AU Class
AU Class
class - AU

Hand-Key Animation Workflow in Maya for Gameplay Animators

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설명

Attend this session for an in-depth exploration of animation techniques in game development using Maya software. Gain valuable insights into hand-keyed animation, considering the demands of modern gaming environments. Dive deep into Maya software's sophisticated toolset, discovering how you can refine your animation process with precision and finesse. Learn an optimized workflow engineered for seamless integration with diverse game engines, facilitating the smooth transition of your animations into the game engine you work.

주요 학습

  • Learn about Maya tools for better workflows in hand-keyed animation.
  • Learn how to export, organize, and address notes using the native tools in Maya.
  • Learn about animation craft.

발표자

  • Alex Ferreira Simoes
    My name is Alex Ferreira Simoes and I'm a character animator originally from Sao Paulo - Brazil. I'm currently working at Riot Games as a Senior Gameplay Animator on the League of Legends Champions team and the Founder and Mentor at Animation Flow - an online 3d animation focus school with weekly lectures about featured film and gameplay workflow and mentorships. I'm also an animation director for some short films and TV commercials for different clients. Before joining Riot I was at DreamWorks Animation for about 2.5 years, working on several projects like The Bad Guys, Boss Baby Family Business, Abominable and others, before that I worked on some other featured films like Spies in Disguise (Blue Sky Studios), Hotel Transylvania 3 (Sony Imageworks) and several others as a freelance artist. Previous from working with Featured Films I worked on several TV Series, Short Films and TV ads, which was very important for me to learn all the different workflows and needs for each different industry.
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