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Unleashing MassFX: The Art of Destruction

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설명

In this class, you learn to use MassFX in 3ds Max® for rigid body simulations in a destructive environment. Discover techniques for breaking things dynamically while maintaining artistic control. Learn about joint setups and art direction techniques to get MassFX to do what you want it to do rather than just what physics wants to do. There is nothing more satisfying than blowing stuff up in CG. Now, learn to do it better.

주요 학습

  • Efficiently create destruction effects
  • Create more convincing destruction effects

발표자

  • Joe Gunn
    Joe Gunn is a senior freelance 3D artist based in New York City with more than 10 years of experience. Although his roots in the business started in Minneapolis, Minnesota, he is now busy working at many different studios throughout the world. Joe's client list includes companies such as Uncharted Territory, LLC; Pixomondo; Prime Focus; Blur Studio; Imaginary Forces; Logan; and many more. In 2009 Joe's industry peers recognized him as an Autodesk Master. Joe believes in giving back to the CG community with real-production-based tutorials. He has authored 4 DVD training titles. Joe has worked on many different productions, from feature films like 2012, Fast Five, and Final Destination 5, to award-nominated music videos and more. Joe also co-owns A&G Tool Company LLC with Chad Ashley. Since 2010 A&G has created production-proven 3ds Max software tools made for artists, by artists. He always says, 'If you don't know, you better ask somebody!'