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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Create a free form model.
00:05
After completing this video, you'll be able to
00:07
create a freeform box face, a cylinder and change the display mode.
00:14
In fusion 3 60. We're gonna begin with a new untitled document.
00:18
We want to begin talking about freeform modeling,
00:21
how to get started with a freeform model and what that actually is.
00:25
So inside of Fusion 3 60 on the create menu,
00:28
you'll notice a purple icon that says create form
00:31
freeform modeling uses T spline functionality which
00:35
is a type of subdivision modeling.
00:37
When we select this box, you can see now that we have a new contextual workspace.
00:42
We're now looking at form tools which allow us
00:45
to create and modify or manipulate freeform bodies.
00:49
We want to get started by first learning how to create a basic
00:52
freeform body before we ever get started talking about how to modify them.
00:57
When we select the create drop down, notice that we have create sketch,
01:01
a handful of primitives,
01:03
a face option and then a couple of tools
01:05
that look similar to our surface or solid tools.
01:08
We're not gonna be focusing on the create sketch or the
01:12
traditional extrude revolved sweep or loft tools in this video.
01:15
Instead, we're gonna focus our attention on creating freeform primitives.
01:20
Primitives are the most common way to start a free form model.
01:23
And there are a handful of ones that we want to focus on.
01:26
We're first gonna get started by selecting create box.
01:30
The first thing we need to do is select a plane
01:33
and notice that the rectangle that we're creating is
01:35
either a center or a two point rectangle.
01:37
For this example, we use center and we'll select the origin as our starting point.
01:42
You can manually enter dimensions here for the length and width.
01:45
But as soon as we left click,
01:47
it's gonna move to a secondary dialogue box
01:49
which allows us to modify those values here.
01:52
Freeform modeling is a form of direct modeling.
01:56
It's something that we do without capturing history.
01:59
So you can manually change these values,
02:01
but we're going to move on to manipulating each individual vertex, edge or face.
02:07
So these numbers are not strictly binding for the overall design.
02:11
What we do however want to focus on is the fact that we can
02:14
increase or decrease the number of face divisions that we have for length,
02:19
width and height.
02:21
The more divisions that we have in general on a free form model,
02:24
the harder the shape is to control.
02:27
So it's a good practice to get started by using the fewest number of faces possible.
02:32
We can always add or divide the bodies up later on,
02:35
but it's a lot harder to get back to those simplified shapes.
02:39
So for a freeform box,
02:40
we're gonna start with two length faces with faces and height faces,
02:45
we'll say OK. And now we've created a free form body
02:49
if we expand the body's folder, note that we have body one,
02:53
once again, free form modeling does not capture history.
02:56
These tools will be direct tools,
02:58
which means that if we make any changes to the design,
03:01
those are going to be directly affecting the model.
03:04
Now also keep in mind that the creation of primitives
03:08
is going to only happen once you are not going
03:11
to be able to go back and edit that primitive,
03:13
you have to simply either make adjustments directly
03:16
on the model or create a new primitive.
03:19
For right now,
03:20
let's go ahead and hide body one and let's
03:22
move on to creating another type of primitive.
03:24
In
03:24
this case, we wanna take a look at creating a free form cylinder.
03:28
Once again, we need to select a plane and we're gonna start at the origin and again,
03:32
drag out
03:33
and notice that we've got onscreen manipulators
03:35
that allow us to increase the height,
03:37
the diameter as well as the number of divisions that we have in each direction.
03:42
This can be extremely helpful as you can get a
03:45
nice visual indication of how the design is changing.
03:48
Once again,
03:49
it's always a good idea to use the fewest number
03:51
of divisions possible when you get started on a design
03:55
inside of the cylinder dialogue similar to the other dialogues,
03:59
we will have options for things like symmetry.
04:01
We can toggle on mirror symmetry and determine whether it's going to be length,
04:06
width
04:07
or height
04:09
or we can toggle on circular symmetry.
04:12
In the case of a cylinder, we can have circular symmetry
04:15
and we can set this based on the number of symmetric faces.
04:18
If we increase this to two,
04:20
notice that we're getting additional divisions in the center here,
04:24
we're gonna say OK. And the green lines are gonna represent lines of symmetry.
04:28
This means if I select a vertex, a face or an edge,
04:32
that same edge in each position across the symmetry is
04:36
gonna be selected and will change with the model.
04:39
Let's go ahead and hide body two and let's
04:41
take a look at another type of freeform model.
04:44
And this is going to be create and face
04:47
when we select create face. Notice that we have a couple of different options.
04:52
We've got a simple mode, we've got an edge mode and we've got a chain mode.
04:56
We also have a number of sides set to four or multiple sides.
05:01
There is also an object snap option which does
05:03
allow us to snap to an existing reference,
05:05
for example, a 3D scanned mesh.
05:08
But for this example, let's stick with the simple insertion mode. And four sides
05:13
begin by selecting a plane
05:14
and then begin starting to lay out the four sided patches,
05:19
we can go back to existing vertices
05:22
and continue building out our shape.
05:25
Keeping in mind that this is going to be a plainer face
05:29
and then we can adjust its shape later on by selecting edges, vertices or faces.
05:34
Now, this is a great way to begin a design
05:37
that either matches a complex shape or is snapping to a reference such as a 3D scan.
05:45
Now,
05:45
each of these models are very easy to start creating
05:48
and the challenge comes when you begin modifying them.
05:51
But there is one more aspect that we want to
05:53
talk about before we move on to modifying freeform models.
05:57
Let's go ahead and hide body three and go back to body one.
05:60
And we want to go to our utilities
06:02
and select the display mode option.
06:05
We're gonna select the free form body on the screen
06:08
and notice that we have three different display modes. We've got box display,
06:13
control frame display
06:14
and smooth display.
06:16
The box display or the control frame display are
06:20
great ways to work on your freeform models.
06:23
When we think about a freeform model,
06:24
we have an exterior cage or box that's
06:27
controlling the tangy direction for the surfaces.
06:31
You can see that this box display is controlling the Tang agency of this edge
06:36
and this edge here is controlling the tang agency of the underlying smooth surface
06:41
as we begin making changes to our free form models,
06:44
being able to toggle back and forth between a box display, a
06:47
control frame display and the smooth display will be extremely handy.
06:51
This can be done with the short cut keys,
06:53
alt and three and alt and one going back and forth between box and smooth on a
06:58
windows machine or you can use option and three and option and one on a Mac machine.
07:04
Let's take a quick look at how the modifications will affect this control frame.
07:08
So under the modified menu, we're gonna select edit form,
07:12
we're gonna box select from the upper left to the bottom, right, the center position
07:16
and begin pulling this up.
07:19
So as we begin to manipulate the box or the outside cage of our design,
07:24
notice that the tangy direction
07:26
is maintained across these two edges,
07:29
all we're simply doing is we're increasing the height of the box
07:33
or the control frame which is pulling on the underlying surface.
07:37
Now, if we rotate this model around a little bit and go to a left view,
07:42
left click and then box select the center position or manually select that vertex,
07:47
you can see here that we're able to pull that single vertex up.
07:51
And once again, we're changing the overall shape of our design
07:54
and this is gonna take a little bit of work to get a handle on.
07:57
So it's a good idea that you practice playing around with the creation of
08:01
freeform bodies first before we get into diving down into how to modify them.
08:06
But this is the basic way that we can create our freeform bodies
08:10
before you move on.
08:11
If you want to continue playing on with this design, make sure that you do save it
08:15
and then you can move on to the next step where
08:16
we learn more about how to edit the freeform bodies.
Video transcript
00:02
Create a free form model.
00:05
After completing this video, you'll be able to
00:07
create a freeform box face, a cylinder and change the display mode.
00:14
In fusion 3 60. We're gonna begin with a new untitled document.
00:18
We want to begin talking about freeform modeling,
00:21
how to get started with a freeform model and what that actually is.
00:25
So inside of Fusion 3 60 on the create menu,
00:28
you'll notice a purple icon that says create form
00:31
freeform modeling uses T spline functionality which
00:35
is a type of subdivision modeling.
00:37
When we select this box, you can see now that we have a new contextual workspace.
00:42
We're now looking at form tools which allow us
00:45
to create and modify or manipulate freeform bodies.
00:49
We want to get started by first learning how to create a basic
00:52
freeform body before we ever get started talking about how to modify them.
00:57
When we select the create drop down, notice that we have create sketch,
01:01
a handful of primitives,
01:03
a face option and then a couple of tools
01:05
that look similar to our surface or solid tools.
01:08
We're not gonna be focusing on the create sketch or the
01:12
traditional extrude revolved sweep or loft tools in this video.
01:15
Instead, we're gonna focus our attention on creating freeform primitives.
01:20
Primitives are the most common way to start a free form model.
01:23
And there are a handful of ones that we want to focus on.
01:26
We're first gonna get started by selecting create box.
01:30
The first thing we need to do is select a plane
01:33
and notice that the rectangle that we're creating is
01:35
either a center or a two point rectangle.
01:37
For this example, we use center and we'll select the origin as our starting point.
01:42
You can manually enter dimensions here for the length and width.
01:45
But as soon as we left click,
01:47
it's gonna move to a secondary dialogue box
01:49
which allows us to modify those values here.
01:52
Freeform modeling is a form of direct modeling.
01:56
It's something that we do without capturing history.
01:59
So you can manually change these values,
02:01
but we're going to move on to manipulating each individual vertex, edge or face.
02:07
So these numbers are not strictly binding for the overall design.
02:11
What we do however want to focus on is the fact that we can
02:14
increase or decrease the number of face divisions that we have for length,
02:19
width and height.
02:21
The more divisions that we have in general on a free form model,
02:24
the harder the shape is to control.
02:27
So it's a good practice to get started by using the fewest number of faces possible.
02:32
We can always add or divide the bodies up later on,
02:35
but it's a lot harder to get back to those simplified shapes.
02:39
So for a freeform box,
02:40
we're gonna start with two length faces with faces and height faces,
02:45
we'll say OK. And now we've created a free form body
02:49
if we expand the body's folder, note that we have body one,
02:53
once again, free form modeling does not capture history.
02:56
These tools will be direct tools,
02:58
which means that if we make any changes to the design,
03:01
those are going to be directly affecting the model.
03:04
Now also keep in mind that the creation of primitives
03:08
is going to only happen once you are not going
03:11
to be able to go back and edit that primitive,
03:13
you have to simply either make adjustments directly
03:16
on the model or create a new primitive.
03:19
For right now,
03:20
let's go ahead and hide body one and let's
03:22
move on to creating another type of primitive.
03:24
In
03:24
this case, we wanna take a look at creating a free form cylinder.
03:28
Once again, we need to select a plane and we're gonna start at the origin and again,
03:32
drag out
03:33
and notice that we've got onscreen manipulators
03:35
that allow us to increase the height,
03:37
the diameter as well as the number of divisions that we have in each direction.
03:42
This can be extremely helpful as you can get a
03:45
nice visual indication of how the design is changing.
03:48
Once again,
03:49
it's always a good idea to use the fewest number
03:51
of divisions possible when you get started on a design
03:55
inside of the cylinder dialogue similar to the other dialogues,
03:59
we will have options for things like symmetry.
04:01
We can toggle on mirror symmetry and determine whether it's going to be length,
04:06
width
04:07
or height
04:09
or we can toggle on circular symmetry.
04:12
In the case of a cylinder, we can have circular symmetry
04:15
and we can set this based on the number of symmetric faces.
04:18
If we increase this to two,
04:20
notice that we're getting additional divisions in the center here,
04:24
we're gonna say OK. And the green lines are gonna represent lines of symmetry.
04:28
This means if I select a vertex, a face or an edge,
04:32
that same edge in each position across the symmetry is
04:36
gonna be selected and will change with the model.
04:39
Let's go ahead and hide body two and let's
04:41
take a look at another type of freeform model.
04:44
And this is going to be create and face
04:47
when we select create face. Notice that we have a couple of different options.
04:52
We've got a simple mode, we've got an edge mode and we've got a chain mode.
04:56
We also have a number of sides set to four or multiple sides.
05:01
There is also an object snap option which does
05:03
allow us to snap to an existing reference,
05:05
for example, a 3D scanned mesh.
05:08
But for this example, let's stick with the simple insertion mode. And four sides
05:13
begin by selecting a plane
05:14
and then begin starting to lay out the four sided patches,
05:19
we can go back to existing vertices
05:22
and continue building out our shape.
05:25
Keeping in mind that this is going to be a plainer face
05:29
and then we can adjust its shape later on by selecting edges, vertices or faces.
05:34
Now, this is a great way to begin a design
05:37
that either matches a complex shape or is snapping to a reference such as a 3D scan.
05:45
Now,
05:45
each of these models are very easy to start creating
05:48
and the challenge comes when you begin modifying them.
05:51
But there is one more aspect that we want to
05:53
talk about before we move on to modifying freeform models.
05:57
Let's go ahead and hide body three and go back to body one.
05:60
And we want to go to our utilities
06:02
and select the display mode option.
06:05
We're gonna select the free form body on the screen
06:08
and notice that we have three different display modes. We've got box display,
06:13
control frame display
06:14
and smooth display.
06:16
The box display or the control frame display are
06:20
great ways to work on your freeform models.
06:23
When we think about a freeform model,
06:24
we have an exterior cage or box that's
06:27
controlling the tangy direction for the surfaces.
06:31
You can see that this box display is controlling the Tang agency of this edge
06:36
and this edge here is controlling the tang agency of the underlying smooth surface
06:41
as we begin making changes to our free form models,
06:44
being able to toggle back and forth between a box display, a
06:47
control frame display and the smooth display will be extremely handy.
06:51
This can be done with the short cut keys,
06:53
alt and three and alt and one going back and forth between box and smooth on a
06:58
windows machine or you can use option and three and option and one on a Mac machine.
07:04
Let's take a quick look at how the modifications will affect this control frame.
07:08
So under the modified menu, we're gonna select edit form,
07:12
we're gonna box select from the upper left to the bottom, right, the center position
07:16
and begin pulling this up.
07:19
So as we begin to manipulate the box or the outside cage of our design,
07:24
notice that the tangy direction
07:26
is maintained across these two edges,
07:29
all we're simply doing is we're increasing the height of the box
07:33
or the control frame which is pulling on the underlying surface.
07:37
Now, if we rotate this model around a little bit and go to a left view,
07:42
left click and then box select the center position or manually select that vertex,
07:47
you can see here that we're able to pull that single vertex up.
07:51
And once again, we're changing the overall shape of our design
07:54
and this is gonna take a little bit of work to get a handle on.
07:57
So it's a good idea that you practice playing around with the creation of
08:01
freeform bodies first before we get into diving down into how to modify them.
08:06
But this is the basic way that we can create our freeform bodies
08:10
before you move on.
08:11
If you want to continue playing on with this design, make sure that you do save it
08:15
and then you can move on to the next step where
08:16
we learn more about how to edit the freeform bodies.
After completing this video, you’ll be able to:
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