Layers and Object Lister in Alias

00:02

We can organize geometry with layers using either the Layers Bar

00:06

or the Object Lister.

00:09

And they both display the same layers

00:11

and both can be scrolled.

00:14

But the Object Lister can also be resized to

00:16

show more layers and to display long layer names.

00:21

You can select layers and use the right mouse to access the menu,

00:25

and for example, create a folder to group those layers together

00:29

and I can rename that with a double click.

00:32

And here this displays in a typical expanded folder view.

00:36

But up here in the Layers Bar, you need to go into the folder to see the layers

00:40

and then back out again.

00:43

Visibility in the scene is on this square

00:46

in both.

00:48

And you can use the Alt key to isolate just one layer in the scene

00:53

On the menu, you've got these three states

00:57

and those have a shortcut icon up here on the layer.

00:60

So I can make it Reference, so that the geometry can't be selected but can be snapped to,

01:05

or totally Inactive,

01:08

or back to P for Pickable.

01:11

And here is a symmetry display that creates a mirrored instance in the scene.

01:16

And if the mirror direction isn't right,

01:17

then I can use Set Symmetry Plane and then just adjust this manipulator.

01:25

Back on the square,

01:26

if I use the right mouse instead of the left, I can set the layer color,

01:30

and this changes the wireframe color in the scene.

01:35

Now this bright blue is the creation layer,

01:37

and so if I add a new layer, for example, then that one gets set as the creation layer

01:43

so that when I place some geometry,

01:45

that's the layer it gets assigned to.

01:48

Or if I set the tires

01:50

or the wheels,

01:52

then you can see that the geometry gets assigned to the active creation layer.

01:57

But if we forget to set that,

01:58

then we simply select the objects and then assign them afterwards.

02:05

So all the tools also appear on the Layers Bar menu

02:09

or on this shortcut bar below each layer.

02:13

But the reason this is called the Object Lister is because this is

02:16

where we can see the geometry in the scene as object nodes.

02:20

And the right mouse menu is different when I use it on a layer

02:23

to the one I get on the object level.

02:26

So here I can, for example, un-group this

02:30

or I could select these two and group them.

02:34

I can select components within a group hierarchy and delete them maybe

02:39

and generally work with objects the way we would in the scene.

Video transcript

00:02

We can organize geometry with layers using either the Layers Bar

00:06

or the Object Lister.

00:09

And they both display the same layers

00:11

and both can be scrolled.

00:14

But the Object Lister can also be resized to

00:16

show more layers and to display long layer names.

00:21

You can select layers and use the right mouse to access the menu,

00:25

and for example, create a folder to group those layers together

00:29

and I can rename that with a double click.

00:32

And here this displays in a typical expanded folder view.

00:36

But up here in the Layers Bar, you need to go into the folder to see the layers

00:40

and then back out again.

00:43

Visibility in the scene is on this square

00:46

in both.

00:48

And you can use the Alt key to isolate just one layer in the scene

00:53

On the menu, you've got these three states

00:57

and those have a shortcut icon up here on the layer.

00:60

So I can make it Reference, so that the geometry can't be selected but can be snapped to,

01:05

or totally Inactive,

01:08

or back to P for Pickable.

01:11

And here is a symmetry display that creates a mirrored instance in the scene.

01:16

And if the mirror direction isn't right,

01:17

then I can use Set Symmetry Plane and then just adjust this manipulator.

01:25

Back on the square,

01:26

if I use the right mouse instead of the left, I can set the layer color,

01:30

and this changes the wireframe color in the scene.

01:35

Now this bright blue is the creation layer,

01:37

and so if I add a new layer, for example, then that one gets set as the creation layer

01:43

so that when I place some geometry,

01:45

that's the layer it gets assigned to.

01:48

Or if I set the tires

01:50

or the wheels,

01:52

then you can see that the geometry gets assigned to the active creation layer.

01:57

But if we forget to set that,

01:58

then we simply select the objects and then assign them afterwards.

02:05

So all the tools also appear on the Layers Bar menu

02:09

or on this shortcut bar below each layer.

02:13

But the reason this is called the Object Lister is because this is

02:16

where we can see the geometry in the scene as object nodes.

02:20

And the right mouse menu is different when I use it on a layer

02:23

to the one I get on the object level.

02:26

So here I can, for example, un-group this

02:30

or I could select these two and group them.

02:34

I can select components within a group hierarchy and delete them maybe

02:39

and generally work with objects the way we would in the scene.

Video quiz

Required for course completion

In the Object Lister, the Layer Pick State icon enables you to switch among which three states for each layer?

(Select one)
Select an answer

1/1 questions left unanswered

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