AU Class
AU Class
class - AU

Breaking Boundaries: Maximizing Immersive Technologies Using VR

共享此课程

说明

Learn how we took a concept idea from inception to construction using virtual reality (VR) tools. We'll begin by stepping through design meetings, reviews, and daily design working sessions. The course will highlight how VR can be an effective, efficient design tool—not just a cool idea. We'll demonstrate how to make design team members comfortable in headsets in order to engage project teams to provide valuable feedback about design, possible construction issues, and operational hurdles. You'll learn ways to integrate VR into design and project visualization. In addition, we'll touch on overcoming obstacles and challenges that can arise when implementing VR into your normal workflow.

主要学习内容

  • Discover that VR is not scary—it's powerful.
  • Discover the benefits of client reviews during the design process in VR.
  • Discover how VR can be implemented into a workflow.
  • Explore some challenges of implementing VR into your daily practices.

讲师

  • Richard Liggett
    I am a BIM Manager with over 23 years of experience in CAD/BIM. I have been involved in Autodesk products for my entire career working in civil and vertical projects. I have been the lead designer on multiple roadway and civil projects, and a number of water/wastewater plants. I have developed and implemented CAD production standards for our area, provided staff trainings and taught as a college level instructor. My passions include finding and adapting new technologies in my field to better leverage abilities of myself and team.
  • AJ Lightheart 的头像
    AJ Lightheart
    AJ has been an emerging technology leader in the AEC industry for the past 11 years, joining Autodesk 2 years ago as part of the acquisition of The Wild. As a trusted advisor for SMB to ENR top 500 companies, AJ has consistently found a passion for connecting technology to a practical ROI.
Video Player is loading.
Current Time 0:00
Duration 35:34
Loaded: 0.46%
Stream Type LIVE
Remaining Time 35:34
 
1x
  • Chapters
  • descriptions off, selected
  • en (Main), selected
Transcript

RICHARD LIGGETT: Hi, everyone. Rich Liggett here, and welcome to our class of Breaking Boundaries and Maximizing Immersive Technologies Using VR. I've got AJ with me today. And Nick is not going to be able to make it today. So just kind of a background on myself, I work for HDR. I've been there for 14 years. And I started in the VR process about two years ago in some projects. And here we are today. So I'm going to introduce AJ. He's with Autodesk.

AJ LIGHTHEART: Thank you, Rich. And everyone, certainly thank you for joining us on this session. My name is AJ Lightheart. I'm a product sales specialist here on the XR team at Autodesk, still a relatively new formed team since the acquisition of our company The Wild a year and a half ago.

I've had the pleasure of working with Rich coming on three years now. And my world really revolves anything and everything around immersive technology, real-time collaboration, and very excited for you all to be a part of this and hear Rich and HDR's wonderful story. So with that, Rich, I'll throw it back to you for the learning objectives.

RICHARD LIGGETT: All right. So today kind of the topics that I want to cover today is really about the objectives that we have with VR. It's not a scary thing. I mean, VR in itself, it seems pretty daunting. But overall, it's just some technology that's out there. We use it in a lot of elements within our design. And it's just not something to be horribly scared about.

So what are the benefits to the client in VR? And I'm going to hit on those and discuss how we use it and how it can be used within our industry, how we implemented it into our normal-- our day-to-day workflow, and the challenges of getting it into our workflow, which starting off any new technology in a big company, we have to break some rules. We have to find out what we can and can't do. And we make some friends in the IT department.

AJ LIGHTHEART: Perfect. Perfect. Well, certainly Rich and all of us here, clearly we all have a common interest. It's an emerging technology, how it's going to be impacting the industry going forward, and ultimately, how can it become a more daily driver, more commonplace in the workflows?

So even as these technologies are becoming more consistently leveraged, there's still a lot of uncertainty, a lot of unanswered questions, a lot of different acronyms and verbiage out there around them.

So Rich and I felt that maybe the best place for us to start would be just laying a little bit of a foundation, some of the different terms connected to it that you might have heard, and then how we can use that, a bridge of connecting to the story that Rich and HDR have been on.

So I'm going to go through these and start on the left-hand side on AR, Augmented Reality, truly imposing or augmenting virtual onto the physical site, wonderful one for Brownfield renovation projects when you're actually out at the project site, whether it be wearing a headset like a HoloLens 2 or, and maybe what I think a lot of firms are truly striving for, doing it phone or, there we go, phone or tablet, tablet base, holding it down to see the subsurface or what's behind a wall.

Really wonderful applications when you are on that site or boots on the ground environment and certainly a key part today and going forward of what these technologies will be.

Then we go to the opposite end of the spectrum, virtual reality, fully immersed in a virtual world, your virtual model, with no connection to the physical world. And wonderful for the early-to-midstage design efforts, whether it be when you're going through the kind of iterative prototyping, the positioning of equipment, layouts of an environment, how you're interacting as peers or with your subs to complement your coordination, your QA, your QC, which again is a lot of what Rich will be talking about here today.

And maybe just the most impactful, bringing in your owners, your stakeholders, individuals that maybe know what they want, but they don't have a technically minded background. How can VR act as an empathy engine where they can better articulate and advocate for their priorities so that we can get alignment at a faster clip?

Then we have MR, a blend of the strong suits that both AR and VR bring to the table. And it's something that we're starting to see become more present in the industry. And then finally, just XR. It's an umbrella statement. It encompasses all these different use cases. And that's a key thing that I want to draw some particular attention to.

We believe, and what we're already seeing in the industry, the power is harnessing all these different applications or channels of access together as one versus the sum of their individual parts. So we believe that trend is going to continue.

And my own personal opinion is I believe a lot of these acronyms will disappear in the coming years. It's going to be more of just an immersive experience, vision, how we're collaborating with our work. So something to be mindful of there as well.

So Rich, now that we have really laid the foundation, the groundwork, let's hit the elephant in the room question. Why should we care about collaborative VR? Is it just a shiny tool that's sitting on the shelf? Or does it have real day-to-day project application that can benefit us?

RICHARD LIGGETT: Right. Yeah, so yeah, it's not just a shiny tool sitting on the shelf in our office, anyway. We kind of got into this whole VR side when we had some clients ask about some information in a model.

And of course, looking at the 2D set of plans and looking at how we're presenting that information, maybe I think what happened is something got missed in the design side, where they couldn't access the valve. And they wanted to look at that a little bit different.

So one of the options that we came up with was actually looking at VR. It turns out that the transition between what we normally do in our 3D world to put it into VR is actually pretty easy. A lot of our projects now are in Revit design. So when we do all those designs, we actually just push a button, and then we can open it in VR.

So it's really not a hard, scary thing. And it's not a shiny tool or a shiny object sitting there. It's not the gaming side either. I have a number of the sets that we have. And I don't think I have any games on any of them. So the people in the office are like oh, can we grab it and play a game? I'm like, there's no games on them.

But so there's those types of things. And it's not very expensive. It's really pretty inexpensive to get into this. We have the software costs that we have some agreements with Autodesk on.

And when we first started, we started out with the HTC Vive Pro, which they're a little bit more expensive. They're a very nice headset. And then we found quickly that we needed some more mobility. So we went with some of the Oculus headsets.

So when we did that, the Meta Quest I think is where it is now, when we did that, we were able to take those into a different location. And it really brings down the cost of the implementation. So it's been really useful for us. And we do use it more of a day-to-day basis and in that type of stuff. So it's not just sitting there collecting dust.

AJ LIGHTHEART: Appreciate you sharing that, Rich. And there's a few key things that I picked up on there that I know we're going to be getting into a bit more here as we unpack your story. But I did want to-- maybe hopefully you could share for the group a little bit of what started you down this path. Step back in time a little bit. What started you down the path? Why did you do so?

RICHARD LIGGETT: Sure. Yeah, so like I said, we had a client ask about some access to a valve. And that opened the question. The question was, how can we do better at our jobs? And when we found that out, we started asking those questions.

And I actually reached out to my nephew. He was 12 at the time. And I said, he's got an Oculus. And is this a scary thing? Is this hard for me to jump into? I mean, he's a kid. And obviously, I'm in my career. So he's like, yeah, you got it. No problem, Uncle Rich. It's no big deal.

So that's where we went. We hopped into it. I got some buy-in from the management group. And we were able to actually to go down that road. And I had some exceptional help with AJ and Nick as well in getting the information, getting the demo set up, and working through the process, and doing some live demos internally to see how this could work and what we can do with it.

So there's obviously the challenges that are involved with that. And in an industry where we haven't been using that in a civil-- so I'm in process design. And that's not really where this was designed for. This was designed for the architecture side, which most things on process seem like they were designed-- started in design in architecture.

So yeah, that was the big thing that we-- I kind of got started was just seeing what the options are and then figuring out that it's really not hard to get into it.

AJ LIGHTHEART: I love how you said just, how can we do our work better, right? How can we better communicate our intent, again, make sure that we're interpreting the feedback that we're getting. And I think that's such a powerful yet-- a simplistic but powerful ultimate takeaway that we hear day in and day out of what these technologies are meaning to the industry. And as you started to lay the groundwork, how did you start to roll it out to the larger team and ultimately get their buy-in and support of it as well?

RICHARD LIGGETT: Yeah, I mean, it's taken a lot of my time. I do a lot of demos. I do a lot of reaching out to those groups and trying to teach within the company. Like I said, it's not a horribly painful thing to do.

I think once people understand that it's not just for gaming, and it's not-- it's another tool that we can use where we can actually see the work that we're doing in a live sense, it really makes it impactful for everybody on the team. And I mean, that's the biggest thing is getting the project team members involved and getting them interested in it and letting them know that it's an option that we have out there.

AJ LIGHTHEART: So it's certainly, like you said, it's not just-- it's not for kids playing Fortnite playing video games on the weekend. I guess I'd be curious, as you did start to roll out, how it was received? And maybe a different way to say that is, was there less hesitation or pushback than you may have originally expected?

RICHARD LIGGETT: Sure. Yeah, I mean, I think at the very beginning, we had a couple clients where they were maybe not as interested in joining the VR world as maybe I was. But the first 30% review, I think I got a lot of those-- whenever we do those reviews, it seems like the owners, the operators, really enjoy that.

Even if they're not used to putting a VR headset on, they can put a VR headset on. I can walk them through. They can see what their plant looks like, how it's going to feel without it being constructed. And really, that lends to them giving us better feedback when we're doing the design.

So it's more of a past the 30% design side, we can incorporate those comments into the 60% and how that creates everything for them. It was really pretty easy to get people on board.

AJ LIGHTHEART: No, I love how you put it, really has acted as a bridge from one milestone 30 to 60 and on and maybe a way to get there at a faster clip. And I think this might be an important spot to reference for the group, Rich. And I'm just going to pull up my headset here that-- and this is not a pitch for the Meta Quest 2, mind you all.

But it is at least worth noting that this device right here has been the number-one Christmas or holiday gift the last two years. And there we go, just getting it to a spot where we can see it. And the reality that you watch TV, you watch a sporting event, you're probably going to see three or four Meta Quest 2 commercials. You can't avoid it.

And the point I'm making here is that consciously or subconsciously, we have become, as a culture, much more exposed to these technologies over the last year and a half than ever before. It does not seem like pie in the sky or sci-fi any longer. It's becoming just more of a norm of how we live, work, and play.

So what I'm hearing from the industry, and what I'm hearing from you as well, Rich, that individuals that you felt potentially might be the most abrasive or have the largest guard or hesitation were more open minded to this. And I think a lot of it can be said to just how much exposure we are getting to this day in, day out.

So that's more of just a takeaway for the group of be aware that you won't get potentially as much pushback now as you would have three, four, five years ago when this wasn't something that was as present as it is today.

RICHARD LIGGETT: Right. And one of the things to carry on with that is one of the guys that was the operators that was in there that we did ask, and he was an older gentleman, and I was like, oh, explaining the whole process. He's like, yeah, it's fine. My grandkids got one.

So I mean, that's really the norm in a lot of areas right now where maybe three years ago it wasn't necessarily the norm, where these projects that I started on was the very first time that I put a VR headset on. Now it's definitely, like you said, more recognizable. We're not touting the Meta Quest. But it's a cheaper option than some of the others and very useful in our world.

AJ LIGHTHEART: Most definitely. Most definitely. And now that we have really kind of highlighted what how you've gotten this, how it become, and you've hit on some of the real day-to-day applications, I'd love to unpack that a little bit more. How have you, your team, your clients found really day-to-day usage, again, so that it's not just a one-off novelty then that's then just sitting around and collecting duct?

RICHARD LIGGETT: Sure. Yeah, so one of the examples is we did a walkthrough of this in the particular plant that we have here on the screen. And when I was walking through it, of course, I design a lot of things, right? So I'm not great at all of these things but-- and what they do.

And when the maintenance guy come-- hopped in the headset, he's like, hey, I can't-- I'd really like to have a platform to the other side of this so that they can wash it down. And to me, I'm like, yeah, it's easy, right? We just throw it on there. But to him, that was a really big thing. And one of the things that kind of my bosses always say is it's a whole lot cheaper in the paper side than it is on the concrete side.

So that was easy. When we started seeing these things is like it's really impactful for the client or the operators to really just hop in and say, oh, this looks like what I would normally do, but I can't reach that, or I can't get to that, or those types of things. And how do we get this equipment out?

And the program that we've been using is the Wild, which Autodesk has that program now. And some of the tools within there are the ability to make the elements or the pieces, essentially, movable. So we can pick up big equipment and make sure it does come out of the building. And the client or the operators can actually see the challenges of getting maybe these big pumps out or big screens out or big motors out.

Do they have to split them into sections, even if the monorails can hold that weight? Can they physically come out of those spaces? So those are some of those big things that really it helps the clients or the operators to see us coming out of those spaces with those pieces, picking them up. And it actually is kind of neat. You feel pretty strong when you're picking up a 2,000-pound motor and just walking it out of the room.

But those are the neat things within there that the client can see. The operators can see. The owners can see. And their design teams can see. If we're trying to pull those things out of a hole, and on paper it fits. But in the real world, it's sometimes pretty tough to do it.

AJ LIGHTHEART: Yeah. I think that color there, Rich-- and you're right. it does make you feel like Superman when you're in there and moving equipment around. And there's a few items that I've heard. And I want to make sure I was interpreting correctly, that for a lot of individuals, it's just that sense of scale and awareness that can really be that light bulb moment.

And, two, poor design, we're not even talking necessarily hard clashes here, but whether it be ADA compliance, throughput, capacity, ergonomics, sight lines, whatever it may be. Those things start to become very apparent when you're in one of these experiences, but could very easily get missed on a 2D environment. Is that fair, or am I off base?

RICHARD LIGGETT: No, you're right on. One of the biggest things was, in this particular plant that's on the screen, when we were in the lab, there was a wall behind it, that they couldn't see through the wall. Right? So they said, can we add glass there so we can see down into the pipe gallery?

A very simple request, which allowed them to be more involved with their design and have a product that they really would like to have in the end-- and it didn't make sense on paper to maybe have that window there, because it was just a wall, and it went nowhere. So when they said, maybe we should have that window in there, that was really a key, another key piece of this project, so just on the user side.

AJ LIGHTHEART: Yeah, most definitely, most definitely. Yeah, I think it's just, to your point there, it's a more natural that we see our world in 3D, right? We should be seeing our design and our work in the same lens. We don't want to be doing 2D work in a 3D world. And examples like that, I think, make it very clear for the audience of the types of alignment that we can gather and gain at an earlier clip.

So first off, I appreciate you sharing all this, Rich. I imagine you're getting everyone that's watching this, their wheels spinning in a excited and optimistic way. And I would love to-- I'm sure they're thinking about how they can start to implement this into their workflow. And you've started to lay some cookie crumbs there. But let's unpack that a little bit further. What tips, what advice would you offer them here?

RICHARD LIGGETT: Sure. Yeah, so our standard is the HTC Vive. And that is really a fantastic piece of equipment. The benefits to that one is, if you're sitting in it for a number of hours, which I've ran the batteries down on my headset handsets, and I've ran the batteries down on all of the Oculuses, and they all start dying out. And it's kind of a mess.

But the benefit with being in that tethered unit or that higher quality unit is just the time in it. You're sitting in it for a number of hours or however that's going to work. And you start to appreciate the quality of it.

Now, the Meta Quest ones that we have, we've got a couple of those. And the uses for those, I mean, we're able to take those to site. So the HTC, I can't really just box it up and take it to a site, because it's a tethered unit. And I have to have a higher computer, higher level computer, which is good. I got a better computer out of the deal.

But the Meta Quest now is you don't have to have a Facebook account, where you did when we first started. And that was one of the limiting factors for why we were hesitant to having those. But now we have a Meta account with those on it. And you just pick them up. You deliver them to site. Somebody can set them up pretty easy.

I can still sit in my desk, and I can sit in my nice headset and walk everybody through. Because inherently, not everybody is going to stay in it the entire time while they're doing the walkthroughs, right? So somebody will wear it, and then they'll say, hey, come look at this. Or this is my part, and you look at this part now. But I get to look at them all. So I enjoy the nicer headset for those.

There's challenges. The challenges that I had was bringing the, essentially, gaming world into our engineering design with the IT group. And I had to get a number of things whitelisted just to get the software to work. So once we got through that, it's been very seamless. And our IT guys are fantastic. So it's been really helpful getting to know those guys on those.

The hardware side, I mean, just it's not you just throw them on. And one of the recommendations from our HR is to not stand up, right? So we have them. We have everybody sitting down and in a standard chair and not a swivel chair. That way, they can't get all turned around and get lost.

And a lot of times, I just take the handsets away. So the first few times, when we take the handsets away, people focus on what's there and not all of the gadgets, right? So there's some tools within the software that we're able to use. And without the handsets, they're able to just see what I want them to see and go through the process of looking at the project, and those types of things. So they don't have to worry about it.

Now, we do have some of the folks that, after a few times, are like, hey, give me those. I want to try them out. And then I turn them loose. And it's really been pretty good for everybody on that side of it.

You don't have to start with a great, big package. I mean, you can, honestly, get a single Meta Quest for a couple hundred dollars and get the software, and you're up and running. So it's not a huge investment. And hitting on what the pictures on the screens there, you can see the difference between the Meta Quest and the HTC.

The HTC has all the cables and wires. And we've got a computer and all of the things. And that was our first go at all of this stuff. And it really worked really good for what we were doing. But that technology is it's good for what it's for, I guess.

AJ LIGHTHEART: Yeah, thanks. There's a few things that I noted down, one, hardware or the headsets. One, there's a lot of options out there. And it's good to have options, right? I mean, it's no different. I wouldn't wear the same shoes I go running as I would to a business meeting. You have different headsets that support different applications. And it's good to be aware of which ones might support in those instances.

Two, make friends with your IT. You made that very, very clear. Three, take a crawl, walk, run approach to introducing this to people. Don't throw all the tool sets and everything on them. Maybe take them on a guided tour. Put them where they need to be, so they can still get that sense of scale. But you maintain positive control.

And again, just the group taking away the feeling that it doesn't have to be a massive hardware investment. You can also take some baby steps to work yourself into this. So those were some of the key takeaways that I heard from you there, Rich.

RICHARD LIGGETT: Yeah, and ultimately, when we do a program walk-through, I walk through with Navisworks at the very beginning. We hit the highlights and say, what are the pieces that you want to look at? And then we come back with the VR side and go through those. So it's really not a full VR day.

When we do these big project walkthroughs, we can walk through a plant and hit the-- Navisworks side walk through it, and whatever software you're using. And then we can hop in the VR and actually hit the highlights of the questions that they have. And it really does lend as another tool for the whole process.

AJ LIGHTHEART: Yeah. And you were just talking about how you work this in as a consistent part of the workflow, things to be mindful of. Any other additional aha moments that you think would be advantageous for the group to hear, so they can just be aware of it or proactively plan for them?

RICHARD LIGGETT: Sure. Yeah, I mean, it's really get some buy-in from your management. Make sure that everybody that's on the team understands the process, understands what's needed. Like I said, this isn't a big investment. It's not the hardest thing in the world to get into.

I mean, I came from, back in the day, when we did paper drafting. So we came from 2D to 3D. And it was a challenge then. We've all made that change. But now it's the next step. So those are the things. You've just go to go with it and think it through.

There's a lot of support out there. I know at AJ's team and Nick, I've asked them hundreds of questions over the couple years here. And I've gotten to know them really well. They're able to answer my questions, and I've never had one go unanswered. I've asked late, mean days, and especially, it seems like Murphy's law. Everything breaks at the very end when we actually need it.

And they were able to hop in and make those changes and help me out on those. So they've hopped into my models with me. They've explained all of those things. So the team is really there. It's not like you've got to be on your own on these things.

AJ LIGHTHEART: Well, thank you for that. I mean, I do appreciate those kind words, Rich. And it's been our pleasure to be a part, a small part, of this journey with you. All credit really goes your way. And as we are getting towards the end here and maybe summarizing some of the key items, what are the top ones that you hope the group steps away with?

RICHARD LIGGETT: Sure. Yeah, so I mean, I think the biggest takeaways that I had in this whole process and going through where we're at now and where we started, is we use it on a day-to-day basis. And we are able to take it not just internally within the company, but we're able to take it externally to the clients. And the ability to do that has allowed us to be better designers, us to be more aware of all of the elements coming together, and the needs and walking through what these look like.

Some of our designers haven't been to a plant. And so then having them able to walk through the plant in a VR world really has allowed them to see the actual size and the context of what they're doing with these things.

One of the other ones is the 2D thing, versus 3D. I mean, we've been looking at 2D plans. And you get 800 pages of a 2D plan set, and you spend a lot of time looking through those. But you may miss something like this on the screen, where you have the structure doesn't line up with the piping, or whatever that's going to be. Because it may be just missed. I mean, there's just so many sheets sometimes to look at.

The other thing is we're already doing this design. We have all of these models created in our 3D world that we print out in 2D. So how can we look at those in a 3D world? And VR is, obviously, a very easy tool to implement on those things.

The technology side, as AJ alluded to, is we've got all of this technology that was in place three years ago when I first started. And now that technology is really being talked about on all of the commercials, on TV, in our spaces, in our different realms of what we do. And that allows so many of those things to be more commonplace.

So there's so many options out there. I think the Meta Quest 3 is coming out at some point. You mentioned the hollow lens. They won't let me buy that one yet, but maybe after this, I can't.

AJ LIGHTHEART: Well, thank you for all this, Rich. And again, just summarizing back some of the items I heard there, I mean, 2D is not going away in this industry, right? It's a key part. But just having a different lens to shake ourselves out of what we're fully immersed in day in, day out, I think, can prove valuable to individuals. And to your point, as well, there's just so many different stars that have started to align the how democratized hardware has become, how it has become more cost effective.

And as it relates to these emerging technologies, allowing them to be just a bit more plug and play out of the box, ready to go, not feeling like you have to have someone on your staff that has a coding background and that everything is custom built, it's just going from design to VR, becoming a much more repeatable snowball day in, day out. So I appreciate you. I mean, I would give you round of applause. I'll do a golf clap here.

But I'm sure that this is proven very helpful to everyone that has watched this. And as we just move into our wrap-up session here, Rich, any final key items that you just want to draw some attention to, some takeaways for the group as a whole?

RICHARD LIGGETT: Yeah, so there's so much information out there on all of this world, right? Now, a lot of it maybe doesn't pertain to what you're doing. But that's part of the ability within all of this stuff, is we're able to use it in the areas that we want to be specific in.

So I mentioned that when I started this, this was not software that was really designed for the process design world. And that's where I use it. I mean, I don't use it in the architecture world. I don't do architecture.

But there's so many options out there. And there's some links in here on going back to the Wild and what they have for videos and how you can get into it and all of those things. And obviously, contacting the XR team at Autodesk, they've always been fantastic for me. And I'm sure that they will be for you as well. And I'll let AJ talk about the booths that they've got down there. So he's got his information.

AJ LIGHTHEART: Yeah. No, no, thank you so much, Rich. And I guess the key thing is just know that all this weight, if you're someone watching this, all the weight's not on your shoulders of how you get started, what's this journey look like. As Rich said, there's plenty of resources. These are just a few we wanted to draw some attention to, will be part of the handout that comes with this presentation.

Certainly, our team here would love to understand where, how, and if these emerging technologies can be supportive of your efforts in a similar way to what Rich shared. And if you are joining us at AU, please come out to the Expo Hall. Come to our kiosk. Understand what our strategy is and where we're heading around XR and how that might further align with some of the workflows that your firm has in place.

So with that, as we wind down our time, just the biggest of thank you to you all for attending. And Rich, just for me to you, thank you for giving me the opportunity of being a part of this story with you

RICHARD LIGGETT: Yeah. And thank you, AJ. I mean, like I said, you and Nick have both been instrumental in me implementing within the company and getting to where we are in the VR world.

AJ LIGHTHEART: Wonderful. Thank you. Well, everyone, have a great rest of your day. Thanks a lot.

______
icon-svg-close-thick

Cookie 首选项

您的隐私对我们非常重要,为您提供出色的体验是我们的责任。为了帮助自定义信息和构建应用程序,我们会收集有关您如何使用此站点的数据。

我们是否可以收集并使用您的数据?

详细了解我们使用的第三方服务以及我们的隐私声明

绝对必要 – 我们的网站正常运行并为您提供服务所必需的

通过这些 Cookie,我们可以记录您的偏好或登录信息,响应您的请求或完成购物车中物品或服务的订购。

改善您的体验 – 使我们能够为您展示与您相关的内容

通过这些 Cookie,我们可以提供增强的功能和个性化服务。可能由我们或第三方提供商进行设置,我们会利用其服务为您提供定制的信息和体验。如果您不允许使用这些 Cookie,可能会无法使用某些或全部服务。

定制您的广告 – 允许我们为您提供针对性的广告

这些 Cookie 会根据您的活动和兴趣收集有关您的数据,以便向您显示相关广告并跟踪其效果。通过收集这些数据,我们可以更有针对性地向您显示与您的兴趣相关的广告。如果您不允许使用这些 Cookie,您看到的广告将缺乏针对性。

icon-svg-close-thick

第三方服务

详细了解每个类别中我们所用的第三方服务,以及我们如何使用所收集的与您的网络活动相关的数据。

icon-svg-hide-thick

icon-svg-show-thick

绝对必要 – 我们的网站正常运行并为您提供服务所必需的

Qualtrics
我们通过 Qualtrics 借助调查或联机表单获得您的反馈。您可能会被随机选定参与某项调查,或者您可以主动向我们提供反馈。填写调查之前,我们将收集数据以更好地了解您所执行的操作。这有助于我们解决您可能遇到的问题。. Qualtrics 隐私政策
Akamai mPulse
我们通过 Akamai mPulse 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Akamai mPulse 隐私政策
Digital River
我们通过 Digital River 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Digital River 隐私政策
Dynatrace
我们通过 Dynatrace 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Dynatrace 隐私政策
Khoros
我们通过 Khoros 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Khoros 隐私政策
Launch Darkly
我们通过 Launch Darkly 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Launch Darkly 隐私政策
New Relic
我们通过 New Relic 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. New Relic 隐私政策
Salesforce Live Agent
我们通过 Salesforce Live Agent 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Salesforce Live Agent 隐私政策
Wistia
我们通过 Wistia 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Wistia 隐私政策
Tealium
我们通过 Tealium 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Tealium 隐私政策
Upsellit
我们通过 Upsellit 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Upsellit 隐私政策
CJ Affiliates
我们通过 CJ Affiliates 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. CJ Affiliates 隐私政策
Commission Factory
我们通过 Commission Factory 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Commission Factory 隐私政策
Google Analytics (Strictly Necessary)
我们通过 Google Analytics (Strictly Necessary) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Strictly Necessary) 隐私政策
Typepad Stats
我们通过 Typepad Stats 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Typepad Stats 隐私政策
Geo Targetly
我们使用 Geo Targetly 将网站访问者引导至最合适的网页并/或根据他们的位置提供量身定制的内容。 Geo Targetly 使用网站访问者的 IP 地址确定访问者设备的大致位置。 这有助于确保访问者以其(最有可能的)本地语言浏览内容。Geo Targetly 隐私政策
SpeedCurve
我们使用 SpeedCurve 来监控和衡量您的网站体验的性能,具体因素为网页加载时间以及后续元素(如图像、脚本和文本)的响应能力。SpeedCurve 隐私政策
Qualified
Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

icon-svg-hide-thick

icon-svg-show-thick

改善您的体验 – 使我们能够为您展示与您相关的内容

Google Optimize
我们通过 Google Optimize 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Google Optimize 隐私政策
ClickTale
我们通过 ClickTale 更好地了解您可能会在站点的哪些方面遇到困难。我们通过会话记录来帮助了解您与站点的交互方式,包括页面上的各种元素。将隐藏可能会识别个人身份的信息,而不会收集此信息。. ClickTale 隐私政策
OneSignal
我们通过 OneSignal 在 OneSignal 提供支持的站点上投放数字广告。根据 OneSignal 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 OneSignal 收集的与您相关的数据相整合。我们利用发送给 OneSignal 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. OneSignal 隐私政策
Optimizely
我们通过 Optimizely 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Optimizely 隐私政策
Amplitude
我们通过 Amplitude 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Amplitude 隐私政策
Snowplow
我们通过 Snowplow 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Snowplow 隐私政策
UserVoice
我们通过 UserVoice 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. UserVoice 隐私政策
Clearbit
Clearbit 允许实时数据扩充,为客户提供个性化且相关的体验。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。Clearbit 隐私政策
YouTube
YouTube 是一个视频共享平台,允许用户在我们的网站上查看和共享嵌入视频。YouTube 提供关于视频性能的观看指标。 YouTube 隐私政策

icon-svg-hide-thick

icon-svg-show-thick

定制您的广告 – 允许我们为您提供针对性的广告

Adobe Analytics
我们通过 Adobe Analytics 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Adobe Analytics 隐私政策
Google Analytics (Web Analytics)
我们通过 Google Analytics (Web Analytics) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Web Analytics) 隐私政策
AdWords
我们通过 AdWords 在 AdWords 提供支持的站点上投放数字广告。根据 AdWords 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AdWords 收集的与您相关的数据相整合。我们利用发送给 AdWords 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AdWords 隐私政策
Marketo
我们通过 Marketo 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。我们可能会将此数据与从其他信息源收集的数据相整合,以根据高级分析处理方法向您提供改进的销售体验或客户服务体验以及更相关的内容。. Marketo 隐私政策
Doubleclick
我们通过 Doubleclick 在 Doubleclick 提供支持的站点上投放数字广告。根据 Doubleclick 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Doubleclick 收集的与您相关的数据相整合。我们利用发送给 Doubleclick 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Doubleclick 隐私政策
HubSpot
我们通过 HubSpot 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。. HubSpot 隐私政策
Twitter
我们通过 Twitter 在 Twitter 提供支持的站点上投放数字广告。根据 Twitter 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Twitter 收集的与您相关的数据相整合。我们利用发送给 Twitter 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Twitter 隐私政策
Facebook
我们通过 Facebook 在 Facebook 提供支持的站点上投放数字广告。根据 Facebook 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Facebook 收集的与您相关的数据相整合。我们利用发送给 Facebook 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Facebook 隐私政策
LinkedIn
我们通过 LinkedIn 在 LinkedIn 提供支持的站点上投放数字广告。根据 LinkedIn 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 LinkedIn 收集的与您相关的数据相整合。我们利用发送给 LinkedIn 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. LinkedIn 隐私政策
Yahoo! Japan
我们通过 Yahoo! Japan 在 Yahoo! Japan 提供支持的站点上投放数字广告。根据 Yahoo! Japan 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Yahoo! Japan 收集的与您相关的数据相整合。我们利用发送给 Yahoo! Japan 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Yahoo! Japan 隐私政策
Naver
我们通过 Naver 在 Naver 提供支持的站点上投放数字广告。根据 Naver 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Naver 收集的与您相关的数据相整合。我们利用发送给 Naver 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Naver 隐私政策
Quantcast
我们通过 Quantcast 在 Quantcast 提供支持的站点上投放数字广告。根据 Quantcast 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Quantcast 收集的与您相关的数据相整合。我们利用发送给 Quantcast 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Quantcast 隐私政策
Call Tracking
我们通过 Call Tracking 为推广活动提供专属的电话号码。从而,使您可以更快地联系我们的支持人员并帮助我们更精确地评估我们的表现。我们可能会通过提供的电话号码收集与您在站点中的活动相关的数据。. Call Tracking 隐私政策
Wunderkind
我们通过 Wunderkind 在 Wunderkind 提供支持的站点上投放数字广告。根据 Wunderkind 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Wunderkind 收集的与您相关的数据相整合。我们利用发送给 Wunderkind 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Wunderkind 隐私政策
ADC Media
我们通过 ADC Media 在 ADC Media 提供支持的站点上投放数字广告。根据 ADC Media 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 ADC Media 收集的与您相关的数据相整合。我们利用发送给 ADC Media 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. ADC Media 隐私政策
AgrantSEM
我们通过 AgrantSEM 在 AgrantSEM 提供支持的站点上投放数字广告。根据 AgrantSEM 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AgrantSEM 收集的与您相关的数据相整合。我们利用发送给 AgrantSEM 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AgrantSEM 隐私政策
Bidtellect
我们通过 Bidtellect 在 Bidtellect 提供支持的站点上投放数字广告。根据 Bidtellect 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bidtellect 收集的与您相关的数据相整合。我们利用发送给 Bidtellect 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bidtellect 隐私政策
Bing
我们通过 Bing 在 Bing 提供支持的站点上投放数字广告。根据 Bing 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bing 收集的与您相关的数据相整合。我们利用发送给 Bing 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bing 隐私政策
G2Crowd
我们通过 G2Crowd 在 G2Crowd 提供支持的站点上投放数字广告。根据 G2Crowd 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 G2Crowd 收集的与您相关的数据相整合。我们利用发送给 G2Crowd 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. G2Crowd 隐私政策
NMPI Display
我们通过 NMPI Display 在 NMPI Display 提供支持的站点上投放数字广告。根据 NMPI Display 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 NMPI Display 收集的与您相关的数据相整合。我们利用发送给 NMPI Display 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. NMPI Display 隐私政策
VK
我们通过 VK 在 VK 提供支持的站点上投放数字广告。根据 VK 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 VK 收集的与您相关的数据相整合。我们利用发送给 VK 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. VK 隐私政策
Adobe Target
我们通过 Adobe Target 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Adobe Target 隐私政策
Google Analytics (Advertising)
我们通过 Google Analytics (Advertising) 在 Google Analytics (Advertising) 提供支持的站点上投放数字广告。根据 Google Analytics (Advertising) 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Google Analytics (Advertising) 收集的与您相关的数据相整合。我们利用发送给 Google Analytics (Advertising) 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Google Analytics (Advertising) 隐私政策
Trendkite
我们通过 Trendkite 在 Trendkite 提供支持的站点上投放数字广告。根据 Trendkite 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Trendkite 收集的与您相关的数据相整合。我们利用发送给 Trendkite 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Trendkite 隐私政策
Hotjar
我们通过 Hotjar 在 Hotjar 提供支持的站点上投放数字广告。根据 Hotjar 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Hotjar 收集的与您相关的数据相整合。我们利用发送给 Hotjar 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Hotjar 隐私政策
6 Sense
我们通过 6 Sense 在 6 Sense 提供支持的站点上投放数字广告。根据 6 Sense 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 6 Sense 收集的与您相关的数据相整合。我们利用发送给 6 Sense 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. 6 Sense 隐私政策
Terminus
我们通过 Terminus 在 Terminus 提供支持的站点上投放数字广告。根据 Terminus 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Terminus 收集的与您相关的数据相整合。我们利用发送给 Terminus 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Terminus 隐私政策
StackAdapt
我们通过 StackAdapt 在 StackAdapt 提供支持的站点上投放数字广告。根据 StackAdapt 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 StackAdapt 收集的与您相关的数据相整合。我们利用发送给 StackAdapt 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. StackAdapt 隐私政策
The Trade Desk
我们通过 The Trade Desk 在 The Trade Desk 提供支持的站点上投放数字广告。根据 The Trade Desk 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 The Trade Desk 收集的与您相关的数据相整合。我们利用发送给 The Trade Desk 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. The Trade Desk 隐私政策
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

是否确定要简化联机体验?

我们希望您能够从我们这里获得良好体验。对于上一屏幕中的类别,如果选择“是”,我们将收集并使用您的数据以自定义您的体验并为您构建更好的应用程序。您可以访问我们的“隐私声明”,根据需要更改您的设置。

个性化您的体验,选择由您来做。

我们重视隐私权。我们收集的数据可以帮助我们了解您对我们产品的使用情况、您可能感兴趣的信息以及我们可以在哪些方面做出改善以使您与 Autodesk 的沟通更为顺畅。

我们是否可以收集并使用您的数据,从而为您打造个性化的体验?

通过管理您在此站点的隐私设置来了解个性化体验的好处,或访问我们的隐私声明详细了解您的可用选项。