Scene conversion using the 3ds Max converter
Scene conversion - Exercise
Task 3: Convert to the physical material and camera using the 3ds Max scene converter
- Select Rendering>Scene Converter.
- Select Editor.
- Go to Change Renderer to>Arnold.
- Select Materials to ensure that mental ray Arch and Design, Autodesk Material, and Standard Material are all changed to Physical Material.
- Check under Cameras to ensure that it states Free Camera to Physical Camera and Target Camera to Physical Camera.
- Select Convert Scene.