& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:03
I finished replacing the original shader on this
00:06
model with ones from the Shader Library.
00:10
I'm going to go to the Shader Lister and perform a
00:13
Delete Unused Shaders to get rid of the original shaders.
00:19
Next, I'd like to create a custom carbon fiber texture.
00:24
I'll duplicate the default shader to have a starting point,
00:27
and then I'll middle mouse button drag and drop to
00:29
replace everything that currently has the dark color.
00:34
Next, I'll open the Texture Editor for the Diffuse Color,
00:37
and since I don't have an image, I'll create a Procedural texture.
00:42
Procedural textures are programmatically generated from within Alias.
00:48
I'll change it to a Triplaner projection so it's projected from three directions,
00:53
and for a texture Type, I'm going to use Cloth.
00:58
On the left side of the editor, you'll find the settings for the Cloth texture.
01:03
I'll edit these colors to be more like carbon fiber.
01:08
If we zoom in on this now, we can see how the Triplaner projection is applied.
01:15
And, we can use the Move Texture tool to modify the size of the projection.
01:27
I'll change the Specular Color to make it a bit more reflective.
01:32
And, I'll rename it
01:33
to carbon fiber,
01:35
because I'd like to reuse it later.
01:40
I'm going to add a new library and specify a folder
01:43
I previously created on disk as the new library location.
01:48
Now, I can drag and drop the custom shader from the Shader Lister to the
01:51
Shader Library and start building up a library
01:53
of my favorite shader for other projects.
00:03
I finished replacing the original shader on this
00:06
model with ones from the Shader Library.
00:10
I'm going to go to the Shader Lister and perform a
00:13
Delete Unused Shaders to get rid of the original shaders.
00:19
Next, I'd like to create a custom carbon fiber texture.
00:24
I'll duplicate the default shader to have a starting point,
00:27
and then I'll middle mouse button drag and drop to
00:29
replace everything that currently has the dark color.
00:34
Next, I'll open the Texture Editor for the Diffuse Color,
00:37
and since I don't have an image, I'll create a Procedural texture.
00:42
Procedural textures are programmatically generated from within Alias.
00:48
I'll change it to a Triplaner projection so it's projected from three directions,
00:53
and for a texture Type, I'm going to use Cloth.
00:58
On the left side of the editor, you'll find the settings for the Cloth texture.
01:03
I'll edit these colors to be more like carbon fiber.
01:08
If we zoom in on this now, we can see how the Triplaner projection is applied.
01:15
And, we can use the Move Texture tool to modify the size of the projection.
01:27
I'll change the Specular Color to make it a bit more reflective.
01:32
And, I'll rename it
01:33
to carbon fiber,
01:35
because I'd like to reuse it later.
01:40
I'm going to add a new library and specify a folder
01:43
I previously created on disk as the new library location.
01:48
Now, I can drag and drop the custom shader from the Shader Lister to the
01:51
Shader Library and start building up a library
01:53
of my favorite shader for other projects.
Required for course completion