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Advancing Boolean Workflows for Media and Entertainment Projects

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Description

Booleans are a foundational part of content creation, yet it was frowned upon to use traditional polygon booleans in media and entertainment projects. To solve this problem, Autodesk rebuilt their booleans from the ground up within 3ds Max software, creating a new, powerful, and trusted solution in the Boolean Modifier that unlocks exciting new workflows and capabilities. In this session, you'll learn about how and why this new system was created for 3ds Max, which benefits it provides, and how you can use it to its maximum potential in your own work to create amazing content for film and TV, games, XR, or 3D printing projects.

Key Learnings

  • Learn how to adopt newly created boolean workflows in your own film, game, XR, or 3D-printing productions.
  • Learn how the Boolean Modifier works within the 3ds Max modifier stack to empower your own content-creation practices.
  • Learn how design, product management, and engineering collaborated in Autodesk to implement a new customer-facing feature.

Speakers_few

  • Фотография профиля Logan Foster
    Logan Foster
    As one of the product owners here at Autodesk I get to work with the 3DS Max and Maya teams to provide amazing modeling and animation tools to our users. I have been a user of 3DS Max for over 20 years and have a wide range of experience developing content for a multitude of platforms (though my primary focus for much of my career has been on real time graphics).
  • Michael Spaw
    Michael Spaw Senior designer for the Modeling capabilities team, EMS Bringing over two and half decades of Max experience in feature films, games and design visualization, Michael joined the Max team as a product owner and designer in 2015. With a background in industrial design, he entertains a variety of interests, ranging from procedural graphics, Making, and cooking. His day job keeps him busy designing new software tools as well as next generation workflows.
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