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The Autodesk Factory Design Utilities and ReCap - A Great Combination

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说明

Reality capture techniques are becoming commonplace in many aspects of design. The factory layout process is no different. From the clean up and orientation of the point cloud to the possibility of using point clouds as factory assets, when it comes to utilizing point clouds with Factory Design Suite software, there is a lot to consider. Join us in this class as we focus on the various techniques and workflows for capitalizing on point clouds captures in the factory layout process. This session features the Factory Design Utilities, Autodesk Inventor, and ReCap.

主要学习内容

  • Discover techniques to clean up and orient a point cloud with ReCap.
  • Learn how to create a DWG overlay from a point cloud capture with AutoCAD.
  • Learn how to create your factory layout in context of a point cloud, and how to check for clashes with Navisworks.
  • Investigate the possibility of learning how to use a point cloud as a factory asset.

讲师

  • Charles Belcher 的头像
    Charles Belcher
    Rusty Belcher is a manufacturing application expert and senior consultant with IMAGINiT Technologies. He provides implementation, training, and support services for all Autodesk, Inc. manufacturing products. Rusty specializes in integrating 3D design practices into manufacturing production environments. He also works with reality capture laser scanning and photogrammetry to document real-world objects, translating them into viable 3D CAD designs. As an outstanding instructor and mentor, Rusty consistently receives excellent reviews for his impact at IMAGINiT Technologies. Rusty began his career as a structural steel fitter at Newport News Shipbuilding. He is a graduate of the Newport News Shipbuilding Apprentice School and worked in the shipyard's Mold Loft Engineering Division. Since joining IMAGINiT Technologies in 2000, Rusty has been dedicated to supporting the Autodesk Manufacturing solutions. In recent years, his primary focus has been on the Autodesk Factory Design Utilities. Rusty collaborated directly with Autodesk to develop and author the original Factory Design Suite software training courseware and has created numerous tips and tutorial videos available on the Factory Design Suite software’s YouTube channel. He is also a regular presenter at the acclaimed Autodesk University, where he frequently receives outstanding reviews.
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      Transcript

      RUSTY BELCHER: Well, I appreciate everyone being here. Again, we're going to be taking a look at the factory design utilities in Autodesk ReCap and how they are used together to model a facility in context of reality.

      One of the things I like about the slide deck this year is they gave you-- I called it the hashtag slide. And you had to try to figure out the sum up your class in one word or one hashtag.

      So ReCap and FDU. If I say Factory Design Suite during this presentation, you guys might count and see how many times I say that. I will try my best to say Factory Design Utilities whenever possible. But you guys are in the right class. If you guys use ReCap and you're looking at the factory utilities, you're in the right place.

      Reality capture, for the past few years, is, to me it just reminds me of what 3D printers were about five or six years ago. We were just talking about-- did anybody see the Leica BLK360, an entry level scanner for under 20 grand? It's unheard of. So really the market for scanning and high quality scanning is becoming much more affordable. It's something we can all participate in.

      Some of the scans you're going to see me use today I created with my cell phone from pictures. The new phones coming out with the dual cameras on the back. Really going to be nice to capture reality and look forward to seeing something about that next year.

      But reality capture is commonplace now. It's becoming affordable. And many of us are looking to adopt reality capture in our day to day workflow. So that's what we're here to take a look at today.

      Autodesk University 101. You have to have four bullet points to start off your class, We're going to be looking at discovering techniques to clean up the cloud. Once you have the scan, I want to clean it up so that I can utilize it in my downstream applications. Smaller clouds, better performance downstream.

      We want to learn how to create drawings from the point cloud. Most everybody always is going to answer that question. How can I use a point cloud to automatically create 2D drawings? All right. I don't have a gold button or an easy button for that, but I want to show you a couple of different techniques that might be able to help you out on that.

      I want to use the factory utilities and model a floor or model a layout in context of the point cloud. It's one of the main uses of the application. We're going to take a look at Autodesk Navisworks. We're going to look at Autodesk Inventor. Might even see some AutoCAD in here. If you guys are nice, I might show you some AutoCAD.

      And then at the end, my favorite topic of all, actually using point clouds as assets, actually capturing machinery and existing equipment, and then utilizing that downstream as an asset with the factory design utilities. So cleaning and orienting your point cloud.

      When it comes to Inventor in AutoCAD, if you're going to put a point cloud into those applications, OK, and you're using the out of the box software, the Autodesk basic software, you're going to have to put your point cloud in ReCap first and then import it into the applications. Inventor only reads ReCap point cloud data. Native AutoCAD out of the box only reads ReCap point cloud data.

      Now if you have Leica or Faro applications and software, they have add-ons that allow you to put your point clouds in AutoCAD. I'm not talking about those. I'm talking about the basic applications. So if you're going to use point clouds in Inventor or AutoCAD, you're going to use ReCap. That's the process. It's the workflow for dealing with it.

      ReCap can read just about every major point cloud file type that's out there. Faro, Leica, LiDAR, PTS files. Oh my gosh, I haven't seen Top Con. I don't know. E57, xyz files, you guys see the list up here. You can import this raw data into ReCap. So it doesn't matter what scanner you own. You can get the raw data into ReCap. There is a way to get that done.

      When it comes to the file types for ReCap, from ReCap on into the Autodesk software, there's a couple. The two major file types you need to understand are RCPs, a ReCap project file, and RCSs, which is a ReCap scan. All right. A ReCap project can consist of many different ReCap scans. All right. You can have plenty of scans in there but one ReCap project file.

      Again, you're going into AutoCAD. AutoCAD reads RCP and RCS natively. Inventor reads RCP RCS natively. Navisworks-- Navisworks reads everything. Navisworks has been around for about 20 some odd years. And it's just the nature of Navisworks to read all. So again, if you want to import Faro data into Navisworks, Leica data, ASCII data, even ReCap data, you can import it directly into Navisworks.

      So now I want to get started with some applications. I love PowerPoint. I know you guys have not nearly seen enough PowerPoint so far. But I want to show you the applications during the class.

      So you guys forgive me. I am going to sit down here. And I want to start off in ReCap. Now, you guys, I'm using ReCap Pro, which is what you'll see on my screen. But I'm going to avoid the pro features.

      If you want to learn about registration and some of the more advanced functionality in ReCap Pro, this is going to be not the class for you. I'm not going to delve into that too much. But I do want to concentrate on the aspects of basic ReCap at this point.

      Look right on the front page. Leica BLK360. Now you guys bear with me. I'm going to reset my cloud here to the beginning. So this is a portion of a very large cloud.

      One of the things you'll see with especially large scans, it helps to divide it up into incremental pieces, deal with it one piece at a time. So this is just one corner of a building. I do have the rest of it and ReCap will open all of it at once. But

      For my data set here at Autodesk, I kept it small as I could. So as I zoom in, this is actually a corner of a shop. There's about six different CMC machines in there. There's I believe a CNC CMC lathe at one end, a couple of Haas machines in here. And the overall goal in the next-- what are we together for? 90 minutes.

      The overall goal of this class is that we're going to-- we have some new machines that are going to end up on the shop floor. We need to position those. I need to get rid of the machines that are there. I need to arrange the layout drawing for the new machines that are going to take the place of that.

      And bless the project manager's heart. He paid to have the floor scanned. I'm looking underneath of this. Every circle is a scanning station. So I see 8 to 12 of those scanning stations. So there are 12 setups to get this cloud. Little circles on the ground are indicative of what the footprint of the shadow of the scanner looks like in a point cloud.

      Now back in PowerPoint, our overall goal here is to clean up the cloud and to set the orientation of our coordinate system. So when it comes to cleaning up the cloud, you're talking about reducing the number of points. OK. Anything I can do to bring the point count down means I'm going to have better performance in my software downstream.

      So the first thing I want to show you-- I've already shown you this. It's the bounding box or the limit box inside of ReCap. I love this option here to highlight the edges. Right now, I really don't need the roof. All right.

      Temporarily, I want to hide the roof data. So as I come down, you'll notice that-- see the highlighted areas? There's the actual roof material. As I come down, I have some structure. If I slow down a little bit, the piping layout becomes-- I can see the piping layout.

      There is the electrical cable tray that's running above the machines. See the rectangles and the circles? HVC duct work and lighting. So I want to preserve that stuff. Certainly, if I put a tall machine in here and it hits one of those things, I want to know about it. But I don't need to see it for right now.

      And I know you can't see it, but there's also drops for every one of the machines. So I'm going to come down pretty low. As a matter of fact, I'm going to come down low enough that I actually start removing some of the machines.

      And I'm going to back up a little bit. I usually back up just to the top of this garage door over there. Now I can confirm that. Now that's hiding points. OK. We haven't-- the file size is exactly the same. We've just hidden the points temporarily.

      The next thing I do, typically in a project, is to set my coordinate system. There's no way you're going to set up a laser scanner and it's magically going to align your point cloud to your CAD system's xyz coordinate system. All right. It's never going to happen.

      So you can use ReCap to define the coordinate system in your point cloud so that the two line up correctly. Where is 0, 0 in this particular project? That would be another way to think about that.

      So the interface with ReCap is purposefully simple. I look at this and I swear it ought to be running on my iPad. There is actually ReCap mobile does run on an iPad. It's not the same thing, but the interface is meant to be as simple as possible.

      The Home button takes you out to your main project area. You can save as, and open, and export, and import. There are options for unit control and things of that nature. Help, display.

      One of the things that you'll see me do a lot-- typically your point cloud is in perspective mode, which is great. But when I'm designing, none of us design in perspective mode. OK? And I love the way I can come in and basically put reality into orthographic mode so I can look directly down and see orthographically what reality looks like. I love that.

      So I'm going to come in and we'll take a look at updating the origin. Now it's already here. So you guys bear with me. I'm going to stick it up here and just hit Enter. I said before it's never where you want it unless you were working-- practicing and left it in that position ahead of time.

      So usually your origin is going to be floating a few feet above the floor where the first scanner was. Usually the first scanner, the first station in your cloud, will define the origin. That's typically. So your origin is usually floating above the floor wherever the height of your tripod was.

      In this particular case, I want the origin to be in the corner of this garage door. This thing could-- the origin could be anywhere. It could be in the corner of the room. It could be out in the parking lot. Wherever your product, or wherever your project has determined 0,0 to be, it's important that your cloud aligns with that coordinate system.

      So I'm going to start the command Update Origin. And the first task is to pick a point. Now I know there's a ton of points here. I'm going to pick one as close to the corner of that door as possible. I know it's hard to see up on that screen with the gray background. But looking on my screen, I can pick it out fairly easily.

      Now with this process, read the little tip that appears at the bottom of the screen. What CAD instructor wouldn't tell you to read the prompt, OK. That's CAD instructor 101. Read the prompts. It tells you what to do. If I liked it the way it was, if x, y, and z were oriented already, I could just hit Enter and move on.

      But it tells me I can click Tab and then I can go in and individually line up the x, y, and z-axis. Well, the z and the x-axis. y will just be the result of the x and x-axis. You can see that it takes a cluster of points and averages it out to define the vector of z. Now if I were to pick a different cluster of points, you might see z move a little bit.

      You want to be careful. I don't want to pick-- I don't want to pick on a welcome mat. I want to make sure I pick points that are right on the concrete floor for that. I like the way z is set up. And one of the things I use orthographically, I'll zoom out and see how the z lines up with the door. I just make sure that it's lining up correctly.

      Basically, guys, it's pointing upwards. And honestly, looking at this from the top view, the x-axis looks pretty good as well. The x-axis is riding along that wall fairly well. If you're trying to get this to be perfect, you're wasting your time. You're going to get it as close as possible.

      And you'll see later in the presentation I'll show you how to tweak it inside of Inventor. So I like the z-axis. So I'm going to hit the Enter button for that one. Now it's asking me to define the x-axis.

      So if you watch the x-axis, if I pick these points back here on this wall, all right, my x-axis, it's not really lined up with the wall anymore. It's a little bit off, not as good as it could be. I have more luck with these points over here.

      It's hard to see that. But the x-axis will modify. Lines up a little bit better with the wall that way. So I like that. I'm going to hit Enter to confirm. So it'll take a second and recalculate where the origin is. So now the origin is exactly in the corner of the room where I like it.

      So hiding points with the limit box, we covered that. We also covered the orientation, setting up our origin. All of this stuff is in the PowerPoint in the handouts if you guys have your handouts, and you want to take those back and look over that stuff on your leisure. Help yourself with that.

      Now I want to delete points. Any point I don't need, all right, I want to get rid of those. Again, the more points I have to deal with-- listen, points in ReCap, Recap doesn't care. Millions of points. ReCap will handle that just fine.

      But my goal is to put this stuff into Inventor. Inventor cares. Sorry. Inventor, you have about a 10 million point limit inside of Inventor. And anything I can do to stay under that limit is money in the bank as far as my computer performance goes.

      So I want to delete points I don't need. And remember the goal of our project. We're going to rearrange the furniture in this room. We're going to rearrange the machines and the current layout that was in use here.

      So one of the main tasks you do in ReCap is clean up your cloud. Get rid of the stuff you don't need. There are a number of ways to select points with ReCap. You have a planar selector, a fence selector, and a window selector.

      On the plane selector, you guys remember geometry class? Any three points define a plane. Well, you can pick more than just three points. So go through and select your points. One of the things I've learned, I guess over time, is to pick the points underneath the scanning stations. Those are just good ones to pick.

      Pick points in the middle. Make sure you zoom in if you have to. Make sure you're picking on the floor and not over here. There's a mat that sits outside the machine to keep you, I guess, grounded or not allow you to be grounded. So make sure you carefully pick your points.

      When I hit Enter after I've picked the points, it makes the selection for me automatically in the plane. The plane has a thickness. Right now it's about two inches, 50 millimeters thick. You can dial that back. I'm going to dial it back to about 25.

      That way I don't lose too much of the cloud. But again, as the planes are selected-- let me dial it back up a little bit. That's OK. Once I have them selected, I hit the Delete key and those points are removed.

      Not hiding the points. We're actually getting them out of the file. They're still in the source file. This is the raw data, the ReCap. The original scan's still out there. We haven't affected that. But just as far as the project goes, the project's showing fewer points now. So your performance should increase by removing points.

      Now in cleaning this up, it really helps to be able to put your model or your reality into orthographic mode. Again, I love having orthographic reality. Orthographic really lines up with the way I deal with CAD. So getting rid of the rest of this, there's a number of ways to do it.

      The simplest one is a window selection. So I can come in with a simple window selection, get rid of the majority of these points. So I don't need the machines. I'm going to delete those. There's two columns here. They're hard to pick out right now, but see the I-beam?

      There's one. There's another. So I want to get rid of all the points between those two. Over here-- just window selections are just-- I think if you ever used AutoCAD before, you guys know how to do a window selection. So cleaning that stuff up is fairly easy.

      Now sometimes you're going to get into a situation where a rectangle or multiple rectangles are not going to cut it. That's where'd you use the fence selection. So I can come in and surgically remove the points that I don't want by tracing a little fence around them. Enter and click Delete. So it doesn't take very long to get the cloud to the state where I'm ready to start thinking about getting this over into my Inventor environment.

      Now before I export to get it to Inventor, I am going to reset my bounding box. And talking about getting rid of points or at least having fewer points in the downstream application, there is a lot of points up here in this roof, in the roof material, that I actually don't

      need downstream inside of Inventor. So I can use the limit box before export. If I hide the points before I export them, those points will not be exported. So it's another way for you to bring the point count down to a manageable level before you put the cloud into Inventor.

      So again, I'm going to go back to my box I love the little option for highlight edges. It just makes it easier for me to see. See all those points right there? I'm going to go just below those and confirm my selection. So on the exported file, again, I probably just got rid of another million points that I don't need downstream.

      Something simple like that can really make your downstream performance much better. So this is what I want to see when I get to Inventor. I want to see this cloud with the empty floor. Everything's cleared out. All the equipment's gone. I can start placing my new equipment wherever I think it needs to go.

      Just to keep up, all of this is documented in the PowerPoint and the handouts if you guys have those. I showed you the perspective orthographic toggle. Love that. We talked about the fence selection, the plane selection, and removing points.

      Now we get to the point of exporting. There's a couple of things you could do. In ReCap, we don't have time to dig into everything. But in ReCap, I have what I call layers. They're called scan regions.

      You can go through and select points and declare what that region is. Like I could set up a region that's the roof material. And I could toggle it visually just like a layer on and off. I could have done that with the equipment.

      So you can preset your point clouds to have certain layers and turn them on and off if you want to. If you wanted to use that information in Inventor, you would basically be done. You would save your project, your ReCap project file, and you would import the ReCap project to Inventor. Remember Inventor reads RCP files. This is an RCP.

      If you wanted to consolidate your work into one single scan, you could export this to an RCS file. That way, all this work-- this could be multiple scams but we want to consolidate it into a single scan. It's called unifying your scan. You can do that if you export to RCS.

      So you can export to a ReCap scan file. I have one here called Building Clean. I'm just going to overwrite that. It gives you a warning. Hey, this multiple scans is getting ready to become one scan. And this does take a minute or so for it to calculate it. So this is where I'll do a little dance and tell a little joke. But it doesn't take that long.

      Again, keeping your cloud small makes your translations run faster. Divide and conquer is always a great workflow when you're dealing with clouds like this. Only deal with the points you absolutely need, OK? That's the overall goal.

      I checked this out yesterday. Everything I've shown you so far is in the basic version of ReCap, the ReCap that comes with your product design collection. I hate to call it the free version, but it's classically what I've always called it. It just comes with the tool. And just about anybody can go up and download it and utilize it.

      AUDIENCE: But that's the public version, actually, is this free version.

      RUSTY BELCHER: I have seen the older versions of ReCap. If you're on a legacy version, update. OK. Update to the latest version. But on some of the older versions, you can't export to RCS. That's old stuff. So you need to get onto the new versions.

      So my point cloud is exported and into our RCS file. You might like RCP better. That's completely up to you. I'm just using RCS for the class. Now I'm going to jump into Inventor.

      Again, this goes into my personal preference as to where you put the cloud. Some people will start a new layout with the factory design utilities and they put the cloud in there. That's kind of a classic workflow.

      What I've learned here lately is I like to put the cloud in a part file by itself. So I'd like to turn the cloud into just a regular Inventor part file so that it works like every other Inventor part I have. It's the first part I place in my assembly. So that's the way I'm going to do it for this class.

      I'm going to go to File, New, going to start a standard part file, get my Inventor warmed up here, and we'll import the cloud. Now before I get started, you don't have to do this. I just want to make a point. I'm going to turn on my x and y-axis. And I also want to turn on the visibility of my 0, 0 point. So I want you to see where that is. There's 0, 0 in the part file.

      Now to import a point cloud into Inventor, you go to the Manage tab. That's where you'll find the Attach Point Cloud option. When you select it, here you go. You can import an RCP or an RCS file. That's it. So I'm going to select RCS. We'll bring in our building clean.

      Now when it comes in, it's not like a regular Inventor part when you're placing a part in assembly. Usually, you can right click and say place at origin. But basically you just left click to drop it off and then this dialog box will appear to modify your attached data.

      So if I select insert at origin, it pops right where I told it to in ReCap. You can also twist it. You can rotate it on the x, y, or z-axis. We'll talk about that coming up. And one of the only places I have ever seen, you can also scale point clouds in Inventor.

      All right. That is a really weird thing about scaling. Why would I ever want to scale reality? All right. You will see a little bit later where I can show you why. That's later though. We'll save that. So if I click OK, if I turn this around, you'll see my origin.

      My Inventor origin lines up perfectly with the ReCap origin point. So I've got the reality in the XYZ location where I need it for the rest of my CAD data. Now z is up. In Factory Design Utilities, z is the up direction. OK.

      In Inventor, what's the up direction? Y'all say it. The y. OK. Why is y the up direction in Inventor? I don't know why. All right. I always say wise up. W-I-S-E-U-P wise up in Inventor. But in the factory utilities, z is up. So I don't want to twist the cloud around. z was up in the cloud and that's fine.

      What I can do, just for sanity's sake, I can adjust my view cube. I can set my current view to front. I can align or set up my isometric view or my home view. So I can make the View cube at least display theoretically what is up in front and right and left.

      So we've exported our scan. We've imported it into Inventor. Now you would think we're done. I've got reality digitized in my Inventor environment. So now it should be very straightforward to just start dropping in the components.

      Inventor is a CAD environment. All right. Computer aided design, computer aided drafting. CAD is a perfect world. If I want to draw a 10 foot line in CAD, I get to draw it to what? 16 decimal places past zero to be perfect.

      Reality is never perfect. Look at these nice perfectly vertical walls. Right. This is not vertical. It's a degree or so out. It's not straight. The floor is not level, believe it or not, whether you can feel it or not.

      And translating reality into CAD is your-- my responsibility. OK. We need to figure out a way to get good CAD lines from our point cloud before we start moving on and placing furniture or placing equipment in context of the cloud.

      Now in years past, I've promoted a number of ways to do this. Every time I've taught this class at AU-- this is like the third or fourth time. And every time I come here I have new ways to trace your point cloud data. I'll show you a couple of them.

      Let's see. Videos, point clouds. Let's start with AutoCAD. AutoCAD has a couple of nice tools built into that. You can import your cloud. And if I pause for a minute, check out the cloud I imported. I used the same process you've seen so far, but I took a swath.

      I got rid of the roof. I got rid of the floor and just took a swath that locates the walls and the equipment in their current position. The deeper your swath, the easier it is for the software to, quote unquote, "trace the lines" or to section your point cloud. So you don't just-- you don't want a thin section. You want a thick section.

      So I set up the cloud in ReCap. I export it and then I open it up inside of AutoCAD. AutoCAD has some nice point cloud tools. They're kind of rudimentary. But one of them allows you to section a point cloud.

      The section is not planar. It's a thick section. So again, the thicker your section in AutoCAD, the more points it's going to take into account when it tries to trace it for you.

      Get a thick section and then there's a tool up on the point cloud tools that allows you to trace the point cloud. They're called section lines. A single click. I use the ultra low accuracy here so that it works fairly quickly. But now you have polylines where the point cloud was interpreted to be.

      If you use this method, you need to understand those clouds are elevated above 0, 0. So you do have to select the clouds, change their elevation, and put them back down to 0, 0. But there is a very primitive trace of your point cloud. That's almost real time with me in AutoCAD on that video, so a couple of minutes and you can trace a cloud that way.

      Oh man. I remember in the-- I will say this. In the old Factory Design Suite, all right, I meant to say that one that time, the Raster Design tools were part of the suite.

      Hey, is anyone using Raster Design? Does anybody absolutely have to have it? Because I hate to break it to you, Raster Design's not in the collection. It may be in the future, because people may need it. But they decided not to include that this time.

      But if you have the Raster Design tools, let me go find the other video here, you can use the Raster Design tools to trace a raster version of your point cloud. So where do you get the raster version from? ReCap.

      So in ReCap I take the same swath of points. I set it up to be orthographic. Right. I go to the top view. And see that nice picture right there? That's what I want to capture as an image. A couple of things you can do. If you've ever used the Raster Design tools, you're trying to get a bitonal image, a black and white image.

      So one of the things I do-- well, first off, I take a measurement. You need to create an overall measurement here. Very important to the process. It says 63 and 1/2 feet for you guys that are in the back. So I need to have that measurement. A little bit of a stickler for accuracy here, but you need to have that measurement if you're going to use this process.

      Typically, what I do is I will select the cloud. When you select the cloud in ReCap, usually it highlights white. I'm going to use that for my advantage here. I can also set the color of the background to dark or black.

      So there is my bitonal image. And there is an export image command. So you can simply save this as a PNG file. You import that PNG to AutoCAD. So I'm in AutoCAD. I come in. I've got my black and white image. See it come in here in a second.

      And it's typical raster design functionality at this point. Use the raster design tools to insert the image, bring in my black and white footprint, and I'll use the basic tools that come with the Raster Design tools.

      We clean up. You go to the Clean Up menu and you find the Invert command. So now you have a transparent background and you can see the white lines. And I use the contour following tools.

      I am going to set up a layer for my lines. So bear with me. We'll set up a layer. We'll set that layer to green. And then I'll use the contour following tools to trace the cloud.

      Contour following basically traces the pixels and replaces them with a poly line. So it'll remove the pixels after you execute the command. So you basically you just go through and eliminate pixels tracing the point cloud. Not automatic, but it helps you. Instead of you having to draw all the lines yourself, you can have the tool help you.

      If you are a raster design expert, you might be saying, hey Rusty, why didn't you clean up the cloud? There are cleanup tools to get rid of all those stray pixels if I wanted to make the lines a little easier to understand and interpret. But for time's sake, I didn't do that. But I'm letting the tool do the tracing for me.

      To finish up this process-- we're not done yet. To finish up the process, I have to scale this back up to full scale. That image wasn't full scale. So this is where I'd use the scale command with a reference. So I pick the same two points and I type in the 62 and a 1/2 feet to make the image full scale.

      That little accuracy issue right there is enough that some people might not want to do this particular process. But at least the lines are in the ballpark as far as what I scanned. And I've got an AutoCAD layout of that design.

      Now, obviously, there's some clean up that needs to be done. I really would recommend that you'd clean this up. That's the next thing I'm going to show you as far as how I handle this. So these are options. 2D lines are necessary.

      There's no way you're not going to move on if you don't drop a CAD line in there somewhere. So they are necessary. And I mentioned the two versions, the two ways I cleaned them up with raster design or with the AutoCAD DWG geometry.

      So let me show you how I tackle this. And I do my tracing-- I do it manually. It doesn't take a lot to trace a point cloud. Tracing reality is easy. All right. So I'm going to introduce a tool to you. I don't need to see the roof inside of Inventor.

      Inventor has a tool called Box Crop that allows me to temporarily hide the points. So I can basically see through the roof. We'll come back and look at this a little bit later closer than this. You'll see me use box crop quite a few times.

      So I've got the cloud ready to be traced. I go to my top view. And I'm going to start a new sketch. And I'm going to sketch on the xy plane, which is the top plane.

      Now I want you to pay attention to this. This line right here, there's 0, 0, but notice there's about a four inch inset where the door is and then the wall goes over to the right.

      So I'm going to draw this line. That's vertical. I'm going to make it as vertical as I can. CAD world, right? We'll go there. And then I'm going to pull over here to the right. And I want to lock it in perpendicular.

      Right. So there we go. Man, look how close that was. Not perfect, but it's pretty close. As I look at this, I might want to make it a little closer. I could come in with a second line and trace the wall.

      So I don't want this one to be perfect. I want this one to be at an angle. And then I simply would measure the angle. I get a 0.06. Man, that was close. That's not bad. Man, I should just move on. But I really want you guys to see this.

      So I know I'm going to delete that line. I don't need that one there. This is a horizontal line. And I want the wall to be right on that line. So what I do is I finish my sketch. I'm going to go to the top view.

      In Inventor, here's the point cloud. It shows up in the browser. You can expand this, right click on the cloud, and select Edit Attached data.

      So this is where I can tweak the cloud a little bit. I can make the last little tweaks. And I remember what-- I want a negative 0.06. I click OK. That line is right on that wall. So that last little tweak happens in your CAD tool. All right. It doesn't happen in ReCap. We're just not going to be able to get that close inside of ReCap.

      But now that I've gotten my first line set up, tracing the rest of the room should be fairly straightforward. I'm going to go back into my sketch. I'm going to start back in my origin point. And I'm basically going to walk around the room.

      Now if I had time-- I wish I had all the time in the world. But I'm watching my constraints. That's horizontal line. It's a perpendicular line. So I can come over. I'm just going to do the insides of these walls. I'll come up here vertically. I want to stay vertical.

      There's an electrical panel right here. So I'm just going to include that as well. And I can tweak. So if I missed a point down here a little bit, I can tweak that over and drag it around. It stays vertical. I can use my Inventor geometry to my advantage there.

      And here for the columns, notice I'm tracking over from a point that's off the screen. Listen, if you know the exact dimension of that column, you could and should type it in here. I'm bypassing that. But if you know what those manual dimensions are, you should be using those.

      And I can come over here and track off of this column to locate this one. Maybe you don't know this but you can change the line colors in Inventor. I like that green color for my CAD geometry. So there you go.

      Now I've got my CAD lines underneath of the cloud. If I had time-- I will show you guys a little bit later if I have time-- I could draw the outside of the walls and then put a boundary patch between those so that the cloud would actually leave a footprint in my 2D drawings inside of Inventor. I'll show you that a little bit later coming up.

      But I'm going to finish my sketch. I'm going to turn off my axis point, my axis lines, and this center point. And I'm going to save my file. I'm going to reach up and click Save.

      And I call this building clean with Sketch. So I'm just going to overwrite my existing one. So that's what I call that part file. That's an Inventor part file that has the floor plan and the point cloud in it.

      The last thing I would do or really the first thing I would do in my factory project would be to start my layout. So I'm going to use the factory utilities now. When you start the factory utilities, when you start a layout, Inventor gives you a floor. That's why I erased the floor points earlier. I'm going to use the floor that's in the factory utilities.

      I'm going to use regular assembly processes. So I'm going to place my building into the assembly. A layout is an Inventor assembly. That's all it really is at its core.

      Now that it's on my cursor, I can right click and select place grounded at origin. And it pops right on to the xyz coordinate system. I've got the lines and the point cloud. And we're ready to move on.

      So now we've got reality on top of CAD lines. We've addressed the accuracy the best we could. Now we're ready to move forward and lay out our factory floor. Let me catch up in PowerPoint. The other methods of vectorizing your point clouds are available.

      There is a method of utilizing what's called a DWG underlay in the tool. So if I had that AutoCAD drawing, I could use that AutoCAD drawing as the DWG underlay and place it in context of my assembly.

      To show you that-- and I don't know if you picked up on it earlier, but my original DWG underlay was inverted. It was not in the correct orientation. But I have another one here. So I'm going to bring in this footprint.

      Here's the footprint that I created with AutoCAD. I'm going to spin this one a couple of times on the z. Now I'll right click and place it grounded at the origin. That's those AutoCAD lines that I traced with the raster design tools or I sectioned with the AutoCAD point cloud section tool.

      So that's the old footprint of the old data. You can have-- you can have more than one set of CAD lines in your project when you need them.

      All right. Accuracy. Accuracy is on you. OK. The reality capture-- if you're using a survey quality laser scanner, that scan's going to come out 1 to 1. All right. That's reality. That's what it is.

      But the translation of reality into a CAD system is on you. That's where you saw me tweaking the cloud and trying to orient it based on the xy coordinate system and trying to get it is as close as possible.

      That footprint-- not the most accurate way to get that footprint, but I addressed the accuracy issues at every step along the way. Check your dimensions. Make sure you're working in the correct scale. Some human analysis and interaction is going to be required.

      All right. So now we want to talk about creating the factory in context of the cloud. That's the factory design utilities. We'll pick up using those now.

      We want to start laying out the new floor plan with the factory design utilities. So in the factory layout, I'm going to get onto my asset browser. There are tons of equipment and Haas CNC machines available. There are tons of them.

      There's a few Haas machines. But as far as CNC equipment, the library is chock full of it. I could navigate to it-- system assets, process equipment, CNC machines, goodness sakes. It's up to you. So most cases with CNC machines, I can find one that's pretty close.

      And because there's so many of them, I'm going to rely on my favorites. I've already added a few of them to my favorites here. So the Haas VF6. That's what goes here. And I love the factory design utilities. I can bring my data in. I can snap to those AutoCAD drawings.

      Once they snap in place, I can use the reposition command and lock it in position. So these are the two machines that we're going to use to replace these.

      All right. I'm going to do the same thing over here just for time's sake. Now I'm just positioning these where I think they need to go. Nothing really concrete yet. We can easily move them a little bit later if we wanted to make a change. Over here, we've got a new lathe coming in, so we're going to take a CNC lathe and we'll place it over here. Very easy to drag these things around and place them where you think they ought to go.

      Now at this point, my project manager comes in and says, you know what, I told you we were going to get rid of all those machines. We're actually going to keep one of them. We've got a process in place. And we're just going to pay to get that machine fixed and overhauled.

      Well, I might not have-- that machine might be so old-- maybe Grandpa bought that, put it in the shop when he was running the place. All right. There might not be a CAD file for a press that's 60, 70 years old.

      All right. Well, you had the laser scan, right? We had the laser scan of the facility. So what we can do, we can go grab that part of the scan and convert that to an asset. Assets don't have to be solid models. Assets can be point clouds.

      So I can bring that one in. We'll lock it back into its position. And this one better fit. So as I spin this around it should land right onto its original footprint.

      One of my favorite topics is using point clouds as assets. I remember when point clouds were first introduced to Inventor, the factory design utilities were the go to for point clouds. They were the introduction of point clouds into Inventor.

      It was only after that, a year or so, a release or so, that point clouds became basically open to Inventor at all times. The first major reasons of why would you want a point cloud in Inventor were for the factory utilities.

      And I remember I got a chance to work with Autodesk back then and some of the marketing and the original introductions of the factory utilities. And I remember saying, you know, obviously, you can scan the walls, and the rooms, and the ceiling and the floor, and that's what we typically do.

      But I mentioned back then that you can also scan equipment and then utilize the equipment, the point cloud, as the asset. I'll talk more about that coming up. All right. But remember this is a point cloud. See the little footprint underneath of it just like the walls I used earlier, the little surface patches there?

      There's a reason I drew that. So let me save my assembly. I'm just going to save it as sample. I've got one. I'm going to overwrite that. And let me do a drawing.

      Now when it comes to the factory design utilities, this is Rusty Belcher talking. I always document my factory design work in Inventor. You can document your factory design in AutoCAD. There's a sync to AutoCAD command, so if you have to have it in AutoCAD, there's a workflow for that. But I typically document inside of Inventor.

      So when I click my base tools, I go to the top view. I'll scan. I'll bring this open a little bit here. Typically, in Inventor you're only going to see the solid data appear in the drawing view. We're really fortunate. You guys might not know this, but a lot of the Autodesk [? mine ?] share for factory design suites in the room so we can actually say what we want to and they'll write it down.

      I really wish there were some options up here that I could say, hey, include all of my sketches, include all of my surfaces, include all of that stuff in the background, and that way I didn't have to go add it separately. But it's not yet. So I can click OK.

      There's my machines. But I can go over here to the browser. There's that point cloud. Notice the point cloud is missing. I can right click on that and select visibility. There's the footprint. That's that surface footprint that sits up underneath of it.

      I can right click on it now and select Get Model Sketches. These are just sketches I used to trace out the individual representations-- what I wanted it to look like.

      I can also go to the building with Sketch. I love this now. Right click Get Model Sketches. There is my building lines. All right. That's the CAD data we used to represent the point cloud. The point cloud is not going to show up. I wish somebody figured that out. That's a pie in the sky thing.

      But the CAD lines that represent the walls are there. If I had time, I should have offset those lines to 12 inches for the cinder blocks and would look a little bit better. But now I can start dimensioning. I want to dimension the positions of these objects. So I'll grab my architectural scale and start not to document this stuff. And I have easy ways to document from the lines that we created the positions of where this information is.

      So using point clouds to create documents, absolutely possible to have a hybrid model that's half point cloud half solid. I'll throw mesh out there. Mesh is the new one. Mesh is the one that will come next year. To include mesh assets and things of that nature, that's all coming.

      But to have one place where I can show it all and document it is fantastic. Typically you hear people talk about this kind of documentation as the installation documentation. The AutoCAD is the overall footprint of the entire facility. You'll see that you can sync this back to AutoCAD and then make-- remember the divide and conquer. I could bring the next section over and the next section over, divide and conquer and create a massive AutoCAD layout of the entire facility.

      So back to my point clouds, I want to make sure I'm watching my time here. That's basically the process. But there are a lot of tools available in the factory design utilities that help you work with clouds and combine and compare clouds to your digital footprint. Navisworks is really the first one that pops to mind. So if you guys bear with me, I'm going to open up Navisworks.

      The reason I got a chance to work with Autodesk on the factory design rollout is because I used Navisworks when I was back in industry. I'm a ship fitter by trade. I was an apprentice at Newport News Shipbuilding when I was 18 years old. Actually, it was when I was 24 years old I joined the apprentice school. And I got up into their mold loft group, into their engineering group.

      And even back then, as old as I am now, we used Navisworks to show the entire ship model. Navisworks as a very mature piece of software. It's been around quite a long time, not as old as AutoCAD, but almost-- over 20 years easy.

      Navisworks is the tool you use to visualize everything. I don't know if you noticed how fast that popped up. But I could show the entire facility, all the point clouds all at the same time, all of the models, all the pipe runs, all the HVAC and electrical runs all at once. I even showed the Revit data. Navisworks just collects all of that. It's your digital mockup solution, it's part of the Factory Design Utilities.

      Navisworks again was introduced into the whole world as it used to be an exclusive feature of the Factory Design Utilities until everyone found out about it. And everyone had to have it. So you see it as part of the Inventor of the Product Design Collection. Now I don't know if it's on the Revit side. I can't imagine-- it has to be on the Revit side. Everyone out there uses Navisworks.

      So here's one of the main things we utilize Navisworks in point clouds. Remember that nice square column I had earlier? Well, now I start to look at it, and there's an electrical panel. Remember, I was tracing it down here at the floor, not necessarily up in the air. So maybe 2D's just not good enough. Maybe I need to look at this inside a 3D.

      Clash Detection is now built into the Product Design Collection. You used to have to worry about Navis Works Ultimate or Navisworks Manage or Navisworks Viewer. You don't have to care about that anymore. You just get the Navisworks Manage tool, which has Clash Detection.

      Clash Detection allows me to do logical interference analysis. In this case, I want to analyze all the hot CMC machines, which are solid, against the point cloud, which is the point cloud. I'm going to do a clearance analysis. I want to know if they ever get within one inch of each other. Does the 3D models ever get within an inch of the point cloud?

      If I go to my results, yeah, they do. They absolutely do. When would you like to find this out? Would you like to find it out when they've already drilled the anchor bolts into the big concrete slab? They've redone the slab in many cases. And then they go to anchor the machine, and somebody says, hey, wait a minute. This control panel is hitting this junction box. Why didn't you see that earlier?

      Well, that's the use of a digital mockup, to compare reality with digital design and catch the things that we don't necessarily see right off the bat. So this is a huge benefit to have. I got this question this morning-- how can I compare reality capture to my digital design? Navisworks, because I can overlay the digital design on the top of the reality capture, and I can see a clearance analysis based upon what's going on. It's one way to do it.

      So this is a fantastic tool. I wish I had all the time in the world to work with it. But we kind of have to move on. Listen, I'll pull my clash detection back up. I'll go to Selection. One of the things I love about it is you can experience-- this is not really VR.

      Well, I like the phrase, it's desktop VR. This is I don't want to put the goggles on. There is a cool little workflow you can make kind of VR images of this. But I can actually walk around. I can go in. I can look up. And down and I can say, you know what, how close are we over here?

      The other junction box was there. How close are we here? Pretty close. So it's with more than an inch, but I still might make a design change just based on the fact that I can now freely walk through my design and visualize it.

      A lot of people I work with now never took a 2D drafting class. They don't necessarily read 2D prints like many of us learned in school. This is what they're used to seeing. They're used to seeing something that looks like a video game, where you can turn around and look up and down and left and right and experience the design ahead of time. And Navisworks is certainly a great visualization component of the Factory Design Utility.

      I'm going to close this out. I can open that up real quick. If I need to get back into that. There are other point cloud tools in the Factory Design Utilities. Maybe they're not specific to the utilities, but they're specific to things like Inventor or AutoCAD or Navisworks. They're supporting tools that you will end up using if you need them.

      I'm going to show you a few of my favorites. I'm going to jump back here into the Assembly. And I'll show you a couple of them that I really do like. The Measure tool, you can use the Measure tool as is-- I'll just grab my Measure tool-- and you can measure off a point cloud.

      So in 3D, if I want to know how close I am to that component, I can use the Measure tool and measure from the cloud to the device. It's measuring from a theoretical plane. So I want to measure to a point, plane in point. I don't want to go between two planes, because it will give me an angle there.

      Inventor has point planes and work points. You can put a work point on any point in a work plane. You can put a plane in your points as well, in your point cloud. So to show you that, I'm going to go back into Inventor, and I'm going to activate the part. So I'm going to double click the part that has the cloud inside of it.

      If I go over to the Manage tab, you'll see there's the box crop I showed you earlier. There's cloud points and cloud planes. So I can use the cloud plane and actually solve for a work plane on the cloud. I can repeat that. I have two planes the intersection of these two planes should be the exact axis that would define the corner of the room. If I wanted to go back over to a 3D model and put an axis between this plane and this plane, that should be the exact corner of the room.

      [INAUDIBLE]

      I showed you the box crop. Let me show you that you can uncrop it. If I go in, Box Crap is one of those tools that you're used in Inventor augment your cloud. I can go right back into the cloud, I can right click on it and on crop it.

      So if I need to get the roof back for my Inventor presentation, I can absolutely do that. I'll Click Return. In Inventor, I can put myself into Perspective mode if I want to and start looking at what the facility would look like with the new equipment.

      Navisworks, the point displays inside of Navisworks and the clash detection tools, we talked about those. We talked a little bit about the AutoCAD tools. AutoCAD has some nice, primitive tools for analysis of clouds, So the Section Command. Also in AutoCAD, you can solve for edges. You can solve for the center lines of cylinders.

      But you have to be careful here. It has to be a survey quality cloud. I'm going to talk about photogrammetry in a minute, where you take pictures of an object, and you create a cloud from that. You can't solve for cylinders in that kind of cloud. You can't find edges in that kind of cloud.

      Only from a terrestrial scanner are those things going to operate correctly. I believe, if you unify your scan, those things won't work you have to have almost the raw scan data available for AutoCAD to find that information.

      All right. So my favorite topic, using point clouds as an asset. I already kind of shown you how this works. We had this one little asset in the back here, which is the old point cloud. But I want you to see this hopefully in a little different light. I'm going to close these files out. I can bring these back if we have to.

      I said this last year, is there anyone in the room who took this class last year? Excellent. So I can say that again this year. I hope what I'm about to show you, you haven't seen before. I'm going to show you creating drawings from point clouds and documentation from point clouds.

      I'm going to do it in Inventor, and this kind of scares me. I'm a 3D modeler in my heart. I love 3D modeling. I've been 3D modeling for the past 20 years. But the workflow I'm going to show you doesn't require 3D modeling. I'm going to use point clouds instead of solid models.

      So I'm going to go to the factory layout. And I'm going to start a new layout. I have a nice floor here. I'm going to go to my Asset browser. And what I'm about to show you-- again, I hope you haven't seen it before. But if you go back to your office and you have the Factory Design Utilities installed, you can show your boss what I'm about to show you.

      All you have to do is go to the Utilities and do a search on PC, point clouds, not politically correct, point clouds. That's what PC stands for. If you do a search on that, it will search the cloud, and you will see all the assets I've created and published. They're all out there on the cloud. I publish them so that globally so that everyone has access to them. So if you want to show this to your boss, you want to show this to your company, you can take what you're about to see back and show it almost right away.

      So the first asset that I'm going to bring in is the building. you saw what I did to create a point cloud building earlier. I had a part file. I had a sketch up underneath of it. And all I did was simply save it as an asset. Part of the factory design utilities is basically you can save your part files or assembly files as an asset. You can set up a landing surface.

      I did take a little bit of extra time with this one. So if I look from the top view, you'll see the tracing. I did the outside of the building and the inside. I added the door swings. I actually drew a door swing in Inventor. Don't tell anybody I ever did that, all right? Sorry.

      Listen. Tracing the building is the easy part, all right? Honestly, 10, 15 minutes worth of work. I traced the outside and the inside, and I did a surface patch between the two. A surface patch will convert a boundary instead of an extrude. You just convert it to a surface, a flat surface. That's all I've done there.

      That scan was done with a nice scanner. That's a high-end scanner. Not the greatest scan in the world. It's only a couple of setups, maybe one or two, but enough to get the idea of what the building is fairly nice.

      I did remove the roof. The roof is still there. It's cropped. But even as the asset, you can still go in and uncrop it if you want to.

      Here's another asset I did. I did this one a long time ago. This is the first one I ever did in this-- well, the second one I ever did. My neighbor was getting new windows on his house. And would you believe they parked the cherry picker in my side yard without asking? They just parked the cherry picker right in my side yard.

      And I said to myself, man, this is-- you guys remember 123D Catch? Anybody remember that tool? It was on your was on your iPhone. I created this with 123D Catch. That's how old this cloud is. If I zoom in, it's not the greatest cloud in the world, all right? It looks like a melted cherry picker. But I hardly ever zoom in. And if I zoom out far enough, it coalesces into what is recognizable as a cherry picker.

      Listen. Photogrammetry is amazing. All of us can do photogrammetry right now. That's one of the big advantages of it. You take enough pictures of an object, you can have ReCap Photo now. This drives me crazy.

      This photogrammetry idea is so popular, they keep changing it every four to five months. It used to be 123D Catch. And then it became-- oh my gosh-- Autodesk ReCap online, Autodesk ReCap 360. Then it became ReMake. Now it's ReCap Photo. It changes all the time. That's what makes teaching this class kind of difficult.

      You can download ReCap Photo from your subscription maintenance. Go to your subscription tools, find ReCap Photo, and get it installed. Basically, you take as many pictures as I want, more pictures the better. And then you can upload it to the cloud. And if possible, it can stitch it together for you. I'll talk about some of that coming up.

      But again, notice the little footprint underneath-- the little surface footprint underneath of that? I put that there. Didn't take long at all to develop that. The Haas CNC machines-- you guys saw the point cloud where I got this from. So think about this. I could take point clouds from one scan and bring them into another scan. It's all reality, right? It's all one-to-one data, especially-- these are high-end scans. It's all one-to-one. So I have a hybrid cloud now. I have a cloud made up of multiple clouds.

      In the same facility-- it wasn't the corner of the building. In another corner of that building, there was an old lathe. I wish I could say Bridgeport. It's a LeBlond lathe. There was a couple of drill presses. We'll bring those in.

      So I'm laying out-- I'm doing factory design work with no solid data. I'm just using scan data, and I'm rearranging it. Again in each case, I took the time to trace out a viable footprint underneath of my scan.

      So let's see. We need to give this building a purpose in life. Let's say this is where Joe Gibbs works on Kyle Busch's race car. Joe Gibbs was really nice. He let me into his facility, and he let me scan Kyle Busch's race car. It was amazing. It was a big opportunity. And he actually let me crawl up under it and scan it from the underside as well.

      Complete bunk, all right? That's a 10-inch die-cast car that sits on my desk at home, all right? So I took that downstairs. I scanned it with photogrammetry, and I scaled it up to full scale. Why would you ever want to scale a point cloud? Well, why would you want to scale reality? Well, quite often, there might be a miniature version of what I need. I can find the miniature version, scan it, and I can scale it up to full scale.

      A couple of years ago, I scanned my pickup truck. So this is my truck. This is photogrammetry scan of my truck. My wife always teases me. I never can't park the thing, so I'm just going to park it sideways back here in the parking lot. My wife got a Mini Cooper last year, and I scanned that. She doesn't let me drive it, but she has one.

      These are photogrammetry scans. My company-- we have a reality capture team. And for a long time, these reality capture devices-- these were pretty expensive pieces of hardware, OK? $100,000 or more. Rusty raises his hand. Hey, can I have one? Can I borrow it and bring it home and scan some stuff? I want to scan some race cars, and I want to scan some toys in my room. No. We're not going to let you do that.

      A couple of months ago, we got the Leica BLK360. $20 grand. It's $20 grand. It's the entry level for it. If you want the iPad and the support pack with the tripod, $20 grand. Yeah, Rusty. Take this one. You can go home and play with this one now. Finally, a scanner that Rusty can take home and utilize. I quickly jumped at it. A no-trespassing sign-- I went and scanned a shrimp boat because I wanted a scan of a shrimp boat with it and did some amazing things.

      I did these scans with a cell phone, OK? We all have access to this technology. This is my wife's car. I took the license plate off. This is my car. See my name on the license plate back there? So this is all my stuff. You guys can utilize it. Put it in your designs if you want.

      Here's another F-150. You guys want to guess where I got that one? I bought that F-150 at my drugstore. They had a 10-inch die-cast version of the F-150 pickup truck. Took it downstairs, scanned it, scaled it up. Now I have a version of that. I'm not going to play with the Camaro too much, but I did that a few times just for fun.

      All of this is available for you right now. Gotta watch my time, so let me save this. I'll save this as sample two. And then here is what I hope you haven't seen before. I'm going to create a drawing.

      In Inventor, I'm going to do a base view, the top of my assembly. You'll notice that what you see here is automatically being generated from those surface footprints. I took the time and put the surface footprints underneath the point cloud so that it will generate the drawing for me with no extra effort. All right?

      Listen. Tracing a Mini Cooper is easy if you can trace reality. 10 minutes to draw that. Honestly, it didn't take much longer than that to draw that because I put the Mini Cooper in orthographic mode in Inventor and just traced the boundary. Same thing with my pickup truck. The same thing with the Camaro. The same thing with all the equipment.

      Now sometimes, the outline is not enough. Sometimes, you want to add a secondary sketch with some extra line work in it. You can access that extra line work over in the browser. If I find those Haas CNC machines-- even my pickup truck. Oh, I know it's here. The NASCAR-- there's my pickup truck.

      If I right click on this, I can select Get Model Sketches. And you can see the extra line work that comes in. You can annotate this. Pull up my parts list over here. Here is a list of everything I've added to the assembly. You guys have seen this before. If you've ever seen an Inventor demo, it's an assembly. I can document my parts list, but I'm using point clouds. So I can come in with my tools. I can annotate that cloud data.

      The cars are fun, but the real stuff is over here in the machinery that we put onto the shop floor. I can add dimensions for my installation drawings, so I can do my installation drawings, again, completely based on reality. No digital modeling required.

      I don't know about you, but I get this question all the time. How can I generate drawings from point clouds? There you go. Take the time. Put the footprint underneath the cloud so that you can use it over and over again. And then you can develop any design you want.

      Did you guys see in the keynote speech today? They talked about generating those smart communities from modular pieces of equipment. There's a huge tree there about how modular they got. Well here is your modules, your reality modules. That's what the assets are.

      Once you have those assets, you can combine them in any configuration you want. And you're actually working with reality. You guys just saw me do an Inventor drawing with no solid data whatsoever, just point cloud data. I think that's pretty neat stuff.

      In PowerPoint, in your handouts, if you're looking at considering this workflow, there's some things you want to think about. The traditional use of point clouds in the factory design utilities are for recording walls, windows, doors, ceilings, architectural designs, and components. That's the traditional use, and I hope you saw earlier in the presentation, it does that very well. With ReCap in the factory design utilities, you can easily grab the architectural space and model your layout in context of that space.

      AUDIENCE: [INAUDIBLE] Architecture? Can you use it on [INAUDIBLE]?

      PRESENTER: It can be. If you've used the point cloud in like AutoCAD Architecture or Revit, things of that nature, there are ways to get that information into Inventor. It certainly goes into Navisworks. So at least I know I can take Revit point clouds and Revit data, put it in Navisworks, take my Inventor modular data into Navisworks, have them meet there.

      What I'm doing here that's a little bit different-- I'm focusing the scanner inwards on a piece of equipment. And I'm getting rid of the walls. When those doors-- I'm erasing all of that, and I'm leaving the piece of equipment.

      Are point clouds easier to use than a solid model? It could be. It depends on what you're scanning. All right? If it's a box, I can just model a box next to no time at all with Inventor. But if it's a very intricate piece of equipment, like the curves on my pickup truck or my wife's Mini Cooper, point cloud might be a lot easier for you to get, especially if you're just talking about pictures.

      Point clouds can be generated from scanners or cameras, either a survey-quality scanner or photogrammetry via pictures. Be careful on the accuracy. If you're using a survey-quality scanner, one-to-one is what you're going to get. That's going to be very, very nice. If you're using photogrammetry, it's not going to be to scale. You're going to have to scale that item up or down. You just can't get around that.

      I have actually seen this a couple of times where the machine you want to model is sitting out on the floor. It's been sitting out there for 20 years. No one ever got around to making a digital model of it. Come out there and scan it. If you have the BLK360, set up four or five times around it and harvest it. If you want to do photogrammetry, then do that. It works fairly well.

      Photogrammetry clouds are typically small. They are very, very lightweight. Terrestrial scanners or survey-quality scanners-- the point cloud is going to be heavy. You're going to have millions of points. So you might need to decimate your cloud. You might need to go in and remove points from the cloud, lighten it up before you make it an asset.

      ReCap Photo, ReCap360.Autodesk.com, these are the two tools I typically use. This is a website. I don't know what the future of this website is. When you go there now, there's a little banner that says, we're moving to ReCap Photo.

      ReCap Photo is an application. If you utilize this, take a bunch of photos, all right? More photos, the better. You're going to upload your photos via one of these two applications to the cloud. It will stitch them, and you'll have an option to download a point cloud or a mesh.

      Don't get me started on meshes. It's a scan, right? There's two different formats, but sometimes the mesh looks really good. Again, I wouldn't be surprised if I do this class next year, and it's just meshes instead of point clouds.

      The pictures-- all right? Let's talk about this real quick. If you're going to start photogrammetry, when you pull your camera out-- like say I wanted to get my laptop, OK? You want to take pictures from all different angles. Imagine a dome around this laptop, OK? You want to take pictures top down a little bit a few degrees, down some more, down some more, about five to six coming down.

      Then you're going to go over-- some people say five degrees. Some people say 10. And you're going to do it again. Then you're going to do it again and again. And by the time-- if you go five to 10 degrees, you should have over a hundred images of the laptop. Make sure the laptop is fully in frame, the entire design fully in frame, in every picture. Make sure you focus. Take your time. Don't rush it.

      On my truck, I got a ladder out so I could actually crawl up on the ladder and get a top-down view and work my way around there. High angles, low angles. I did one the other day where I was down on the ground, looking up at the object. Pictures from all angles.

      In general, a hundred pictures is good. More pictures, the better. All right? There used to be a limit. I don't know what the limit is now. I think it's around 300. It's a ton of pictures. Take as many pictures as you can.

      Avoid reflection and glare. It's hard to stitch mirrored surfaces. It's really almost impossible to do that. On the Mini Cooper and on my truck, it looks good. But if I come in, you'll notice that there are bumps in the windshield. And the sunroof is kind of collapsed a little bit because of the reflection of the trees in the surrounding areas I'm taking those pictures. Look, for a free scan with my phone, that's good enough for what I'm using it for here.

      As far as reflections and glares, I've noticed here lately there's some people with some crazy sprays. If you want to a surface, there's a spray. You can temporarily spray it on the surface of the object. I don't know if I'd want to do it on my iPad or not. But it's temporary. It'll remove the glare. You can wipe it off a little bit later.

      Texture-- I'll jump down here. Texture is always good. A textured surface is going to scan much better than an opaque or solid-color surface. This texture right here would mean this room would scan excellent with photogrammetry because all these panels are textured. Every piece of texture gives the stitching software something else to grab when it's stitching the items together. If you're scanning an object, and it's all one color try to find a way to put texture on here. Post-it notes, targets, different color Post-it notes.

      I bought a truck the other day, a Christmas ornament truck. It was a beautiful old truck. It was pristine. All right? And the first thing I did is I ripped the Christmas tree off and covered the whole thing in shoe polish. And I wiped it off. If you've ever seen people do collectibles or cosplay, they'll always like put shoe polish on the stuff to bring out the texture in their design. I did that on the truck, and it scanned 100 times better than it did without that texture applied to it.

      A consistent light source. No flashes. Don't turn the flash on on your camera. Use the light that's in the room. It might mean that you might need to set up some lights in the room to light it correctly or to highlight the subject of your scan. I bought a couple of stands in my garage. I've got a couple of LED lights down there that I can highlight my subject matter. And they have a consistent light source before I get started.

      Take these things-- look, it does take practice. All right? You're going to want to practice this before you need it. So if you're going to develop this, if you're going to get into photogrammetry, practice before you're required to go out do it.

      Here's the generator in my garage. This is an old scan, but the pictures, when I ran them through the new software, stitched together so nice. I could literally-- in reverse engineering, I could use this as a starting point. It scanned that nicely. I could bring that scanning and modeling context of that scan and reverse engineer the generator if I had to.

      But I used ReCap to get rid of the floor, get rid of all the points. You guys know how to do that now to where just the points of the generator are left over. I imported it into Inventor. I got the origin, how you want to model your part at zero. So I made sure the scan was sitting at zero.

      I also scaled it. In this particular example, I had to have one dimension that I could scale up and check. So I took the overall box dimension of the generator and made sure that was correct as I scaled it up. You do have to have at least one dimension in order to do this workflow.

      I drew the sketch underneath of it. I like surface patches. It makes my life a little bit easier if I add the surface patches. When I set up the asset, I published the asset with the landing surface. You can use the sketch. When you go to publish the asset, you can use the sketch for what you see inside of AutoCAD. The sketch becomes the 2D asset that's used in the AutoCAD environment.

      After that it's just a simple matter of adding it to the design. So to finish up, if I got time-- just about ready to finish up here. But if I go back to my browser, here's my generator again. This is all available to you if you guys want to check these things out. But I can lift the generator into the back of the truck.

      When I go over to the drawing, what's going to happen? There'll be a generator in the back of the truck. I'll be able to itemize that. And my bill of materials should have item 11 as generator.

      Reality capture and the factory design utilities-- they get do they just go together they are, like the class says, a great combination. So that's what I had to show you guys today. I appreciate your time.

      Please go to the app. Hopefully you guys have the AU mobile app. I don't know how you're getting around without it. But take the time and go to that app and let me know what you think of the class. I would appreciate that input if at all possible.

      As I finish up, if you've got any questions, I'll be glad to answer anything I can. But at this point, the class is finished up. So I appreciate it.

      [APPLAUSE]

      Any questions?

      AUDIENCE: I had a question.

      PRESENTER: All right. Go ahead.

      AUDIENCE: [INAUDIBLE] Is there kind of a filter mechanism [INAUDIBLE] resolution?

      PRESENTER: I wish there was in ReCap. That'd be a great addition to ReCap. That would be amazing. If you're going with-- for instance, if you have Leica software-- all right? So in your scanner with the raw data, there usually is a point in time during that process, before it ever gets to ReCap, where you can decimate the data, make it more lightweight.

      Dan Chapek told me about a month ago what decimate means. If you think you know what decimate, means go to Google and look it up. Look up the origin of the word. What did they do to a treasonous platoon?

      AUDIENCE: Throw them off a small bridge.

      PRESENTER: Yep. They'd take one in 10 and kill everybody else. They needed to keep the unit in turn, but they-- I heard that they made them fight, but same thing. Get rid of one in 10. That's where the word comes from. But in the software, in the scanning software, there's usually a way to decimate the cloud.

      AUDIENCE: [INAUDIBLE].

      PRESENTER: There is?

      AUDIENCE: When you're importing the data, in some of the settings, you can turn decimation on or off. Depending on the density of the scan, you'll decimate. Regardless, it's hard-coded in. But you can turn additional decimation on too [INAUDIBLE].

      PRESENTER: Dan Chapek is lead of our reality capture team at IMAGINiT. Any other questions? Yeah.

      AUDIENCE: [INAUDIBLE] ReCap. I had to do [INAUDIBLE] It seemed like a lot of us use [INAUDIBLE] like 9 or 18 degrees. They never [INAUDIBLE]. Is that just the standard-- that's the way to do [INAUDIBLE]?

      PRESENTER: Again, it's hard to expect reality to line up with your CAD data. That's what you use ReCap for is to align it. Take the time and adjust the origin and so on. I've noticed with the BLK in the times that I did it-- maybe I just got lucky.

      But it was where that first scan path came on as you would line up the scanner. On the very first scan of the series of scans, line up the scanner with where you think you want it. And that seemed to line up the scan downstream, at least get it closer. So pivot it a little bit. Make sure that the spinning mirror is in line with what you would consider to be the x-axis. All right? That's just my experience so far.

      AUDIENCE: Is it good enough for a [INAUDIBLE] scan, the BLK?

      PRESENTER: I think so. That is a great question because there is a difference, all right, in accuracy and in fidelity. It's going to be-- I call it a little fuzzy. It's going to be a little fuzzier than you would expect from a high end laser scan.

      But if your tolerance is, hey, I just need to get this within an inch. If I get the building within an inch of reality, then yes. Absolutely. It's much better than within an inch, but if that's the case, if you're looking to get to the thousandths of an inch or to a half a millimeter, then you're going to need a higher-end scanner.