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AU Class
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Bridging the Gap, Immersive Design—Using InfraWorks and Unity on the JMU Land Bridge

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说明

In this class, we’ll use Unity to develop an immersive walk-through of a finalized InfraWorks model. In InfraWorks, we’ll learn methods to optimize our complex tree geometry and export the final product meshes. In Unity, we’ll import our data, apply collision and physic variables, formulate a first-person camera asset, and export a final build of the walk-through. The final build can be demonstrated and shared with stakeholders, encouraging them to explore the project on their own terms.

主要学习内容

  • Learn how to optimize the complex tree geometry in InfraWorks
  • Learn how to import data into Unity
  • Learn how to apply collision and physics variables to prevent us from falling and walking through the model
  • Learn how to compile a final build of the walk-through video game

讲师

  • Christopher Dubois 的头像
    Christopher Dubois
    Chris DuBois is a Visualization Specialist with VHB, supporting VHB’s 3D design workflows. His extensive computer skills include Civil 3D, Infraworks, Sketchup and the Adobe Creative Collection. He combines his artistic background with his 19 years of experience in roadway design and reconstruction, streetscape design, maintenance and protection of traffic, structural design, and transit and rail design. While working with the structural group, he was responsible for the modeling individual bridge components to develop a 4d constructability models in Newington, NH and Providence, RI. In working with project stakeholders, Chris enjoys using emerging technologies to further design understanding. His favorite, was using a 15' diameter geodome to share an immersive walk through of the James Madison University Land Bridge.
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