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Have You Ever Gotten VR from Your Model in 30 Minutes? Tenova Does It—Learn How

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说明

This class will outline the real case study of virtual reality (VR) technology adoption by Tenova, an industrial machinery company for mining and metals, supported by Autodesk Consulting. After a brief introduction to Tenova and the project’s background, attendees will see activities run by Autodesk Consulting and Tenova to lead to the adoption of a tailored process for using VR for design review and visualization. The audience will see the workflow implemented, and they’ll learn the process to use 3ds Max software and 3ds Max Interactive to navigate a Filmbox file with Live Viewer. Come and learn the best practices to follow for VR.

主要学习内容

  • Learn how to use a VR environment for design review purpose
  • Discover how to adopt VR in your business processes
  • Gain an overview of the VR workflow implemented for Tenova (3ds Max and 3ds Max Interactive)
  • Learn how to optimize models using 3ds Max, and use 3ds Max interactive to package VR using Live Viewer

讲师

  • Simone Cappochin
    I am an AEC BIM Implementation Consultant in the EMEA region of Autodesk Consulting. I am based in Venice and I’ve been working for Autodesk since January 2014. In my roles I drive and support all the activities related to BIM transformation, leveraging Autodesk products and their grate flexibility interoperability: I worked in order to create solid partnership with customers and drive them through solutions which adopts the most innovative solutions based on latest Autodesk technology.Before I joined Autodesk I worked as architect: during this time frame I collaborated with Autodesk as Italian SME (Subject Matter Expert) for language localization of Revit Platform, Navisworks, AutoCAD Architecture; I have been Contract Professor at School of Architecture in Trieste; as Architect I designed in various ambits as Master Plan, Industrial Building, Residential Building; I have published 7 books on Revit and BIM with collaboration of Autodesk and Sole 24 Ore.
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    Transcript

    RAFFAELE SAMMARCO: So I think we can start. Good morning. And I would like to introduce this class. First of all, I would like to understand from you, did you survive the first day of AU?

    I think so. Did you have your healthy breakfast this morning? OK?

    So if you do everything, we are ready to start. First of all, let me introduce myself and Simone, my colleague. I'm a consulting project manager for Tenova. I am working for Autodesk Consulting since 10 years. And I work in EMEA region. There, we have lots of projects with Simone implementation consultant. Simone is responsible for implementing a new technology process with our customers.

    Today's class is based on our experiences with Tenova. It's our customer in Italy. And it's a worldwide company. And on this project, we experimented the virtual reality with them.

    These are the learning objects that we are going to face during the presentation. So we will see step by step and during the slides.

    We can start with the project background. First of all, do you know Tenova? Please raise your hands. Oh, Tenova will be disappointed of this. OK, the team is there. OK.

    We can start. Who is Tenova? Tenova is a worldwide supplier for technology based on an iron-steel product and materials for mining minerals. Covers the entire lifecycle from the mining to the production of metal sheet, piping, and so on. So it has lots of divisions, lots of several machinery, industrial machinery to do everything.

    It's a very big company. It's part of the [INAUDIBLE] group. This is the footprint at the worldwide level. In this moment, we are working mainly with Italy, Germany, and part of South Africa, and India. But the activities related on this speech is on Italy and Germany.

    This is just an overview about the services and the product that Tenova has. Imagine that here these kinds of machines are very, very big, because [INAUDIBLE] in the mining and try to keep the material, then the material was transported on a boat to the plant to where there is the metal-making. In India, the process to go to get the final products. So it's a very huge and complex company with lots of several business units.

    How many of you know something about the EBA, Enterprise Business Agreement? Please raise your hands. Don't be shy. OK. We have in place this kind of enterprise business agreement with Tenova. This is an agreement about three years.

    And in this agreement, there are several parts of the agreement. There is the products, the whole portfolio of products that they can use, consuming Token Flex. So it's a way to have large kind of products, [INAUDIBLE].

    We have also a customer success management. So we have consulting services. We are in a consulting and [INAUDIBLE] consulting, so there we are able to support Tenova in this industry. The results of enterprise priority support.

    This slide just shows you mainly the most activities. So they have enterprise priority support, consulting for the optimization, transformation of their current services.

    Also, including, in EBA, there is an account team. It's there. And in the account team, there is also several persons that each one is responsible for one part of these enterprise agreements. The main one is-- as you can see there, the important things about the EBAs that in Tenova, they have one, single point of contact that is able to involve the several other colleagues to give them the best value. OK.

    How do we work together? Do we work in this way? Since the beginning, we identified some goals that Tenova would achieve in the medium term, in three-year terms. We defined some success metrics to measure the benefits that we are able to deliver for them.

    Then, all this information are put inside a document that is a flexible document called Customer Success Plan. In this document we have all the initiatives to achieve the result of the expected goals. And then we measure what we are doing, we are delivering with the business review meeting and also to track the results. OK.

    This is [INAUDIBLE]. Why Autodesk Consulting? Because Autodesk Consulting work directly with this kind of account. This is an enterprise account. We call the name of the account. It's a big company. And Autodesk Consulting is able to work directly with this kind of account, because it has an expertise as people. It has knowledge on products, process, and so on. So we are able to maximize the results of the activities, reduce the risk, and try to adopt something that is feasible and sustainable for the customer.

    We don't arrive and just say, OK, we can clean everything, we stuck to our products. We try to use an approach that is a progressive approach to start from one activity and increase our footprint inside of the customer organization.

    As a customer-oriented team, we are mainly based on a delivery approach and a delivery methodology. Our delivery methodology is based on these five steps. Not all these five steps are required for the kinds of activities, but this is something that we use to fit the activities.

    There is a kickoff meeting where we start talking about the activity. The alignment review, where we align on the solution that we are going to propose. Configuration and training is where we try to configure the solution inside of the organization. And training the user on the solution. There is then also the deployment support. It's a support that we give to the customer at the end of the training.

    So the customer is able to work by their own, and if they need some support, we are there. And then there is the close-out meeting. It's where we summarize what we have done together in the presentation. And we find that maybe we track the results, we discuss the metrics, and compare what has been planned and what has been done.

    All this information are collected inside an agreement that is for single activities. This agreement is called the Service Confirmation Order. It's where there is all the information related to the activity we are going to approach.

    Project Background. As most of the companies, there is an heterogeneous situation inside the organization of Tenova. Some business units are most advanced, working in trading, Inventor, and so on. Others that are working maybe with the ecosystem are more based on 2D and so on. So there is a big difference since there's different business units.

    Another needs that Tenova expressed since the beginning of this EBA is that they wanted to improve their processes and their interoperability, because they spend a lot of time using several software. They use also software from other vendors to move the exchange geometry, exchange information from one software to another. Usually it's very time-consuming due to several constraints.

    There is also constraints about version, but I think this is something that happens also in your company, as usual. And last but not least is needs to communicate the value. So to communicate the value, this became a very important point, especially in this new social era, because we are talking about to have more facility communication in terms of explain the complexity of the machinery.

    So the idea up to now is to use 3D video, but the 3D video is aesthetic. So you can create your video, but if your customer wants to understand what happened to the other side of the machine-- because there is a currency to respect-- the video does not respond to this question.

    So the idea is to try to investigate more about these three points and to combine together. What happened? The compelling event that made this project possible happened on October 2017. We did The Future Of Making Things event in Milan, where some people from Tenova attended. And understanding about a speech on Autodesk Live.

    So after this event, they decided to explore virtual capabilities to improve the sales proposal. Because other customers, they are maybe smaller than Tenova, are more advanced in this presentation for a sales proposal. Well, to get the video is too slow to face the market in time without the high level of competitors.

    So to the end, we started with an SCO, as I said before. It's the SCO 04. And then I end the presentation to Simone.

    SIMONE CAPPOCHIN: So good work. It's working? OK. So yes, we go more in the details regarding the technical solution. So first of all, do you know what is virtual reality, augmented reality, mixed reality? OK. So regarding the difference between this free approach regarding virtual reality, it's what we have implemented right now in Tenova is the possibility to visualize in a total virtual environment in a 3D model.

    Regarding the augmented reality, it's the possibility to mix these such things so very [INAUDIBLE] information and by [INAUDIBLE] reality, mix these two [INAUDIBLE].

    So as I said before, [INAUDIBLE] compelling [INAUDIBLE] was, yes, these events in Milan where Tenova see regarding virtual reality and, in a particular way, by regarding virtual reality based on Live Viewer. Do you know regarding Live Viewer, Revit Live Viewer? No. OK.

    It's a very easy way to navigate the model in virtual reality. But the constraint is that it's developed for Revit. So they see this tool. We like it a lot, but the big issue was we needed to implement this technology for model not created with Revit, but with Inventor.

    So the idea is to have Live Viewer but use this tool to navigate existing models and to have a very easy workflow. So we would like to use this workflow to avoid the need to create video. And if a customer join Tenova and would like to navigate this model, we can do this, for example, in three or four hours.

    So I will go more in detail regarding the workflow. So the idea is to have some authoring tool as input. Only question-- what type of Auth tool do you use to create a-- use a-- I don't know, to create the model? Use Revit, use more Revit. OK?

    In this example, we are starting from a tool like Inventor, like Plant 3D, Advanced [INAUDIBLE]. So the idea is that we can have a whole different tool. Why? Because in the process, go inside Navisworks. So inside Navisworks, I can also open Model, Create, also with [INAUDIBLE], not an Autodesk tool.

    The idea is that from Navisworks, we create an FBX file. Why FBX file? Because FBX is file for visualization.

    We take this model and we go inside 3ds Max and Max Interactive. Do you know regarding this tool, Max and Max Interactive? Raise your hands. OK. So we use this tool, and we combine this tool with Live. And we find our result to have Live Viewer. And this is interfaced to navigate the model.

    What is the benefit? It's the possibility to navigate this model, for example, with a Live Viewer, but also the possibility to produce an X file to navigate this model with a PC. So it's very useful also if they need to share the content and with some customer that don't have Live but would like only to visualize the model.

    So these are two examples of results. I give you also an example of a polygon of the model. So this was a simple one, the first test that we have done to prepare this model. This was a model that Tenova just prepared using Showcase. You know that Showcase now is a maintenance mode. And so this workflow give also the possibility to Tenova to reuse a lot of existing model with just the texter inside.

    And this is another more complex model. This was all created inside Inventor. And the idea-- so this is a model based on Inventor. The environment is something that we created inside InfraWorks, for example. So we have also merged information from different tools, and we have created this possibility to visualize the model inside here.

    So I will try to go more in detail regarding the process. I will do also a very-- I don't have a video. I will try to make the step in a very easy way.

    So we need Revit, but we need Revit only to create a template. Why? This is the tool that is called Max Interactive. I don't know if-- as I will say before. And then from here, I can start to create a project for virtual reality.

    As you can see here, I have a tab that is called Template, where I can choose the template to start the project. But inside this template, I don't have, at the moment, a template for virtual reality, for virtual reality based on Live Viewer. But what I have, I have from here the possibility, when I create a new project, to choose not only a Stingray project, but also this type of file format. This is the type of file format that is produced by Revit Live Viewer.

    So the idea is this one. I have Revit. And inside Revit, I create a very simple [INAUDIBLE]. I need only to create one 3D element. I need a 3D view. And what I need to place is only a camera. So if I go here, show camera, I place one camera here and one camera from the other side. These are the only things that you need to do inside Revit. And you can do this for the first steps. Why? Because after, I can go here, view. I have this tab that is Go Live. And the idea is to use this tab to process the model and to create this template.

    When the template is done-- so we are here. We see these first two steps. So Revit. I created this file. I used these Revit light services. Now I'm ready to move inside [INAUDIBLE] tool. I'm ready to move inside the Max Interactive and 3ds Max.

    So inside Max Interactive, as I said before, what I need to do is only to go here, add the existing project, and I can choose the type of file. And if I go on my desktop, for example, I have here, I have Revit Live. And you can see from here, I can open the model that we have created before using Revit.

    So I can open this as a totally void file. Now I open in one moment this that is the example that I have created. But I need also 3ds Max. Why 3ds Max? Because as-- sorry-- as I said before, from Navisworks, we export an FBX file format.

    But this FBX file don't have material that can be produced from different tool. So the idea is go inside 3ds Max to kind of assign the correct material. And after, use this model, connect 3ds Max with Max Interactive.

    Another benefit is that inside 3ds Max, I have this functionality that is called Manage Link. Do you know regarding this functionality? Raise your hands. OK. So what means? It means this is not the only FBX file that I have imported inside 3ds.

    But there is a link. If something changes inside the authorizing tool, I can update the model inside 3ds Max. And all the time that I have spent to assign material and so on, I don't need to reassign all these things, because I can update the geometry based on open material that I have assigned. So inside here, I have this model.

    And the only things that I need to do-- I go one moment to the Material Editor. We have used-- inside here there is what is called a physical shader that have interactive shader inside here. So I can use inside 3ds Max the same material that are available inside Interactive. OK?

    So I make a view. And this also is useful because it gives us the possibility to split big model in different parts. OK? And so I can inside here link one big model splitted in different part. So after it's more easier to transfer the model for 3ds Max inside the Max Interactive.

    So I make-- for example, you have a very easy example. I go inside here. I take this model, I click on Open, attach this file, and then start to import the model inside here. Only a second. So [INAUDIBLE]. OK, waiting for this, I go.

    When this is done-- at the moment, I don't know why it's taking so long-- I can connect 3ds Max with Max Interactive. So inside here, in the top of here, as you can see, there is a tab that is called Interactive. So also between 3ds Max and Max Interactive, there is a live link. If something changes inside 3ds Max, I can transfer this information directly inside Max Interactive. So OK, perfect.

    So as you can see here, yup, I have imported another part of this model. And I can, yes, assemble this model inside here, because all these models are based on the same coordinate. So I have here [INAUDIBLE] that define the coordinate of a different model.

    What I need to do now is I can transfer a model inside Max Interactive. So I have this tab here that gives me the possibility to connect 3ds Max and Max Interactive. So I can go here. And after, I can choose to transfer a model from here inside Max Interactive. So I have this functionality that give us the possibility to send all the model or to send only the selected part of this model. And this is the option that we have chosen for Tenova.

    When the model is transferred inside here-- I go inside Max Interactive-- this is what I see inside. So this is the floor that we have seen before inside Revit. And this is the other model. So the idea is that inside this environment now, I can collect also other types of file formats.

    And the only things that I need to do inside here are two topics. One is to use this tool to generate the [INAUDIBLE]. So clicking on this tool, automatically, Max Interactive applies the surface where I can make the navigation. And after, I need it to add a physical condition to this object.

    When this is done, I can click here and I can, for example, test or run the project. So only a moment it now is.

    So he open inside here. As you can see, this is the Live Viewer. So this usually is something that you see when we are working with Revit. But from here, I have the same possibility in a very easy way to modify the time and so on. And we have our [INAUDIBLE]. But from here, I can start now the functionality of tap and go to start to navigate the model.

    So as I said before, it's possible to do this using the Vive device, but also, it's possible to do this to navigate the model, adding, for example, only a PC. So it's very easy. If I needed to navigate, I move around the model. OK.

    So this is the [INAUDIBLE]. So the goal is to use this easy viewer. This viewer can be used connected with Vive. But using this viewer-connected model also not created with Revit. OK.

    So this was from my site. So as we see, we see 3ds Max Interactive, 3ds Max. So what we need to do is connect, as we have said before, these two environments. And inside here I need only to assign the physical condition and create this [INAUDIBLE] mesh. And at the end, this is the result. So when I have created this one, I'm ready to navigate the model inside virtual reality. OK?

    And then at the end, when all is ended, so I can test inside here, I can go inside the deployer. And from here, I can create also a package with an X file that the client can share with other customers. And an important thing is that if you share this XF file, another stakeholder can see the model but cannot take information from the model. OK? Because it's scripted as a type of file format.

    Sorry, are we done here? As a best practice. So we use Navisworks to simplify the authored model tool. This is why, as you see before, we have a very big model. And the idea is that we cannot take all this model and put inside it Interactive, because it can take a long time. So the idea is to use Navisworks and a search set to split the model in different selection and export the different FBX file. So from a big model, I can have a different FBX file.

    I export the FBX file using Navisworks. Why Navisworks? Because not all the tools have a possibility to export FBX file. For example, in Inventor, I don't have these capabilities. I can have these capabilities in other tools. So the idea is to use Navisworks, because open all the file can have this output. I assigned the material using 3ds Max. And after, assigned the condition using 3ds Interactive.

    So I give a profile.

    RAFFAELE SAMMARCO: OK. What was the result of this? We call it the proof of concept. We tried to prove that we are able to support Tenova to have, in a very quick way, their more existing model in a virtual reality. The result was so good that, internally , the CIO decided to present this virtual reality in an internal event. And to do this, we created a new SCO to add the second model for the presentation.

    This workflow has been documented and then became a standard workflow inside the Tenova organization. So this is another good point. And then we created a new SCO that is an SCO about the process condition. So we support Tenova to move from a proof-of-concept to a standard process for each view.

    For the moment, this SCO is still delivering. It's a focus set, obviously, as mentioned before, from Italy and Germany. And in this moment, we train in the [INAUDIBLE] two locations and 15 users.

    What Tenova is doing in this moment with virtual reality? Tenova is using virtual reality for a sales proposal, as mentioned before, and also for fairs and events. The important thing is that, as mentioned by Simone, we have an Excel file, so we can distribute to the sales guys. And each one can run this virtual reality environment on their laptop, on every kind of device.

    In the same time, as seen before, some machinery is very, very big. So obviously, this kind of workflow running with big machinery not for all. So we are stressing the technology and the system to understand where is the limits of the technology for their kind of machinery.

    But doing this, we recognized that there is something that we have also to do on the design phase of this machinery, because we have to start optimizing, since the beginning, the model. Before, working on it later to cleaning maybe something, to reduce the size of the single pieces.

    Another topic that we are-- so in this moment, we have an SCO that is going to start on this topic. And running this virtual environment environment, Tenova is starting thinking about how to use, in a very practiced way, the virtual reality.

    One use is the collaboration in virtual reality. So the design review directly in a virtual reality environment. Usually Tenova has teams everywhere in the world, projects with Australia, India, South Africa. It sometimes spans a lot in design review meetings. People have to travel and so on. With this new topic that is popping up just a few months ago, we are working on this remote collaboration, using a virtual reality environment.

    Last but not least, the benefits. Coming from Tenova from this experience, we compared, as mentioned before, with the video. Because before these activities, we used only to create video to try to communicate better with the customer. So the idea is that the input data is the same. What is the difference? The difference is that maybe video take about 40 days of work from rendering and also from the scripting, the stories, storytelling, directing, and so on.

    Now with a normal model, an average model, they use just one day or less, because after they understand the user, repeating this kind of process or workflow, they reduce to less than half day.

    And [INAUDIBLE] is a way that we use, in an EBA, to estimate the work in terms of services. For the video, you have always used 40 days to repeat for every machinery. In this case, with the virtual reality, you use maybe your 80 [INAUDIBLE] in 10 days for this analysis and proof-of-concept the first time. Then they are able to work by their own.

    Other difference, as mentioned before, is that the video is an aesthetic experience. Virtual reality is more dynamic. Considering the beauty and the internal event, they realized that using the model, they realized that behind a wall, there is the business that you expect it to be.

    Other things that is very important is that Tenova is an engineering company. It's not making video. So they used to send the video outside the company. So there is no knowledge inside the company about video, doing video, or something like that. The only things that are able to do is just creating something with Showcase or a little animation or something like that.

    With this virtual reality, they do everything inside the organization. People start to design the machinery and thinking since the beginning to, how I can see this in a virtual reality environment?

    Other things that are important, as mentioned by Simone, that video doesn't give nothing than a video. No data, no model, no nothing. With the virtual reality, we are able to give data inside the [INAUDIBLE]. But data are encrypted. So we are safe from this point of view.

    And also, I have important things. That with the virtual reality, we are able to support Tenova to reuse what they produce since the beginning of the 3D that started here 10 years ago up to now. Obviously, more the models are older, more work may be to do to refresh these. But they can do this. So we don't have to start again to rebuild the model. We just use what is the existing ones.

    And they only apply maybe the same optimizations since the beginning with the new one. So also, the quality of the design is improving to follow the virtual reality experience. OK. That's all about our project. Do you have any questions? No?

    AUDIENCE: [INAUDIBLE]

    RAFFAELE SAMMARCO: OK. These are our contacts. And last but not least, remember to fill the survey on this class. Thank you. Please.

    AUDIENCE: Are you worried that Autodesk might cancel or discontinue the 3ds Max Interactive?

    SIMONE CAPPOCHIN: Sorry, I didn't-- can you-- sorry, I got that--

    AUDIENCE: Are you worried that Autodesk might discontinue to produce the Max Interactive?

    SIMONE CAPPOCHIN: I know that, yes, [INAUDIBLE] regarding these things. And the idea is that it's not really discontinuing, but it's a tool that, at the moment, we are not to put inside the new capabilities. So the idea is that, as we have said before, we are using this to make an entry-level virtual reality. So if you need only to start to make virtual reality, we can use this tool.

    As I mentioned before, also, Tenova asked us to make, for example, virtual reality for collaboration. So at the moment, this is not the capabilities that is inside our tool. But it's something, for example, that we are investigating with Holodeck and other type of technology. But the important things that we have given to Tenova is not the tool to visualize the model, but it's the process to prepare the data that go inside the visualization tool.

    So if I go one moment back to this slide of a process, for example, so this is the main topic. So the idea is that if we need to change this type of technology-- so instead to use live and interactive, all this process still remain. For example, I mentioned before Holodeck.

    Holodeck have a plug-in for 3ds Max. So I can maintain this process. And I have a double option here. So if I would like to, I have a very easy virtual reality. Not for collaborative virtual reality. I can use this tool, because they're still available.

    If I need to use, for example, more advanced things, I agree with you. It's not [INAUDIBLE] to develop something inside Interactive. And at the moment, we don't have this capability. But we can integrate this with other tools. So the idea is this one, to have also the possibility to integrate with this process with other different type of tools.

    AUDIENCE: Thank you.

    SIMONE CAPPOCHIN: You are welcome.

    PRESENTER: OK. So thank you for attending.

    SIMONE CAPPOCHIN: Thank you.

    [APPLAUSE]

    ______
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    我们通过 Akamai mPulse 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Akamai mPulse 隐私政策
    Digital River
    我们通过 Digital River 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Digital River 隐私政策
    Dynatrace
    我们通过 Dynatrace 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Dynatrace 隐私政策
    Khoros
    我们通过 Khoros 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Khoros 隐私政策
    Launch Darkly
    我们通过 Launch Darkly 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Launch Darkly 隐私政策
    New Relic
    我们通过 New Relic 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. New Relic 隐私政策
    Salesforce Live Agent
    我们通过 Salesforce Live Agent 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Salesforce Live Agent 隐私政策
    Wistia
    我们通过 Wistia 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Wistia 隐私政策
    Tealium
    我们通过 Tealium 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Tealium 隐私政策
    Upsellit
    我们通过 Upsellit 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Upsellit 隐私政策
    CJ Affiliates
    我们通过 CJ Affiliates 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. CJ Affiliates 隐私政策
    Commission Factory
    我们通过 Commission Factory 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Commission Factory 隐私政策
    Google Analytics (Strictly Necessary)
    我们通过 Google Analytics (Strictly Necessary) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Strictly Necessary) 隐私政策
    Typepad Stats
    我们通过 Typepad Stats 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Typepad Stats 隐私政策
    Geo Targetly
    我们使用 Geo Targetly 将网站访问者引导至最合适的网页并/或根据他们的位置提供量身定制的内容。 Geo Targetly 使用网站访问者的 IP 地址确定访问者设备的大致位置。 这有助于确保访问者以其(最有可能的)本地语言浏览内容。Geo Targetly 隐私政策
    SpeedCurve
    我们使用 SpeedCurve 来监控和衡量您的网站体验的性能,具体因素为网页加载时间以及后续元素(如图像、脚本和文本)的响应能力。SpeedCurve 隐私政策
    Qualified
    Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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    改善您的体验 – 使我们能够为您展示与您相关的内容

    Google Optimize
    我们通过 Google Optimize 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Google Optimize 隐私政策
    ClickTale
    我们通过 ClickTale 更好地了解您可能会在站点的哪些方面遇到困难。我们通过会话记录来帮助了解您与站点的交互方式,包括页面上的各种元素。将隐藏可能会识别个人身份的信息,而不会收集此信息。. ClickTale 隐私政策
    OneSignal
    我们通过 OneSignal 在 OneSignal 提供支持的站点上投放数字广告。根据 OneSignal 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 OneSignal 收集的与您相关的数据相整合。我们利用发送给 OneSignal 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. OneSignal 隐私政策
    Optimizely
    我们通过 Optimizely 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Optimizely 隐私政策
    Amplitude
    我们通过 Amplitude 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Amplitude 隐私政策
    Snowplow
    我们通过 Snowplow 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Snowplow 隐私政策
    UserVoice
    我们通过 UserVoice 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. UserVoice 隐私政策
    Clearbit
    Clearbit 允许实时数据扩充,为客户提供个性化且相关的体验。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。Clearbit 隐私政策
    YouTube
    YouTube 是一个视频共享平台,允许用户在我们的网站上查看和共享嵌入视频。YouTube 提供关于视频性能的观看指标。 YouTube 隐私政策

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    定制您的广告 – 允许我们为您提供针对性的广告

    Adobe Analytics
    我们通过 Adobe Analytics 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Adobe Analytics 隐私政策
    Google Analytics (Web Analytics)
    我们通过 Google Analytics (Web Analytics) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Web Analytics) 隐私政策
    AdWords
    我们通过 AdWords 在 AdWords 提供支持的站点上投放数字广告。根据 AdWords 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AdWords 收集的与您相关的数据相整合。我们利用发送给 AdWords 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AdWords 隐私政策
    Marketo
    我们通过 Marketo 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。我们可能会将此数据与从其他信息源收集的数据相整合,以根据高级分析处理方法向您提供改进的销售体验或客户服务体验以及更相关的内容。. Marketo 隐私政策
    Doubleclick
    我们通过 Doubleclick 在 Doubleclick 提供支持的站点上投放数字广告。根据 Doubleclick 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Doubleclick 收集的与您相关的数据相整合。我们利用发送给 Doubleclick 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Doubleclick 隐私政策
    HubSpot
    我们通过 HubSpot 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。. HubSpot 隐私政策
    Twitter
    我们通过 Twitter 在 Twitter 提供支持的站点上投放数字广告。根据 Twitter 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Twitter 收集的与您相关的数据相整合。我们利用发送给 Twitter 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Twitter 隐私政策
    Facebook
    我们通过 Facebook 在 Facebook 提供支持的站点上投放数字广告。根据 Facebook 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Facebook 收集的与您相关的数据相整合。我们利用发送给 Facebook 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Facebook 隐私政策
    LinkedIn
    我们通过 LinkedIn 在 LinkedIn 提供支持的站点上投放数字广告。根据 LinkedIn 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 LinkedIn 收集的与您相关的数据相整合。我们利用发送给 LinkedIn 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. LinkedIn 隐私政策
    Yahoo! Japan
    我们通过 Yahoo! Japan 在 Yahoo! Japan 提供支持的站点上投放数字广告。根据 Yahoo! Japan 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Yahoo! Japan 收集的与您相关的数据相整合。我们利用发送给 Yahoo! Japan 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Yahoo! Japan 隐私政策
    Naver
    我们通过 Naver 在 Naver 提供支持的站点上投放数字广告。根据 Naver 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Naver 收集的与您相关的数据相整合。我们利用发送给 Naver 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Naver 隐私政策
    Quantcast
    我们通过 Quantcast 在 Quantcast 提供支持的站点上投放数字广告。根据 Quantcast 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Quantcast 收集的与您相关的数据相整合。我们利用发送给 Quantcast 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Quantcast 隐私政策
    Call Tracking
    我们通过 Call Tracking 为推广活动提供专属的电话号码。从而,使您可以更快地联系我们的支持人员并帮助我们更精确地评估我们的表现。我们可能会通过提供的电话号码收集与您在站点中的活动相关的数据。. Call Tracking 隐私政策
    Wunderkind
    我们通过 Wunderkind 在 Wunderkind 提供支持的站点上投放数字广告。根据 Wunderkind 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Wunderkind 收集的与您相关的数据相整合。我们利用发送给 Wunderkind 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Wunderkind 隐私政策
    ADC Media
    我们通过 ADC Media 在 ADC Media 提供支持的站点上投放数字广告。根据 ADC Media 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 ADC Media 收集的与您相关的数据相整合。我们利用发送给 ADC Media 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. ADC Media 隐私政策
    AgrantSEM
    我们通过 AgrantSEM 在 AgrantSEM 提供支持的站点上投放数字广告。根据 AgrantSEM 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AgrantSEM 收集的与您相关的数据相整合。我们利用发送给 AgrantSEM 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AgrantSEM 隐私政策
    Bidtellect
    我们通过 Bidtellect 在 Bidtellect 提供支持的站点上投放数字广告。根据 Bidtellect 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bidtellect 收集的与您相关的数据相整合。我们利用发送给 Bidtellect 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bidtellect 隐私政策
    Bing
    我们通过 Bing 在 Bing 提供支持的站点上投放数字广告。根据 Bing 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bing 收集的与您相关的数据相整合。我们利用发送给 Bing 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bing 隐私政策
    G2Crowd
    我们通过 G2Crowd 在 G2Crowd 提供支持的站点上投放数字广告。根据 G2Crowd 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 G2Crowd 收集的与您相关的数据相整合。我们利用发送给 G2Crowd 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. G2Crowd 隐私政策
    NMPI Display
    我们通过 NMPI Display 在 NMPI Display 提供支持的站点上投放数字广告。根据 NMPI Display 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 NMPI Display 收集的与您相关的数据相整合。我们利用发送给 NMPI Display 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. NMPI Display 隐私政策
    VK
    我们通过 VK 在 VK 提供支持的站点上投放数字广告。根据 VK 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 VK 收集的与您相关的数据相整合。我们利用发送给 VK 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. VK 隐私政策
    Adobe Target
    我们通过 Adobe Target 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Adobe Target 隐私政策
    Google Analytics (Advertising)
    我们通过 Google Analytics (Advertising) 在 Google Analytics (Advertising) 提供支持的站点上投放数字广告。根据 Google Analytics (Advertising) 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Google Analytics (Advertising) 收集的与您相关的数据相整合。我们利用发送给 Google Analytics (Advertising) 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Google Analytics (Advertising) 隐私政策
    Trendkite
    我们通过 Trendkite 在 Trendkite 提供支持的站点上投放数字广告。根据 Trendkite 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Trendkite 收集的与您相关的数据相整合。我们利用发送给 Trendkite 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Trendkite 隐私政策
    Hotjar
    我们通过 Hotjar 在 Hotjar 提供支持的站点上投放数字广告。根据 Hotjar 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Hotjar 收集的与您相关的数据相整合。我们利用发送给 Hotjar 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Hotjar 隐私政策
    6 Sense
    我们通过 6 Sense 在 6 Sense 提供支持的站点上投放数字广告。根据 6 Sense 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 6 Sense 收集的与您相关的数据相整合。我们利用发送给 6 Sense 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. 6 Sense 隐私政策
    Terminus
    我们通过 Terminus 在 Terminus 提供支持的站点上投放数字广告。根据 Terminus 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Terminus 收集的与您相关的数据相整合。我们利用发送给 Terminus 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Terminus 隐私政策
    StackAdapt
    我们通过 StackAdapt 在 StackAdapt 提供支持的站点上投放数字广告。根据 StackAdapt 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 StackAdapt 收集的与您相关的数据相整合。我们利用发送给 StackAdapt 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. StackAdapt 隐私政策
    The Trade Desk
    我们通过 The Trade Desk 在 The Trade Desk 提供支持的站点上投放数字广告。根据 The Trade Desk 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 The Trade Desk 收集的与您相关的数据相整合。我们利用发送给 The Trade Desk 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. The Trade Desk 隐私政策
    RollWorks
    We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

    是否确定要简化联机体验?

    我们希望您能够从我们这里获得良好体验。对于上一屏幕中的类别,如果选择“是”,我们将收集并使用您的数据以自定义您的体验并为您构建更好的应用程序。您可以访问我们的“隐私声明”,根据需要更改您的设置。

    个性化您的体验,选择由您来做。

    我们重视隐私权。我们收集的数据可以帮助我们了解您对我们产品的使用情况、您可能感兴趣的信息以及我们可以在哪些方面做出改善以使您与 Autodesk 的沟通更为顺畅。

    我们是否可以收集并使用您的数据,从而为您打造个性化的体验?

    通过管理您在此站点的隐私设置来了解个性化体验的好处,或访问我们的隐私声明详细了解您的可用选项。