& Construction
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:01
SHAWN HERRING: Parking layout is crucial to a well
00:03
planned commercial, educational, and healthcare development.
00:06
In fact the parking count can typically
00:08
decide on how large your building can be and even
00:11
decide on how many seats in a restaurant you can have.
00:14
Engineers, designers, and land planners
00:16
can now lay out parking in minutes,
00:18
get up to date counts on parking and perform swept path analysis
00:22
all inside Autodesk vehicle tracking.
00:24
So in this session, we're going to take a look
00:26
at the swept path analysis within the Autodesk vehicle
00:29
tracking.
00:31
And within this swept path analysis
00:32
you can animate vehicles in your CAD environment,
00:35
whether it's AutoCAD Civil 3D, map 3D, any AutoCAD platform.
00:39
And you can create 2D or 3D animations using
00:42
different angles and records and functions
00:45
and even export out of video.
00:46
So we're going to analyze our parking lot for turns based
00:49
on a smaller vehicle, based on maybe a WB-40 truck
00:53
and do some different analysis in there.
00:56
So different ways of analyzing whether a vehicle or maybe
01:00
an emergency vehicle can maneuver
01:02
around the parking lot.
01:04
So let's move on over to Civil 3D,
01:06
and let's take a look at swept path analysis within vehicle
01:09
tracking.
01:11
So we're here inside Civil 3D where
01:12
we're going to look at the swept path analysis options
01:15
within vehicle tracking.
01:17
Here on the top left, you can see
01:19
that on the vehicle tracking ribbon
01:22
we have the swept path panel.
01:24
We've got Autodrive, which we're going to focus on,
01:27
we've got a Manual drive, a Vertical clearance that
01:30
can make sure from our surface, finish ground or existing
01:33
ground that our vehicle will clear properly,
01:36
Guided drive, some template and then some other settings
01:38
that we're going to look at.
01:39
So a lot of different tools in there,
01:41
very simple to use, a lot of different settings as well.
01:45
Also under the swept path is an option
01:48
I like to use that is, follow a line.
01:51
So they hide that in there but you can draw a line
01:53
and allow a vehicle to follow that path.
01:55
So we'll look at the autodrive and we'll follow with a line
01:58
as well.
02:01
So first let's look at a couple things here.
02:03
We've got a report wizard, we've got vehicle library explorer,
02:08
delete last target-- we'll look at that as we
02:10
edit insert a profile and a couple other options here.
02:14
The vehicle library explorer is pretty robust,
02:17
there's a lot of stuff in here.
02:18
So if we look at this, other different countries,
02:21
presentation vehicles in 3D, aircraft,
02:24
so if you want a plane, here's a commercial helicopter
02:27
for example.
02:29
A lot of different things in there
02:30
that you can use as a vehicle.
02:33
You've got also got under US design vehicles,
02:37
you got different states and you also have statewide, so
02:41
AASHTO standards up to 2011.
02:44
Quite a bit in there.
02:45
You can create your own libraries,
02:47
you can create your pool.
02:48
So a pool is basically what's used within this file itself.
02:52
Now you can also search, so if you've
02:54
got a WB-40 truck for example that you're looking for,
02:57
you don't have to go through here
02:58
and find that you can simply just start typing WB
03:03
and maybe put WB-40 and hit search.
03:06
That's going to find where that is located
03:09
throughout that entire library.
03:12
So I'm going to select it here.
03:13
So you can see here how it shows us on the side,
03:16
we've got overall length, width all the properties
03:18
of that vehicle itself.
03:21
If you want to make some changes,
03:23
you can right click on the vehicle
03:25
and you can edit a copy, you can create a new one.
03:28
Yeah, different things in there.
03:29
Very simple to create your own based on some
03:31
of that are already here.
03:33
We're going to go with this WB-40.
03:36
We can make that our default or we can leave it
03:38
as is and just hit OK.
03:40
I'm going to go ahead select OK.
03:42
So I'm going to look now at the Report Wizard.
03:46
So the report is basically a style.
03:49
How it's going to show up on screen--
03:51
there's some pre-built ones.
03:52
So this is going to show the body and the chassis envelopes.
03:55
This is going to be like the hatched body.
03:57
You can create a new one, you can go to Advanced here
03:60
to look at what they are.
04:04
Once I selected Advanced, we've got construction lines,
04:07
we can show a profile, we can show a graph,
04:09
we can show the doors.
04:11
We can show a lot of stuff here for that vehicle itself.
04:17
I'm going to hit Cancel.
04:19
Here I'm just going to select the hatched one
04:22
and you can make that report visible so
04:23
that it shows up, plot the construction lines,
04:27
we can go next and so really you can go through and show
04:30
exactly what you want to see and exactly how you want to see it.
04:34
So do you want to see it hatched?
04:35
Do you want to see the envelope?
04:37
When you go in forward, maybe you want forward to be yellow,
04:42
you want reverse to be red.
04:46
Different things in there that you can set and this
04:49
is for every aspect of this vehicle.
04:51
So we're on the body outline.
04:53
If I hit Next here, we go to the chassis outline.
04:56
So you can see what we're about to edit on this one.
04:59
If I hit Next here, load, then pantograph, jet
05:03
exhaust for planes.
05:05
So you can see that these can get pretty extensive
05:07
or we can just leave the defaults
05:09
and we can run with it just out of the box.
05:11
It works great.
05:13
So that's called the report.
05:14
So the report I like to refer to it as the style--
05:17
that may get a little bit confusing in the terminology
05:20
but the report's a style basically.
05:22
I'm going to hit finish here.
05:24
And sure it will make that default.
05:27
So the first thing I want to look at here
05:29
is going to be the autodrive.
05:30
So we can autodrive based on certain bearings
05:33
but for simple things here we can say Autodrive Arc.
05:38
I'm going to choose this WB-40.
05:40
I'm going to hit Proceed here.
05:43
And do you want to make it your default, I'm going to say no.
05:47
And the first placement is always
05:49
going to be the position of the vehicle.
05:51
So how do we want that to turn in there.
05:54
So maybe we want to put this in this road,
05:56
we want to make a turn, and we want to come into our parking
06:00
and come back over and exit out or something here.
06:03
So first placement, I'm going to select once
06:07
and that's going to be the rotation of the vehicle.
06:09
So I've placed it, I want to rotate it.
06:12
We then can position the vehicle, we can change that
06:15
or we can just go to proceed.
06:18
And I'm not draw that in.
06:20
Now, I can sit here and I can draw that in
06:21
and try to make those turns or a simple tip
06:25
here that works great.
06:27
Use this Pick alignment, this will
06:29
allow you to pick entities within your drawing
06:31
and stay parallel to those and do more of a realistic turn
06:35
to that parking lot.
06:37
So I'm going to choose that, I'm going to choose Pick alignment.
06:40
Once I do that, I can select an object.
06:43
So I'm going to select this line here.
06:45
And you can see that my turn is now parallel to that line.
06:50
So I'm going to pick this line, I'm
06:52
going to choose Pick alignment again
06:54
and I'm going to choose this line.
06:56
You can see there how it keeps it parallel to it.
07:00
I'm going to Pick alignment once again
07:03
and maybe I want to stay parallel to this line.
07:08
So you can see I can make that turn.
07:10
Let's go all the way up here.
07:13
Pick alignment again, that line maybe.
07:19
Let's make that turn.
07:19
Here you can see we're going to have a conflict.
07:21
We'll look at editing that here in a moment.
07:24
Pick alignment and let's go out this way
07:29
and we'll leave it at that.
07:30
And then I'm going to hit Enter.
07:32
OK.
07:33
So if I hit Escape you can see there,
07:34
that I've got this block.
07:36
It goes on its own layers, so you
07:37
can have multiple drive-throughs and multiple exhibits and stuff
07:41
that you can create.
07:43
You've got this block here.
07:44
And you can start making edits.
07:46
All these grips-- there's a lot of grips
07:48
here-- you can start making some changes here.
07:51
Let's go up to this one where we have maybe an overlap
07:54
or running over the curb in that case.
07:57
If I hover over this, you can see each of these grips
08:00
give me something different.
08:02
And so the target point which would be a new location
08:04
to begin a new vertex or something in that flow path.
08:10
This first one here--
08:11
I'm going to say adjust side overturn.
08:14
So you can see what that does, you veer to the left
08:17
to turn right one of those drivers.
08:20
You can see there by making some of that change,
08:22
you can avoid that curve and got to see if this really does fit
08:27
within this parking lot.
08:28
Same thing here, you can adjust the exit overturn.
08:32
So maybe we want to put that over here a little bit more
08:34
to avoid something.
08:36
And very simple.
08:38
We can continue it.
08:40
So we can continue going forward,
08:42
we can add in a new target point, we can adjust it,
08:48
trim the end of the path.
08:49
You know maybe we just want to end it here.
08:51
A lot of different things that are within that path.
08:56
So we've laid out our first one.
08:58
Great, we're going to add another one.
08:59
So maybe we want to look at a different option
09:01
and I want it to come in here and I want it to turn right
09:06
and I want to go up this way and maybe want to take a ride
09:11
and go that path here.
09:15
So if we want to draw the line first,
09:17
we can use the vehicle tracking swept path by line.
09:21
So follow a line, I'm going to ahead and select follow a line.
09:25
Same thing you pick your vehicle, select Proceed.
09:29
Now, in this case it asked me to select the object to follow.
09:32
I'm going to pick this object.
09:33
Notice some tight turns in there.
09:36
This thing here direction, we're just going to hit here OK here.
09:40
All those settings should be fine.
09:42
And this would say it's maybe been
09:43
unable to track the selected line closely
09:46
without exceeding the current vehicle capabilities.
09:49
At this point it's OK.
09:50
You can go ahead and continue just by saying yes.
09:54
That's going to put that in there.
09:56
And If it can't make that turn it's going to end.
09:60
So I'm going to delete that.
10:01
So let's maybe look at that, maybe
10:02
it can't make that
10:05
Let's move our line.
10:09
Do that one more time, then we'll make some more edits.
10:11
Proceed, Pick our line, OK and OK.
10:17
OK that's a pretty tight turn there.
10:19
Let's go ahead and continue that any way,
10:21
we'll make some adjustments.
10:24
Here, and then let's just add that in.
10:27
While we'll make that turn.
10:29
Something like that.
10:30
So maybe we're just showing that this vehicle cannot make
10:35
the turn there.
10:36
It has to go this outer aisle, maybe this drive aisle
10:39
is bigger.
10:40
Again we can make some of these edits, we can adjust this path,
10:45
adjust the target point maybe.
10:46
You can quickly edit and track that vehicle.
10:51
We just keep editing there and so
10:52
you can see what's happening there.
10:54
We're getting closer to that turn
10:55
we can continue with our edits.
10:57
Yeah, so very simple to use.
10:59
I'm going to remove this one here.
11:02
At that point we've laid it out, now
11:03
we want to see an animation.
11:05
We've got a couple of different animation options.
11:08
So we can come here to animate.
11:12
We can hit play here, so maybe this is just a quick 2D.
11:15
Let's just hit play.
11:18
And you can see the vehicle's going slowly in this case.
11:21
You can drag that, you can see how that vehicle turns,
11:24
you can see the wheelbase.
11:29
Quick 2D, you can also see this in 3D.
11:31
So if I select animate in 3D and maybe set the view point
11:35
at like 45 degrees or something in here.
11:43
OK.
11:43
Let's do that, let's go on and hit Play.
11:47
And we can drag that through there again.
11:49
So 2D, 3D, very easy to first do that path
11:55
and then very easy to animate that path and whatever
11:58
setting you want to do.
11:59
However you want to see it and then you can also--
12:02
so I'm going to select right here.
12:05
This will allow me to record this and create an AVI.
12:09
And so that'll just save out a video file where
12:11
you can play that video, maybe you're
12:13
in a stakeholder meeting or something or a city meeting.
12:16
Yeah, you can export that out and show them
12:18
that this vehicle will fit through this parking lot
12:21
and/or won't fit through this parking lot
12:23
and get that project approval process going
12:26
a little bit easier.
12:28
So those are a couple very quick and easy ways
12:30
to get started with vehicle tracking.
12:33
Once you get started, you can go through there
12:35
and you can start exploring all the different tools
12:37
within the swept path analysis and do
12:39
some more advanced analysis in their vertical clearance
12:43
and so forth.
12:43
But getting started in vehicle tracking
12:45
and getting started with your first swept path analysis
12:47
is very simple.
Video transcript
00:01
SHAWN HERRING: Parking layout is crucial to a well
00:03
planned commercial, educational, and healthcare development.
00:06
In fact the parking count can typically
00:08
decide on how large your building can be and even
00:11
decide on how many seats in a restaurant you can have.
00:14
Engineers, designers, and land planners
00:16
can now lay out parking in minutes,
00:18
get up to date counts on parking and perform swept path analysis
00:22
all inside Autodesk vehicle tracking.
00:24
So in this session, we're going to take a look
00:26
at the swept path analysis within the Autodesk vehicle
00:29
tracking.
00:31
And within this swept path analysis
00:32
you can animate vehicles in your CAD environment,
00:35
whether it's AutoCAD Civil 3D, map 3D, any AutoCAD platform.
00:39
And you can create 2D or 3D animations using
00:42
different angles and records and functions
00:45
and even export out of video.
00:46
So we're going to analyze our parking lot for turns based
00:49
on a smaller vehicle, based on maybe a WB-40 truck
00:53
and do some different analysis in there.
00:56
So different ways of analyzing whether a vehicle or maybe
01:00
an emergency vehicle can maneuver
01:02
around the parking lot.
01:04
So let's move on over to Civil 3D,
01:06
and let's take a look at swept path analysis within vehicle
01:09
tracking.
01:11
So we're here inside Civil 3D where
01:12
we're going to look at the swept path analysis options
01:15
within vehicle tracking.
01:17
Here on the top left, you can see
01:19
that on the vehicle tracking ribbon
01:22
we have the swept path panel.
01:24
We've got Autodrive, which we're going to focus on,
01:27
we've got a Manual drive, a Vertical clearance that
01:30
can make sure from our surface, finish ground or existing
01:33
ground that our vehicle will clear properly,
01:36
Guided drive, some template and then some other settings
01:38
that we're going to look at.
01:39
So a lot of different tools in there,
01:41
very simple to use, a lot of different settings as well.
01:45
Also under the swept path is an option
01:48
I like to use that is, follow a line.
01:51
So they hide that in there but you can draw a line
01:53
and allow a vehicle to follow that path.
01:55
So we'll look at the autodrive and we'll follow with a line
01:58
as well.
02:01
So first let's look at a couple things here.
02:03
We've got a report wizard, we've got vehicle library explorer,
02:08
delete last target-- we'll look at that as we
02:10
edit insert a profile and a couple other options here.
02:14
The vehicle library explorer is pretty robust,
02:17
there's a lot of stuff in here.
02:18
So if we look at this, other different countries,
02:21
presentation vehicles in 3D, aircraft,
02:24
so if you want a plane, here's a commercial helicopter
02:27
for example.
02:29
A lot of different things in there
02:30
that you can use as a vehicle.
02:33
You've got also got under US design vehicles,
02:37
you got different states and you also have statewide, so
02:41
AASHTO standards up to 2011.
02:44
Quite a bit in there.
02:45
You can create your own libraries,
02:47
you can create your pool.
02:48
So a pool is basically what's used within this file itself.
02:52
Now you can also search, so if you've
02:54
got a WB-40 truck for example that you're looking for,
02:57
you don't have to go through here
02:58
and find that you can simply just start typing WB
03:03
and maybe put WB-40 and hit search.
03:06
That's going to find where that is located
03:09
throughout that entire library.
03:12
So I'm going to select it here.
03:13
So you can see here how it shows us on the side,
03:16
we've got overall length, width all the properties
03:18
of that vehicle itself.
03:21
If you want to make some changes,
03:23
you can right click on the vehicle
03:25
and you can edit a copy, you can create a new one.
03:28
Yeah, different things in there.
03:29
Very simple to create your own based on some
03:31
of that are already here.
03:33
We're going to go with this WB-40.
03:36
We can make that our default or we can leave it
03:38
as is and just hit OK.
03:40
I'm going to go ahead select OK.
03:42
So I'm going to look now at the Report Wizard.
03:46
So the report is basically a style.
03:49
How it's going to show up on screen--
03:51
there's some pre-built ones.
03:52
So this is going to show the body and the chassis envelopes.
03:55
This is going to be like the hatched body.
03:57
You can create a new one, you can go to Advanced here
03:60
to look at what they are.
04:04
Once I selected Advanced, we've got construction lines,
04:07
we can show a profile, we can show a graph,
04:09
we can show the doors.
04:11
We can show a lot of stuff here for that vehicle itself.
04:17
I'm going to hit Cancel.
04:19
Here I'm just going to select the hatched one
04:22
and you can make that report visible so
04:23
that it shows up, plot the construction lines,
04:27
we can go next and so really you can go through and show
04:30
exactly what you want to see and exactly how you want to see it.
04:34
So do you want to see it hatched?
04:35
Do you want to see the envelope?
04:37
When you go in forward, maybe you want forward to be yellow,
04:42
you want reverse to be red.
04:46
Different things in there that you can set and this
04:49
is for every aspect of this vehicle.
04:51
So we're on the body outline.
04:53
If I hit Next here, we go to the chassis outline.
04:56
So you can see what we're about to edit on this one.
04:59
If I hit Next here, load, then pantograph, jet
05:03
exhaust for planes.
05:05
So you can see that these can get pretty extensive
05:07
or we can just leave the defaults
05:09
and we can run with it just out of the box.
05:11
It works great.
05:13
So that's called the report.
05:14
So the report I like to refer to it as the style--
05:17
that may get a little bit confusing in the terminology
05:20
but the report's a style basically.
05:22
I'm going to hit finish here.
05:24
And sure it will make that default.
05:27
So the first thing I want to look at here
05:29
is going to be the autodrive.
05:30
So we can autodrive based on certain bearings
05:33
but for simple things here we can say Autodrive Arc.
05:38
I'm going to choose this WB-40.
05:40
I'm going to hit Proceed here.
05:43
And do you want to make it your default, I'm going to say no.
05:47
And the first placement is always
05:49
going to be the position of the vehicle.
05:51
So how do we want that to turn in there.
05:54
So maybe we want to put this in this road,
05:56
we want to make a turn, and we want to come into our parking
06:00
and come back over and exit out or something here.
06:03
So first placement, I'm going to select once
06:07
and that's going to be the rotation of the vehicle.
06:09
So I've placed it, I want to rotate it.
06:12
We then can position the vehicle, we can change that
06:15
or we can just go to proceed.
06:18
And I'm not draw that in.
06:20
Now, I can sit here and I can draw that in
06:21
and try to make those turns or a simple tip
06:25
here that works great.
06:27
Use this Pick alignment, this will
06:29
allow you to pick entities within your drawing
06:31
and stay parallel to those and do more of a realistic turn
06:35
to that parking lot.
06:37
So I'm going to choose that, I'm going to choose Pick alignment.
06:40
Once I do that, I can select an object.
06:43
So I'm going to select this line here.
06:45
And you can see that my turn is now parallel to that line.
06:50
So I'm going to pick this line, I'm
06:52
going to choose Pick alignment again
06:54
and I'm going to choose this line.
06:56
You can see there how it keeps it parallel to it.
07:00
I'm going to Pick alignment once again
07:03
and maybe I want to stay parallel to this line.
07:08
So you can see I can make that turn.
07:10
Let's go all the way up here.
07:13
Pick alignment again, that line maybe.
07:19
Let's make that turn.
07:19
Here you can see we're going to have a conflict.
07:21
We'll look at editing that here in a moment.
07:24
Pick alignment and let's go out this way
07:29
and we'll leave it at that.
07:30
And then I'm going to hit Enter.
07:32
OK.
07:33
So if I hit Escape you can see there,
07:34
that I've got this block.
07:36
It goes on its own layers, so you
07:37
can have multiple drive-throughs and multiple exhibits and stuff
07:41
that you can create.
07:43
You've got this block here.
07:44
And you can start making edits.
07:46
All these grips-- there's a lot of grips
07:48
here-- you can start making some changes here.
07:51
Let's go up to this one where we have maybe an overlap
07:54
or running over the curb in that case.
07:57
If I hover over this, you can see each of these grips
08:00
give me something different.
08:02
And so the target point which would be a new location
08:04
to begin a new vertex or something in that flow path.
08:10
This first one here--
08:11
I'm going to say adjust side overturn.
08:14
So you can see what that does, you veer to the left
08:17
to turn right one of those drivers.
08:20
You can see there by making some of that change,
08:22
you can avoid that curve and got to see if this really does fit
08:27
within this parking lot.
08:28
Same thing here, you can adjust the exit overturn.
08:32
So maybe we want to put that over here a little bit more
08:34
to avoid something.
08:36
And very simple.
08:38
We can continue it.
08:40
So we can continue going forward,
08:42
we can add in a new target point, we can adjust it,
08:48
trim the end of the path.
08:49
You know maybe we just want to end it here.
08:51
A lot of different things that are within that path.
08:56
So we've laid out our first one.
08:58
Great, we're going to add another one.
08:59
So maybe we want to look at a different option
09:01
and I want it to come in here and I want it to turn right
09:06
and I want to go up this way and maybe want to take a ride
09:11
and go that path here.
09:15
So if we want to draw the line first,
09:17
we can use the vehicle tracking swept path by line.
09:21
So follow a line, I'm going to ahead and select follow a line.
09:25
Same thing you pick your vehicle, select Proceed.
09:29
Now, in this case it asked me to select the object to follow.
09:32
I'm going to pick this object.
09:33
Notice some tight turns in there.
09:36
This thing here direction, we're just going to hit here OK here.
09:40
All those settings should be fine.
09:42
And this would say it's maybe been
09:43
unable to track the selected line closely
09:46
without exceeding the current vehicle capabilities.
09:49
At this point it's OK.
09:50
You can go ahead and continue just by saying yes.
09:54
That's going to put that in there.
09:56
And If it can't make that turn it's going to end.
09:60
So I'm going to delete that.
10:01
So let's maybe look at that, maybe
10:02
it can't make that
10:05
Let's move our line.
10:09
Do that one more time, then we'll make some more edits.
10:11
Proceed, Pick our line, OK and OK.
10:17
OK that's a pretty tight turn there.
10:19
Let's go ahead and continue that any way,
10:21
we'll make some adjustments.
10:24
Here, and then let's just add that in.
10:27
While we'll make that turn.
10:29
Something like that.
10:30
So maybe we're just showing that this vehicle cannot make
10:35
the turn there.
10:36
It has to go this outer aisle, maybe this drive aisle
10:39
is bigger.
10:40
Again we can make some of these edits, we can adjust this path,
10:45
adjust the target point maybe.
10:46
You can quickly edit and track that vehicle.
10:51
We just keep editing there and so
10:52
you can see what's happening there.
10:54
We're getting closer to that turn
10:55
we can continue with our edits.
10:57
Yeah, so very simple to use.
10:59
I'm going to remove this one here.
11:02
At that point we've laid it out, now
11:03
we want to see an animation.
11:05
We've got a couple of different animation options.
11:08
So we can come here to animate.
11:12
We can hit play here, so maybe this is just a quick 2D.
11:15
Let's just hit play.
11:18
And you can see the vehicle's going slowly in this case.
11:21
You can drag that, you can see how that vehicle turns,
11:24
you can see the wheelbase.
11:29
Quick 2D, you can also see this in 3D.
11:31
So if I select animate in 3D and maybe set the view point
11:35
at like 45 degrees or something in here.
11:43
OK.
11:43
Let's do that, let's go on and hit Play.
11:47
And we can drag that through there again.
11:49
So 2D, 3D, very easy to first do that path
11:55
and then very easy to animate that path and whatever
11:58
setting you want to do.
11:59
However you want to see it and then you can also--
12:02
so I'm going to select right here.
12:05
This will allow me to record this and create an AVI.
12:09
And so that'll just save out a video file where
12:11
you can play that video, maybe you're
12:13
in a stakeholder meeting or something or a city meeting.
12:16
Yeah, you can export that out and show them
12:18
that this vehicle will fit through this parking lot
12:21
and/or won't fit through this parking lot
12:23
and get that project approval process going
12:26
a little bit easier.
12:28
So those are a couple very quick and easy ways
12:30
to get started with vehicle tracking.
12:33
Once you get started, you can go through there
12:35
and you can start exploring all the different tools
12:37
within the swept path analysis and do
12:39
some more advanced analysis in their vertical clearance
12:43
and so forth.
12:43
But getting started in vehicle tracking
12:45
and getting started with your first swept path analysis
12:47
is very simple.
Parking layout is crucial to a well-planned commercial, educational and healthcare development. In fact, the parking count typically decides how large your building can be. We can now layout parking in minutes, get up-to-date parking counts and perform swept path analysis all inside Autodesk Vehicle Tracking.
We’ll be using the “Vehicle Tracking” add-on in Civil 3D. The “Vehicle Tracking” tab should appear on your ribbon. In this session, we’ll look at Swept Path Analysis. Swept Path Analysis is useful for analyzing vehicle turns by animating vehicle paths directly within the CAD environment.
Before you get started, download the project files.
Vehicle Library Explorer:
1. Select the “Vehicle Library Explorer” icon from the “Swept Paths” panel at the top of the screen.
2. The “Vehicle Library Explorer” and “Vehicle Diagram” windows will appear. These allow you to search for specific vehicles by country, state, vehicle type and more. You can even search for a vehicle by name in the search box.
The “Vehicle Diagram” window will show vehicle properties including width, length, height and more.
If you would like to make changes to the vehicle properties, right-click on the name of the vehicle and select “Edit a copy” or you can create a new vehicle by selecting “New” from the save drop-down menu.
3. Select your vehicle and click “OK”. You also have the option to make that vehicle your default by clicking “Make Default” and then “OK”.
Report Wizard:
1. Select the “Report Wizard” icon from the “Swept Paths” panel at the top of the screen.
2. A window titled “Report Wizard: Start” will appear. There are some pre-built style options in the drop-down menu:
You can also create a new style by clicking “New” and look at advanced settings by selecting “Advanced…”. In the advanced settings, you can choose additional elements to your report like profiles, doors and more.
In our example we’re choosing Report 0003 Hatched Body Envelope.
3. After selecting your style, make the report visible by checking the “Report visible” box.
4. Check the “Plot construction lines” box as well.
5. Select “Next”.
6. In the “Body Outlines” window, specify what you want to see in your report.
Here you can specify what your forward and reverse line colors will be.
7. Click “Next”.
8. This will take you to additional windows where you can customize your report further:
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