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Procedural Modeling for Architecture with Maya and Bifrost

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Description

With the compound collection "Procedural Polygon Generator 2.0" for Bifrost, users can autogenerate buildings and all kinds of architectural detail. The goal is to build a construction history that works on various polygon inputs, and creates complex buildings without any further user input. This solution is used in the video-game industry and the film/TV industry for automated generation of environments, as well as for concept design and visualization in architecture.

Key Learnings

  • Learn about building a construction history in Bifrost to turn a simple object (e.g., a cube) into a complete building with lots of detail.
  • Learn how to use complex Bifrost compounds together with fundamental nodes to randomize polygon objects in order to create a natural look.
  • Learn how to assign materials to Bifrost objects for realistic rendering.

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  • Фотография профиля Roland Reyer
    Roland Reyer
    Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire M&E product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk. In his role as an application specialist he tested, showcased and trained Maya from its very first version. With over 25 years product and market experience, Roland now works at Autodesk as a Solutions Engineer for Maya, Arnold, Shotgun, Mudbox and Motionbuilder throughout Europe.
  • Фотография профиля John Paul Giancarlo
    John Paul Giancarlo
    John Paul Giancarlo. JP is a 3D expert, who will expand our team by bringing his extensive knowledge as Visual Effects TD and Technical Lighting Artist with him. He brings wide-ranging knowledge of Shotgun, Arnold, Maya, MEL, 3dsMax and Nuke with him, which makes him a great contributor to help achieve our goals in Create, Connect and Compute in FY18 and beyond.   John Paul has been working in the TV/Film Industry for over 15+ years. He started his career as a lighting artist for Brown Bag Films and quickly made the jump from TV series to commercials to be the studio 3D R&D Technical Director. He was instrumental in integrating Maya and Shotgun in Brownbags’ Pipeline and has worked on Emmy awarded TV show "DocMcStuffin" currently on Disney Jr, Octonauts on Cbeebeis, Peter Rabbit on Nick Jr, among others
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