AU Class
AU Class
class - AU

Shading and Texturing Environments, Props, and Robots

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说明

In this class, Neil shows his pipeline for shading and texturing environments, props, and hard surface characters—everything from organic plant life to buildings and hard surface robots. These techniques can be used to texture any high resolution object, whether for VFX and animated films, videogame cinematics, or even architectural work. He discusses shaders as well as all of the available methods for applying textures to your models. The class also covers pattern creation methods, from procedurals and hand-painted textures to photo manipulation. Focus is on efficiently shading thousands of individual objects without the need to spend a lot of time UV mapping everything (although UV mapping is discussed). Although Neil demos all of this using 3ds Max® software, Autodesk® Mudbox® software, Chaos Group's V-Ray®, and Adobe® Photoshop, the principles discussed can be applied to your paint application and renderer of choice.

主要学习内容

  • Make better choices on which texturing method to use for a specific situation
  • Use new tips and tricks
  • Better apply procedural shading as well as paint
  • Texture lots of objects quickly

讲师

  • Neil Blevins
    Neil Blevins began his career in traditional painting and drawing before getting into 3D graphics while living in his home country of Canada. After getting a BFA in design art, Neil moved to Los Angeles where he worked for Blur Studio, creating graphics for video games, commercials, and television, as well as for feature and ride films. For the last 12 years Neil has worked as a digital artist for Pixar Animation Studios in San Francisco. In his spare time he makes science-fiction 3D/2D hybrid artwork, he authors tools, and he writes art-related lessons and tutorials for his website.