说明
主要学习内容
- Learn how to create realistic materials with the Physical and Arnold software’s Standard Surface.
- Learn how to develop PBR materials with OSL nodes.
- Learn how to implement Arnold as a render solution for architectural visualizations.
- Learn how to manage material libraries and textures.
讲师
- Ciro CardosoMy name is Ciro Cardoso and I'm a skilled artist with over 15 years of experience in the entertainment industry. I have a thorough knowledge of Modelling, Sculpting, Texturing and Shading, and the ability to troubleshoot technical problems. I also have a good understanding of the asset production pipeline including pre-production, production, and post-production. My role involves producing high-quality assets, based on briefs and concepts, suitable for production both technically and artistically. In addition, I collaborate with the Department Head to identify process improvements and tools to increase department productivity. Overall, my goal is to produce high-quality assets suitable for production both technically and artistically, while maintaining a smooth and efficient workflow for the team.
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