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The workflow used was not the most straight-forward but given what Fusion and other programs can do, it seems to be a good option for now:
-Modeled the stool in Fusion (via Sculpt)
-Exported model as STL
-Used 3rd-party Voronator.com to add Voronoi pattern (file is now OBJ tri's)
-Used Recap Pro to clean up model and convert OBJ from Tri's to Quad's
-Bring OBJ back to Fusion, convert to T-Splines and blend with original model.
For more info on Alex Lobos: https://cias.rit.edu/faculty-staff/154/
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