& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
This unit will help describe how an assembly can be simplified and released as assets which can be used during the factory layout process.
Transcript
00:05
Let's dive a bit deeper into assets.
00:07
I call them 3D building blocks of the factory layout previously and that is exactly what they are.
00:12
You use these assets to populate your layouts,
00:14
building a library of commonly used equipment, helps catalyze a transformation for asset reuse and interoperability.
00:23
In inventor language, they are simplified version of Part/Assembly.
00:26
They can either be native inventor files or models coming from other tools,
00:31
suppliers, vendors, machine catalogs via AnyCAD.
00:35
By defining certain parameters as key parameters, you can set an asset up for being configurable.
00:41
We can also pre-create different varieties of an asset that might be used frequently.
00:45
For example, a conveyor with different lengths and widths, cranes with different heights, etc.
00:52
On top of that, You can unlock further automation by using a ilogic rules,
00:56
which allows for user friendly scripting in the design context.
00:59
Throughout the preparation process of any asset, you have the chance to define one or multiple connectors,
01:05
the point or points at which one asset will be attached to another one.
01:09
This takes away the need to manually create constraints as you populate the layout.
01:14
And lastly, there is another layer of automation you can tap into which is called asset chaining.
01:19
Imagine you have a certain route within your factory where a conveyor system would run through.
01:23
By configuring an asset chain,
01:25
you can simply create a poly line in AutoCAD for the route or a sketch within inventor
01:30
and have it be populated with assets automatically.
01:33
Sounds good. Let's look at the creation of an asset in more detail.
01:37
We are looking at a packing machine assembly model within Inventor here.
01:41
You can see that it is a fully detailed representation containing all necessary parts including nuts and bolts.
01:46
We don't necessarily need that level of detail in the factory planning process.
01:50
So the first step is to create a simplified representation of this assembly.
01:54
For that, we start to simplify command from within the assemble tab in the ribbon.
01:58
In earlier versions, called Shrink wrap.
02:00
Within the dialogue,
02:01
we can quickly remove large chunks of detail by excluding certain components based on their size,
02:06
use presets for simplification, accessing the design views and more.
02:12
Apart from that,
02:13
we also have the possibility to take out actual geometric complexity by removing features such as Fillets,
02:20
Holes or Pockets as we see fit.
02:23
After choosing the type of the derived instance,
02:27
in this case, is going to be a part file and giving it a meaningful name to it.
02:39
We can finish up the simplification process by selecting any advanced options and confirming everything with okay.
02:51
This is as much as we are going into detail in terms of simplification today.
02:59
These capabilities can also be used on any third party models coming from other CAD tools.
03:09
Now that our simplified instance of the packing machine is generated,
03:13
we can give it an initial save and start the asset builder from the factory tab in the ribbon,
03:17
which will take us into its dedicated space.
03:20
You will notice that the asset builder space promotes a left to right
03:23
workflow somewhat guiding you through the setup and publishing of the asset.
03:27
The first step is to define a landing surface,
03:30
the plane on which the asset will be placed later on relative to the factory floor.
03:35
Optionally click the Insertion Point button to specify a vertex,
03:39
work point or sketch point as the insertion point or points for the model.
03:43
This insertion point represented by a gold sphere measure can be used to help you accurately locate the model on the floor.
03:49
Multiple insertion points may be defined.
03:53
Next. It is time to create one or multiple connectors.
03:55
As mentioned before, this help assemble components on the factory floor reducing manual user input.
04:02
Connectors allow snapping between specific points on each component and aligning them based on the axis of the connector points.
04:09
In our case,
04:10
there's some preparation needed to be done to identify the exact location where we want this machine to connect to other assets.
04:16
We therefore create the necessary work geometry and user parameters.
04:21
We also use some of these user parameters,
04:24
exposing them as key parameters for demonstration purpose.
04:28
These will show up in the panel on the bottom left
04:30
and allow us to control different instances of this asset in the factory space easily.
04:48
Once the connector is correctly defined,
04:51
by selecting the Work Point from the model browser,
04:57
we can correct position and orientation
05:01
the asset will have by connecting it to another one.
05:05
In this case it's already correctly predefined and we can also optionally select a Connector Class for this asset.
05:14
We won't go too much into detail for that today as it's already a bit more advanced functionality.
05:21
Within the asset properties, we can enrich the model with factory specific metadata,
05:27
process analysis relevant information and predefined a layer for our asset.
05:42
These would be the main steps to prepare a model for publishing it as a factory asset.
05:46
So we can go ahead and initiate the publishing from the ribbon command.
05:55
Within the publish dialogue,
05:60
we can choose where we want to store our asset,
06:02
in a local asset library, in the cloud or test drive, or in a Vault library.
06:07
We also give the asset a meaningful name
06:09
and on the next tab we can choose which other representation should be generated automatically.
06:17
On the third tab,
06:18
you can define how any instance of this asset will be appearing within the Bill of Materials by default
06:23
we now start the publishing process and with that conclude the basic asset creation workflow.
06:28
All the information will be stored within .faf file.
06:33
Within the chosen library and any user with access to it can place instances of this asset within their layouts.
06:40
But you may say now we have thousands of models going through this process
06:44
for each to build up this library will cost too much time.
06:47
Yes.
06:48
Building up an asset library is the line share of effort that needs to happen initially.
06:52
So here are a few tips.
06:54
You can go through the out of the box library of system assets that comes with the factory design utilities installation.
07:00
There are many pre-existing models that might already be useful for you or niches slight modifications.
07:06
Also, there are models of different vendors already included. For example, for industrial robots.
07:13
Also, it is always helpful to perform a brief assessment of which models will be most needed as an asset to get started with
07:20
and which ones might be okay to be published at a later time.
Video transcript
00:05
Let's dive a bit deeper into assets.
00:07
I call them 3D building blocks of the factory layout previously and that is exactly what they are.
00:12
You use these assets to populate your layouts,
00:14
building a library of commonly used equipment, helps catalyze a transformation for asset reuse and interoperability.
00:23
In inventor language, they are simplified version of Part/Assembly.
00:26
They can either be native inventor files or models coming from other tools,
00:31
suppliers, vendors, machine catalogs via AnyCAD.
00:35
By defining certain parameters as key parameters, you can set an asset up for being configurable.
00:41
We can also pre-create different varieties of an asset that might be used frequently.
00:45
For example, a conveyor with different lengths and widths, cranes with different heights, etc.
00:52
On top of that, You can unlock further automation by using a ilogic rules,
00:56
which allows for user friendly scripting in the design context.
00:59
Throughout the preparation process of any asset, you have the chance to define one or multiple connectors,
01:05
the point or points at which one asset will be attached to another one.
01:09
This takes away the need to manually create constraints as you populate the layout.
01:14
And lastly, there is another layer of automation you can tap into which is called asset chaining.
01:19
Imagine you have a certain route within your factory where a conveyor system would run through.
01:23
By configuring an asset chain,
01:25
you can simply create a poly line in AutoCAD for the route or a sketch within inventor
01:30
and have it be populated with assets automatically.
01:33
Sounds good. Let's look at the creation of an asset in more detail.
01:37
We are looking at a packing machine assembly model within Inventor here.
01:41
You can see that it is a fully detailed representation containing all necessary parts including nuts and bolts.
01:46
We don't necessarily need that level of detail in the factory planning process.
01:50
So the first step is to create a simplified representation of this assembly.
01:54
For that, we start to simplify command from within the assemble tab in the ribbon.
01:58
In earlier versions, called Shrink wrap.
02:00
Within the dialogue,
02:01
we can quickly remove large chunks of detail by excluding certain components based on their size,
02:06
use presets for simplification, accessing the design views and more.
02:12
Apart from that,
02:13
we also have the possibility to take out actual geometric complexity by removing features such as Fillets,
02:20
Holes or Pockets as we see fit.
02:23
After choosing the type of the derived instance,
02:27
in this case, is going to be a part file and giving it a meaningful name to it.
02:39
We can finish up the simplification process by selecting any advanced options and confirming everything with okay.
02:51
This is as much as we are going into detail in terms of simplification today.
02:59
These capabilities can also be used on any third party models coming from other CAD tools.
03:09
Now that our simplified instance of the packing machine is generated,
03:13
we can give it an initial save and start the asset builder from the factory tab in the ribbon,
03:17
which will take us into its dedicated space.
03:20
You will notice that the asset builder space promotes a left to right
03:23
workflow somewhat guiding you through the setup and publishing of the asset.
03:27
The first step is to define a landing surface,
03:30
the plane on which the asset will be placed later on relative to the factory floor.
03:35
Optionally click the Insertion Point button to specify a vertex,
03:39
work point or sketch point as the insertion point or points for the model.
03:43
This insertion point represented by a gold sphere measure can be used to help you accurately locate the model on the floor.
03:49
Multiple insertion points may be defined.
03:53
Next. It is time to create one or multiple connectors.
03:55
As mentioned before, this help assemble components on the factory floor reducing manual user input.
04:02
Connectors allow snapping between specific points on each component and aligning them based on the axis of the connector points.
04:09
In our case,
04:10
there's some preparation needed to be done to identify the exact location where we want this machine to connect to other assets.
04:16
We therefore create the necessary work geometry and user parameters.
04:21
We also use some of these user parameters,
04:24
exposing them as key parameters for demonstration purpose.
04:28
These will show up in the panel on the bottom left
04:30
and allow us to control different instances of this asset in the factory space easily.
04:48
Once the connector is correctly defined,
04:51
by selecting the Work Point from the model browser,
04:57
we can correct position and orientation
05:01
the asset will have by connecting it to another one.
05:05
In this case it's already correctly predefined and we can also optionally select a Connector Class for this asset.
05:14
We won't go too much into detail for that today as it's already a bit more advanced functionality.
05:21
Within the asset properties, we can enrich the model with factory specific metadata,
05:27
process analysis relevant information and predefined a layer for our asset.
05:42
These would be the main steps to prepare a model for publishing it as a factory asset.
05:46
So we can go ahead and initiate the publishing from the ribbon command.
05:55
Within the publish dialogue,
05:60
we can choose where we want to store our asset,
06:02
in a local asset library, in the cloud or test drive, or in a Vault library.
06:07
We also give the asset a meaningful name
06:09
and on the next tab we can choose which other representation should be generated automatically.
06:17
On the third tab,
06:18
you can define how any instance of this asset will be appearing within the Bill of Materials by default
06:23
we now start the publishing process and with that conclude the basic asset creation workflow.
06:28
All the information will be stored within .faf file.
06:33
Within the chosen library and any user with access to it can place instances of this asset within their layouts.
06:40
But you may say now we have thousands of models going through this process
06:44
for each to build up this library will cost too much time.
06:47
Yes.
06:48
Building up an asset library is the line share of effort that needs to happen initially.
06:52
So here are a few tips.
06:54
You can go through the out of the box library of system assets that comes with the factory design utilities installation.
07:00
There are many pre-existing models that might already be useful for you or niches slight modifications.
07:06
Also, there are models of different vendors already included. For example, for industrial robots.
07:13
Also, it is always helpful to perform a brief assessment of which models will be most needed as an asset to get started with
07:20
and which ones might be okay to be published at a later time.
How to buy
Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © 2025 Autodesk Inc. All rights reserved
Sign in to start learning
Sign in for unlimited free access to all learning content.Save your progress
Take assessments
Receive personalized recommendations
May we collect and use your data?
Learn more about the Third Party Services we use and our Privacy Statement.May we collect and use your data to tailor your experience?
Explore the benefits of a customized experience by managing your privacy settings for this site or visit our Privacy Statement to learn more about your options.