sure that our rules engine is either similar or totally compatible with that type of work. This goes back to our philosophy of the platforms being connected together-- Fusion, Form, and Flow. We need to have design and manufacturing-specific interfaces that make it easy for you to do things. But that data needs to flow seamlessly in the back end to be able to connect those things.
So what I will say is, will it look the same? I can't say that it will. What you saw was literally a mock-up of the types of things that we want to do. That is something that we have discussed-- how do we make sure that those things could be compatible as we look to be able to share. If you're going to be designing balconies and you're doing mechanical design of balconies, and you want to pass that on to ACC for use those configurations, that information should go with it. So we are endeavoring to do that well. Yes.
DANIEL GRAHAM: Perfect. So we are at time. So thank you very much. I hope you have a great rest of your Autodesk University. Some of us will be around for a little bit. If you have further questions, come find us. But again, thank you very much.
JEREMY STADTMUELLER: Thank you.
[APPLAUSE]
[MUSIC PLAYING]
태그
제품 | |
산업 분야 | |
주제 |