Visualizing a complex project requires creation of high-quality images for print, video, interactive, virtual reality (VR), and more. Print and video may require full-featured renderers such as Arnold or V-Ray, while interactive and VR demand real-time engines such as Unreal and Unity. These competing requirements often create conflicts, making it difficult to manage large projects. The solution is to create flexible rendering pipelines that can deliver many different outputs with a minimum of fuss. This course will explore ways to optimize your projects for easy rendering across multiple engines and formats. This includes setting up elements such as geometry, lighting, textures, and materials so they can be used throughout the project. The course will show how to move as seamlessly as possible between technologies—including 3ds Max software, Maya software, Arnold, V-Ray, Substance, Unreal, and Unity—in a production environment.