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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
Professional CAD/CAM tools built on Inventor and AutoCAD
Transcript
00:02
Insert edges and points.
00:05
After completing this video, you'll be able to
00:07
understand exact versus simple insertion,
00:10
insert, an edge, insert a point, use bevel and use slide edge
00:16
in fusion. 360. We want to begin with the supply data set edges and
00:20
points dot F 3D.
00:22
This contains a single freeform body and we want to begin by going
00:26
to our utilities and taking a look at the display mode for box display
00:31
in box display.
00:32
If we view this from the right hand side,
00:34
we can see that we've got several different divisions.
00:37
As we roll around this design,
00:39
we can see that the bottom is mostly flat and we've got a fairly sharp corner here.
00:43
If we toggle back to smooth display,
00:46
which is alt and three on a windows machine or option and three on a Mac,
00:50
we can see that those flat sections in the bottom,
00:53
even though we have a sharp corner has a fairly gradual transition.
00:57
Here.
00:58
In order to get a tighter transition,
01:00
we want to explore using insert edge and the bevel tool.
01:05
We want to begin by exploring insert edge and we
01:07
want to start by double clicking one of these edges,
01:10
grabbing that entire edge loop.
01:12
We're going to go to modify and select insert edge,
01:16
insert edge will allow us to insert an edge on either side.
01:20
And in this case, I'm gonna put it on the lower side at
01:22
around minus 0.1.
01:25
We have an option for insertion mode as simple or exact and we want to start
01:30
with the simple insertion mode to make sure that we understand what this is doing.
01:34
We'll select, OK.
01:36
And notice that now our corner has a much tighter transition.
01:40
If we go to our utilities display mode and take a look at our box display mode,
01:44
we'll notice that this bottom edge where it was inserted
01:48
has stayed completely straight.
01:50
These two edges being completely co linear
01:53
is a product of the simple insertion mode
01:57
to explore our exact insertion mode. Let's go ahead and use undo insert edge.
02:02
We'll double click this edge once more.
02:05
We'll go to insert edge, placing it again at around minus 0.1.
02:10
But this time we're gonna change to an exact insertion mode,
02:14
we're gonna say OK. And notice that our edge was not inserted at 0.1
02:20
which is around 10% of the distance between this
02:23
edge and the next edge in that direction.
02:25
And the main reason for this is because when we're using the exact insertion mode,
02:30
this is going to maintain the exact shape of our design.
02:35
And it's gonna insert that edge
02:37
but it's gonna do it in a way that allows us to maintain our shape.
02:41
So in the box display under simple insertion,
02:45
it was going to place that edge at a position relative to all the other geometry
02:50
to ensure that we kept
02:52
it. Now, something interesting also happens here, you'll notice in smooth display
02:57
that the edge does appear to be at about that 10% distance
03:00
if we use undue
03:02
and we repeat this process one more time,
03:05
taking a look at insert edge
03:07
this time,
03:08
we're going to be using the simple insertion mode once again at about minus 0.1.
03:14
And we say, OK,
03:15
notice that in smooth display, we are not really at that same 10% distance.
03:21
However, in box display, it has placed it at roughly the location we told it.
03:26
So when we're thinking about inserting edges,
03:29
we're gonna go ahead and undo this and go back to our smooth display.
03:33
We always want to consider whether or not we
03:36
want to maintain the exact shape that we have
03:39
or if we want the shape to change when we create that inserted edge.
03:44
There's another thing that we also need to consider
03:46
when inserting edges is the fact that in general,
03:50
we don't want to have any flat faces next to each other or edges that are co linear
03:55
edges that are co linear or flat faces that are next to each other.
03:59
Oftentimes produce problems in the surface geometry. Once we convert our forms.
04:04
Now,
04:04
the reason for this is because these faces and
04:07
edges are controlling the tangy direction of our shapes.
04:10
The tangy direction can begin to get a little tricky when we have several faces
04:16
next to each other that are controlling the
04:18
tang agency in exactly the same direction.
04:20
So as a general rule, we want to avoid those
04:24
co linear edges or planar faces that are right next to each other.
04:30
So how would we go about this process if we
04:32
wanted to insert an edge to change the shape,
04:35
but we want to avoid some of those problems.
04:37
Well, another tool that we have is called the bevel tool.
04:40
Now, in most cases, the bevel tool will create a flat section with co linear edges.
04:45
But if we double click and select this edge go to modify and select bevel edge.
04:51
If we only use one segment insertion,
04:54
what's gonna happen is this edge that we have selected
04:57
will disappear and it'll insert edges on both sides.
05:01
We can reduce this bevel location down to 0.1
05:05
which will create a tighter transition.
05:07
The larger this number is if we go back up to say 0.7
05:11
the more gradual that transition will be. So let's explore 0.1 1st and hit enter.
05:17
Now, even though we have a smooth design and a smooth display,
05:21
we've been able to insert those two edges
05:24
relatively close together and control a tighter transition.
05:28
If we go back to our box display.
05:30
We can see that those two edges are not co
05:33
linear and the faces are not on the same plane.
05:36
This is exactly what we want to have good quality curvature in those corners.
05:41
For the remainder of this, I'm gonna go to my alt and two display
05:46
to show my control on the outside with the smooth display underneath.
05:51
Now that we understand a little bit more
05:53
about inserting edges as well as using bevel.
05:56
Let's talk about the insert point option.
05:59
Under modify, we have a tool called insert point.
06:02
Insert point will allow us to use the same simple
06:05
or exact insertion mode like we had with insert edge.
06:08
But the place that this tool differs
06:10
is that insert point will allow us to create an edge at any location.
06:15
There will be some limitations to this tool.
06:18
However, we can begin and find the midpoint of an edge, for example here
06:23
and we can come back to the midpoint of the next edge by finding that red dot
06:28
go ahead and rotate this around a little bit.
06:31
And then we can say, OK,
06:33
by inserting edges just in a small section.
06:36
And for this, I'm going to go back to my smooth display.
06:39
We're able to control the curvature in a smaller area.
06:43
And now we have what's called A T point.
06:45
The T spin functionality underneath the hood of the
06:48
freeform modeling allows us to have these T points.
06:51
But
06:52
there is going to be a caution that comes along with it.
06:55
We always want to be mindful of the edge in which A T point creates.
07:00
This is one of the only instances where we really want
07:03
the edges on both sides of this to remain co linear.
07:07
If you need to raise this edge up, for example, by using edit form,
07:13
we would want to be careful about the curvature
07:15
that gets created in this face. So we would need to use, modify and insert point.
07:21
And we would need to carry this down a little bit further.
07:24
As a general rule,
07:25
I like to carry that down at least two edges
07:28
away from the area in which I'm changing curvature.
07:31
While that rule is not hard and fast,
07:33
it does help us maintain a nice smooth transition of curvature.
07:38
If we toggle back to smooth display by using our shortcut keys
07:42
and we use control and four to hide our edges,
07:45
which can also be done under visual style and going to shaded.
07:49
You can see that we've got a fairly nice
07:51
transition of those two bumps that we just added.
07:54
I'm gonna go back to my display with visible edges only
07:59
and once again,
07:59
carrying those T points out a couple of extra edges away from where we changed,
08:04
our curvature
08:05
is going to help us maintain that nice smooth transition.
08:09
The last thing that we want to talk about in this
08:11
video is going to be a tool called slide edge.
08:14
For this example, let's go ahead and double click.
08:16
One of these bottom edges go to modify and select the slide edge tool.
08:21
Slide edge allows us to take a selected edge
08:24
and move it along its connected ends.
08:27
So for example,
08:27
if I want to slide this beveled edge a little bit further away at about minus 0.2
08:33
I'm able to gradually round out that transition a bit more
08:37
because we're moving the edges away from each other.
08:40
Remember that the curvature is controlled by the edges in our box display.
08:45
And the closer these edges are together,
08:48
the tighter that transition is going to be.
08:50
So if we use undo to see where those bell edges were
08:53
and redo to stretch them back out,
08:56
we can also see this in our smooth display.
08:58
If we use undo, we can see a tighter transition and redo separating them out,
09:03
gives us a more gradual rounding of those corners.
09:07
So using all these tools in conjunction with each other,
09:10
the insert edge, insert point,
09:13
the bevel tool as well as slide edge
09:15
can all help us control the curvature of our designs a little bit better.
09:20
Just remember that we always want to be careful
09:22
of having co linear edges next to each other,
09:25
meaning the edges are going exactly in the same direction.
09:28
And we want to avoid those planar faces that
09:31
are directly next to each other along that same plane
09:35
there will be exceptions to every rule, but in most cases,
09:38
those will be the general rules that you want to follow.
09:41
At
09:41
this point.
09:42
I suggest that you continue to play with this model a little
09:44
bit more inserting additional edges points using bevel and using slide edge.
09:49
And once you're done with that, make sure that you do save before moving on.
Video transcript
00:02
Insert edges and points.
00:05
After completing this video, you'll be able to
00:07
understand exact versus simple insertion,
00:10
insert, an edge, insert a point, use bevel and use slide edge
00:16
in fusion. 360. We want to begin with the supply data set edges and
00:20
points dot F 3D.
00:22
This contains a single freeform body and we want to begin by going
00:26
to our utilities and taking a look at the display mode for box display
00:31
in box display.
00:32
If we view this from the right hand side,
00:34
we can see that we've got several different divisions.
00:37
As we roll around this design,
00:39
we can see that the bottom is mostly flat and we've got a fairly sharp corner here.
00:43
If we toggle back to smooth display,
00:46
which is alt and three on a windows machine or option and three on a Mac,
00:50
we can see that those flat sections in the bottom,
00:53
even though we have a sharp corner has a fairly gradual transition.
00:57
Here.
00:58
In order to get a tighter transition,
01:00
we want to explore using insert edge and the bevel tool.
01:05
We want to begin by exploring insert edge and we
01:07
want to start by double clicking one of these edges,
01:10
grabbing that entire edge loop.
01:12
We're going to go to modify and select insert edge,
01:16
insert edge will allow us to insert an edge on either side.
01:20
And in this case, I'm gonna put it on the lower side at
01:22
around minus 0.1.
01:25
We have an option for insertion mode as simple or exact and we want to start
01:30
with the simple insertion mode to make sure that we understand what this is doing.
01:34
We'll select, OK.
01:36
And notice that now our corner has a much tighter transition.
01:40
If we go to our utilities display mode and take a look at our box display mode,
01:44
we'll notice that this bottom edge where it was inserted
01:48
has stayed completely straight.
01:50
These two edges being completely co linear
01:53
is a product of the simple insertion mode
01:57
to explore our exact insertion mode. Let's go ahead and use undo insert edge.
02:02
We'll double click this edge once more.
02:05
We'll go to insert edge, placing it again at around minus 0.1.
02:10
But this time we're gonna change to an exact insertion mode,
02:14
we're gonna say OK. And notice that our edge was not inserted at 0.1
02:20
which is around 10% of the distance between this
02:23
edge and the next edge in that direction.
02:25
And the main reason for this is because when we're using the exact insertion mode,
02:30
this is going to maintain the exact shape of our design.
02:35
And it's gonna insert that edge
02:37
but it's gonna do it in a way that allows us to maintain our shape.
02:41
So in the box display under simple insertion,
02:45
it was going to place that edge at a position relative to all the other geometry
02:50
to ensure that we kept
02:52
it. Now, something interesting also happens here, you'll notice in smooth display
02:57
that the edge does appear to be at about that 10% distance
03:00
if we use undue
03:02
and we repeat this process one more time,
03:05
taking a look at insert edge
03:07
this time,
03:08
we're going to be using the simple insertion mode once again at about minus 0.1.
03:14
And we say, OK,
03:15
notice that in smooth display, we are not really at that same 10% distance.
03:21
However, in box display, it has placed it at roughly the location we told it.
03:26
So when we're thinking about inserting edges,
03:29
we're gonna go ahead and undo this and go back to our smooth display.
03:33
We always want to consider whether or not we
03:36
want to maintain the exact shape that we have
03:39
or if we want the shape to change when we create that inserted edge.
03:44
There's another thing that we also need to consider
03:46
when inserting edges is the fact that in general,
03:50
we don't want to have any flat faces next to each other or edges that are co linear
03:55
edges that are co linear or flat faces that are next to each other.
03:59
Oftentimes produce problems in the surface geometry. Once we convert our forms.
04:04
Now,
04:04
the reason for this is because these faces and
04:07
edges are controlling the tangy direction of our shapes.
04:10
The tangy direction can begin to get a little tricky when we have several faces
04:16
next to each other that are controlling the
04:18
tang agency in exactly the same direction.
04:20
So as a general rule, we want to avoid those
04:24
co linear edges or planar faces that are right next to each other.
04:30
So how would we go about this process if we
04:32
wanted to insert an edge to change the shape,
04:35
but we want to avoid some of those problems.
04:37
Well, another tool that we have is called the bevel tool.
04:40
Now, in most cases, the bevel tool will create a flat section with co linear edges.
04:45
But if we double click and select this edge go to modify and select bevel edge.
04:51
If we only use one segment insertion,
04:54
what's gonna happen is this edge that we have selected
04:57
will disappear and it'll insert edges on both sides.
05:01
We can reduce this bevel location down to 0.1
05:05
which will create a tighter transition.
05:07
The larger this number is if we go back up to say 0.7
05:11
the more gradual that transition will be. So let's explore 0.1 1st and hit enter.
05:17
Now, even though we have a smooth design and a smooth display,
05:21
we've been able to insert those two edges
05:24
relatively close together and control a tighter transition.
05:28
If we go back to our box display.
05:30
We can see that those two edges are not co
05:33
linear and the faces are not on the same plane.
05:36
This is exactly what we want to have good quality curvature in those corners.
05:41
For the remainder of this, I'm gonna go to my alt and two display
05:46
to show my control on the outside with the smooth display underneath.
05:51
Now that we understand a little bit more
05:53
about inserting edges as well as using bevel.
05:56
Let's talk about the insert point option.
05:59
Under modify, we have a tool called insert point.
06:02
Insert point will allow us to use the same simple
06:05
or exact insertion mode like we had with insert edge.
06:08
But the place that this tool differs
06:10
is that insert point will allow us to create an edge at any location.
06:15
There will be some limitations to this tool.
06:18
However, we can begin and find the midpoint of an edge, for example here
06:23
and we can come back to the midpoint of the next edge by finding that red dot
06:28
go ahead and rotate this around a little bit.
06:31
And then we can say, OK,
06:33
by inserting edges just in a small section.
06:36
And for this, I'm going to go back to my smooth display.
06:39
We're able to control the curvature in a smaller area.
06:43
And now we have what's called A T point.
06:45
The T spin functionality underneath the hood of the
06:48
freeform modeling allows us to have these T points.
06:51
But
06:52
there is going to be a caution that comes along with it.
06:55
We always want to be mindful of the edge in which A T point creates.
07:00
This is one of the only instances where we really want
07:03
the edges on both sides of this to remain co linear.
07:07
If you need to raise this edge up, for example, by using edit form,
07:13
we would want to be careful about the curvature
07:15
that gets created in this face. So we would need to use, modify and insert point.
07:21
And we would need to carry this down a little bit further.
07:24
As a general rule,
07:25
I like to carry that down at least two edges
07:28
away from the area in which I'm changing curvature.
07:31
While that rule is not hard and fast,
07:33
it does help us maintain a nice smooth transition of curvature.
07:38
If we toggle back to smooth display by using our shortcut keys
07:42
and we use control and four to hide our edges,
07:45
which can also be done under visual style and going to shaded.
07:49
You can see that we've got a fairly nice
07:51
transition of those two bumps that we just added.
07:54
I'm gonna go back to my display with visible edges only
07:59
and once again,
07:59
carrying those T points out a couple of extra edges away from where we changed,
08:04
our curvature
08:05
is going to help us maintain that nice smooth transition.
08:09
The last thing that we want to talk about in this
08:11
video is going to be a tool called slide edge.
08:14
For this example, let's go ahead and double click.
08:16
One of these bottom edges go to modify and select the slide edge tool.
08:21
Slide edge allows us to take a selected edge
08:24
and move it along its connected ends.
08:27
So for example,
08:27
if I want to slide this beveled edge a little bit further away at about minus 0.2
08:33
I'm able to gradually round out that transition a bit more
08:37
because we're moving the edges away from each other.
08:40
Remember that the curvature is controlled by the edges in our box display.
08:45
And the closer these edges are together,
08:48
the tighter that transition is going to be.
08:50
So if we use undo to see where those bell edges were
08:53
and redo to stretch them back out,
08:56
we can also see this in our smooth display.
08:58
If we use undo, we can see a tighter transition and redo separating them out,
09:03
gives us a more gradual rounding of those corners.
09:07
So using all these tools in conjunction with each other,
09:10
the insert edge, insert point,
09:13
the bevel tool as well as slide edge
09:15
can all help us control the curvature of our designs a little bit better.
09:20
Just remember that we always want to be careful
09:22
of having co linear edges next to each other,
09:25
meaning the edges are going exactly in the same direction.
09:28
And we want to avoid those planar faces that
09:31
are directly next to each other along that same plane
09:35
there will be exceptions to every rule, but in most cases,
09:38
those will be the general rules that you want to follow.
09:41
At
09:41
this point.
09:42
I suggest that you continue to play with this model a little
09:44
bit more inserting additional edges points using bevel and using slide edge.
09:49
And once you're done with that, make sure that you do save before moving on.
After completing this video, you’ll be able to:
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