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Is Your InfraWorks Model Stale? Animate Objects Within InfraWorks.

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说明

This class will show you how to take an inanimate object and animate it for placement within InfraWorks software. You will take a model from Trimble 3D Warehouse and bring it into 3ds Max software. You will then animate the object and bring it into your InfraWorks model.

主要学习内容

  • Learn how to search, find, and download models from Trimble 3D Warehouse
  • Learn how to animate parts on inanimate objects
  • Learn how to export out to a COLLADA (.DAE) file
  • Learn how to import an animated object into InfraWorks

讲师

  • Todd Rogers 的头像
    Todd Rogers
    Mr. Todd Rogers is a Civil Engineering professional with over 30+ years of experience in teaching, managing, and, providing hardware and software solutions for hundreds of engineering firms throughout the greater Houston, Texas area. Today, Mr. Rogers is a BIM/Graphics Manager for the Infrastructure team at Walter P Moore, Houston, Texas. Prior to that he was a valued member of the Infrastructure Support Division (ISD) for Graitec USA, Inc., formerly Total CAD Systems, Inc., where he worked as a Customer Success Manager/Technical Specialist and an Autodesk Certified Instructor. He is the Treasurer for AUGI Board of Directors and the Editor-in-Chief for AUGIWORLD magazine.
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      Transcript

      TODD ROGERS: Good afternoon, guys. Hope you all are enjoying your AU. Thanks for getting to my class. I see some familiar faces. A lot of people I don't know.

      So what we're going to be doing is we're going to be taking an inanimate object from Trimble Warehouse, 3D Warehouse, and bringing it into 3ds Max, animating it, and sending it over into InfraWorks.

      So my name's Todd Rogers. I'm the BIM manager at Walter P. Moore. I just started there this year. I was in the channel for a while. Decided to go back into production. If you don't mind, silence your phones.

      A little about me. I've been using software since '90. I have an 18 and a 16-year-old, both boys. I have an extreme addiction to Harley Davidsons. That's a few of them. I got a couple more since that picture.

      Again, I'm BIM manager for Walter P. Moore. I am an Autodesk expert elite. There is a few of those in here. Let's see your hands, expert elites. All right. So they'll be able to answer any questions you have. All right?

      So there are a few animated objects within InfraWorks, if you don't know, right out of the box. There's that wind turbine. And I think that's it. Isn't it? Just the wind turbine.

      So after this we're going to be placing it as city furniture within InfraWorks. OK? The best presentation can be exported out video for better presentation purposes. This demonstration, we're going to be obtaining models for animating.

      Also covered is how to animate the models and bring it into InfraWorks for your daily use. So in this I will guide you how to navigate through the Trimble 3D warehouse, which used to be Google's. We'll import it into 3ds Max, animate it, export it out as a COLLADA file, and attach it into InfraWorks with the interactive placement option.

      So this is a no PowerPoint zone. OK? It's kind of ironic that I show you a PowerPoint to tell you that it's PowerPoint free. Right?

      So do you know why God made snakes before lawyers? He needed the practice. Anybody know who said that? No? Jimmy McGill. Otherwise known as Saul Goodman, cause it's'all good, man.

      All right. So let's jump right in. If you go out and you go to any search engine and Google 3D Warehouse-- 3D Warehouse SketchUp.com comes here.

      Has anybody ever been to this website? Good. Good. So you know there's thousands upon thousands. I mean, I found moonshine steels in here, all kinds of stuff.

      So what we're going to be doing today is a helicopter. Hopefully you all got my email with the handout and data set so you can try this out yourself. But I basically go in here and type in helicopter, pick one I like.

      Now, my personal preference when I go in to download these things, I like to hit the 3D model and see if it actually looks good. I picked kind of a crappy one here for an example. But you can see what it would actually look like with material.

      So this isn't a very good one. We're going to be working with a little better one than this. But my personal preference when I go to download these, I always download the 2014 Version. I've had issues downloading the newer ones. So I usually go with the older version. Sometimes it's better to open it in SketchUp and export it out of SketchUp as a COLLADA before you bring it into Max. But I found that Max '19's pretty good with conversion.

      So in that data set I've included-- so if I go to Import, Import, and I go to my file here. And I've already got the SketchUp downloaded.

      Now, here, the pawn importation, the only thing that you want checked is to Skip Hidden Objects, and Split Objects By Layer. That's the only two you want checked. Those are not checked. By default you have these over here checked, and not these. So make sure you reverse that order.

      And it does not take long. And as you can see, it comes in rather well. Holding the Alt key down and your wheel will enable you to orbit fairly easily. So what we're going to be animating here is the rear rotor and the top rotor, whatever that's called. The blades.

      So in order to do that, you will see that sometimes when these models come in, it does split up these elements. That's fine. So we need to join those together. So to group them together, we would hold the Control key down and start picking the ones you want in the group.

      So I want to pick this one, this one. And if I zoom in here a little, you'll see I want to get this and there's this thing. Nope. We don't want that. There's this here, this here. And that should work just like that. Don't want that one. All right.

      So then we go up to Group and Group. And I'll just call it Rear. Click OK. Now you'll see that one object there is all together. All right. So we'll animate this piece first. So the first thing I want to do is make sure that my 3DO snaps are set correctly. So if I right click on my 3DO snaps here, the only two ones I want checked are pivot and vertex.

      So once I have those two checked, then I could come up here to Move and select this. And you will see where that UCS icon is there, the gizmo.

      So the gizmo is already centered where I need it to be. So I don't need to move it. If I did need to move it, over here on the right I would want to go over here and affect the Pivot only. OK? That only allows the gizmo to move. It does not move the part itself.

      So that way I can reposition it. And it would snap to the vertex, or what's the other one? Vertex and pivot. Pivot point. So obviously that's a pivot point.

      One thing I do want to do first is come over here to my modifier list and check Smooth. So I want to go down to get smooth. And I want to check Auto Smooth.

      Now, when this process was first done, Willy Campbell from Autodesk had a good workflow for this. He was supposed to be in here. I don't see him, though. He had a good workflow for this. But there was a lot more steps involved in between this, converting to editable mesh, and doing this and that. I found you don't have to do that. It works just fine doing it this way. OK?

      So once you have that established there, what you want to do now is animate it. So we hit the Rotate button here. So with this Rotate button, the first thing you'll do is you'll slide this key bar all the way to your right. Once it's slid all the way to the right, you're going to turn on Auto Key. So what that does is it creates a key automatically. Right? So it's a key frame, by the way.

      And this yellow thing here, you see it moves in the negative or positive direction. Now, depending on which way you want your rotor moving is which way you would want the rotation to go.

      So you want to move it until it's all the way at or around 360. Right? So once I do that, and I hit the Play button, you'll see it's rotating. Right?

      Now, that doesn't look very well. Does it? It's whirr, whirr. Whirr, whirr. You don't want that. You want a nice, smooth rotation. Correct?

      So in order to fix that, what you do is I'll stop that, and I'll right click on it and go to the Curve Editor. When I go to the Curve Editor and I zoom out on this thing, you'll see the reason it's doing that is cause it actually has this nice curve in there. So we don't want that. We want a straight linear path to it. So all I do is I select it like so, and I hit the line right here to set them linear.

      Once I do that and I hit Play, you'll see it's a nice, smooth rotation. Right? And that's what we want.

      All right. So that's the first one. Now, there's a couple of different things I want to show you here. You can see the speed of it. It's kind of slow. I don't think a helicopter's rotor really moves that slow, or it wouldn't get up off the ground. Right? Well, this one would be the same. Right? This is when it gets it off the ground. So if I stop that, you'll see that key frame it created over here.

      What I could do is I can move this key frame down closer over here. And when I hit play, watch this. So it only picks up that first little piece. Right? But you can see it's going to be a little faster.

      So the trick is, in that Curve Editor, before you do any of this, is right here are the parameter curve out range types. So there's different types of range types. You can test the one that works best for you. I like the relative repeat.

      So if I select that, I would have to redo this. But what it does is it keeps that relative repeat there. If I were to set that parameter and then set the key frame back, it would have been spinning really, really fast. OK?

      So we'll go with the top here. So the top. And hold the Control key down. And I want that spinning. And I think there's some other components in here. Yep.

      So I want that. And there we go. There's that one I'm looking for. All right.

      So once we've done that, we're going to group them. So this will be the rear. And we hit the Move. Now, you can see that gizmo is not where I need it to be. It's over here.

      So again, I want to toggle on Effect Pivot Only, and move this thing over here to where it'll snap. There we go.

      Oh, you got to turn your 3DO snap on in order for it to work, by the way. There we go. Looks pretty close to the center.

      So once you have that, you can untoggle it and rotate it. So again, we want to go top view here. We want to grab this yellow line. And we'll go the reverse direction this time. It'll be a negative 360.

      But guess what I forgot to do. I need to take my scrubber bar to the far right and hit Auto Key. Then move this. Make sure you get 360. Sometimes you got to move all over the screen to get it.

      And test it. Notice, both of them's moving. Right? So both of them's moving simultaneously. That one's nice and smooth. This one's not smooth. So we got to edit that in the Curve Editor.

      So we got to right click. Go to the Curve Editor and select it. And make it linear. And test it out. Dun, dun, dun.

      All right. Any questions so far about any of this? It's fairly simple. Right? You don't have to be a Max expert at all. I am far from a Max expert. I promise you.

      So after you have that done, what you could do is come up here to File, Export, Export. You want to make sure you have COLLADA DAE selected as your export file format. And we'll export that. Call it Heli. And click Save.

      Now, this is important here. Under your animation extra options, or your bake animation now-- so it used to be under extra options. Under bake animation, if you check bake animation, you got to. OK? You got to do it. Otherwise it's not going to animate inside of InfraWorks.

      Now, depending on your model size and how complex it is is how long it'll take to export that out. And you will get some warnings. I usually just close it and don't read them, cause it makes me try to figure them out when it really doesn't matter.

      So once I have that, fire up InfraWorks. And let's see. Which one do I want to open here? I want to open a particular one for you guys because I got quite a bit of animation inside of it. But I'm not seeing it.

      OK. That's fine. I'll just go ahead and open this one. So this is downtown Houston. So George R. Brown, of course. This is the Toyota Center. Here is the Minute Made Park over here. And here is my office.

      So real easy, guys. Come in here to our data sources. And we want to make sure we choose 3D Model. Go to the desktop and grab that heli. Click Open. Double click it.

      Here you want to make sure it's city furniture, and interactive placing. Once you do that, double click to place it. Hit Close and Refresh. And there you have it.

      And looky there. Something didn't come out right on that. But it's so easy. You can redo it. Right?

      And, again, you can speed that up like I was telling you how to speed it up. So if you want to see that, we can do it real quick, cause we ran through that pretty quick.

      There's some other things I want to show you too. But if we go back in here, let's just reset this.

      So any questions about any of that workflow? All right. Pretty easy.

      All right. Let's see if I can get this right with the speed here. All right. Remember, first, you just group these together.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: It might have. Yeah. We can test it right now.

      So let's name them both Rear. Right? Oh, that's what I did last time? Oh. That's why I wanted to test it.

      [LAUGHING]

      All right. So we got that. Go into Rotate mode. Well, first you got to smooth it right.

      And now, notice, I didn't do the smooth on the top part earlier. It still worked fine. So maybe you don't even have to do the smooth part now.

      What's that?

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah, I did. But rotate. And it's already in the right place. 360.

      Oops. Forgot my key frame.

      So here, if I got this right, we go Auto. And we do this beforehand after the animation part. So it'll create that key frame. Bam. All right. Curve Editor here. Relative repeat.

      All right. So if I move that key frame, it should speed it up. Of course. It works every time before you get the AU. Right?

      Yep. So maybe what we'll do is we'll go another route here. So if we go back one more-- there we go. One more. There. All right.

      All right. So that was [INAUDIBLE] here. And that, 220.

      OK. We're keeping it the same speed. All right? I can't get that to work. So we'll just maintain that same speed there.

      So Auto. Nope. Curve Editor. Turn that off. All right. Group this one. And we don't want to call this one rear. Right?

      So you can see me struggling here with Max. Again, I'm not a professional at Max, by any means. But I do this quite often, for just little things.

      So move. [INAUDIBLE] Say again?

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: No. I didn't. Thank you.

      All right. Here. Auto Key. Back to top. Rotate. Ah! Don't forget to uncheck that, or you'll have that happen.

      All right. Forgot Auto Key. OK. [INAUDIBLE]

      And this is what happens if you don't get it right on the center. Right? I don't know if I'd want to ride in that thing or not.

      But just to see if this thing worked right for us, let's export it out. We'll overwrite it. And let's delete that.

      I really wanted to show you all this one model I got. There it is. Yay. [INAUDIBLE] finished.

      That's not it. So this particular model has several different types of animation I've done inside of it, just so you can see the capabilities you have. And it was just here.

      OK. This is it. So you can see this was a pretty easy one here. If you'll sit here for a second, you'll see the airplane come by there. So he goes out into the wild, blue yonder, and makes a little curve up here.

      Anybody, have an idea how I did that? Feature line Out of Civil 3D, I just created a feature line, and just raised it up off the ground. Brought it into Max and used that as my flight path. That simple.

      So bring in that helicopter there. So 3D Model, Desktop, Heli. City furniture. And place it.

      So we've learned a valuable lesson here today, ladies and gentlemen. Don't name your parts the same.

      [LAUGHING]

      Thank you for that. I had no idea. Thanks for that catch.

      And if you want to see it done faster, email me and I'll figure it out again for you. Cause I figured it out right before I came here. Tested it like three times, and I forgot how to do it. But that's the way it goes. Right?

      Oh, I wanted to show you something else in that model real quick.

      You ever noticed that recently? If you're in it, and you get out of it, and you go back to hit the execute again, it doesn't execute.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah?

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Big surprise.

      OK. So one other thing I wanted to show you here is somewhere in these mountains we have some more animation. There it is. There we go.

      So this is also done in Max. I can't see the resolution all that well from here. But the wheels are actually turning. It's pretty neat.

      That's a hell of a work around, by the way. Has anybody ever attempted that work around? Oh, it's awful. It's an awful workaround. Cause you got that dynamic shift in 3ds Max. So you have to take that, and you've got to reverse it. So if you're negatives, you got to make them positives when you bring it into InfraWorks. Also, you have to add 3203 to everything to convert it from metric, back in.

      But it works. Yes.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yes. That is correct. So if it's a small area, you're good. If it's a large area, you really have to play with it. Cause it will not come in. So you'll have some that look right. And you'll have some cars driving off into the air. You'll have some under the ground. So be careful with that.

      I got some YouTube videos on it. One more thing here, and I'll cut you guys loose is on my YouTube channel. I've got this workflow on my YouTube channel, by the way.

      But I wanted to show you one I did at one time. It's kind of funny. There it is.

      So this is when I first started playing around with it. It's just an eight second video.

      [LAUGHING]

      But yeah. I did the records in Max. And I did the Halo guy in Max. It looks a little better on here. It's not shaky like that. But any questions?

      All right. Yes.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah. You absolutely can. You absolutely can. You sure can.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yes. But because the reason is-- well, the main reason is that it creates a COLLADA file. And it creates a materials folder. You got to drag that COLLADA file into the materials folder. So I'd rather just bring the SketchUp model and be done with it.

      Used to you had to, because the SketchUp model didn't come in right. Yes.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: That's correct. So actually what happens when you export out of Civil 3D, if you export a corridor out or a feature line, you can use parts of that. So the feature line comes from the corridor, or just a feature line.

      So if you want to see that real quick, I can show you how that comes in. Profile fire up.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Sir?

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah. So I'm doing a class on civil view, where we bring the corridor in, and all the points are there, [INAUDIBLE] the feature lines of a corridor. So those are all selectable to give offsets of different objects to place along the road.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah. So in the object placement in Max, what it does is it asks you for a path basically. You select the feature line, and it reads it vertically and horizontally.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Oh, yeah. I see what you're saying.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Correct. Correct. I've never tried that. But it sounds like a good workflow. I'm don't know why it wouldn't read [INAUDIBLE].

      I like your hat, by the way. World champions. Right there. Boston Red Sox, this guy right here. Woo!

      All right, guys.

      AUDIENCE: [INAUDIBLE]

      TODD ROGERS: Yeah, I know. Hey, listen, man. I live in Houston. And when they were playing the Astros, I was like--

      [LAUGHS]

      AUDIENCE: [INAUDIBLE]

      [LAUGHING]

      TODD ROGERS: Guys, y'all are more than welcome to head off. I appreciate you coming. And check out my other class Thursday. Thank you.

      [APPLAUSE]

      ______
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      我们通过 Salesforce Live Agent 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Salesforce Live Agent 隐私政策
      Wistia
      我们通过 Wistia 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Wistia 隐私政策
      Tealium
      我们通过 Tealium 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Tealium 隐私政策
      Upsellit
      我们通过 Upsellit 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Upsellit 隐私政策
      CJ Affiliates
      我们通过 CJ Affiliates 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. CJ Affiliates 隐私政策
      Commission Factory
      我们通过 Commission Factory 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Commission Factory 隐私政策
      Google Analytics (Strictly Necessary)
      我们通过 Google Analytics (Strictly Necessary) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Strictly Necessary) 隐私政策
      Typepad Stats
      我们通过 Typepad Stats 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Typepad Stats 隐私政策
      Geo Targetly
      我们使用 Geo Targetly 将网站访问者引导至最合适的网页并/或根据他们的位置提供量身定制的内容。 Geo Targetly 使用网站访问者的 IP 地址确定访问者设备的大致位置。 这有助于确保访问者以其(最有可能的)本地语言浏览内容。Geo Targetly 隐私政策
      SpeedCurve
      我们使用 SpeedCurve 来监控和衡量您的网站体验的性能,具体因素为网页加载时间以及后续元素(如图像、脚本和文本)的响应能力。SpeedCurve 隐私政策
      Qualified
      Qualified is the Autodesk Live Chat agent platform. This platform provides services to allow our customers to communicate in real-time with Autodesk support. We may collect unique ID for specific browser sessions during a chat. Qualified Privacy Policy

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      改善您的体验 – 使我们能够为您展示与您相关的内容

      Google Optimize
      我们通过 Google Optimize 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Google Optimize 隐私政策
      ClickTale
      我们通过 ClickTale 更好地了解您可能会在站点的哪些方面遇到困难。我们通过会话记录来帮助了解您与站点的交互方式,包括页面上的各种元素。将隐藏可能会识别个人身份的信息,而不会收集此信息。. ClickTale 隐私政策
      OneSignal
      我们通过 OneSignal 在 OneSignal 提供支持的站点上投放数字广告。根据 OneSignal 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 OneSignal 收集的与您相关的数据相整合。我们利用发送给 OneSignal 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. OneSignal 隐私政策
      Optimizely
      我们通过 Optimizely 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Optimizely 隐私政策
      Amplitude
      我们通过 Amplitude 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Amplitude 隐私政策
      Snowplow
      我们通过 Snowplow 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Snowplow 隐私政策
      UserVoice
      我们通过 UserVoice 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. UserVoice 隐私政策
      Clearbit
      Clearbit 允许实时数据扩充,为客户提供个性化且相关的体验。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。Clearbit 隐私政策
      YouTube
      YouTube 是一个视频共享平台,允许用户在我们的网站上查看和共享嵌入视频。YouTube 提供关于视频性能的观看指标。 YouTube 隐私政策

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      定制您的广告 – 允许我们为您提供针对性的广告

      Adobe Analytics
      我们通过 Adobe Analytics 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Adobe Analytics 隐私政策
      Google Analytics (Web Analytics)
      我们通过 Google Analytics (Web Analytics) 收集与您在我们站点中的活动相关的数据。这可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。我们使用此数据来衡量我们站点的性能并评估联机体验的难易程度,以便我们改进相关功能。此外,我们还将使用高级分析方法来优化电子邮件体验、客户支持体验和销售体验。. Google Analytics (Web Analytics) 隐私政策
      AdWords
      我们通过 AdWords 在 AdWords 提供支持的站点上投放数字广告。根据 AdWords 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AdWords 收集的与您相关的数据相整合。我们利用发送给 AdWords 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AdWords 隐私政策
      Marketo
      我们通过 Marketo 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。我们可能会将此数据与从其他信息源收集的数据相整合,以根据高级分析处理方法向您提供改进的销售体验或客户服务体验以及更相关的内容。. Marketo 隐私政策
      Doubleclick
      我们通过 Doubleclick 在 Doubleclick 提供支持的站点上投放数字广告。根据 Doubleclick 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Doubleclick 收集的与您相关的数据相整合。我们利用发送给 Doubleclick 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Doubleclick 隐私政策
      HubSpot
      我们通过 HubSpot 更及时地向您发送相关电子邮件内容。为此,我们收集与以下各项相关的数据:您的网络活动,您对我们所发送电子邮件的响应。收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、电子邮件打开率、单击的链接等。. HubSpot 隐私政策
      Twitter
      我们通过 Twitter 在 Twitter 提供支持的站点上投放数字广告。根据 Twitter 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Twitter 收集的与您相关的数据相整合。我们利用发送给 Twitter 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Twitter 隐私政策
      Facebook
      我们通过 Facebook 在 Facebook 提供支持的站点上投放数字广告。根据 Facebook 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Facebook 收集的与您相关的数据相整合。我们利用发送给 Facebook 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Facebook 隐私政策
      LinkedIn
      我们通过 LinkedIn 在 LinkedIn 提供支持的站点上投放数字广告。根据 LinkedIn 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 LinkedIn 收集的与您相关的数据相整合。我们利用发送给 LinkedIn 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. LinkedIn 隐私政策
      Yahoo! Japan
      我们通过 Yahoo! Japan 在 Yahoo! Japan 提供支持的站点上投放数字广告。根据 Yahoo! Japan 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Yahoo! Japan 收集的与您相关的数据相整合。我们利用发送给 Yahoo! Japan 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Yahoo! Japan 隐私政策
      Naver
      我们通过 Naver 在 Naver 提供支持的站点上投放数字广告。根据 Naver 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Naver 收集的与您相关的数据相整合。我们利用发送给 Naver 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Naver 隐私政策
      Quantcast
      我们通过 Quantcast 在 Quantcast 提供支持的站点上投放数字广告。根据 Quantcast 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Quantcast 收集的与您相关的数据相整合。我们利用发送给 Quantcast 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Quantcast 隐私政策
      Call Tracking
      我们通过 Call Tracking 为推广活动提供专属的电话号码。从而,使您可以更快地联系我们的支持人员并帮助我们更精确地评估我们的表现。我们可能会通过提供的电话号码收集与您在站点中的活动相关的数据。. Call Tracking 隐私政策
      Wunderkind
      我们通过 Wunderkind 在 Wunderkind 提供支持的站点上投放数字广告。根据 Wunderkind 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Wunderkind 收集的与您相关的数据相整合。我们利用发送给 Wunderkind 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Wunderkind 隐私政策
      ADC Media
      我们通过 ADC Media 在 ADC Media 提供支持的站点上投放数字广告。根据 ADC Media 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 ADC Media 收集的与您相关的数据相整合。我们利用发送给 ADC Media 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. ADC Media 隐私政策
      AgrantSEM
      我们通过 AgrantSEM 在 AgrantSEM 提供支持的站点上投放数字广告。根据 AgrantSEM 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 AgrantSEM 收集的与您相关的数据相整合。我们利用发送给 AgrantSEM 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. AgrantSEM 隐私政策
      Bidtellect
      我们通过 Bidtellect 在 Bidtellect 提供支持的站点上投放数字广告。根据 Bidtellect 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bidtellect 收集的与您相关的数据相整合。我们利用发送给 Bidtellect 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bidtellect 隐私政策
      Bing
      我们通过 Bing 在 Bing 提供支持的站点上投放数字广告。根据 Bing 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Bing 收集的与您相关的数据相整合。我们利用发送给 Bing 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Bing 隐私政策
      G2Crowd
      我们通过 G2Crowd 在 G2Crowd 提供支持的站点上投放数字广告。根据 G2Crowd 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 G2Crowd 收集的与您相关的数据相整合。我们利用发送给 G2Crowd 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. G2Crowd 隐私政策
      NMPI Display
      我们通过 NMPI Display 在 NMPI Display 提供支持的站点上投放数字广告。根据 NMPI Display 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 NMPI Display 收集的与您相关的数据相整合。我们利用发送给 NMPI Display 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. NMPI Display 隐私政策
      VK
      我们通过 VK 在 VK 提供支持的站点上投放数字广告。根据 VK 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 VK 收集的与您相关的数据相整合。我们利用发送给 VK 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. VK 隐私政策
      Adobe Target
      我们通过 Adobe Target 测试站点上的新功能并自定义您对这些功能的体验。为此,我们将收集与您在站点中的活动相关的数据。此数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID、您的 Autodesk ID 等。根据功能测试,您可能会体验不同版本的站点;或者,根据访问者属性,您可能会查看个性化内容。. Adobe Target 隐私政策
      Google Analytics (Advertising)
      我们通过 Google Analytics (Advertising) 在 Google Analytics (Advertising) 提供支持的站点上投放数字广告。根据 Google Analytics (Advertising) 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Google Analytics (Advertising) 收集的与您相关的数据相整合。我们利用发送给 Google Analytics (Advertising) 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Google Analytics (Advertising) 隐私政策
      Trendkite
      我们通过 Trendkite 在 Trendkite 提供支持的站点上投放数字广告。根据 Trendkite 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Trendkite 收集的与您相关的数据相整合。我们利用发送给 Trendkite 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Trendkite 隐私政策
      Hotjar
      我们通过 Hotjar 在 Hotjar 提供支持的站点上投放数字广告。根据 Hotjar 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Hotjar 收集的与您相关的数据相整合。我们利用发送给 Hotjar 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Hotjar 隐私政策
      6 Sense
      我们通过 6 Sense 在 6 Sense 提供支持的站点上投放数字广告。根据 6 Sense 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 6 Sense 收集的与您相关的数据相整合。我们利用发送给 6 Sense 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. 6 Sense 隐私政策
      Terminus
      我们通过 Terminus 在 Terminus 提供支持的站点上投放数字广告。根据 Terminus 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 Terminus 收集的与您相关的数据相整合。我们利用发送给 Terminus 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. Terminus 隐私政策
      StackAdapt
      我们通过 StackAdapt 在 StackAdapt 提供支持的站点上投放数字广告。根据 StackAdapt 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 StackAdapt 收集的与您相关的数据相整合。我们利用发送给 StackAdapt 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. StackAdapt 隐私政策
      The Trade Desk
      我们通过 The Trade Desk 在 The Trade Desk 提供支持的站点上投放数字广告。根据 The Trade Desk 数据以及我们收集的与您在站点中的活动相关的数据,有针对性地提供广告。我们收集的数据可能包含您访问的页面、您启动的试用版、您播放的视频、您购买的东西、您的 IP 地址或设备 ID。可能会将此信息与 The Trade Desk 收集的与您相关的数据相整合。我们利用发送给 The Trade Desk 的数据为您提供更具个性化的数字广告体验并向您展现相关性更强的广告。. The Trade Desk 隐私政策
      RollWorks
      We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

      是否确定要简化联机体验?

      我们希望您能够从我们这里获得良好体验。对于上一屏幕中的类别,如果选择“是”,我们将收集并使用您的数据以自定义您的体验并为您构建更好的应用程序。您可以访问我们的“隐私声明”,根据需要更改您的设置。

      个性化您的体验,选择由您来做。

      我们重视隐私权。我们收集的数据可以帮助我们了解您对我们产品的使用情况、您可能感兴趣的信息以及我们可以在哪些方面做出改善以使您与 Autodesk 的沟通更为顺畅。

      我们是否可以收集并使用您的数据,从而为您打造个性化的体验?

      通过管理您在此站点的隐私设置来了解个性化体验的好处,或访问我们的隐私声明详细了解您的可用选项。