& Construction
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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
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Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:04
I've used a simple geometric environment for this project,
00:08
which means it has a basic sphere map with a ramp.
00:12
Several environments are provided in the Shader Library,
00:15
some of which provide reflection maps,
00:18
and some that also provide geometric environments.
00:23
The environment is made up of the Reflection Map and the Background.
00:27
Alias specifies these in two places,
00:30
so you don't necessarily have to use both and
00:32
can mix and match to get the desired look.
00:36
For a straightforward example,
00:38
let's use an HDR that's been downloaded from a free website.
00:44
I'll delete the current environment,
00:46
and then I'll browse for a Reflection Map
00:49
and locate the image I want to use.
00:57
Make sure Use Environment is checked on in Hardware Shade,
01:02
and then adjust the Tone Mapping options of the
01:04
reflection to adjust the effect on the scene.
01:07
Next, I'll create the Background.
01:10
You can control the background color or provide a
01:13
backdrop image to use as a back plate,
01:15
but since we have the HDR,
01:18
I'll use it to create a geometric background.
01:21
Click on the map texture button to bring up the Texture Editor,
01:24
change the Environment Type to Geometric,
01:27
and then browse for the HDR.
01:32
Notice that this one 1K HDR is quite blurry.
01:36
I find that HDR as a size are generally quite good for
01:39
reflection maps, because you can't really see the detail in the reflections
01:43
and they keep the file size low,
01:45
but they don't look great as environments.
01:48
I'll replace this with a larger version of this file.
01:51
And now, the quality of the background is much better.
01:55
You can control the placement of the background here.
02:04
But keep in mind,
02:05
you might also have to rotate the reflection map to match the environment.
02:11
In the Hardware Shade window, you can specify the lighting to be either image based
02:15
or use a combination of the HDR
02:18
and some preset lighting options to get the look you like.
02:33
And, the same as creating custom shader,
02:35
I can now drag and drop this custom environment back
02:38
into my custom library to use on other files.
00:04
I've used a simple geometric environment for this project,
00:08
which means it has a basic sphere map with a ramp.
00:12
Several environments are provided in the Shader Library,
00:15
some of which provide reflection maps,
00:18
and some that also provide geometric environments.
00:23
The environment is made up of the Reflection Map and the Background.
00:27
Alias specifies these in two places,
00:30
so you don't necessarily have to use both and
00:32
can mix and match to get the desired look.
00:36
For a straightforward example,
00:38
let's use an HDR that's been downloaded from a free website.
00:44
I'll delete the current environment,
00:46
and then I'll browse for a Reflection Map
00:49
and locate the image I want to use.
00:57
Make sure Use Environment is checked on in Hardware Shade,
01:02
and then adjust the Tone Mapping options of the
01:04
reflection to adjust the effect on the scene.
01:07
Next, I'll create the Background.
01:10
You can control the background color or provide a
01:13
backdrop image to use as a back plate,
01:15
but since we have the HDR,
01:18
I'll use it to create a geometric background.
01:21
Click on the map texture button to bring up the Texture Editor,
01:24
change the Environment Type to Geometric,
01:27
and then browse for the HDR.
01:32
Notice that this one 1K HDR is quite blurry.
01:36
I find that HDR as a size are generally quite good for
01:39
reflection maps, because you can't really see the detail in the reflections
01:43
and they keep the file size low,
01:45
but they don't look great as environments.
01:48
I'll replace this with a larger version of this file.
01:51
And now, the quality of the background is much better.
01:55
You can control the placement of the background here.
02:04
But keep in mind,
02:05
you might also have to rotate the reflection map to match the environment.
02:11
In the Hardware Shade window, you can specify the lighting to be either image based
02:15
or use a combination of the HDR
02:18
and some preset lighting options to get the look you like.
02:33
And, the same as creating custom shader,
02:35
I can now drag and drop this custom environment back
02:38
into my custom library to use on other files.
Required for course completion