AU Class
AU Class
class - AU

Rise and Simulate: BIM to VR and beyond

이 강의 공유하기
동영상, 발표 자료 및 배포 자료에서 키워드 검색:

설명

Using our large 3D model set, we take different parts of our attractions and put the moving pieces together. With geometry from across the project fed into the engine and presented in 3D. Like a 3D world from a game, but it’s a real place. While Walt Disney Imagineering is not developing VR rides, we use VR in various ways to help us design and test rides. This commitment to making the illusion complete for the viewer has led to some really fascinating advances from Disney R&D and Imagineering. From group experiences in simulator rooms to some more radical ways to simulate our attractions and experiences, VR is an integral design tool. That also means putting in media, animated figures, and other timed effects. Every piece of our puzzle to create our attraction, we put into a virtual reality simulation. With the VR, we make quick iterations with our creative team and ultimately this VR environment timing feeds real world controllers for the attraction in some really amazing ways.

주요 학습

  • Learn additional value for Building Information Models.
  • Describe ways in which Virtual Reality can help teams better understand complex attractions.
  • Implement interoperability workflows that move models between multiple softwares.
  • Learn ways in which this extends into operations.

발표자

  • Sanne Worthing
    At Walt Disney Imagineering, we deliver complex and fast paced projects through innovative workflows and technology implementations. The primary responsibility of Design+Construction Technology is driving the Vision, Implementation and Support of Technology for Model Authoring, Collaboration and Analysis that guides design and construction delivery of our built projects at Walt Disney Imagineering. Our team brings a diverse and proven leadership experience in the design and construction industry with strategic, social, and technical skillset facing the aspects and phases of project development and delivery. Projects include Pandora the World of Avatar, Star Wars Galaxy's Edge, and other upcoming lands and attractions at our Disney Parks.
  • Daniel Lindsey 님의 아바타
    Daniel Lindsey
    Daniel Lindsey is currently working as a Media and Arts Pipeline Manager for Walt Disney Imagineering. Prior to starting at WDI, Daniel spent over 16 years working in television, games, and VFX. He currently leads a team working to streamline the integration, and real-time visualization of parks, attractions, and other venues at WDI. His hope is that the work he and his team does will revolutionize the way WDI imagines and creates attractions.